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Fix mac sdl compile (apparently it actually did need to run sdl-config)
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parent
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11
SConscript
11
SConscript
@ -127,6 +127,10 @@ if tool:
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env['STRIP'] = tool+'strip'
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if os.path.isdir("/usr/{0}/bin".format(tool[:-1])):
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env['ENV']['PATH'] = "/usr/{0}/bin:{1}".format(tool[:-1], os.environ['PATH'])
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if platform == "Darwin":
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sdlconfigpath = "/usr/lib/apple/SDKs/MacOSX10.5.sdk/usr/bin"
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if os.path.isdir(sdlconfigpath):
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env['ENV']['PATH'] = "{0}:{1}".format(sdlconfigpath, env['ENV']['PATH'])
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#copy environment variables because scons doesn't do this by default
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for var in ["CC","CXX","LD","LIBPATH"]:
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@ -239,10 +243,13 @@ def findLibs(env, conf):
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FatalError("SDL framework not found or not installed")
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else:
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FatalError("SDL development library not found or not installed")
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if platform == "Linux" or (compilePlatform == "Linux" and platform != "Darwin"):
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if platform == "Linux" or compilePlatform == "Linux":
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try:
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env.ParseConfig('sdl-config --cflags')
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env.ParseConfig('sdl-config --libs')
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if GetOption('static'):
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env.ParseConfig('sdl-config --static-libs')
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else:
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env.ParseConfig('sdl-config --libs')
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except:
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pass
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