mirror of
https://github.com/bsnes-emu/bsnes.git
synced 2025-08-16 15:14:09 +02:00
Update to 20180730 release.
byuu says: These WIPs-within-WIPs are getting more and more broken ... this isn't going the way I wanted. But ... this time around, I've revamped the entire ruby API again, to solve a bunch of tough problems that have always made using ruby really clunky. But there are *so many* ruby drivers that it's going to take a long time to work through them all. This WIP is only going to run bsnes, and only on FreeBSD, and only with some drivers. hiro's Application::initialize() now calls hiro::initialize(), which you define inside of your hiro apps. This lets you call Application::setName(...) before anything else in hiro runs. This is essential on Xorg to set program icons, for instance. With the ruby rewrite and the change to hiro, I can get away from the need to make everything in bsnes/higan pointers to objects, and can now just declare them as regular objects.
This commit is contained in:
@@ -12,9 +12,10 @@ ifeq ($(ruby),)
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ruby += audio.oss audio.alsa audio.openal audio.pulseaudio audio.pulseaudiosimple audio.ao
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ruby += input.sdl input.xlib input.udev
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else ifeq ($(platform),bsd)
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ruby += video.glx video.glx2 video.xvideo video.xshm
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ruby += audio.oss audio.openal
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ruby += input.sdl input.xlib
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# ruby += video.glx video.glx2 video.xvideo video.xshm
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ruby += video.glx2 video.xshm
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ruby += audio.oss #audio.openal
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ruby += input.sdl #input.xlib
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endif
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endif
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@@ -1,67 +0,0 @@
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struct Audio {
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static auto create(string driver = "") -> Audio*;
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static auto optimalDriver() -> string;
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static auto safestDriver() -> string;
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static auto availableDrivers() -> vector<string>;
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virtual ~Audio() = default;
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virtual auto driver() -> string { return "None"; }
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virtual auto ready() -> bool { return true; }
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virtual auto hasExclusive() -> bool { return false; }
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virtual auto hasContext() -> bool { return false; }
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virtual auto hasDevice() -> bool { return false; }
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virtual auto hasBlocking() -> bool { return false; }
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virtual auto hasDynamic() -> bool { return false; }
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virtual auto hasChannels() -> bool { return false; }
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virtual auto hasFrequency() -> bool { return false; }
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virtual auto hasLatency() -> bool { return false; }
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virtual auto availableDevices() -> vector<string> { return {"Default"}; }
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virtual auto availableChannels() -> vector<uint> { return {2}; }
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virtual auto availableFrequencies() -> vector<double> { return {48000.0}; }
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virtual auto availableLatencies() -> vector<uint> { return {0}; }
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virtual auto defaultDevice() -> string { return availableDevices().first(); }
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virtual auto defaultChannels() -> uint { return availableChannels().first(); }
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virtual auto defaultFrequency() -> double { return availableFrequencies().first(); }
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virtual auto defaultLatency() -> uint { return availableLatencies().first(); }
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virtual auto exclusive() -> bool { return _exclusive; }
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virtual auto context() -> uintptr { return _context; }
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virtual auto device() -> string { return _device; }
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virtual auto blocking() -> bool { return _blocking; }
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virtual auto dynamic() -> bool { return _dynamic; }
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virtual auto channels() -> uint { return _channels; }
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virtual auto frequency() -> double { return _frequency; }
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virtual auto latency() -> uint { return _latency; }
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virtual auto setExclusive(bool exclusive) -> bool;
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virtual auto setContext(uintptr context) -> bool;
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virtual auto setDevice(string device) -> bool;
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virtual auto setBlocking(bool blocking) -> bool;
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virtual auto setDynamic(bool dynamic) -> bool;
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virtual auto setChannels(uint channels) -> bool;
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virtual auto setFrequency(double frequency) -> bool;
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virtual auto setLatency(uint latency) -> bool;
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virtual auto clear() -> void {}
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virtual auto level() -> double { return 0.5; }
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virtual auto output(const double samples[]) -> void {}
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protected:
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virtual auto pending() -> bool;
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virtual auto outputDynamic(const double samples[]) -> void;
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bool _exclusive = false;
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uintptr _context = 0;
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string _device = "Default";
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bool _blocking = false;
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bool _dynamic = false;
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uint _channels = 2;
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double _frequency = 48000.0;
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uint _latency = 0;
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vector<nall::DSP::Resampler::Cubic> _resamplers;
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};
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@@ -1,3 +1,4 @@
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#include <nall/windows/registry.hpp>
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#include "asio.hpp"
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struct AudioASIO : Audio {
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@@ -41,126 +41,190 @@
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namespace ruby {
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auto Audio::setExclusive(bool exclusive) -> bool {
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_exclusive = exclusive;
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if(driver->exclusive == exclusive) return true;
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if(!driver->hasExclusive()) return false;
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if(!driver->setExclusive(driver->exclusive = exclusive)) return false;
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return true;
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}
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auto Audio::setContext(uintptr context) -> bool {
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_context = context;
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if(driver->context == context) return true;
