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@ -6,38 +6,38 @@
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std::vector<gol_menu> LoadGOLMenu()
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{
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return
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{
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{"GOL", PIXPACK(0x0CAC00), 0, "Game Of Life: Begin 3/Stay 23"},
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{"HLIF", PIXPACK(0xFF0000), 1, "High Life: B36/S23"},
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{"ASIM", PIXPACK(0x0000FF), 2, "Assimilation: B345/S4567"},
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{"2x2", PIXPACK(0xFFFF00), 3, "2x2: B36/S125"},
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{"DANI", PIXPACK(0x00FFFF), 4, "Day and Night: B3678/S34678"},
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{"AMOE", PIXPACK(0xFF00FF), 5, "Amoeba: B357/S1358"},
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{"MOVE", PIXPACK(0xFFFFFF), 6, "'Move' particles. Does not move things.. it is a life type: B368/S245"},
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{"PGOL", PIXPACK(0xE05010), 7, "Pseudo Life: B357/S238"},
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{"DMOE", PIXPACK(0x500000), 8, "Diamoeba: B35678/S5678"},
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{"34", PIXPACK(0x500050), 9, "34: B34/S34"},
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{"LLIF", PIXPACK(0x505050), 10, "Long Life: B345/S5"},
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{"STAN", PIXPACK(0x5000FF), 11, "Stains: B3678/S235678"},
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{"SEED", PIXPACK(0xFBEC7D), 12, "Seeds: B2/S"},
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{"MAZE", PIXPACK(0xA8E4A0), 13, "Maze: B3/S12345"},
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{"COAG", PIXPACK(0x9ACD32), 14, "Coagulations: B378/S235678"},
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{"WALL", PIXPACK(0x0047AB), 15, "Walled cities: B45678/S2345"},
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{"GNAR", PIXPACK(0xE5B73B), 16, "Gnarl: B1/S1"},
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{"REPL", PIXPACK(0x259588), 17, "Replicator: B1357/S1357"},
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{"MYST", PIXPACK(0x0C3C00), 18, "Mystery: B3458/S05678"},
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{"LOTE", PIXPACK(0xFF0000), 19, "Living on the Edge: B37/S3458/4"},
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{"FRG2", PIXPACK(0x00FF00), 20, "Like Frogs rule: B3/S124/3"},
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{"STAR", PIXPACK(0x0000FF), 21, "Like Star Wars rule: B278/S3456/6"},
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{"FROG", PIXPACK(0x00AA00), 22, "Frogs: B34/S12/3"},
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{"BRAN", PIXPACK(0xCCCC00), 23, "Brian 6: B246/S6/3"}
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std::vector<gol_menu>{
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{"GOL", PIXPACK(0x0CAC00), 0, String("Game Of Life: Begin 3/Stay 23")},
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{"HLIF", PIXPACK(0xFF0000), 1, String("High Life: B36/S23")},
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{"ASIM", PIXPACK(0x0000FF), 2, String("Assimilation: B345/S4567")},
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{"2x2", PIXPACK(0xFFFF00), 3, String("2x2: B36/S125")},
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{"DANI", PIXPACK(0x00FFFF), 4, String("Day and Night: B3678/S34678")},
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{"AMOE", PIXPACK(0xFF00FF), 5, String("Amoeba: B357/S1358")},
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{"MOVE", PIXPACK(0xFFFFFF), 6, String("'Move' particles. Does not move things.. it is a life type: B368/S245")},
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{"PGOL", PIXPACK(0xE05010), 7, String("Pseudo Life: B357/S238")},
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{"DMOE", PIXPACK(0x500000), 8, String("Diamoeba: B35678/S5678")},
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{"34", PIXPACK(0x500050), 9, String("34: B34/S34")},
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{"LLIF", PIXPACK(0x505050), 10, String("Long Life: B345/S5")},
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{"STAN", PIXPACK(0x5000FF), 11, String("Stains: B3678/S235678")},
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{"SEED", PIXPACK(0xFBEC7D), 12, String("Seeds: B2/S")},
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{"MAZE", PIXPACK(0xA8E4A0), 13, String("Maze: B3/S12345")},
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{"COAG", PIXPACK(0x9ACD32), 14, String("Coagulations: B378/S235678")},
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{"WALL", PIXPACK(0x0047AB), 15, String("Walled cities: B45678/S2345")},
