mirror of
https://github.com/The-Powder-Toy/The-Powder-Toy.git
synced 2025-03-15 03:39:56 +01:00
Local Saving, Server Saving rewrite
This commit is contained in:
parent
29ac6380ba
commit
cbefea85d7
42
src/Activity.h
Normal file
42
src/Activity.h
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@ -0,0 +1,42 @@
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#pragma once
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#include "interface/Window.h"
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class Activity
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{
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public:
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virtual void Exit() {}
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virtual void Show() {}
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virtual void Hide() {}
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virtual ~Activity() {}
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};
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class WindowActivity: public ui::Window, public Activity
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{
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public:
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WindowActivity(ui::Point position, ui::Point size) :
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ui::Window(position, size)
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{
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Show();
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}
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virtual void Exit()
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{
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Hide();
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SelfDestruct();
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}
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virtual void Show()
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{
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if(ui::Engine::Ref().GetWindow() != this)
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{
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ui::Engine::Ref().ShowWindow(this);
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}
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}
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virtual void Hide()
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{
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if(ui::Engine::Ref().GetWindow() == this)
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{
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ui::Engine::Ref().CloseWindow();
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}
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}
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virtual ~WindowActivity() {}
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};
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@ -16,4 +16,12 @@ public:
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virtual ~ControllerCallback() {}
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};
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class Controller
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{
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private:
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virtual void Exit();
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virtual void Show();
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virtual void Hide();
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};
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#endif /* CONTROLLER_H_ */
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@ -198,6 +198,64 @@ std::vector<std::string> Client::DirectorySearch(std::string directory, std::str
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return searchResults;
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}
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void Client::WriteFile(std::vector<unsigned char> fileData, std::string filename)
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{
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try
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{
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std::ofstream fileStream;
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fileStream.open(string(filename).c_str(), ios::binary);
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if(fileStream.is_open())
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{
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fileStream.write((char*)&fileData[0], fileData.size());
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fileStream.close();
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}
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}
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catch (std::exception & e)
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{
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std::cerr << "WriteFile:" << e.what() << std::endl;
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throw;
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}
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}
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bool Client::FileExists(std::string filename)
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{
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bool exists = false;
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try
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{
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std::ofstream fileStream;
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fileStream.open(string(filename).c_str(), ios::binary);
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if(fileStream.is_open())
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{
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exists = true;
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fileStream.close();
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}
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}
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catch (std::exception & e)
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{
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exists = false;
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}
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return exists;
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}
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void Client::WriteFile(std::vector<char> fileData, std::string filename)
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{
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try
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{
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std::ofstream fileStream;
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fileStream.open(string(filename).c_str(), ios::binary);
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if(fileStream.is_open())
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{
