Local Saving, Server Saving rewrite

This commit is contained in:
Simon Robertshaw 2012-08-01 22:29:22 +01:00
parent 29ac6380ba
commit cbefea85d7
26 changed files with 555 additions and 362 deletions

42
src/Activity.h Normal file
View File

@ -0,0 +1,42 @@
#pragma once
#include "interface/Window.h"
class Activity
{
public:
virtual void Exit() {}
virtual void Show() {}
virtual void Hide() {}
virtual ~Activity() {}
};
class WindowActivity: public ui::Window, public Activity
{
public:
WindowActivity(ui::Point position, ui::Point size) :
ui::Window(position, size)
{
Show();
}
virtual void Exit()
{
Hide();
SelfDestruct();
}
virtual void Show()
{
if(ui::Engine::Ref().GetWindow() != this)
{
ui::Engine::Ref().ShowWindow(this);
}
}
virtual void Hide()
{
if(ui::Engine::Ref().GetWindow() == this)
{
ui::Engine::Ref().CloseWindow();
}
}
virtual ~WindowActivity() {}
};

View File

@ -16,4 +16,12 @@ public:
virtual ~ControllerCallback() {}
};
class Controller
{
private:
virtual void Exit();
virtual void Show();
virtual void Hide();
};
#endif /* CONTROLLER_H_ */

View File

@ -198,6 +198,64 @@ std::vector<std::string> Client::DirectorySearch(std::string directory, std::str
return searchResults;
}
void Client::WriteFile(std::vector<unsigned char> fileData, std::string filename)
{
try
{
std::ofstream fileStream;
fileStream.open(string(filename).c_str(), ios::binary);
if(fileStream.is_open())
{
fileStream.write((char*)&fileData[0], fileData.size());
fileStream.close();
}
}
catch (std::exception & e)
{
std::cerr << "WriteFile:" << e.what() << std::endl;
throw;
}
}
bool Client::FileExists(std::string filename)
{
bool exists = false;
try
{
std::ofstream fileStream;
fileStream.open(string(filename).c_str(), ios::binary);
if(fileStream.is_open())
{
exists = true;
fileStream.close();
}
}
catch (std::exception & e)
{
exists = false;
}
return exists;
}
void Client::WriteFile(std::vector<char> fileData, std::string filename)
{
try
{
std::ofstream fileStream;
fileStream.open(string(filename).c_str(), ios::binary);
if(fileStream.is_open())
{
fileStream.write(&fileData[0], fileData.size());
fileStream.close();
}
}
catch (std::exception & e)
{
std::cerr << "WriteFile:" << e.what() << std::endl;
throw;
}
}
std::vector<unsigned char> Client::ReadFile(std::string filename)
{
try
@ -400,7 +458,7 @@ User Client::GetAuthUser()
return authUser;
}
RequestStatus Client::UploadSave(SaveInfo * save)
RequestStatus Client::UploadSave(SaveInfo & save)
{
lastError = "";
int gameDataLength;
@ -412,13 +470,14 @@ RequestStatus Client::UploadSave(SaveInfo * save)
userIDStream << authUser.ID;
if(authUser.ID)
{
if(!save->GetGameSave())
if(!save.GetGameSave())
{
lastError = "Empty game save";
return RequestFailure;
}
save.SetID(0);
gameData = save->GetGameSave()->Serialise(gameDataLength);
gameData = save.GetGameSave()->Serialise(gameDataLength);
if(!gameData)
{
@ -427,8 +486,8 @@ RequestStatus Client::UploadSave(SaveInfo * save)
}
char * postNames[] = { "Name", "Description", "Data:save.bin", "Publish", NULL };
char * postDatas[] = { (char *)(save->name.c_str()), (char *)(save->Description.c_str()), gameData, (char *)(save->Published?"Public":"Private") };
int postLengths[] = { save->name.length(), save->Description.length(), gameDataLength, save->Published?6:7 };
char * postDatas[] = { (char *)(save.GetName().c_str()), (char *)(save.GetDescription().c_str()), gameData, (char *)(save.GetPublished()?"Public":"Private") };
int postLengths[] = { save.GetName().length(), save.GetDescription().length(), gameDataLength, save.GetPublished()?6:7 };
//std::cout << postNames[0] << " " << postDatas[0] << " " << postLengths[0] << std::endl;
data = http_multipart_post("http://" SERVER "/Save.api", postNames, postDatas, postLengths, (char *)(userIDStream.str().c_str()), NULL, (char *)(authUser.SessionID.c_str()), &dataStatus, &dataLength);
}
@ -458,7 +517,7 @@ RequestStatus Client::UploadSave(SaveInfo * save)
}
else
{
save->id = tempID;
save.SetID(tempID);
}
}
free(data);