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{"GNAR", PIXPACK(0xE5B73B), 16, String("Gnarl: B1/S1")},
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{"REPL", PIXPACK(0x259588), 17, String("Replicator: B1357/S1357")},
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{"MYST", PIXPACK(0x0C3C00), 18, String("Mystery: B3458/S05678")},
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{"LOTE", PIXPACK(0xFF0000), 19, String("Living on the Edge: B37/S3458/4")},
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{"FRG2", PIXPACK(0x00FF00), 20, String("Like Frogs rule: B3/S124/3")},
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{"STAR", PIXPACK(0x0000FF), 21, String("Like Star Wars rule: B278/S3456/6")},
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{"FROG", PIXPACK(0x00AA00), 22, String("Frogs: B34/S12/3")},
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{"BRAN", PIXPACK(0xCCCC00), 23, String("Brian 6: B246/S6/3")}
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};
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}
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std::vector<std::array<int, 10> > LoadGOLRules()
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{
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return
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{
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std::vector<std::array<int, 10> >{
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// 0,1,2,3,4,5,6,7,8,STATES live=1 spawn=2 spawn&live=3 States are kind of how long until it dies, normal ones use two states(living,dead) for others the intermediate states live but do nothing
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{0,0,0,0,0,0,0,0,0,2},//blank
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{0,0,1,3,0,0,0,0,0,2},//GOL
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@ -70,7 +70,7 @@ std::vector<std::array<int, 10> > LoadGOLRules()
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std::vector<int> LoadGOLTypes()
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{
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return
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{
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std::vector<int>{
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GT_GOL,
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GT_HLIF,
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GT_ASIM,
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@ -101,58 +101,58 @@ std::vector<int> LoadGOLTypes()
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std::vector<wall_type> LoadWalls()
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{
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return
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{
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{PIXPACK(0x808080), PIXPACK(0x000000), 0, Renderer::WallIcon, "ERASE", "DEFAULT_WL_ERASE", "Erases walls."},
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{PIXPACK(0xC0C0C0), PIXPACK(0x101010), 0, Renderer::WallIcon, "CONDUCTIVE WALL", "DEFAULT_WL_CNDTW", "Blocks everything. Conductive."},
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{PIXPACK(0x808080), PIXPACK(0x808080), 0, Renderer::WallIcon, "EWALL", "DEFAULT_WL_EWALL", "E-Wall. Becomes transparent when electricity is connected."},
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{PIXPACK(0xFF8080), PIXPACK(0xFF2008), 1, Renderer::WallIcon, "DETECTOR", "DEFAULT_WL_DTECT", "Detector. Generates electricity when a particle is inside."},
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{PIXPACK(0x808080), PIXPACK(0x000000), 0, Renderer::WallIcon, "STREAMLINE", "DEFAULT_WL_STRM", "Streamline. Set start point of a streamline."},
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{PIXPACK(0x8080FF), PIXPACK(0x000000), 1, Renderer::WallIcon, "FAN", "DEFAULT_WL_FAN", "Fan. Accelerates air. Use the line tool to set direction and strength."},
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{PIXPACK(0xC0C0C0), PIXPACK(0x101010), 2, Renderer::WallIcon, "LIQUID WALL", "DEFAULT_WL_LIQD", "Allows liquids, blocks all other particles. Conductive."},
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{PIXPACK(0x808080), PIXPACK(0x000000), 1, Renderer::WallIcon, "ABSORB WALL", "DEFAULT_WL_ABSRB", "Absorbs particles but lets air currents through."},
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{PIXPACK(0x808080), PIXPACK(0x000000), 3, Renderer::WallIcon, "WALL", "DEFAULT_WL_WALL", "Basic wall, blocks everything."},
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{PIXPACK(0x3C3C3C), PIXPACK(0x000000), 1, Renderer::WallIcon, "AIRONLY WALL", "DEFAULT_WL_AIR", "Allows air, but blocks all particles."},
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{PIXPACK(0x575757), PIXPACK(0x000000), 1, Renderer::WallIcon, "POWDER WALL", "DEFAULT_WL_POWDR", "Allows powders, blocks all other particles."},