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fileStream.write(&fileData[0], fileData.size());
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fileStream.close();
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}
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}
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catch (std::exception & e)
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{
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std::cerr << "WriteFile:" << e.what() << std::endl;
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throw;
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}
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}
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std::vector<unsigned char> Client::ReadFile(std::string filename)
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{
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try
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@ -400,7 +458,7 @@ User Client::GetAuthUser()
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return authUser;
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}
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RequestStatus Client::UploadSave(SaveInfo * save)
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RequestStatus Client::UploadSave(SaveInfo & save)
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{
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lastError = "";
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int gameDataLength;
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@ -412,13 +470,14 @@ RequestStatus Client::UploadSave(SaveInfo * save)
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userIDStream << authUser.ID;
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if(authUser.ID)
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{
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if(!save->GetGameSave())
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if(!save.GetGameSave())
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{
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lastError = "Empty game save";
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return RequestFailure;
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}
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save.SetID(0);
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gameData = save->GetGameSave()->Serialise(gameDataLength);
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gameData = save.GetGameSave()->Serialise(gameDataLength);
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if(!gameData)
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{
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@ -427,8 +486,8 @@ RequestStatus Client::UploadSave(SaveInfo * save)
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}
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char * postNames[] = { "Name", "Description", "Data:save.bin", "Publish", NULL };
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char * postDatas[] = { (char *)(save->name.c_str()), (char *)(save->Description.c_str()), gameData, (char *)(save->Published?"Public":"Private") };
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int postLengths[] = { save->name.length(), save->Description.length(), gameDataLength, save->Published?6:7 };
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char * postDatas[] = { (char *)(save.GetName().c_str()), (char *)(save.GetDescription().c_str()), gameData, (char *)(save.GetPublished()?"Public":"Private") };
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int postLengths[] = { save.GetName().length(), save.GetDescription().length(), gameDataLength, save.GetPublished()?6:7 };
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//std::cout << postNames[0] << " " << postDatas[0] << " " << postLengths[0] << std::endl;
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data = http_multipart_post("http://" SERVER "/Save.api", postNames, postDatas, postLengths, (char *)(userIDStream.str().c_str()), NULL, (char *)(authUser.SessionID.c_str()), &dataStatus, &dataLength);
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}
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@ -458,7 +517,7 @@ RequestStatus Client::UploadSave(SaveInfo * save)
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}
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else
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{
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save->id = tempID;
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save.SetID(tempID);
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}
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}
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free(data);
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@ -88,11 +88,15 @@ public:
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std::vector<unsigned char> ReadFile(std::string filename);
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void WriteFile(std::vector<unsigned char> fileData, std::string filename);
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void WriteFile(std::vector<char> fileData, std::string filename);
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bool FileExists(std::string filename);
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void AddListener(ClientListener * listener);
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void RemoveListener(ClientListener * listener);
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RequestStatus ExecVote(int saveID, int direction);
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RequestStatus UploadSave(SaveInfo * save);
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RequestStatus UploadSave(SaveInfo & save);
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SaveFile * GetStamp(string stampID);
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void DeleteStamp(string stampID);
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@ -278,6 +278,15 @@ void GameSave::setSize(int newWidth, int newHeight)
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fanVelY[y] = &fanVelYPtr[y*blockWidth];
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}
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std::vector<char> GameSave::Serialise()
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{
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int dataSize;
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char * data = Serialise(dataSize);
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std::vector<char> dataVect(data, data+dataSize);
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delete data;
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return dataVect;
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}
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char * GameSave::Serialise(int & dataSize)
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{
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return serialiseOPS(dataSize);
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@ -64,6 +64,7 @@ public:
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~GameSave();