View File

@ -88,11 +88,15 @@ public:
std::vector<unsigned char> ReadFile(std::string filename);
void WriteFile(std::vector<unsigned char> fileData, std::string filename);
void WriteFile(std::vector<char> fileData, std::string filename);
bool FileExists(std::string filename);
void AddListener(ClientListener * listener);
void RemoveListener(ClientListener * listener);
RequestStatus ExecVote(int saveID, int direction);
RequestStatus UploadSave(SaveInfo * save);
RequestStatus UploadSave(SaveInfo & save);
SaveFile * GetStamp(string stampID);
void DeleteStamp(string stampID);

View File

@ -278,6 +278,15 @@ void GameSave::setSize(int newWidth, int newHeight)
fanVelY[y] = &fanVelYPtr[y*blockWidth];
}
std::vector<char> GameSave::Serialise()
{
int dataSize;
char * data = Serialise(dataSize);
std::vector<char> dataVect(data, data+dataSize);
delete data;
return dataVect;
}
char * GameSave::Serialise(int & dataSize)
{
return serialiseOPS(dataSize);

View File

@ -64,6 +64,7 @@ public:
~GameSave();
void setSize(int width, int height);
char * Serialise(int & dataSize);
std::vector<char> Serialise();
void Transform(matrix2d transform, vector2d translate);
void Expand();

View File

@ -45,6 +45,21 @@ string SaveInfo::GetName() {
return name;
}
void SaveInfo::SetDescription(string description) {
Description = description;
}
string SaveInfo::GetDescription() {
return Description;
}
void SaveInfo::SetPublished(bool published) {
Published = published;
}
bool SaveInfo::GetPublished() {
return Published;
}
void SaveInfo::SetVote(int vote)
{
this->vote = vote;

View File

@ -44,6 +44,12 @@ public:
void SetName(string name);
string GetName();
void SetDescription(string description);
string GetDescription();
void SetPublished(bool published);
bool GetPublished();
void SetUserName(string userName);
string GetUserName();

View File

@ -28,7 +28,7 @@ public:
};
ElementSearchActivity::ElementSearchActivity(GameModel * gameModel, std::vector<Tool*> tools) :
Window(ui::Point(-1, -1), ui::Point(236, 302)),
WindowActivity(ui::Point(-1, -1), ui::Point(236, 302)),
gameModel(gameModel),
tools(tools),
firstResult(NULL)
@ -154,15 +154,6 @@ void ElementSearchActivity::SetActiveTool(int selectionState, Tool * tool)
Exit();
}
void ElementSearchActivity::Exit()
{
if(ui::Engine::Ref().GetWindow() == this)
{
ui::Engine::Ref().CloseWindow();
}
SelfDestruct();
}
void ElementSearchActivity::OnDraw()
{
Graphics * g = ui::Engine::Ref().g;

View File

@ -10,6 +10,7 @@
#include <vector>
#include <string>
#include "Activity.h"
#include "interface/Window.h"
#include "interface/Textbox.h"
#include "game/ToolButton.h"
@ -18,7 +19,7 @@ class Tool;
class GameModel;
class ElementSearchActivity: public ui::Window {
class ElementSearchActivity: public WindowActivity {
Tool * firstResult;
GameModel * gameModel;
std::vector<Tool*> tools;
@ -29,7 +30,6 @@ public:
class ToolAction;
Tool * GetFirstResult() { return firstResult; }
ElementSearchActivity(GameModel * gameModel, std::vector<Tool*> tools);
void Exit();
void SetActiveTool(int selectionState, Tool * tool);
virtual ~ElementSearchActivity();
virtual void OnDraw();

View File

@ -105,12 +105,11 @@ public:
};
FileBrowserActivity::FileBrowserActivity(std::string directory, FileSelectedCallback * callback):
ui::Window(ui::Point(-1, -1), ui::Point(450, 300)),
WindowActivity(ui::Point(-1, -1), ui::Point(450, 300)),
callback(callback),
directory(directory),
totalFiles(0)
{
ui::Engine::Ref().ShowWindow(this);
ui::Label * titleLabel = new ui::Label(ui::Point(4, 5), ui::Point(Size.X-8, 18), "Save Browser");
titleLabel->SetTextColour(style::Colour::WarningTitle);
@ -216,12 +215,6 @@ void FileBrowserActivity::OnMouseDown(int x, int y, unsigned button)
Exit();
}
void FileBrowserActivity::Exit()
{
ui::Engine::Ref().CloseWindow();
SelfDestruct();
}
void FileBrowserActivity::NotifyError(Task * task)
{

