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https://github.com/bsnes-emu/bsnes.git
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Update to v106r46 release.
byuu says: Changelog: - bsnes, higan: simplified make output; reordered rules - hiro: added Window::set(Minimum,Maximum)Size() [only implemented in GTK+ so far] - bsnes: only allow the window to be shrunk to the 1x multiplier size - bsnes: refactored Integral Scaling checkbox to {Center, Scale, Stretch} radio selection - nall: call fflush() after nall::print() to stdout or stderr [needed for msys2/bash] - bsnes, higan: program/interface.cpp renamed to program/platform.cpp - bsnes: trim ".shader/" from names in Settings→Shader menu - bsnes: Settings→Shader menu updated on video driver changes - bsnes: remove missing games from recent files list each time it is updated - bsnes: video multiplier menu generated dynamically based on largest monitor size at program startup - bsnes: added shrink window and center window function to video multiplier menu - bsnes: de-minimize presentation window when exiting fullscreen mode or changing video multiplier - bsnes: center the load game dialog against the presentation window (important for multi-monitor setups) - bsnes: screenshots are not immediate instead of delayed one frame - bsnes: added frame advance menu option and hotkey - bsnes: added enable cheats checkbox and hotkey; can be used to quickly enable/disable all active cheats Errata: - hiro/Windows: `SW_MINIMIZED`, `SW_MAXIMIZED `=> `SW_MINIMIZE`, `SW_MAXIMIZE` - hiro/Windows: add pMonitor::workspace() - hiro/Windows: add setMaximized(), setMinimized() in pWindow::construct() - bsnes: call setCentered() after setMaximized(false)
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@@ -71,11 +71,13 @@ auto string_format::append() -> string_format& {
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template<typename... P> auto print(P&&... p) -> void {
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string s{forward<P>(p)...};
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fwrite(s.data(), 1, s.size(), stdout);
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fflush(stdout);
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}
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template<typename... P> auto print(FILE* fp, P&&... p) -> void {
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string s{forward<P>(p)...};
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fwrite(s.data(), 1, s.size(), fp);
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if(fp == stdout || fp == stderr) fflush(fp);
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}
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template<typename T> auto pad(const T& value, long precision, char padchar) -> string {
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