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void setSize(int width, int height);
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char * Serialise(int & dataSize);
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std::vector<char> Serialise();
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void Transform(matrix2d transform, vector2d translate);
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void Expand();
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@ -45,6 +45,21 @@ string SaveInfo::GetName() {
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return name;
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}
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void SaveInfo::SetDescription(string description) {
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Description = description;
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}
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string SaveInfo::GetDescription() {
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return Description;
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}
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void SaveInfo::SetPublished(bool published) {
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Published = published;
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}
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bool SaveInfo::GetPublished() {
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return Published;
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}
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void SaveInfo::SetVote(int vote)
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{
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this->vote = vote;
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@ -44,6 +44,12 @@ public:
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void SetName(string name);
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string GetName();
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void SetDescription(string description);
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string GetDescription();
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void SetPublished(bool published);
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bool GetPublished();
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void SetUserName(string userName);
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string GetUserName();
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@ -28,7 +28,7 @@ public:
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};
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ElementSearchActivity::ElementSearchActivity(GameModel * gameModel, std::vector<Tool*> tools) :
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Window(ui::Point(-1, -1), ui::Point(236, 302)),
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WindowActivity(ui::Point(-1, -1), ui::Point(236, 302)),
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gameModel(gameModel),
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tools(tools),
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firstResult(NULL)
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@ -154,15 +154,6 @@ void ElementSearchActivity::SetActiveTool(int selectionState, Tool * tool)
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Exit();
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}
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void ElementSearchActivity::Exit()
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{
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if(ui::Engine::Ref().GetWindow() == this)
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{
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ui::Engine::Ref().CloseWindow();
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}
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SelfDestruct();
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}
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void ElementSearchActivity::OnDraw()
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{
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Graphics * g = ui::Engine::Ref().g;
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#include <vector>
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#include <string>
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#include "Activity.h"
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#include "interface/Window.h"
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#include "interface/Textbox.h"
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#include "game/ToolButton.h"
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@ -18,7 +19,7 @@ class Tool;
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class GameModel;
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class ElementSearchActivity: public ui::Window {
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class ElementSearchActivity: public WindowActivity {
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Tool * firstResult;
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GameModel * gameModel;
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std::vector<Tool*> tools;
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@ -29,7 +30,6 @@ public:
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class ToolAction;
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Tool * GetFirstResult() { return firstResult; }
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ElementSearchActivity(GameModel * gameModel, std::vector<Tool*> tools);
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void Exit();
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void SetActiveTool(int selectionState, Tool * tool);
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virtual ~ElementSearchActivity();
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virtual void OnDraw();
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@ -105,12 +105,11 @@ public:
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};
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FileBrowserActivity::FileBrowserActivity(std::string directory, FileSelectedCallback * callback):
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ui::Window(ui::Point(-1, -1), ui::Point(450, 300)),
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WindowActivity(ui::Point(-1, -1), ui::Point(450, 300)),
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callback(callback),
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directory(directory),
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totalFiles(0)
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{
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ui::Engine::Ref().ShowWindow(this);
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ui::Label * titleLabel = new ui::Label(ui::Point(4, 5), ui::Point(Size.X-8, 18), "Save Browser");
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titleLabel->SetTextColour(style::Colour::WarningTitle);
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@ -216,12 +215,6 @@ void FileBrowserActivity::OnMouseDown(int x, int y, unsigned button)
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Exit();