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if(!driver->hasContext()) return false;
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if(!driver->setContext(driver->context = context)) return false;
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return true;
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}
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auto Audio::setDevice(string device) -> bool {
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_device = device;
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if(driver->device == device) return true;
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if(!driver->hasDevice(device)) return false;
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if(!driver->setDevice(driver->device = device)) return false;
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return true;
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}
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auto Audio::setBlocking(bool blocking) -> bool {
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_blocking = blocking;
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Audio::setFrequency(frequency());
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if(driver->blocking == blocking) return true;
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if(!driver->hasBlocking()) return false;
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if(!driver->setBlocking(driver->blocking = blocking)) return false;
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for(auto& resampler : resamplers) resampler.reset(driver->frequency);
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return true;
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}
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auto Audio::setDynamic(bool dynamic) -> bool {
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_dynamic = dynamic;
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if(driver->dynamic == dynamic) return true;
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if(!driver->hasDynamic()) return false;
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if(!driver->setDynamic(driver->dynamic = dynamic)) return false;
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return true;
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}
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auto Audio::setChannels(uint channels) -> bool {
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_channels = channels;
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_resamplers.reset();
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_resamplers.resize(channels);
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Audio::setFrequency(frequency());
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if(driver->channels == channels) return true;
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if(!driver->hasChannels(channels)) return false;
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if(!driver->setChannels(driver->channels = channels)) return false;
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resamplers.reset();
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resamplers.resize(channels);
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for(auto& resampler : resamplers) resampler.reset(driver->frequency);
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return true;
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}
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auto Audio::setFrequency(double frequency) -> bool {
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_frequency = frequency;
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for(auto& resampler : _resamplers) {
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resampler.reset(frequency, frequency);
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}
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auto Audio::setFrequency(uint frequency) -> bool {
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if(driver->frequency == frequency) return true;
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if(!driver->hasFrequency(frequency)) return false;
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if(!driver->setFrequency(driver->frequency = frequency)) return false;
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for(auto& resampler : resamplers) resampler.reset(driver->frequency);
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return true;
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}
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auto Audio::setLatency(uint latency) -> bool {
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_latency = latency;
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if(driver->latency == latency) return true;
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if(!driver->hasLatency(latency)) return false;
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if(!driver->setLatency(driver->latency = latency)) return false;
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return true;
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}
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//protected functions
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//
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auto Audio::pending() -> bool {
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return _resamplers && _resamplers[0].pending();
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auto Audio::clear() -> void {
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for(auto& resampler : resamplers) resampler.reset(driver->frequency);
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return driver->clear();
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}
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auto Audio::outputDynamic(const double samples[]) -> void {
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auto Audio::level() -> double {
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return driver->level();
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}
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auto Audio::output(const double samples[]) -> void {
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if(!driver->dynamic) return driver->output(samples);
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auto maxDelta = 0.005;
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double fillLevel = level();
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double dynamicFrequency = ((1.0 - maxDelta) + 2.0 * fillLevel * maxDelta) * frequency();
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for(auto& resampler : _resamplers) {
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double fillLevel = driver->level();
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double dynamicFrequency = ((1.0 - maxDelta) + 2.0 * fillLevel * maxDelta) * driver->frequency;
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for(auto& resampler : resamplers) {
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resampler.setInputFrequency(dynamicFrequency);
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resampler.write(*samples++);
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}
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while(resamplers.first().pending()) {
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double samples[driver->channels];
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for(uint n : range(driver->channels)) samples[n] = resamplers[n].read();
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driver->output(samples);
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}
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}
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//static functions
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//
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auto Audio::create(string driver) -> Audio* {
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Audio* audio = nullptr;
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auto Audio::create(string driver) -> bool {
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reset();
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if(!driver) driver = optimalDriver();
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#if defined(AUDIO_ALSA)
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if(driver == "ALSA") audio = new AudioALSA;
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if(driver == "ALSA") self.driver = new AudioALSA(*this);
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#endif
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#if defined(AUDIO_AO)
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if(driver == "libao") audio = new AudioAO;
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if(driver == "libao") self.driver = new AudioAO(*this);
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#endif
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#if defined(AUDIO_ASIO)
