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Update to v106r46 release.
byuu says: Changelog: - bsnes, higan: simplified make output; reordered rules - hiro: added Window::set(Minimum,Maximum)Size() [only implemented in GTK+ so far] - bsnes: only allow the window to be shrunk to the 1x multiplier size - bsnes: refactored Integral Scaling checkbox to {Center, Scale, Stretch} radio selection - nall: call fflush() after nall::print() to stdout or stderr [needed for msys2/bash] - bsnes, higan: program/interface.cpp renamed to program/platform.cpp - bsnes: trim ".shader/" from names in Settings→Shader menu - bsnes: Settings→Shader menu updated on video driver changes - bsnes: remove missing games from recent files list each time it is updated - bsnes: video multiplier menu generated dynamically based on largest monitor size at program startup - bsnes: added shrink window and center window function to video multiplier menu - bsnes: de-minimize presentation window when exiting fullscreen mode or changing video multiplier - bsnes: center the load game dialog against the presentation window (important for multi-monitor setups) - bsnes: screenshots are not immediate instead of delayed one frame - bsnes: added frame advance menu option and hotkey - bsnes: added enable cheats checkbox and hotkey; can be used to quickly enable/disable all active cheats Errata: - hiro/Windows: `SW_MINIMIZED`, `SW_MAXIMIZED `=> `SW_MINIMIZE`, `SW_MAXIMIZE` - hiro/Windows: add pMonitor::workspace() - hiro/Windows: add setMaximized(), setMinimized() in pWindow::construct() - bsnes: call setCentered() after setMaximized(false)
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@@ -18,10 +18,18 @@ struct pObject {
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virtual auto setFont(const Font& font) -> void;
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virtual auto setVisible(bool visible) -> void;
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auto locked() const -> bool { return locks != 0 || Application::state.quit; }
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auto locked() const -> bool { return locks || Application::state.quit; }
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auto lock() -> void { ++locks; }
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auto unlock() -> void { --locks; }
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struct Lock {
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Lock(pObject& self) : self(self) { self.locks++; }
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~Lock() { self.locks--; }
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pObject& self;
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};
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auto acquire() -> Lock { return {*this}; }
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mObject& reference;
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signed locks = 0;
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};
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