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}
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void FileBrowserActivity::Exit()
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{
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ui::Engine::Ref().CloseWindow();
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SelfDestruct();
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}
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void FileBrowserActivity::NotifyError(Task * task)
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{
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@ -2,6 +2,7 @@
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#include <vector>
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#include <string>
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#include "Activity.h"
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#include "interface/Window.h"
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#include "tasks/TaskListener.h"
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@ -23,7 +24,7 @@ namespace ui
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}
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class LoadFilesTask;
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class FileBrowserActivity: public ui::Window, public TaskListener
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class FileBrowserActivity: public TaskListener, public WindowActivity
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{
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LoadFilesTask * loadFiles;
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FileSelectedCallback * callback;
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@ -58,6 +59,4 @@ public:
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virtual void NotifyError(Task * task);
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virtual void NotifyProgress(Task * task);
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virtual void NotifyStatus(Task * task);
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void Exit();
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};
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@ -17,6 +17,8 @@
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#include "update/UpdateActivity.h"
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#include "Notification.h"
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#include "filebrowser/FileBrowserActivity.h"
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#include "save/LocalSaveActivity.h"
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#include "save/ServerSaveActivity.h"
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using namespace std;
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@ -76,22 +78,6 @@ public:
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}
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};
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class GameController::SSaveCallback: public ControllerCallback
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{
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GameController * cc;
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public:
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SSaveCallback(GameController * cc_) { cc = cc_; }
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virtual void ControllerExit()
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{
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if(cc->ssave->GetSaveUploaded())
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{
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cc->gameModel->SetSave(new SaveInfo(*(cc->ssave->GetSave())));
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}
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//cc->gameModel->SetUser(cc->loginWindow->GetUser());
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}
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};
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class GameController::TagsCallback: public ControllerCallback
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{
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GameController * cc;
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@ -122,7 +108,6 @@ GameController::GameController():
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search(NULL),
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renderOptions(NULL),
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loginWindow(NULL),
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ssave(NULL),
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console(NULL),
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tagsWindow(NULL),
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options(NULL),
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@ -537,7 +522,24 @@ void GameController::OpenSearch()
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void GameController::OpenLocalSaveWindow()
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{
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Simulation * sim = gameModel->GetSimulation();
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GameSave * gameSave = sim->Save();
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gameSave->paused = gameModel->GetPaused();
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gameSave->gravityMode = sim->gravityMode;
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gameSave->airMode = sim->air->airMode;
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gameSave->legacyEnable = sim->legacy_enable;
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gameSave->waterEEnabled = sim->water_equal_test;
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gameSave->gravityEnable = sim->grav->ngrav_enable;
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if(!gameSave)
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{
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new ErrorMessage("Error", "Unable to build save.");
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}
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else
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{
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SaveFile tempSave("");
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tempSave.SetGameSave(gameSave);
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new LocalSaveActivity(tempSave);
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}
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}
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void GameController::LoadSaveFile(SaveFile * file)
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@ -545,6 +547,12 @@ void GameController::LoadSaveFile(SaveFile * file)
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gameModel->SetSaveFile(file);
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}
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void GameController::LoadSave(SaveInfo * save)
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{
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gameModel->SetSave(save);
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}
