Fix frame # not showing properly in HUD when recording

This commit is contained in:
jacob1 2019-08-10 20:43:00 -04:00
parent 0ec50951f7
commit d61db0fd63
2 changed files with 2 additions and 6 deletions

View File

@ -201,7 +201,6 @@ GameView::GameView():
screenshotIndex(0),
recording(false),
recordingFolder(0),
recordingIndex(0),
currentPoint(ui::Point(0, 0)),
lastPoint(ui::Point(0, 0)),
ren(NULL),
@ -1070,7 +1069,6 @@ int GameView::Record(bool record)
if (!record)
{
recording = false;
recordingIndex = 0;
recordingFolder = 0;
}
else if (!recording)
@ -1084,7 +1082,6 @@ int GameView::Record(bool record)
Client::Ref().MakeDirectory("recordings");
Client::Ref().MakeDirectory(ByteString::Build("recordings", PATH_SEP, recordingFolder).c_str());
recording = true;
recordingIndex = 0;
}
}
return recordingFolder;
@ -2300,9 +2297,9 @@ void GameView::OnDraw()
}
}
if(recording)
if (recording)
{
String sampleInfo = String::Build(recordingIndex, ". ", String(0xE00E), " REC");
String sampleInfo = String::Build("#", screenshotIndex, " ", String(0xE00E), " REC");
int textWidth = Graphics::textwidth(sampleInfo);
g->fillrect(XRES-20-textWidth, 12, textWidth+8, 15, 0, 0, 0, 255*0.5);

View File

@ -69,7 +69,6 @@ private:
int screenshotIndex;
bool recording;
int recordingFolder;
int recordingIndex;
ui::Point currentPoint, lastPoint;
GameController * c;