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@@ -1,65 +1,31 @@
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When you launch higan,
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When you launch higan
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the main window appears,
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with a menu-bar across the top,
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a status-bar across the bottom,
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and a large area in the middle where the game's video output appears.
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and a large area in the middle that shows
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the running game's video output.
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The Library menu
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----------------
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The Library menu allows you
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to import games into higan's game library,
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and to load games from the library.
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higan organises the games in your library
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according to which console they were intended to run on.
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To play a game for a particular console from your library,
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click on the Library menu,
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click on the console manufacturer submenu
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(Nintendo for the Super Famicom,
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Bandai for the WonderSwan,
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etc.)
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then click on the console menu item.
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A window will appear listing all the games in your library
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for that particular console.
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Select the game you want to play
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and click the Open button,
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or just double-click the game,
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and it will begin playing as though you'd just turned on the console.
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**Note:**
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Sometimes
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the NTSC and PAL variants of a particular console
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behave differently,
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or the Japanese and American variants.
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When opening a game from the Game Library,
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a drop-down list in the bottom-right of the window
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allows you to choose which regional variation
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of the console it should emulate.
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For most consoles,
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higan can reliably guess which variant to use,
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and the list defaults to "Auto".
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To add a new game to your library,
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choose "Load ROM File ..." from the Library menu.
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A [filesystem browser](common.md#the-filesystem-browser) will appear,
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allowing you to pick any ROM image for any supported system,
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with any of the most common file extensions.
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It also allows loading ROM images from `.zip` archives,
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if the archive contains a single ROM image.
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**Note:** Some games require extra steps to import correctly;
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see [Importing and playing games](../guides/import.md) for details.
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To add many games at once,
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run icarus,
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or choose "Import ROM Files ..." from the Library menu
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(which just runs icarus anyway).
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See [the icarus interface](icarus.md)
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for more information about bulk-importing.
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For more information about the higan game library,
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see [The Game Library](../concepts/game-library.md).
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Manufacturer submenus
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allow you to play
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games you've already imported
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into higan's
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[game library](../concepts/game-library.md).
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See [Importing and playing games](../guides/import.md).
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**Load ROM File ...**
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opens a [filesystem browser](common.md#the-filesystem-browser)
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allowing you to choose a single ROM file.
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It will be imported and immediately start playing.
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See [Importing and playing games](../guides/import.md).
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**Import ROM Files ...**
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launches the icarus importing tool,
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allowing you to bulk-import many ROM files at once.
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See [the icarus documentation](icarus.md).
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The console menu
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---------------
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@@ -80,52 +46,60 @@ to the particular console being emulated.
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All consoles will have some of the following items,
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but few consoles have all of them.
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- **Controller Port 1**
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allows you
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to connect different emulated controllers
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to the first controller port,
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if there is one.
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- See [higan's Input settings](higan-settings.md#input)
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for information about configuring
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which host controller inputs are used
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for the emulated controllers.
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- This menu appears for the Famicom,
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even though the Famicom did not support alternate controllers,
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because the Famicom emulation core also emulates the NES,
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which did.
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- **Controller Port 2**
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allows you
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to connect different emulated controllers
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to the second controller port,
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if there is one.
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- See [higan's Input settings](higan-settings.md#input)
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for information about configuring
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which host controller inputs are used
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for the emulated controllers.
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- This menu appears for the Famicom,
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even though the Famicom did not support alternate controllers,
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because the Famicom emulation core also emulates the NES,
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which did.
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- **Expansion Port**
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allows you
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to connect different emulated devices
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to the console's expansion port,
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if there is one.
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- For the Super Famicom,
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the [21fx][21fx] is a homebrew device
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that allows a program running on a PC
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to control a physical Super Famicom (or SNES).
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This option allows the same program
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to control the emulated SNES,
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for development or testing.
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- **Power Cycle**
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restarts the loaded game
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as though the emulated console were switched off and on again.
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- **Unload**
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stops the current game,
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as though the emulated console were switched off.
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You can load the same or a different game
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from [the Library menu](#the-library-menu).
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**Controller Port 1**
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allows you
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to connect different emulated controllers
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to the first controller port,
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if there is one.
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See [higan's Input settings](higan-settings.md#input)
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for information about configuring
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which PC controller inputs are used
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for the emulated controllers.
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This menu appears for the Famicom,
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even though the Famicom did not support alternate controllers,
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because the Famicom emulation core also emulates the NES,
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which did.
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**Controller Port 2**
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allows you
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to connect different emulated controllers
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to the second controller port,
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if there is one.