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void GameController::OpenLocalBrowse()
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{
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class LocalSaveOpenCallback: public FileSelectedCallback
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@ -579,7 +587,7 @@ void GameController::OpenElementSearch()
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continue;
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toolList.insert(toolList.end(), menuToolList.begin(), menuToolList.end());
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}
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ui::Engine::Ref().ShowWindow(new ElementSearchActivity(gameModel, toolList));
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new ElementSearchActivity(gameModel, toolList);
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}
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void GameController::OpenTags()
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@ -630,6 +638,17 @@ void GameController::OpenRenderOptions()
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void GameController::OpenSaveWindow()
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{
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class SaveUploadedCallback: public ServerSaveActivity::SaveUploadedCallback
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{
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GameController * c;
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public:
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SaveUploadedCallback(GameController * _c): c(_c) {}
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virtual ~SaveUploadedCallback() {};
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virtual void SaveUploaded(SaveInfo save)
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{
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c->LoadSave(&save);
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}
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};
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if(gameModel->GetUser().ID)
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{
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Simulation * sim = gameModel->GetSimulation();
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@ -650,15 +669,14 @@ void GameController::OpenSaveWindow()
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{
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SaveInfo tempSave(*gameModel->GetSave());
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tempSave.SetGameSave(gameSave);
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ssave = new SSaveController(new SSaveCallback(this), tempSave);
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new ServerSaveActivity(tempSave, new SaveUploadedCallback(this));
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}
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else
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{
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SaveInfo tempSave(0, 0, 0, 0, gameModel->GetUser().Username, "");
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tempSave.SetGameSave(gameSave);
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ssave = new SSaveController(new SSaveCallback(this), tempSave);
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new ServerSaveActivity(tempSave, new SaveUploadedCallback(this));
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}
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ui::Engine::Ref().ShowWindow(ssave->GetView());
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}
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}
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else
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|
@ -1,4 +1,4 @@
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#ifndef GAMECONTROLLER_H
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#ifndef GAMECONTROLLER_H
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#define GAMECONTROLLER_H
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#include <queue>
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@ -9,7 +9,6 @@
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#include "search/SearchController.h"
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#include "render/RenderController.h"
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#include "login/LoginController.h"
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#include "ssave/SSaveController.h"
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#include "tags/TagsController.h"
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#include "console/ConsoleController.h"
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#include "localbrowser/LocalBrowserController.h"
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@ -36,7 +35,6 @@ private:
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SearchController * search;
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RenderController * renderOptions;
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LoginController * loginWindow;
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SSaveController * ssave;
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ConsoleController * console;
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TagsController * tagsWindow;
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LocalBrowserController * localBrowser;
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@ -87,6 +85,7 @@ public:
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void SetColour(ui::Colour colour);
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void SetToolStrength(float value);
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void LoadSaveFile(SaveFile * file);
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void LoadSave(SaveInfo * save);
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void OpenSearch();
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void OpenLogin();
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void OpenTags();
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|
@ -439,7 +439,7 @@ void Textbox::Draw(const Point& screenPos)
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if(IsFocused())
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{
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if(border) g->drawrect(screenPos.X, screenPos.Y, Size.X, Size.Y, 255, 255, 255, 255);
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g->draw_line(screenPos.X+textPosition.X+cursorPositionX, screenPos.Y-2+textPosition.Y+cursorPositionY, screenPos.X+textPosition.X+cursorPositionX, screenPos.Y+10+textPosition.Y+cursorPositionY, 255, 255, 255, 255);
|
||||
g->draw_line(screenPos.X+textPosition.X+cursorPositionX, screenPos.Y-2+textPosition.Y+cursorPositionY, screenPos.X+textPosition.X+cursorPositionX, screenPos.Y+9+textPosition.Y+cursorPositionY, 255, 255, 255, 255);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
130
src/save/LocalSaveActivity.cpp
Normal file
130
src/save/LocalSaveActivity.cpp
Normal file
@ -0,0 +1,130 @@
|
||||
#include "LocalSaveActivity.h"
|
||||