View File

@ -2,6 +2,7 @@
#include <vector>
#include <string>
#include "Activity.h"
#include "interface/Window.h"
#include "tasks/TaskListener.h"
@ -23,7 +24,7 @@ namespace ui
}
class LoadFilesTask;
class FileBrowserActivity: public ui::Window, public TaskListener
class FileBrowserActivity: public TaskListener, public WindowActivity
{
LoadFilesTask * loadFiles;
FileSelectedCallback * callback;
@ -58,6 +59,4 @@ public:
virtual void NotifyError(Task * task);
virtual void NotifyProgress(Task * task);
virtual void NotifyStatus(Task * task);
void Exit();
};

View File

@ -17,6 +17,8 @@
#include "update/UpdateActivity.h"
#include "Notification.h"
#include "filebrowser/FileBrowserActivity.h"
#include "save/LocalSaveActivity.h"
#include "save/ServerSaveActivity.h"
using namespace std;
@ -76,22 +78,6 @@ public:
}
};
class GameController::SSaveCallback: public ControllerCallback
{
GameController * cc;
public:
SSaveCallback(GameController * cc_) { cc = cc_; }
virtual void ControllerExit()
{
if(cc->ssave->GetSaveUploaded())
{
cc->gameModel->SetSave(new SaveInfo(*(cc->ssave->GetSave())));
}
//cc->gameModel->SetUser(cc->loginWindow->GetUser());
}
};
class GameController::TagsCallback: public ControllerCallback
{
GameController * cc;
@ -122,7 +108,6 @@ GameController::GameController():
search(NULL),
renderOptions(NULL),
loginWindow(NULL),
ssave(NULL),
console(NULL),
tagsWindow(NULL),
options(NULL),
@ -537,7 +522,24 @@ void GameController::OpenSearch()
void GameController::OpenLocalSaveWindow()
{
Simulation * sim = gameModel->GetSimulation();
GameSave * gameSave = sim->Save();
gameSave->paused = gameModel->GetPaused();
gameSave->gravityMode = sim->gravityMode;
gameSave->airMode = sim->air->airMode;
gameSave->legacyEnable = sim->legacy_enable;
gameSave->waterEEnabled = sim->water_equal_test;
gameSave->gravityEnable = sim->grav->ngrav_enable;
if(!gameSave)
{
new ErrorMessage("Error", "Unable to build save.");
}
else
{
SaveFile tempSave("");
tempSave.SetGameSave(gameSave);
new LocalSaveActivity(tempSave);
}
}
void GameController::LoadSaveFile(SaveFile * file)
@ -545,6 +547,12 @@ void GameController::LoadSaveFile(SaveFile * file)
gameModel->SetSaveFile(file);
}
void GameController::LoadSave(SaveInfo * save)
{
gameModel->SetSave(save);
}
void GameController::OpenLocalBrowse()
{
class LocalSaveOpenCallback: public FileSelectedCallback
@ -579,7 +587,7 @@ void GameController::OpenElementSearch()
continue;
toolList.insert(toolList.end(), menuToolList.begin(), menuToolList.end());
}
ui::Engine::Ref().ShowWindow(new ElementSearchActivity(gameModel, toolList));
new ElementSearchActivity(gameModel, toolList);
}
void GameController::OpenTags()
@ -630,6 +638,17 @@ void GameController::OpenRenderOptions()
void GameController::OpenSaveWindow()
{
class SaveUploadedCallback: public ServerSaveActivity::SaveUploadedCallback
{
GameController * c;
public:
SaveUploadedCallback(GameController * _c): c(_c) {}
virtual ~SaveUploadedCallback() {};
virtual void SaveUploaded(SaveInfo save)
{
c->LoadSave(&save);
}
};
if(gameModel->GetUser().ID)
{
Simulation * sim = gameModel->GetSimulation();
@ -650,15 +669,14 @@ void GameController::OpenSaveWindow()
{
SaveInfo tempSave(*gameModel->GetSave());
tempSave.SetGameSave(gameSave);
ssave = new SSaveController(new SSaveCallback(this), tempSave);
new ServerSaveActivity(tempSave, new SaveUploadedCallback(this));
}
else
{
SaveInfo tempSave(0, 0, 0, 0, gameModel->GetUser().Username, "");
tempSave.SetGameSave(gameSave);
ssave = new SSaveController(new SSaveCallback(this), tempSave);
new ServerSaveActivity(tempSave, new SaveUploadedCallback(this));
}
ui::Engine::Ref().ShowWindow(ssave->GetView());
}
}
else