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{PIXPACK(0xFFFF22), PIXPACK(0x101010), 2, Renderer::WallIcon, "CONDUCTOR", "DEFAULT_WL_CNDTR", "Conductor. Allows all particles to pass through and conducts electricity."},
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{PIXPACK(0x242424), PIXPACK(0x101010), 0, Renderer::WallIcon, "EHOLE", "DEFAULT_WL_EHOLE", "E-Hole. absorbs particles, releases them when powered."},
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{PIXPACK(0x579777), PIXPACK(0x000000), 1, Renderer::WallIcon, "GAS WALL", "DEFAULT_WL_GAS", "Allows gases, blocks all other particles."},
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{PIXPACK(0xFFEE00), PIXPACK(0xAA9900), 4, Renderer::WallIcon, "GRAVITY WALL", "DEFAULT_WL_GRVTY", "Gravity wall. Newtonian Gravity has no effect inside a box drawn with this."},
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{PIXPACK(0xFFAA00), PIXPACK(0xAA5500), 4, Renderer::WallIcon, "ENERGY WALL", "DEFAULT_WL_ENRGY", "Allows energy particles, blocks all other particles."},
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{PIXPACK(0xDCDCDC), PIXPACK(0x000000), 1, Renderer::WallIcon, "AIRBLOCK WALL", "DEFAULT_WL_NOAIR", "Allows all particles, but blocks air."},
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{PIXPACK(0x808080), PIXPACK(0x000000), 0, Renderer::WallIcon, "ERASEALL", "DEFAULT_WL_ERASEA", "Erases walls, particles, and signs."},
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{PIXPACK(0x800080), PIXPACK(0x000000), 0, Renderer::WallIcon, "STASIS WALL", "DEFAULT_WL_STASIS", "Freezes particles inside the wall in place until powered."},
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std::vector<wall_type>{
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{PIXPACK(0x808080), PIXPACK(0x000000), 0, Renderer::WallIcon, String("ERASE"), "DEFAULT_WL_ERASE", String("Erases walls.")},
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{PIXPACK(0xC0C0C0), PIXPACK(0x101010), 0, Renderer::WallIcon, String("CONDUCTIVE WALL"), "DEFAULT_WL_CNDTW", String("Blocks everything. Conductive.")},
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{PIXPACK(0x808080), PIXPACK(0x808080), 0, Renderer::WallIcon, String("EWALL"), "DEFAULT_WL_EWALL", String("E-Wall. Becomes transparent when electricity is connected.")},
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{PIXPACK(0xFF8080), PIXPACK(0xFF2008), 1, Renderer::WallIcon, String("DETECTOR"), "DEFAULT_WL_DTECT", String("Detector. Generates electricity when a particle is inside.")},
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{PIXPACK(0x808080), PIXPACK(0x000000), 0, Renderer::WallIcon, String("STREAMLINE"), "DEFAULT_WL_STRM", String("Streamline. Set start point of a streamline.")},
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{PIXPACK(0x8080FF), PIXPACK(0x000000), 1, Renderer::WallIcon, String("FAN"), "DEFAULT_WL_FAN", String("Fan. Accelerates air. Use the line tool to set direction and strength.")},
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{PIXPACK(0xC0C0C0), PIXPACK(0x101010), 2, Renderer::WallIcon, String("LIQUID WALL"), "DEFAULT_WL_LIQD", String("Allows liquids, blocks all other particles. Conductive.")},
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{PIXPACK(0x808080), PIXPACK(0x000000), 1, Renderer::WallIcon, String("ABSORB WALL"), "DEFAULT_WL_ABSRB", String("Absorbs particles but lets air currents through.")},
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{PIXPACK(0x808080), PIXPACK(0x000000), 3, Renderer::WallIcon, String("WALL"), "DEFAULT_WL_WALL", String("Basic wall, blocks everything.")},
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{PIXPACK(0x3C3C3C), PIXPACK(0x000000), 1, Renderer::WallIcon, String("AIRONLY WALL"), "DEFAULT_WL_AIR", String("Allows air, but blocks all particles.")},
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{PIXPACK(0x575757), PIXPACK(0x000000), 1, Renderer::WallIcon, String("POWDER WALL"), "DEFAULT_WL_POWDR", String("Allows powders, blocks all other particles.")},
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{PIXPACK(0xFFFF22), PIXPACK(0x101010), 2, Renderer::WallIcon, String("CONDUCTOR"), "DEFAULT_WL_CNDTR", String("Conductor. Allows all particles to pass through and conducts electricity.")},
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{PIXPACK(0x242424), PIXPACK(0x101010), 0, Renderer::WallIcon, String("EHOLE"), "DEFAULT_WL_EHOLE", String("E-Hole. absorbs particles, releases them when powered.")},
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{PIXPACK(0x579777), PIXPACK(0x000000), 1, Renderer::WallIcon, String("GAS WALL"), "DEFAULT_WL_GAS", String("Allows gases, blocks all other particles.")},
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{PIXPACK(0xFFEE00), PIXPACK(0xAA9900), 4, Renderer::WallIcon, String("GRAVITY WALL"), "DEFAULT_WL_GRVTY", String("Gravity wall. Newtonian Gravity has no effect inside a box drawn with this.")},