#include "interface/Label.h"
|
||||
#include "interface/Textbox.h"
|
||||
#include "interface/Button.h"
|
||||
#include "search/Thumbnail.h"
|
||||
#include "client/ThumbnailBroker.h"
|
||||
#include "dialogues/ErrorMessage.h"
|
||||
#include "dialogues/ConfirmPrompt.h"
|
||||
#include "client/Client.h"
|
||||
#include "Style.h"
|
||||
|
||||
class LocalSaveActivity::CancelAction: public ui::ButtonAction
|
||||
{
|
||||
LocalSaveActivity * a;
|
||||
public:
|
||||
CancelAction(LocalSaveActivity * a) : a(a) {}
|
||||
virtual void ActionCallback(ui::Button * sender)
|
||||
{
|
||||
a->Exit();
|
||||
}
|
||||
};
|
||||
|
||||
class LocalSaveActivity::SaveAction: public ui::ButtonAction
|
||||
{
|
||||
LocalSaveActivity * a;
|
||||
public:
|
||||
SaveAction(LocalSaveActivity * a) : a(a) {}
|
||||
virtual void ActionCallback(ui::Button * sender)
|
||||
{
|
||||
a->Save();
|
||||
}
|
||||
};
|
||||
|
||||
LocalSaveActivity::LocalSaveActivity(SaveFile save) :
|
||||
WindowActivity(ui::Point(-1, -1), ui::Point(220, 200)),
|
||||
thumbnail(NULL),
|
||||
save(save)
|
||||
{
|
||||
ui::Label * titleLabel = new ui::Label(ui::Point(4, 5), ui::Point(Size.X-8, 16), "Save to computer:");
|
||||
titleLabel->SetTextColour(style::Colour::InformationTitle);
|
||||
titleLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
|
||||
titleLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
|
||||
AddComponent(titleLabel);
|
||||
|
||||
filenameField = new ui::Textbox(ui::Point(8, 25), ui::Point(Size.X-16, 16), save.GetDisplayName(), "[filename]");
|
||||
filenameField->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
|
||||
filenameField->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
|
||||
AddComponent(filenameField);
|
||||
|
||||
ui::Button * cancelButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point(Size.X-50, 16), "Cancel");
|
||||
cancelButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
|
||||
cancelButton->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
|
||||
cancelButton->Appearance.BorderInactive = ui::Colour(200, 200, 200);
|
||||
cancelButton->SetActionCallback(new CancelAction(this));
|
||||
AddComponent(cancelButton);
|
||||
|
||||
ui::Button * okayButton = new ui::Button(ui::Point(Size.X-76, Size.Y-16), ui::Point(76, 16), "Save");
|
||||
okayButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
|
||||
okayButton->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
|
||||
okayButton->Appearance.TextInactive = style::Colour::InformationTitle;
|
||||
okayButton->SetActionCallback(new SaveAction(this));
|
||||
AddComponent(okayButton);
|
||||
|
||||
if(save.GetGameSave())
|
||||
ThumbnailBroker::Ref().RenderThumbnail(save.GetGameSave(), Size.X-16, -1, this);
|
||||
}
|
||||
|
||||
void LocalSaveActivity::Save()
|
||||
{
|
||||
class FileOverwriteConfirmation: public ConfirmDialogueCallback {
|
||||
public:
|
||||
LocalSaveActivity * a;
|
||||
std::string filename;
|
||||
FileOverwriteConfirmation(LocalSaveActivity * a, std::string finalFilename) : a(a), filename(finalFilename) {}
|
||||
virtual void ConfirmCallback(ConfirmPrompt::DialogueResult result) {
|
||||
if (result == ConfirmPrompt::ResultOkay)
|
||||
{
|
||||
a->saveWrite(filename);
|
||||
a->Exit();
|
||||
}
|
||||
}
|
||||
virtual ~FileOverwriteConfirmation() { }
|
||||
};
|
||||
|
||||
if(filenameField->GetText().length())
|
||||
{
|
||||
std::string finalFilename = std::string(LOCAL_SAVE_DIR) + std::string(PATH_SEP) + filenameField->GetText() + ".cps";
|
||||
if(Client::Ref().FileExists(finalFilename))
|
||||
{
|
||||
new ConfirmPrompt("Overwrite file", "Are you sure you wish to overwrite\n"+finalFilename, new FileOverwriteConfirmation(this, finalFilename));
|
||||
}
|
||||
else
|
||||
{
|
||||
saveWrite(finalFilename);
|
||||
Exit();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
new ErrorMessage("Error", "You must specify a filename.");
|
||||
}
|
||||
}
|
||||
|
||||
void LocalSaveActivity::saveWrite(std::string finalFilename)
|
||||
{
|
||||
Client::Ref().WriteFile(save.GetGameSave()->Serialise(), finalFilename);
|
||||
}
|
||||
|
||||
void LocalSaveActivity::OnDraw()
|
||||
{
|
||||
Graphics * g = ui::Engine::Ref().g;
|
||||
g->clearrect(Position.X-2, Position.Y-2, Size.X+3, Size.Y+3);
|
||||
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 255, 255, 255, 255);
|
||||
|
||||
if(thumbnail)
|
||||
{
|
||||
g->draw_image(thumbnail->Data, Position.X+(Size.X-thumbnail->Size.X)/2, Position.Y+45, thumbnail->Size.X, thumbnail->Size.Y, 255);
|
||||
g->drawrect(Position.X+(Size.X-thumbnail->Size.X)/2, Position.Y+45, thumbnail->Size.X, thumbnail->Size.Y, 180, 180, 180, 255);
|
||||
}
|
||||
}
|
||||
|
||||
void LocalSaveActivity::OnThumbnailReady(Thumbnail * thumbnail)
|
||||
{
|
||||
this->thumbnail = thumbnail;
|
||||
}
|
||||
|
||||
LocalSaveActivity::~LocalSaveActivity()
|
||||
{
|
||||
|
||||
}
|
30
src/save/LocalSaveActivity.h
Normal file
30
src/save/LocalSaveActivity.h
Normal file
@ -0,0 +1,30 @@
|
||||
#pragma once
|
||||
|
||||
#include "Activity.h"
|
||||
#include "client/SaveFile.h"
|
||||
#include "client/ThumbnailListener.h"
|
||||
|
||||
namespace ui
|
||||
{
|
||||
class Textbox;
|
||||
}
|
||||
|
||||
class Thumbnail;
|
||||
|
||||
class LocalSaveActivity: public WindowActivity, public ThumbnailListener
|
||||
{
|
||||
SaveFile save;
|
||||
Thumbnail * thumbnail;
|
||||
ui::Textbox * filenameField;
|
||||
class CancelAction;
|
||||
class SaveAction;
|
||||
friend class CancelAction;
|
||||
friend class SaveAction;
|
||||
public:
|
||||
LocalSaveActivity(SaveFile save);
|
||||
void saveWrite(std::string finalFilename);
|
||||
virtual void Save();
|
||||
virtual void OnDraw();
|
||||
virtual void OnThumbnailReady(Thumbnail * thumbnail);
|
||||
virtual ~LocalSaveActivity();
|
||||
};
|
149
src/save/ServerSaveActivity.cpp
Normal file
149
src/save/ServerSaveActivity.cpp
Normal file
@ -0,0 +1,149 @@
|
||||
#include "ServerSaveActivity.h"
|
||||
#include "interface/Label.h"
|
||||
#include "interface/Textbox.h"
|
||||
#include "interface/Button.h"
|
||||
#include "interface/Checkbox.h"
|
||||
#include "search/Thumbnail.h"
|
||||
#include "client/ThumbnailBroker.h"
|
||||
#include "dialogues/ErrorMessage.h"
|
||||
#include "dialogues/ConfirmPrompt.h"
|
||||
#include "client/Client.h"
|
||||
#include "Style.h"
|
||||
|
||||
class ServerSaveActivity::CancelAction: public ui::ButtonAction
|
||||
{
|
||||
ServerSaveActivity * a;
|
||||
public:
|
||||
CancelAction(ServerSaveActivity * a) : a(a) {}
|
||||
virtual void ActionCallback(ui::Button * sender)
|
||||
{
|
||||
a->Exit();
|
||||
}
|
||||
};
|
||||
|
||||
class ServerSaveActivity::SaveAction: public ui::ButtonAction
|
||||
{
|
||||
ServerSaveActivity * a;
|
||||
public:
|
||||
SaveAction(ServerSaveActivity * a) : a(a) {}
|
||||
virtual void ActionCallback(ui::Button * sender)
|
||||
{
|
||||
a->Save();
|
||||
}
|
||||
};
|
||||
|
||||
ServerSaveActivity::ServerSaveActivity(SaveInfo save, ServerSaveActivity::SaveUploadedCallback * callback) :
|
||||
WindowActivity(ui::Point(-1, -1), ui::Point(440, 200)),
|
||||
thumbnail(NULL),
|
||||
save(save),
|
||||
callback(callback)
|
||||
{
|
||||
ui::Label * titleLabel = new ui::Label(ui::Point(4, 5), ui::Point((Size.X/2)-8, 16), "Save to server:");
|
||||