View File

@ -1,4 +1,4 @@
#ifndef GAMECONTROLLER_H
#ifndef GAMECONTROLLER_H
#define GAMECONTROLLER_H
#include <queue>
@ -9,7 +9,6 @@
#include "search/SearchController.h"
#include "render/RenderController.h"
#include "login/LoginController.h"
#include "ssave/SSaveController.h"
#include "tags/TagsController.h"
#include "console/ConsoleController.h"
#include "localbrowser/LocalBrowserController.h"
@ -36,7 +35,6 @@ private:
SearchController * search;
RenderController * renderOptions;
LoginController * loginWindow;
SSaveController * ssave;
ConsoleController * console;
TagsController * tagsWindow;
LocalBrowserController * localBrowser;
@ -87,6 +85,7 @@ public:
void SetColour(ui::Colour colour);
void SetToolStrength(float value);
void LoadSaveFile(SaveFile * file);
void LoadSave(SaveInfo * save);
void OpenSearch();
void OpenLogin();
void OpenTags();

View File

@ -439,7 +439,7 @@ void Textbox::Draw(const Point& screenPos)
if(IsFocused())
{
if(border) g->drawrect(screenPos.X, screenPos.Y, Size.X, Size.Y, 255, 255, 255, 255);
g->draw_line(screenPos.X+textPosition.X+cursorPositionX, screenPos.Y-2+textPosition.Y+cursorPositionY, screenPos.X+textPosition.X+cursorPositionX, screenPos.Y+10+textPosition.Y+cursorPositionY, 255, 255, 255, 255);
g->draw_line(screenPos.X+textPosition.X+cursorPositionX, screenPos.Y-2+textPosition.Y+cursorPositionY, screenPos.X+textPosition.X+cursorPositionX, screenPos.Y+9+textPosition.Y+cursorPositionY, 255, 255, 255, 255);
}
else
{