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See [higan's Input settings](higan-settings.md#input)
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for information about configuring
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which PC controller inputs are used
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for the emulated controllers.
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This menu appears for the Famicom,
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even though the Famicom did not support alternate controllers,
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because the Famicom emulation core also emulates the NES,
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which did.
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**Expansion Port**
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allows you
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to connect different emulated devices
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to the console's expansion port,
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if there is one.
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For the Super Famicom,
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the [21fx][21fx] is a homebrew device
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that allows a program running on a PC
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to control a physical Super Famicom (or SNES).
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This option allows the same program
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to control the emulated SNES,
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for development or testing.
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**Power Cycle**
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restarts the loaded game
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as though the emulated console were switched off and on again.
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**Unload**
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stops the current game,
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as though the emulated console were switched off.
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You can load a new game
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from [the Library menu](#the-library-menu).
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[21fx]: https://github.com/defparam/21FX
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@@ -135,75 +109,96 @@ The Settings menu
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The Settings menu allows you to configure things
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that aren't specific to any particular console.
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- **Video Scale** determines the size and shape
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of the emulated console's video output
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in windowed mode
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(as opposed to fullscreen).
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- **Video Emulation** applies various effects
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to the emulated console's video output
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to reproduce some behaviours
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that aren't technically part of the console itself.
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- "Blurring" simulates the limited horizontal resolution
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of standard-definition TVs
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by blurring together horizontally-adjacent pixels.
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Games like Jurassic Park for the Super Famicom
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**Video Scale** determines the size
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of the emulated console's video output
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when higan is running in windowed mode
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(as opposed to fullscreen).
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**Video Emulation** applies various effects
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to the emulated console's video output
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to reproduce some behaviours
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that aren't technically part of the console itself:
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- **Blurring**
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simulates the limited horizontal resolution
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of standard-definition TVs
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by blurring together horizontally-adjacent pixels.
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For hand-held consoles,
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this simulates the slow response time
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of the cheap LCD screens these consoles used
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by blending each output frame with the previous one.
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- Games like
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Jurassic Park for the Super Famicom
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or Chikyuu Kaihou Gun ZAS for the Game Boy
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depend on this to emulate a transparency effect.
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For hand-held consoles like the Game Boy Advance,
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this simulates the slow response time
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of the cheap LCD screens these consoles used
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by blurring each output frame with the previous one.
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- "Colors" simulates the way a console's display device
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differs from modern computer monitor's colour reproduction.
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In particular,
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it simulates the slightly-different gamma correction
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used by the Super Famicom,
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the dim, washed out colours of the original Game Boy Advance,
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and the pea-green display of the original Game Boy.
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- **Video Shader** controls
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how the low-resolution video output of the emulated console
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is scaled up to suit modern high-resolution displays.
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The availability of items in this submenu depends on
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which video driver higan is using,
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so see [Choosing drivers](../guides/drivers.md) for more information.
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- "None" draws each output pixel according to
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the colour of the single nearest input pixel,
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sometimes called "nearest neighbour" scaling.
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This produces unnaturally crisp and blocky images.
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- "Blur" draws each output pixel by
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averaging the colours of the four nearest input pixels,
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sometimes called "bilinear" scaling.
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This produces unnaturally blurry images.
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- When using the OpenGL driver,
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an additional item appears in this menu for
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each installed Quark shader.
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See [Using video shaders](../guides/shaders.md)
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for details.
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- **Synchronize Audio**
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causes higan to wait for audio playback to complete
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before resuming emulation.
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This should reduce popping and glitching noises,
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and slows the emulation down to approximately the correct speed.
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If your PC cannot emulate at full-speed,
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(60fps for most consoles, 75fps for WonderSwan)
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this has no noticable effect.
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- **Mute Audio**
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causes higan to not output sound from the emulated console.
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The sound hardware is still emulated.
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- **Show Status Bar**
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causes higan to show or hide the status bar
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at the bottom of the window.
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This option has no effect in full-screen mode.
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See [The status bar](#the-status-bar) for more information.
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- **Video ...**
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opens [higan's Video settings](higan-settings.md#video).
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- **Audio ...**
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opens [higan's Audio settings](higan-settings.md#audio).
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- **Input ...**
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opens [higan's Input settings](higan-settings.md#input).
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- **Hotkeys ...**
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opens [higan's Hotkeys settings](higan-settings.md#hotkeys).
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- **Advanced ...**
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opens [higan's Advanced settings](higan-settings.md#advanced).