titleLabel->SetTextColour(style::Colour::InformationTitle);
|
||||
titleLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
|
||||
titleLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
|
||||
AddComponent(titleLabel);
|
||||
|
||||
ui::Label * previewLabel = new ui::Label(ui::Point((Size.X/2)+4, 5), ui::Point((Size.X/2)-8, 16), "Preview:");
|
||||
previewLabel->SetTextColour(style::Colour::InformationTitle);
|
||||
previewLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
|
||||
previewLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
|
||||
AddComponent(previewLabel);
|
||||
|
||||
nameField = new ui::Textbox(ui::Point(8, 25), ui::Point((Size.X/2)-16, 16), save.GetName(), "[save name]");
|
||||
nameField->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
|
||||
nameField->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
|
||||
AddComponent(nameField);
|
||||
|
||||
descriptionField = new ui::Textbox(ui::Point(8, 65), ui::Point((Size.X/2)-16, Size.Y-(65+16+4)), save.GetDescription(), "[save description]");
|
||||
descriptionField->SetMultiline(true);
|
||||
descriptionField->Appearance.VerticalAlign = ui::Appearance::AlignTop;
|
||||
descriptionField->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
|
||||
AddComponent(descriptionField);
|
||||
|
||||
publishedCheckbox = new ui::Checkbox(ui::Point(8, 45), ui::Point((Size.X/2)-16, 16), "Publish");
|
||||
publishedCheckbox->SetChecked(save.GetPublished());
|
||||
AddComponent(publishedCheckbox);
|
||||
|
||||
ui::Button * cancelButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point((Size.X/2)-50, 16), "Cancel");
|
||||
cancelButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
|
||||
cancelButton->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
|
||||
cancelButton->Appearance.BorderInactive = ui::Colour(200, 200, 200);
|
||||
cancelButton->SetActionCallback(new CancelAction(this));
|
||||
AddComponent(cancelButton);
|
||||
|
||||
ui::Button * okayButton = new ui::Button(ui::Point((Size.X/2)-76, Size.Y-16), ui::Point(76, 16), "Save");
|
||||
okayButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
|
||||
okayButton->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
|
||||
okayButton->Appearance.TextInactive = style::Colour::InformationTitle;
|
||||
okayButton->SetActionCallback(new SaveAction(this));
|
||||
AddComponent(okayButton);
|
||||
|
||||
if(save.GetGameSave())
|
||||
ThumbnailBroker::Ref().RenderThumbnail(save.GetGameSave(), (Size.X/2)-16, -1, this);
|
||||
}
|
||||
|
||||
void ServerSaveActivity::Save()
|
||||
{
|
||||
if(nameField->GetText().length())
|
||||
{
|
||||
saveUpload();
|
||||
Exit();
|
||||
}
|
||||
else
|
||||
{
|
||||
new ErrorMessage("Error", "You must specify a save name.");
|
||||
}
|
||||
}
|
||||
|
||||
void ServerSaveActivity::saveUpload()
|
||||
{
|
||||
save.SetName(nameField->GetText());
|
||||
save.SetDescription(descriptionField->GetText());
|
||||
save.SetPublished(publishedCheckbox->GetChecked());
|
||||
save.SetUserName(Client::Ref().GetAuthUser().Username);
|
||||
save.SetID(0);
|
||||
|
||||
if(Client::Ref().UploadSave(save) != RequestOkay)
|
||||
{
|
||||
new ErrorMessage("Error", "Upload failed with error:\n"+Client::Ref().GetLastError());
|
||||
}
|
||||
else if(callback)
|
||||
{
|
||||
callback->SaveUploaded(save);
|
||||
}
|
||||
}
|
||||
|
||||
void ServerSaveActivity::Exit()
|
||||
{
|
||||
if(callback)
|
||||
{
|
||||
delete callback;
|
||||
callback = NULL;
|
||||
}
|
||||
WindowActivity::Exit();
|
||||
}
|
||||
|
||||
void ServerSaveActivity::OnDraw()
|
||||
{
|
||||
Graphics * g = ui::Engine::Ref().g;
|
||||
g->clearrect(Position.X-2, Position.Y-2, Size.X+3, Size.Y+3);
|
||||
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 255, 255, 255, 255);
|
||||
g->draw_line(Position.X+(Size.X/2)-1, Position.Y, Position.X+(Size.X/2)-1, Position.Y+Size.Y-1, 255, 255, 255, 255);
|
||||
|
||||
if(thumbnail)
|
||||
{
|
||||
g->draw_image(thumbnail->Data, Position.X+(Size.X/2)+((Size.X/2)-thumbnail->Size.X)/2, Position.Y+25, thumbnail->Size.X, thumbnail->Size.Y, 255);
|
||||
g->drawrect(Position.X+(Size.X/2)+((Size.X/2)-thumbnail->Size.X)/2, Position.Y+25, thumbnail->Size.X, thumbnail->Size.Y, 180, 180, 180, 255);
|
||||
}
|
||||
}
|
||||
|
||||
void ServerSaveActivity::OnThumbnailReady(Thumbnail * thumbnail)
|
||||
{
|
||||
this->thumbnail = thumbnail;
|
||||
}
|
||||
|
||||
ServerSaveActivity::~ServerSaveActivity()
|
||||
{
|
||||
|
||||
}
|
42
src/save/ServerSaveActivity.h
Normal file
42
src/save/ServerSaveActivity.h
Normal file
@ -0,0 +1,42 @@
|
||||
#pragma once
|
||||
|
||||
#include "Activity.h"
|
||||
#include "client/SaveInfo.h"
|
||||
#include "client/ThumbnailListener.h"
|
||||
|
||||
namespace ui
|
||||
{
|
||||
class Textbox;
|
||||
class Checkbox;
|
||||
}
|
||||
|
||||
class Thumbnail;
|
||||
class ServerSaveActivity: public WindowActivity, public ThumbnailListener
|
||||
{
|
||||
public:
|
||||
class SaveUploadedCallback
|
||||
{
|
||||
public:
|
||||
SaveUploadedCallback() {}
|
||||
virtual ~SaveUploadedCallback() {}
|
||||
virtual void SaveUploaded(SaveInfo save) {}
|
||||
};
|
||||
ServerSaveActivity(SaveInfo save, SaveUploadedCallback * callback);
|
||||
void saveUpload();
|
||||
virtual void Save();
|
||||
virtual void Exit();
|
||||
virtual void OnDraw();
|
||||
virtual void OnThumbnailReady(Thumbnail * thumbnail);
|
||||
virtual ~ServerSaveActivity();
|
||||
protected:
|
||||
SaveUploadedCallback * callback;
|
||||
SaveInfo save;
|
||||
Thumbnail * thumbnail;
|
||||
ui::Textbox * nameField;
|
||||
ui::Textbox * descriptionField;
|
||||
ui::Checkbox * publishedCheckbox;
|
||||
class CancelAction;
|
||||
class SaveAction;
|
||||
friend class CancelAction;
|
||||
friend class SaveAction;
|
||||
};
|
@ -58,6 +58,10 @@ void Thumbnail::Resize(ui::Point newSize)
|
||||
{
|
||||
scaleFactorX = float(newSize.X)/((float)Size.X);
|
||||
}
|
||||
if(newSize.X == -1)
|
||||
scaleFactorX = scaleFactorY;
|
||||
if(newSize.Y == -1)
|
||||
scaleFactorY = scaleFactorX;
|
||||
if(scaleFactorY < 1.0f || scaleFactorX < 1.0f)
|
||||
{
|
||||
float scaleFactor = scaleFactorY < scaleFactorX ? scaleFactorY : scaleFactorX;
|
||||
|
@ -1,59 +0,0 @@
|
||||
/*
|
||||
* SSaveController.cpp
|
||||
*
|
||||
* Created on: Jan 29, 2012
|
||||
* Author: Simon
|
||||
*/
|
||||
|
||||
#include "SSaveController.h"
|
||||
|
||||
SSaveController::SSaveController(ControllerCallback * callback, SaveInfo save):
|
||||
HasExited(false)
|
||||
{
|
||||
ssaveView = new SSaveView();
|
||||
ssaveView->AttachController(this);
|
||||
ssaveModel = new SSaveModel();
|
||||
ssaveModel->AddObserver(ssaveView);
|
||||
ssaveModel->SetSave(new SaveInfo(save));
|
||||
|
||||
this->callback = callback;
|
||||
}
|
||||
|
||||
void SSaveController::UploadSave(std::string saveName, std::string saveDescription, bool publish)
|
||||
{
|
||||
ssaveModel->UploadSave(saveName, saveDescription, publish);
|
||||
}
|
||||
|
||||
SaveInfo * SSaveController::GetSave()
|
||||
{
|
||||
return ssaveModel->GetSave();
|
||||
}
|
||||
|
||||
bool SSaveController::GetSaveUploaded()
|
||||
{
|
||||
return ssaveModel->GetSaveUploaded();
|
||||
}
|
||||
|
||||
void SSaveController::Update()
|
||||
{
|
||||
ssaveModel->Update();
|
||||
}
|
||||
|
||||
void SSaveController::Exit()
|
||||
{
|
||||