View File

@ -0,0 +1,130 @@
#include "LocalSaveActivity.h"
#include "interface/Label.h"
#include "interface/Textbox.h"
#include "interface/Button.h"
#include "search/Thumbnail.h"
#include "client/ThumbnailBroker.h"
#include "dialogues/ErrorMessage.h"
#include "dialogues/ConfirmPrompt.h"
#include "client/Client.h"
#include "Style.h"
class LocalSaveActivity::CancelAction: public ui::ButtonAction
{
LocalSaveActivity * a;
public:
CancelAction(LocalSaveActivity * a) : a(a) {}
virtual void ActionCallback(ui::Button * sender)
{
a->Exit();
}
};
class LocalSaveActivity::SaveAction: public ui::ButtonAction
{
LocalSaveActivity * a;
public:
SaveAction(LocalSaveActivity * a) : a(a) {}
virtual void ActionCallback(ui::Button * sender)
{
a->Save();
}
};
LocalSaveActivity::LocalSaveActivity(SaveFile save) :
WindowActivity(ui::Point(-1, -1), ui::Point(220, 200)),
thumbnail(NULL),
save(save)
{
ui::Label * titleLabel = new ui::Label(ui::Point(4, 5), ui::Point(Size.X-8, 16), "Save to computer:");
titleLabel->SetTextColour(style::Colour::InformationTitle);
titleLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
titleLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
AddComponent(titleLabel);
filenameField = new ui::Textbox(ui::Point(8, 25), ui::Point(Size.X-16, 16), save.GetDisplayName(), "[filename]");
filenameField->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
filenameField->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
AddComponent(filenameField);
ui::Button * cancelButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point(Size.X-50, 16), "Cancel");
cancelButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
cancelButton->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
cancelButton->Appearance.BorderInactive = ui::Colour(200, 200, 200);
cancelButton->SetActionCallback(new CancelAction(this));
AddComponent(cancelButton);
ui::Button * okayButton = new ui::Button(ui::Point(Size.X-76, Size.Y-16), ui::Point(76, 16), "Save");
okayButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
okayButton->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
okayButton->Appearance.TextInactive = style::Colour::InformationTitle;
okayButton->SetActionCallback(new SaveAction(this));
AddComponent(okayButton);
if(save.GetGameSave())
ThumbnailBroker::Ref().RenderThumbnail(save.GetGameSave(), Size.X-16, -1, this);
}
void LocalSaveActivity::Save()
{
class FileOverwriteConfirmation: public ConfirmDialogueCallback {
public:
LocalSaveActivity * a;
std::string filename;
FileOverwriteConfirmation(LocalSaveActivity * a, std::string finalFilename) : a(a), filename(finalFilename) {}
virtual void ConfirmCallback(ConfirmPrompt::DialogueResult result) {
if (result == ConfirmPrompt::ResultOkay)
{
a->saveWrite(filename);
a->Exit();
}
}
virtual ~FileOverwriteConfirmation() { }
};
if(filenameField->GetText().length())
{
std::string finalFilename = std::string(LOCAL_SAVE_DIR) + std::string(PATH_SEP) + filenameField->GetText() + ".cps";
if(Client::Ref().FileExists(finalFilename))
{
new ConfirmPrompt("Overwrite file", "Are you sure you wish to overwrite\n"+finalFilename, new FileOverwriteConfirmation(this, finalFilename));
}
else
{
saveWrite(finalFilename);
Exit();
}
}
else
{
new ErrorMessage("Error", "You must specify a filename.");
}
}
void LocalSaveActivity::saveWrite(std::string finalFilename)
{
Client::Ref().WriteFile(save.GetGameSave()->Serialise(), finalFilename);
}
void LocalSaveActivity::OnDraw()
{
Graphics * g = ui::Engine::Ref().g;
g->clearrect(Position.X-2, Position.Y-2, Size.X+3, Size.Y+3);
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 255, 255, 255, 255);
if(thumbnail)
{
g->draw_image(thumbnail->Data, Position.X+(Size.X-thumbnail->Size.X)/2, Position.Y+45, thumbnail->Size.X, thumbnail->Size.Y, 255);
g->drawrect(Position.X+(Size.X-thumbnail->Size.X)/2, Position.Y+45, thumbnail->Size.X, thumbnail->Size.Y, 180, 180, 180, 255);
}
}
void LocalSaveActivity::OnThumbnailReady(Thumbnail * thumbnail)
{
this->thumbnail = thumbnail;
}
LocalSaveActivity::~LocalSaveActivity()
{
}

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@ -0,0 +1,30 @@
#pragma once
#include "Activity.h"
#include "client/SaveFile.h"
#include "client/ThumbnailListener.h"
namespace ui
{
class Textbox;
}
class Thumbnail;
class LocalSaveActivity: public WindowActivity, public ThumbnailListener
{
SaveFile save;
Thumbnail * thumbnail;
ui::Textbox * filenameField;
class CancelAction;
class SaveAction;
friend class CancelAction;
friend class SaveAction;
public:
LocalSaveActivity(SaveFile save);
void saveWrite(std::string finalFilename);
virtual void Save();
virtual void OnDraw();
virtual void OnThumbnailReady(Thumbnail * thumbnail);
virtual ~LocalSaveActivity();
};