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{PIXPACK(0xFFAA00), PIXPACK(0xAA5500), 4, Renderer::WallIcon, String("ENERGY WALL"), "DEFAULT_WL_ENRGY", String("Allows energy particles, blocks all other particles.")},
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{PIXPACK(0xDCDCDC), PIXPACK(0x000000), 1, Renderer::WallIcon, String("AIRBLOCK WALL"), "DEFAULT_WL_NOAIR", String("Allows all particles, but blocks air.")},
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{PIXPACK(0x808080), PIXPACK(0x000000), 0, Renderer::WallIcon, String("ERASEALL"), "DEFAULT_WL_ERASEA", String("Erases walls, particles, and signs.")},
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{PIXPACK(0x800080), PIXPACK(0x000000), 0, Renderer::WallIcon, String("STASIS WALL"), "DEFAULT_WL_STASIS", String("Freezes particles inside the wall in place until powered.")},
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};
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}
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std::vector<menu_section> LoadMenus()
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{
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return
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{
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{0xE041, "Walls", 0, 1},
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{0xE042, "Electronics", 0, 1},
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{0xE056, "Powered Materials", 0, 1},
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{0xE019, "Sensors", 0, 1},
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{0xE062, "Force", 0, 1},
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{0xE043, "Explosives", 0, 1},
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{0xE045, "Gases", 0, 1},
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{0xE044, "Liquids", 0, 1},
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{0xE050, "Powders", 0, 1},
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{0xE051, "Solids", 0, 1},
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{0xE046, "Radioactive", 0, 1},
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{0xE04C, "Special", 0, 1},
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{0xE052, "Game Of Life", 0, 1},
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{0xE057, "Tools", 0, 1},
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{0xE067, "Favorites", 0, 1},
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{0xE064, "Decoration tools", 0, 1},
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{0xE048, "Cracker", 0, 0},
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{0xE048, "Cracker!", 0, 0},
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std::vector<menu_section>{
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{0xE041, String("Walls"), 0, 1},
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{0xE042, String("Electronics"), 0, 1},
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{0xE056, String("Powered Materials"), 0, 1},
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{0xE019, String("Sensors"), 0, 1},
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{0xE062, String("Force"), 0, 1},
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{0xE043, String("Explosives"), 0, 1},
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{0xE045, String("Gases"), 0, 1},
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{0xE044, String("Liquids"), 0, 1},
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{0xE050, String("Powders"), 0, 1},
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{0xE051, String("Solids"), 0, 1},
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{0xE046, String("Radioactive"), 0, 1},
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{0xE04C, String("Special"), 0, 1},
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{0xE052, String("Game Of Life"), 0, 1},
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{0xE057, String("Tools"), 0, 1},
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{0xE067, String("Favorites"), 0, 1},
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{0xE064, String("Decoration tools"), 0, 1},
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{0xE048, String("Cracker"), 0, 0},
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{0xE048, String("Cracker!"), 0, 0},
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};
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}
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std::vector<unsigned int> LoadLatent()
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{
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return
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{
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std::vector<unsigned int>{
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/* NONE */ 0,
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/* DUST */ 0,
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/* WATR */ 7500,
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