Clean up shader files

This commit is contained in:
Simon Robertshaw 2011-10-20 00:36:55 +01:00
parent a7ab414ae1
commit d156beab7d
2 changed files with 1 additions and 21 deletions

View File

@ -1,12 +1,4 @@
uniform sampler2D fireAlpha; // the texture with the scene you want to blur
//varying vec2 vTexCoord;
//precision mediump float;
//uniform sampler2D tex;
//varying float vAlpha;
in vec2 gl_PointCoord;
uniform sampler2D fireAlpha;
void main () {
vec4 texColor = texture2D(fireAlpha, gl_PointCoord);
gl_FragColor = vec4(gl_Color.rgb, texColor.a*gl_Color.a);

View File

@ -1,17 +1,5 @@
varying vec2 vTexCoord;
// remember that you should draw a screen aligned quad
void main(void)
{
gl_Position = ftransform();;
// Clean up inaccuracies
//vec2 Pos;
//Pos = sign(gl_Vertex.xy);
//gl_Position = vec4(Pos, 0.0, 1.0);
// Image-space
//vTexCoord = gl_Vertex.xy * 0.1;//Pos * 0.1;// + 0.5;
//gl_Position = gl_Vertex;
gl_FrontColor = gl_Color;
}