View File

@ -0,0 +1,149 @@
#include "ServerSaveActivity.h"
#include "interface/Label.h"
#include "interface/Textbox.h"
#include "interface/Button.h"
#include "interface/Checkbox.h"
#include "search/Thumbnail.h"
#include "client/ThumbnailBroker.h"
#include "dialogues/ErrorMessage.h"
#include "dialogues/ConfirmPrompt.h"
#include "client/Client.h"
#include "Style.h"
class ServerSaveActivity::CancelAction: public ui::ButtonAction
{
ServerSaveActivity * a;
public:
CancelAction(ServerSaveActivity * a) : a(a) {}
virtual void ActionCallback(ui::Button * sender)
{
a->Exit();
}
};
class ServerSaveActivity::SaveAction: public ui::ButtonAction
{
ServerSaveActivity * a;
public:
SaveAction(ServerSaveActivity * a) : a(a) {}
virtual void ActionCallback(ui::Button * sender)
{
a->Save();
}
};
ServerSaveActivity::ServerSaveActivity(SaveInfo save, ServerSaveActivity::SaveUploadedCallback * callback) :
WindowActivity(ui::Point(-1, -1), ui::Point(440, 200)),
thumbnail(NULL),
save(save),
callback(callback)
{
ui::Label * titleLabel = new ui::Label(ui::Point(4, 5), ui::Point((Size.X/2)-8, 16), "Save to server:");
titleLabel->SetTextColour(style::Colour::InformationTitle);
titleLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
titleLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
AddComponent(titleLabel);
ui::Label * previewLabel = new ui::Label(ui::Point((Size.X/2)+4, 5), ui::Point((Size.X/2)-8, 16), "Preview:");
previewLabel->SetTextColour(style::Colour::InformationTitle);
previewLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
previewLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
AddComponent(previewLabel);
nameField = new ui::Textbox(ui::Point(8, 25), ui::Point((Size.X/2)-16, 16), save.GetName(), "[save name]");
nameField->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
nameField->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
AddComponent(nameField);
descriptionField = new ui::Textbox(ui::Point(8, 65), ui::Point((Size.X/2)-16, Size.Y-(65+16+4)), save.GetDescription(), "[save description]");
descriptionField->SetMultiline(true);
descriptionField->Appearance.VerticalAlign = ui::Appearance::AlignTop;
descriptionField->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
AddComponent(descriptionField);
publishedCheckbox = new ui::Checkbox(ui::Point(8, 45), ui::Point((Size.X/2)-16, 16), "Publish");
publishedCheckbox->SetChecked(save.GetPublished());
AddComponent(publishedCheckbox);
ui::Button * cancelButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point((Size.X/2)-50, 16), "Cancel");
cancelButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
cancelButton->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
cancelButton->Appearance.BorderInactive = ui::Colour(200, 200, 200);
cancelButton->SetActionCallback(new CancelAction(this));
AddComponent(cancelButton);
ui::Button * okayButton = new ui::Button(ui::Point((Size.X/2)-76, Size.Y-16), ui::Point(76, 16), "Save");
okayButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
okayButton->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
okayButton->Appearance.TextInactive = style::Colour::InformationTitle;
okayButton->SetActionCallback(new SaveAction(this));
AddComponent(okayButton);
if(save.GetGameSave())
ThumbnailBroker::Ref().RenderThumbnail(save.GetGameSave(), (Size.X/2)-16, -1, this);
}
void ServerSaveActivity::Save()
{
if(nameField->GetText().length())
{
saveUpload();
Exit();
}
else
{
new ErrorMessage("Error", "You must specify a save name.");
}
}
void ServerSaveActivity::saveUpload()
{
save.SetName(nameField->GetText());
save.SetDescription(descriptionField->GetText());
save.SetPublished(publishedCheckbox->GetChecked());
save.SetUserName(Client::Ref().GetAuthUser().Username);
save.SetID(0);
if(Client::Ref().UploadSave(save) != RequestOkay)
{
new ErrorMessage("Error", "Upload failed with error:\n"+Client::Ref().GetLastError());
}
else if(callback)
{
callback->SaveUploaded(save);
}
}
void ServerSaveActivity::Exit()
{
if(callback)
{
delete callback;
callback = NULL;
}
WindowActivity::Exit();
}
void ServerSaveActivity::OnDraw()
{
Graphics * g = ui::Engine::Ref().g;
g->clearrect(Position.X-2, Position.Y-2, Size.X+3, Size.Y+3);
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 255, 255, 255, 255);
g->draw_line(Position.X+(Size.X/2)-1, Position.Y, Position.X+(Size.X/2)-1, Position.Y+Size.Y-1, 255, 255, 255, 255);
if(thumbnail)
{
g->draw_image(thumbnail->Data, Position.X+(Size.X/2)+((Size.X/2)-thumbnail->Size.X)/2, Position.Y+25, thumbnail->Size.X, thumbnail->Size.Y, 255);
g->drawrect(Position.X+(Size.X/2)+((Size.X/2)-thumbnail->Size.X)/2, Position.Y+25, thumbnail->Size.X, thumbnail->Size.Y, 180, 180, 180, 255);
}
}
void ServerSaveActivity::OnThumbnailReady(Thumbnail * thumbnail)
{
this->thumbnail = thumbnail;
}
ServerSaveActivity::~ServerSaveActivity()
{
}

