compiles for vilsual studio now

This commit is contained in:
Cracker64 2010-12-10 20:45:33 -05:00
parent 137b96244d
commit d4f0b2295d

View File

@ -867,8 +867,8 @@ int nearest_part(int ci, int t)
void update_particles_i(pixel *vid, int start, int inc)
{
int i, j, x, y, t, nx, ny, r, a, s, lt, rt, fe, nt, lpv, nearp, pavg, nnx, nny, q, golnum, goldelete, z, ctype, temp, trade;
float mv, dx, dy, ix, iy, lx, ly, d, pp, nrx, nry, dp;
int i, j, x, y, t, nx, ny, r, a, s, lt, rt, fe, nt, lpv, nearp, pavg, nnx, nny, q, golnum, goldelete, z, ctype, temp, trade, docontinue, nxx, nyy, nxi, nyi;
float mv, dx, dy, ix, iy, lx, ly, d, pp, nrx, nry, dp, rr, rrr;
float nn, ct1, ct2;
float pt = R_TEMP;
float c_heat = 0.0f;
@ -1405,8 +1405,8 @@ void update_particles_i(pixel *vid, int start, int inc)
if((t==PT_ISOZ||t==PT_ISZS) && 1>rand()%200 && ((int)(-4.0f*(pv[y/CELL][x/CELL])))>(rand()%1000))
{
t = PT_PHOT;
float rr = (rand()%228+128)/127.0f;
float a = (rand()%8) * 0.78540f;
rr = (rand()%228+128)/127.0f;
rrr = (rand()%8) * 0.78540f;
parts[i].life = 680;
parts[i].ctype = 0x3FFFFFFF;
parts[i].vx = rr*cosf(a);
@ -1821,7 +1821,7 @@ void update_particles_i(pixel *vid, int start, int inc)
continue;
if((r&0xFF)==PT_SPRK){
int destroy = (parts[r>>8].ctype==PT_PSCN)?1:0;
for (int docontinue = 1, nxx = 0, nyy = 0, nxi = nx*-1, nyi = ny*-1; docontinue; nyy+=nyi, nxx+=nxi) {
for (docontinue = 1, nxx = 0, nyy = 0, nxi = nx*-1, nyi = ny*-1; docontinue; nyy+=nyi, nxx+=nxi) {
if(!(x+nxi+nxx<XRES && y+nyi+nyy<YRES && x+nxi+nxx >= 0 && y+nyi+nyy >= 0)){
break;
}
@ -2329,8 +2329,8 @@ void update_particles_i(pixel *vid, int start, int inc)
parts[i].vx *= 0.90;
parts[i].vy *= 0.90;
parts[r>>8].type = PT_PHOT;
float a = (rand()%8) * 0.78540f;
float rr = (rand()%128+128)/127.0f;
rrr = (rand()%8) * 0.78540f;
rr = (rand()%128+128)/127.0f;
parts[r>>8].life = 680;
parts[r>>8].ctype = 0x3FFFFFFF;
parts[r>>8].vx = rr*cosf(a);
@ -2342,8 +2342,8 @@ void update_particles_i(pixel *vid, int start, int inc)
parts[i].vx *= 0.90;
parts[i].vy *= 0.90;
parts[r>>8].type = PT_PHOT;
float rr = (rand()%228+128)/127.0f;
float a = (rand()%8) * 0.78540f;
rr = (rand()%228+128)/127.0f;
rrr = (rand()%8) * 0.78540f;
parts[r>>8].life = 680;
parts[r>>8].ctype = 0x3FFFFFFF;
parts[r>>8].vx = rr*cosf(a);