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- **Colors**
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simulates the way a console's display device
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differs from modern computer monitor's colour reproduction.
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|
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In particular,
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it simulates the slightly-different gamma correction
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|
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used by the Super Famicom,
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the dim, washed out colours of the original Game Boy Advance,
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|
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and the pea-green display of the original Game Boy.
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**Video Shader** controls
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how the low-resolution video output of the emulated console
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is scaled up to suit modern high-resolution displays.
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The availability of items in this submenu depends on
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which video driver higan is using,
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so see [Choosing drivers](../guides/drivers.md) for more information.
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- **None**
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draws each output pixel according to
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the colour of the single nearest input pixel,
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sometimes called "nearest neighbour" scaling.
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This produces unnaturally crisp and blocky images.
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- **Blur**
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draws each output pixel by
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averaging the colours of the four nearest input pixels,
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sometimes called "bilinear" scaling.
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This produces unnaturally blurry images.
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- When using the OpenGL driver,
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an additional item appears in this menu for
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each installed shader.
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See [Using video shaders](../guides/shaders.md)
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for details.
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**Synchronize Audio**
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causes higan to wait for audio playback to complete
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before resuming emulation.
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This should reduce popping and glitching noises,
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and slows the emulation down to approximately the correct speed.
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|
If your PC cannot emulate at full-speed,
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(60fps for most consoles, 75fps for WonderSwan)
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this has no noticable effect.
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**Mute Audio**
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causes higan to not output sound from the emulated console.
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The sound hardware is still emulated.
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**Show Status Bar**
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causes higan to show or hide the status bar
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at the bottom of the window.
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This option has no effect in full-screen mode.
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See [The status bar](#the-status-bar) for more information.
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**Video ...**
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opens [higan's Video settings](higan-settings.md#video).
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**Audio ...**
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opens [higan's Audio settings](higan-settings.md#audio).
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**Input ...**
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opens [higan's Input settings](higan-settings.md#input).
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**Hotkeys ...**
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opens [higan's Hotkeys settings](higan-settings.md#hotkeys).
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**Advanced ...**
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opens [higan's Advanced settings](higan-settings.md#advanced).
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[svsa]: #why-do-synchronize-video-and-synchronize-audio-conflict
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@@ -213,33 +208,38 @@ The Tools menu
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The Tools menu
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contains features for manipulating the emulated console.
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- **Save Quick State**
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stores the current state of the emulated console
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into one of the quick state slots.
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See [Save States](../concepts/save-states.md) for more information.
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- **Load Quick State**
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restores the emulated console to
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a state previously saved to one of the quick state slots.
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See [Save States](../concepts/save-states.md) for more information.
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- **Cheat Editor**
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opens [the Cheat Editor window](higan-tools.md#the-cheat-editor)
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- **State Manager**
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opens [the State Manager window](higan-tools.md#the-state-manager)
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- **Manifest Viewer**
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|
opens [the Manifest Viewer window](higan-tools.md#the-manifest-viewer)
|
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|
|
**Save Quick State**
|
|
|
|
|
stores the current state of the emulated console
|
|
|
|
|
into one of the quick state slots.
|
|
|
|
|
See [Save States](../concepts/save-states.md) for more information.
|
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|
**Load Quick State**
|
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|
|
restores the emulated console to
|
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|
|
|
a state previously saved to one of the quick state slots.
|
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|
|
See [Save States](../concepts/save-states.md) for more information.
|
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**Cheat Editor**
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|
opens [the Cheat Editor window](higan-tools.md#the-cheat-editor)
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**State Manager**
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|
opens [the State Manager window](higan-tools.md#the-state-manager)
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|
**Manifest Viewer**
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|
opens [the Manifest Viewer window](higan-tools.md#the-manifest-viewer)
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The Help menu
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|
-------------
|
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The Help menu contains information about higan itself.
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- **Documentation**
|
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|
|
loads the official higan documentation
|
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|
in your web-browser.
|
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|
- **About**
|
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|
|
opens the About dialog,
|
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|
|
which displays basic information about higan,
|
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|
|
|
including the version number.
|
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|
|
|
**Documentation**
|
|
|
|
|
loads the official higan documentation
|
|
|
|
|
in your web-browser.
|
|
|
|
|
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|
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|
**About**
|
|
|
|
|
opens the About dialog,
|
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|
|
which displays basic information about higan,
|
|
|
|
|
including the version number.
|
|
|
|
|
|
|
|
|
|
The status bar
|
|
|
|
|
--------------
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|