View File

@ -0,0 +1,42 @@
#pragma once
#include "Activity.h"
#include "client/SaveInfo.h"
#include "client/ThumbnailListener.h"
namespace ui
{
class Textbox;
class Checkbox;
}
class Thumbnail;
class ServerSaveActivity: public WindowActivity, public ThumbnailListener
{
public:
class SaveUploadedCallback
{
public:
SaveUploadedCallback() {}
virtual ~SaveUploadedCallback() {}
virtual void SaveUploaded(SaveInfo save) {}
};
ServerSaveActivity(SaveInfo save, SaveUploadedCallback * callback);
void saveUpload();
virtual void Save();
virtual void Exit();
virtual void OnDraw();
virtual void OnThumbnailReady(Thumbnail * thumbnail);
virtual ~ServerSaveActivity();
protected:
SaveUploadedCallback * callback;
SaveInfo save;
Thumbnail * thumbnail;
ui::Textbox * nameField;
ui::Textbox * descriptionField;
ui::Checkbox * publishedCheckbox;
class CancelAction;
class SaveAction;
friend class CancelAction;
friend class SaveAction;
};

View File

@ -58,6 +58,10 @@ void Thumbnail::Resize(ui::Point newSize)
{
scaleFactorX = float(newSize.X)/((float)Size.X);
}
if(newSize.X == -1)
scaleFactorX = scaleFactorY;
if(newSize.Y == -1)
scaleFactorY = scaleFactorX;
if(scaleFactorY < 1.0f || scaleFactorX < 1.0f)
{
float scaleFactor = scaleFactorY < scaleFactorX ? scaleFactorY : scaleFactorX;

View File

@ -1,59 +0,0 @@
/*
* SSaveController.cpp
*
* Created on: Jan 29, 2012
* Author: Simon
*/
#include "SSaveController.h"
SSaveController::SSaveController(ControllerCallback * callback, SaveInfo save):
HasExited(false)
{
ssaveView = new SSaveView();
ssaveView->AttachController(this);
ssaveModel = new SSaveModel();
ssaveModel->AddObserver(ssaveView);
ssaveModel->SetSave(new SaveInfo(save));
this->callback = callback;
}
void SSaveController::UploadSave(std::string saveName, std::string saveDescription, bool publish)
{
ssaveModel->UploadSave(saveName, saveDescription, publish);
}
SaveInfo * SSaveController::GetSave()
{
return ssaveModel->GetSave();
}
bool SSaveController::GetSaveUploaded()
{
return ssaveModel->GetSaveUploaded();
}
void SSaveController::Update()
{
ssaveModel->Update();
}
void SSaveController::Exit()
{
if(ui::Engine::Ref().GetWindow() == ssaveView)
ui::Engine::Ref().CloseWindow();
if(callback)
callback->ControllerExit();
HasExited = true;
}
SSaveController::~SSaveController() {
if(ui::Engine::Ref().GetWindow() == ssaveView)
ui::Engine::Ref().CloseWindow();
delete ssaveModel;
delete ssaveView;
if(callback)
delete callback;
}

View File

@ -1,34 +0,0 @@
/*
* SSaveController.h
*
* Created on: Jan 29, 2012
* Author: Simon
*/
#ifndef SSAVECONTROLLER_H_
#define SSAVECONTROLLER_H_
#include "SSaveModel.h"
#include "SSaveView.h"
#include "Controller.h"
#include "client/SaveInfo.h"
class SSaveView;
class SSaveModel;
class SSaveController {
SSaveView * ssaveView;
SSaveModel * ssaveModel;
ControllerCallback * callback;
public:
bool HasExited;
SSaveController(ControllerCallback * callback, SaveInfo save);
SaveInfo * GetSave();
bool GetSaveUploaded();
void Exit();
void Update();
void UploadSave(std::string saveName, std::string saveDescription, bool publish);
SSaveView * GetView() { return ssaveView; }
virtual ~SSaveController();
};
#endif /* SSAVECONTROLLER_H_ */

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@ -1,85 +0,0 @@
/*
* SSaveModel.cpp
*
* Created on: Jan 29, 2012
* Author: Simon
*/
#include "SSaveModel.h"
#include "client/Client.h"
SSaveModel::SSaveModel():
save(NULL),
saveUploaded(false)
{
// TODO Auto-generated constructor stub
}
void SSaveModel::notifySaveChanged()
{
for(int i = 0; i < observers.size(); i++)
{
observers[i]->NotifySaveChanged(this);
}
}
void SSaveModel::notifySaveUploadChanged()
{
for(int i = 0; i < observers.size(); i++)
{
observers[i]->NotifySaveUploadChanged(this);
}
}
void SSaveModel::UploadSave(std::string saveName, std::string saveDescription, bool publish)
{
save->name = saveName;
save->Description = saveDescription;
save->Published = publish;
saveUploaded = false;
notifySaveUploadChanged();
if(Client::Ref().UploadSave(save) == RequestOkay)
{
saveUploaded = true;
}
else
{
saveUploaded = false;
}
notifySaveUploadChanged();
}
void SSaveModel::SetSave(SaveInfo * save)
{
this->save = save;
notifySaveChanged();
}
SaveInfo * SSaveModel::GetSave()
{
return this->save;
}
bool SSaveModel::GetSaveUploaded()
{
return saveUploaded;
}
void SSaveModel::AddObserver(SSaveView * observer)
{
observers.push_back(observer);
observer->NotifySaveChanged(this);
observer->NotifySaveUploadChanged(this);
}
void SSaveModel::Update()
{
}
SSaveModel::~SSaveModel() {
delete save;
}

