Commit Graph

5409 Commits

Author SHA1 Message Date
jacob1
26327effd5 Compile fixes for renderer, no lua, and no gravfft options 2021-06-28 21:02:59 -04:00
jacob1
6dd7d9bd46 Add bounds checking to sim. tool APIs (crash fix) 2021-06-27 21:43:14 -04:00
catsoften
e97925f0fd Change PTNM reactions to take pressure from reacting particle's coordinates (#784) 2021-06-27 20:27:02 -04:00
jacob1
91a1f19c52 Adjust LITH color slightly so that it isn't the same as CNCT 2021-06-27 18:47:09 -04:00
jacob1
f9d9951237 add extra failsafe in RequestManager when shutting down 2021-06-27 18:43:04 -04:00
jacob1
76699d2f7e Make ROCK harder to get, greatly increase ACID resistance
This helps prevent ROCK from appearing in normal situations, which can easily get to pressure > 2 just from the movement of the falling LAVA.
2021-06-27 18:39:51 -04:00
jacob1
b3aa6252ce Add button in options menu to migrate to shared data directory a18855301306
Summary of migrated files will be shown to user in a popup, and a log file with every moved file will be left in the original directory
stamps, saves, scripts, screenshots, and powder.pref will be migrated. Recordings are not.
2021-06-27 18:25:59 -04:00
jacob1
0292344328 Fix Windows compile error, switch std::string to ByteString 2021-06-26 01:05:56 -04:00
jacob1
d1016cf58d move Platform.cpp to common/, seems to fit in a little better there 2021-06-26 00:58:37 -04:00
jacob1
6e0ace2e4d Add / move some filesystem methods to Platform.cpp 2021-06-26 00:58:37 -04:00
Tamás Bálint Misius
72948978fa Fix over-eager MSVCRT bounds checking crash in LuaTCPSocket
MSVCRT doesn't like .operator[](.size()), it's safer to just replace all &.operator[x] with &.operator[0]+x.
2021-06-24 07:10:02 +02:00
Tamás Bálint Misius
fb514ca9e3 Return index into range passed to :send rather than bytes written
This is what LuaSocket used to do.
2021-06-22 20:57:17 +02:00
Tamás Bálint Misius
dcf0764fd8 Return a reason for failure from sim.loadStamp 2021-06-21 08:04:32 +02:00
Tamás Bálint Misius
cb52495472 Use GameController::ClearSim in sim.clearSim
Unlike Simulation::clear_sim, this also resets the save info in GameModel, i.e. is equivalent to pressing the 'Erase everything' button.
2021-06-19 21:55:08 +02:00
jacob1
6bd1289bdd restrict ambientAirTemp to valid limits when set from Lua 2021-06-18 23:37:04 -04:00
jacob1
3c9882598c When air temp textbox is defocused, correct out of range temperatures 2021-06-18 23:07:17 -04:00
jacob1
b0e29c8c23 Fix crash when doing sim.ambientAirTemp(0/0) 2021-06-17 23:21:29 -04:00
jacob1
5eb2495d61 Ensure tpt.set_wallmap is called with 3, 5, or 7 arguments 2021-06-08 23:11:25 -04:00
jacob1
9775527123 Misc compile fix for the unsupported opengl configuration 2021-06-08 23:11:24 -04:00
Tamás Bálint Misius
1851677dbe Return version (aka history index) from sim.getSaveID
Makes sense because sim.loadSave has a history argument.
2021-06-05 08:26:43 +02:00
Tamás Bálint Misius
788c9cf9fc Restrict saves with ambient air temp set to v96.0 snapshot-217 2021-06-04 22:54:31 +02:00
Tamás Bálint Misius
ffe730c615 Save ambient heat temperature and add it to options 2021-06-04 22:39:07 +02:00
Tamás Bálint Misius
7cfc5aa9f6 Actually store the return value of curl_easy_send, oops 2021-06-03 21:25:28 +02:00
Tamás Bálint Misius
1a06f5ba48 Only attempt a starcatcher upload if the relevant repo secrets are present
Also get rid of the release_url hack.
2021-06-03 19:23:30 +02:00
Simon Robertshaw
5ec8baa406 Merge tag 'snapshot-216'
snapshot-216