if(ui::Engine::Ref().GetWindow() == ssaveView)
|
||||
ui::Engine::Ref().CloseWindow();
|
||||
if(callback)
|
||||
callback->ControllerExit();
|
||||
HasExited = true;
|
||||
}
|
||||
|
||||
SSaveController::~SSaveController() {
|
||||
if(ui::Engine::Ref().GetWindow() == ssaveView)
|
||||
ui::Engine::Ref().CloseWindow();
|
||||
delete ssaveModel;
|
||||
delete ssaveView;
|
||||
if(callback)
|
||||
delete callback;
|
||||
}
|
||||
|
@ -1,34 +0,0 @@
|
||||
/*
|
||||
* SSaveController.h
|
||||
*
|
||||
* Created on: Jan 29, 2012
|
||||
* Author: Simon
|
||||
*/
|
||||
|
||||
#ifndef SSAVECONTROLLER_H_
|
||||
#define SSAVECONTROLLER_H_
|
||||
|
||||
#include "SSaveModel.h"
|
||||
#include "SSaveView.h"
|
||||
#include "Controller.h"
|
||||
#include "client/SaveInfo.h"
|
||||
|
||||
class SSaveView;
|
||||
class SSaveModel;
|
||||
class SSaveController {
|
||||
SSaveView * ssaveView;
|
||||
SSaveModel * ssaveModel;
|
||||
ControllerCallback * callback;
|
||||
public:
|
||||
bool HasExited;
|
||||
SSaveController(ControllerCallback * callback, SaveInfo save);
|
||||
SaveInfo * GetSave();
|
||||
bool GetSaveUploaded();
|
||||
void Exit();
|
||||
void Update();
|
||||
void UploadSave(std::string saveName, std::string saveDescription, bool publish);
|
||||
SSaveView * GetView() { return ssaveView; }
|
||||
virtual ~SSaveController();
|
||||
};
|
||||
|
||||
#endif /* SSAVECONTROLLER_H_ */
|
@ -1,85 +0,0 @@
|
||||
/*
|
||||
* SSaveModel.cpp
|
||||
*
|
||||
* Created on: Jan 29, 2012
|
||||
* Author: Simon
|
||||
*/
|
||||
|
||||
#include "SSaveModel.h"
|
||||
#include "client/Client.h"
|
||||
|
||||
SSaveModel::SSaveModel():
|
||||
save(NULL),
|
||||
saveUploaded(false)
|
||||
{
|
||||
// TODO Auto-generated constructor stub
|
||||
|
||||
}
|
||||
|
||||
void SSaveModel::notifySaveChanged()
|
||||
{
|
||||
for(int i = 0; i < observers.size(); i++)
|
||||
{
|
||||
observers[i]->NotifySaveChanged(this);
|
||||
}
|
||||
}
|
||||
|
||||
void SSaveModel::notifySaveUploadChanged()
|
||||
{
|
||||
for(int i = 0; i < observers.size(); i++)
|
||||
{
|
||||
observers[i]->NotifySaveUploadChanged(this);
|
||||
}
|
||||
}
|
||||
|
||||
void SSaveModel::UploadSave(std::string saveName, std::string saveDescription, bool publish)
|
||||
{
|
||||
save->name = saveName;
|
||||
save->Description = saveDescription;
|
||||
save->Published = publish;
|
||||
saveUploaded = false;
|
||||
notifySaveUploadChanged();
|
||||
|
||||
if(Client::Ref().UploadSave(save) == RequestOkay)
|
||||
{
|
||||
saveUploaded = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
saveUploaded = false;
|
||||
}
|
||||
notifySaveUploadChanged();
|
||||
}
|
||||
|
||||
void SSaveModel::SetSave(SaveInfo * save)
|
||||
{
|
||||
this->save = save;
|
||||
notifySaveChanged();
|
||||
}
|
||||
|
||||
SaveInfo * SSaveModel::GetSave()
|
||||
{
|
||||
return this->save;
|
||||
}
|
||||
|
||||
bool SSaveModel::GetSaveUploaded()
|
||||
{
|
||||
return saveUploaded;
|
||||
}
|
||||
|
||||
void SSaveModel::AddObserver(SSaveView * observer)
|
||||
{
|
||||
observers.push_back(observer);
|
||||
observer->NotifySaveChanged(this);
|
||||
observer->NotifySaveUploadChanged(this);
|
||||
}
|
||||
|
||||
void SSaveModel::Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
SSaveModel::~SSaveModel() {
|
||||
delete save;
|
||||
}
|
||||
|
@ -1,36 +0,0 @@
|
||||
/*
|
||||
* SSaveModel.h
|
||||
*
|
||||
* Created on: Jan 29, 2012
|
||||
* Author: Simon
|
||||
*/
|
||||
|
||||
#ifndef SSAVEMODEL_H_
|
||||
#define SSAVEMODEL_H_
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "SSaveView.h"
|
||||
#include "client/SaveInfo.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
class SSaveView;
|
||||
class SSaveModel {
|
||||
vector<SSaveView*> observers;
|
||||
SaveInfo * save;
|
||||
void notifySaveChanged();
|
||||
void notifySaveUploadChanged();
|
||||
bool saveUploaded;
|
||||
public:
|
||||
SSaveModel();
|
||||
void AddObserver(SSaveView * observer);
|
||||
void Update();
|
||||
SaveInfo * GetSave();
|
||||
void SetSave(SaveInfo * save);
|
||||
void UploadSave(std::string saveName, std::string saveDescription, bool publish);
|
||||
bool GetSaveUploaded();
|
||||
virtual ~SSaveModel();
|
||||
};
|
||||
|
||||
#endif /* SSAVEMODEL_H_ */
|
@ -1,92 +0,0 @@
|
||||
/*
|
||||
* SSaveView.cpp
|
||||
*
|
||||
* Created on: Jan 29, 2012
|
||||
* Author: Simon
|
||||
*/
|
||||
|
||||
#include "SSaveView.h"
|
||||
|
||||
SSaveView::SSaveView():
|
||||
ui::Window(ui::Point(-1, -1), ui::Point(200, 200)),
|
||||
publishCheckbox(NULL),
|
||||
saveButton(NULL),
|
||||
closeButton(NULL),
|
||||
nameField(NULL),
|
||||
titleLabel(NULL),
|
||||
descriptionField(NULL)
|
||||
{
|
||||
titleLabel = new ui::Label(ui::Point(2, 1), ui::Point(Size.X-4, 16), "Save to Server");
|
||||
titleLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; titleLabel->Appearance.VerticalAlign = ui::Appearance::AlignBottom;
|
||||
AddComponent(titleLabel);
|
||||
|
||||
nameField = new ui::Textbox(ui::Point(4, 18), ui::Point(Size.X-8, 16), "");
|
||||
nameField->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; nameField->Appearance.VerticalAlign = ui::Appearance::AlignBottom;
|
||||
AddComponent(nameField);
|
||||
|
||||
descriptionField = new ui::Textarea(ui::Point(4, 54), ui::Point(Size.X-8, Size.Y-26-54), "");
|
||||
AddComponent(descriptionField);
|
||||
|
||||
publishCheckbox = new ui::Checkbox(ui::Point(4, 36), ui::Point(Size.X-8, 16), "Publish");
|
||||
AddComponent(publishCheckbox);
|
||||
|
||||
class CloseAction: public ui::ButtonAction
|
||||
{
|
||||
SSaveView * v;
|
||||
public:
|
||||
CloseAction(SSaveView * v_) { v = v_; };
|
||||
void ActionCallback(ui::Button * sender)
|
||||
{
|
||||
v->c->Exit();
|
||||
}
|
||||
};
|
||||
closeButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point(50, 16), "Cancel");
|
||||
closeButton->SetActionCallback(new CloseAction(this));
|
||||
AddComponent(closeButton);
|
||||
|
||||
class SaveAction: public ui::ButtonAction
|
||||
{
|
||||
SSaveView * v;
|
||||
public:
|
||||
SaveAction(SSaveView * v_) { v = v_; };
|
||||
void ActionCallback(ui::Button * sender)
|
||||
{
|
||||
v->c->UploadSave(v->nameField->GetText(), "", v->publishCheckbox->GetChecked());
|
||||
}
|
||||
};
|
||||
saveButton = new ui::Button(ui::Point(Size.X-50, Size.Y-16), ui::Point(50, 16), "Save");
|
||||
saveButton->SetActionCallback(new SaveAction(this));
|
||||
AddComponent(saveButton);
|
||||
}
|
||||
|
||||
void SSaveView::NotifySaveChanged(SSaveModel * sender)
|
||||
{
|
||||
if(sender->GetSave())
|
||||
{
|
||||
nameField->SetText(sender->GetSave()->GetName());
|
||||
publishCheckbox->SetChecked(sender->GetSave()->Published);
|
||||
}
|
||||
else
|
||||
{
|
||||
nameField->SetText("");
|
||||
//publishCheckbox->SetChecked(sender->GetSave()->GetPublished());
|
||||
}
|
||||
}
|
||||
|
||||
void SSaveView::NotifySaveUploadChanged(SSaveModel * sender)
|
||||
{
|
||||
if(sender->GetSaveUploaded())
|
||||
c->Exit();
|
||||
}
|
||||
|
||||
void SSaveView::OnDraw()
|
||||
{
|
||||
Graphics * g = ui::Engine::Ref().g;
|
||||
|
||||
g->clearrect(Position.X, Position.Y, Size.X, Size.Y);
|
||||
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 200, 200, 200, 255);
|
||||
}
|
||||
|
||||
SSaveView::~SSaveView() {
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user