View File

@ -1,36 +0,0 @@
/*
* SSaveModel.h
*
* Created on: Jan 29, 2012
* Author: Simon
*/
#ifndef SSAVEMODEL_H_
#define SSAVEMODEL_H_
#include <vector>
#include "SSaveView.h"
#include "client/SaveInfo.h"
using namespace std;
class SSaveView;
class SSaveModel {
vector<SSaveView*> observers;
SaveInfo * save;
void notifySaveChanged();
void notifySaveUploadChanged();
bool saveUploaded;
public:
SSaveModel();
void AddObserver(SSaveView * observer);
void Update();
SaveInfo * GetSave();
void SetSave(SaveInfo * save);
void UploadSave(std::string saveName, std::string saveDescription, bool publish);
bool GetSaveUploaded();
virtual ~SSaveModel();
};
#endif /* SSAVEMODEL_H_ */

View File

@ -1,92 +0,0 @@
/*
* SSaveView.cpp
*
* Created on: Jan 29, 2012
* Author: Simon
*/
#include "SSaveView.h"
SSaveView::SSaveView():
ui::Window(ui::Point(-1, -1), ui::Point(200, 200)),
publishCheckbox(NULL),
saveButton(NULL),
closeButton(NULL),
nameField(NULL),
titleLabel(NULL),
descriptionField(NULL)
{
titleLabel = new ui::Label(ui::Point(2, 1), ui::Point(Size.X-4, 16), "Save to Server");
titleLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; titleLabel->Appearance.VerticalAlign = ui::Appearance::AlignBottom;
AddComponent(titleLabel);
nameField = new ui::Textbox(ui::Point(4, 18), ui::Point(Size.X-8, 16), "");
nameField->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; nameField->Appearance.VerticalAlign = ui::Appearance::AlignBottom;
AddComponent(nameField);
descriptionField = new ui::Textarea(ui::Point(4, 54), ui::Point(Size.X-8, Size.Y-26-54), "");
AddComponent(descriptionField);
publishCheckbox = new ui::Checkbox(ui::Point(4, 36), ui::Point(Size.X-8, 16), "Publish");
AddComponent(publishCheckbox);
class CloseAction: public ui::ButtonAction
{
SSaveView * v;
public:
CloseAction(SSaveView * v_) { v = v_; };
void ActionCallback(ui::Button * sender)
{
v->c->Exit();
}
};
closeButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point(50, 16), "Cancel");
closeButton->SetActionCallback(new CloseAction(this));
AddComponent(closeButton);
class SaveAction: public ui::ButtonAction
{
SSaveView * v;
public:
SaveAction(SSaveView * v_) { v = v_; };
void ActionCallback(ui::Button * sender)
{
v->c->UploadSave(v->nameField->GetText(), "", v->publishCheckbox->GetChecked());
}
};
saveButton = new ui::Button(ui::Point(Size.X-50, Size.Y-16), ui::Point(50, 16), "Save");
saveButton->SetActionCallback(new SaveAction(this));
AddComponent(saveButton);
}
void SSaveView::NotifySaveChanged(SSaveModel * sender)
{
if(sender->GetSave())
{
nameField->SetText(sender->GetSave()->GetName());
publishCheckbox->SetChecked(sender->GetSave()->Published);
}
else
{
nameField->SetText("");
//publishCheckbox->SetChecked(sender->GetSave()->GetPublished());
}
}
void SSaveView::NotifySaveUploadChanged(SSaveModel * sender)
{
if(sender->GetSaveUploaded())
c->Exit();
}
void SSaveView::OnDraw()
{
Graphics * g = ui::Engine::Ref().g;
g->clearrect(Position.X, Position.Y, Size.X, Size.Y);
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 200, 200, 200, 255);
}
SSaveView::~SSaveView() {
}