# gpg: directory '/c/Users/Simon/.gnupg' created
# gpg: keybox '/c/Users/Simon/.gnupg/pubring.kbx' created
# gpg: Signature made Mon May 31 00:56:30 2021 GMTST
# gpg:                using RSA key 2F5646E42ADC68C4E1B6B6604E58A32D510E1995
# gpg: Can't check signature: No public key
2021-06-02 16:35:23 +01:00
Cracker1000
7be888ccf1 Make debug mode show .tmp2 for VSNS too. snapshot-216 2021-05-30 19:54:10 -04:00
jacob1
076be894d1 Take snapshot when using ctrl+x 2021-05-30 19:45:31 -04:00
Tamás Bálint Misius
48d1226f59 Rewrite tpt.set_wallmap, it can now set WL_FAN velocity 2021-05-28 11:58:25 +02:00
Tamás Bálint Misius
ed29794fb8 Remove LuaSocket, add new socket API backed by libcurl 2021-05-27 15:13:43 +02:00
Simon Robertshaw
10a6bb7120 Remove pastel glow on "inactive" GLOW, fix FIRE_ADD variables.
FIRE_ADD, firea/r/g/b variables adjusted to work similar to v51.1.
Use RNG to assist with smooth(er) transition from PMODE_FLAT to PMODE_ADD
2021-05-22 21:48:06 +01:00
Tamás Bálint Misius
d8e641b977 Fix dangling pointer smuggling in PreviewModelException 2021-05-22 14:53:45 +02:00
Sam Robertson
2c207a934e Makes GLOW element glow under pressure. Fixes #774
Co-authored-by: Tamás Bálint Misius <lbphacker@gmail.com>
2021-05-22 11:18:31 +02:00
Tamás Bálint Misius
6a07a89480 Moving to Libera
Also add a space to REALISTIC so it's in line with the other indicators, and move spaces to the front so there's no trailing space. Not that anyone would ever see a trailing space.
2021-05-20 09:34:32 +02:00
jacob1
14be92c013 Prop tool - only check GoL rulestings / names for ctype
They are meaningless when applied to any other property, even .type
2021-05-19 00:04:23 -04:00
Maddy Miller
e26ec36fe9 Update name in readme & intro text (#775) 2021-05-18 11:56:26 +02:00
jacob1
a25fa700e2 Don't show GoL .tmp in HUD, check if create_part was successful while simulating GoL snapshot-215 2021-05-11 23:40:31 -04:00
jacob1
829c0bced5 Fix issue allowing drawing unlimited LIGH with 1x1 cursor
Also fix warnings from a previous commit
2021-05-10 21:04:08 -04:00
jacob1
fca0c62cd7 Remove "Auto Draw Rate" option, there is no reason to turn this off
It can still be turned off or adjusted via Lua, though
2021-05-10 00:07:52 -04:00
jacob1
aac6b7258c Improve stack pasting behavior
It will now clear all particles in positions being pasted over
2021-05-10 00:02:27 -04:00
jacob1
0e530dc0ca Fix "NONE" showing in HUD in many cases 2021-05-02 23:58:19 -04:00
jacob1
4e2e054c50 Make username case-insensitive when logging in
Username will be fixed automatically if not in the right casing
Logins are always sent over https
Logins are stored and salted using bcrypt on the server-side (wraps around original md5), fixes #294
snapshot-214
2021-04-24 22:39:56 -04:00
Tamás Bálint Misius
2e16eecae0 Fix a bunch of LDTC and DTEC issues
Namely: LDTC GoL detection, ctype-drawing and HUD rendering, alongside DTEC HUD rendering.
snapshot-213
2021-04-18 20:32:32 +02:00
jacob1
f441626de4 Fix some issues in elementCount
Count goes negative if an element is killed due to .life=0 on the same frame an elementRecount is scheduled
element count skyrockets when recount is scheduled during game pause
Element count increases by a static amount when undoing, because it schedules a recount without clearing the old counts
2021-04-18 14:01:51 -04:00
Tamás Bálint Misius
11f6abdfca Update elementCount when restoring a snapshot (fixes #592) 2021-04-18 15:48:10 +02:00
Tamás Bálint Misius
8590a74785 Also flush prefs on user change, see previous commit
Flushing user changes to powder.pref was in fact the reason why I began this pref flushing thing at all, but of course Client handles user changes by modifying preferences directly, not through SetPref, so it skipped WritePrefs.
2021-04-18 15:28:11 +02:00
Tamás Bálint Misius
dfc8dc80bd Write prefs every time they change (fixes #770) 2021-04-18 12:23:31 +02:00
Tamás Bálint Misius
2a23a38120 Normalise GetPrefs 2021-04-18 12:23:31 +02:00
jacob1
60395f50f6 Make changelog.txt only necessary for mods, not vanilla snapshots snapshot-212 2021-04-17 22:05:08 -04:00
Tamás Bálint Misius
bcbcdbe06b Make custom can_move settings persistent (fixes #764) 2021-04-17 21:23:39 +02:00
Tamás Bálint Misius
6a6b14f871 Redo and add type parameter to sim.neighbours 2021-04-17 10:40:10 +02:00