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if(driver == "ASIO") audio = new AudioASIO;
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if(driver == "ASIO") self.driver = new AudioASIO(*this);
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#endif
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#if defined(AUDIO_DIRECTSOUND)
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if(driver == "DirectSound") audio = new AudioDirectSound;
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if(driver == "DirectSound") self.driver = new AudioDirectSound(*this);
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#endif
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#if defined(AUDIO_OPENAL)
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if(driver == "OpenAL") audio = new AudioOpenAL;
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if(driver == "OpenAL") self.driver = new AudioOpenAL(*this);
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#endif
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#if defined(AUDIO_OSS)
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if(driver == "OSS") audio = new AudioOSS;
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if(driver == "OSS") self.driver = new AudioOSS(*this);
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#endif
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#if defined(AUDIO_PULSEAUDIO)
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if(driver == "PulseAudio") audio = new AudioPulseAudio;
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if(driver == "PulseAudio") self.driver = new AudioPulseAudio(*this);
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#endif
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#if defined(AUDIO_PULSEAUDIOSIMPLE)
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if(driver == "PulseAudioSimple") audio = new AudioPulseAudioSimple;
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if(driver == "PulseAudioSimple") self.driver = new AudioPulseAudioSimple(*this);
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#endif
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#if defined(AUDIO_WASAPI)
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if(driver == "WASAPI") audio = new AudioWASAPI;
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if(driver == "WASAPI") self.driver = new AudioWASAPI(*this);
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#endif
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#if defined(AUDIO_XAUDIO2)
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if(driver == "XAudio2") audio = new AudioXAudio2;
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if(driver == "XAudio2") self.driver = new AudioXAudio2(*this);
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#endif
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if(!audio) audio = new Audio;
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if(!self.driver) self.driver = new AudioDriver(*this);
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audio->_exclusive = audio->exclusive();
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audio->_context = audio->context();
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audio->_device = audio->defaultDevice();
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audio->_blocking = audio->blocking();
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audio->_dynamic = audio->dynamic();
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audio->_channels = audio->defaultChannels();
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audio->_frequency = audio->defaultFrequency();
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audio->_latency = audio->defaultLatency();
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return self.driver->create();
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}
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return audio;
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auto Audio::hasDrivers() -> vector<string> {
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return {
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#if defined(AUDIO_ASIO)
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"ASIO",
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#endif
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#if defined(AUDIO_WASAPI)
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"WASAPI",
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#endif
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#if defined(AUDIO_XAUDIO2)
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"XAudio2",
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#endif
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#if defined(AUDIO_DIRECTSOUND)
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"DirectSound",
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#endif
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#if defined(AUDIO_ALSA)
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"ALSA",
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#endif
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#if defined(AUDIO_OSS)
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"OSS",
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#endif
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#if defined(AUDIO_OPENAL)
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"OpenAL",
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#endif
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#if defined(AUDIO_PULSEAUDIO)
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"PulseAudio",
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#endif
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#if defined(AUDIO_PULSEAUDIOSIMPLE)
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"PulseAudioSimple",
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#endif
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|
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#if defined(AUDIO_AO)
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"libao",
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#endif
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|
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"None"};
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}
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|
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auto Audio::optimalDriver() -> string {
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@@ -215,50 +279,4 @@ auto Audio::safestDriver() -> string {
|
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#endif
|
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}
|
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|
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auto Audio::availableDrivers() -> vector<string> {
|
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return {
|
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|
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#if defined(AUDIO_ASIO)
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"ASIO",
|
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#endif
|
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|
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#if defined(AUDIO_WASAPI)
|
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"WASAPI",
|
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#endif
|
||||
|
||||
#if defined(AUDIO_XAUDIO2)
|
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"XAudio2",
|
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#endif
|
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|
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#if defined(AUDIO_DIRECTSOUND)
|
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"DirectSound",
|
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#endif
|
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|
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#if defined(AUDIO_ALSA)
|
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"ALSA",
|
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#endif
|
||||
|
||||
#if defined(AUDIO_OSS)
|
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"OSS",
|
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#endif
|
||||
|
||||
#if defined(AUDIO_OPENAL)
|
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"OpenAL",
|
||||
#endif
|
||||
|
||||
#if defined(AUDIO_PULSEAUDIO)
|
||||
"PulseAudio",
|
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#endif
|
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|
||||
#if defined(AUDIO_PULSEAUDIOSIMPLE)
|
||||
"PulseAudioSimple",
|
||||
#endif
|
||||
|
||||
#if defined(AUDIO_AO)
|
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"libao",
|
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#endif
|
||||
|
||||
"None"};
|
||||
}
|
||||
|
||||
}
|
105
ruby/audio/audio.hpp
Normal file
105
ruby/audio/audio.hpp
Normal file
@@ -0,0 +1,105 @@
|
||||
struct Audio;
|
||||
|
||||
struct AudioDriver {
|
||||
AudioDriver(Audio& super) : super(super) {}
|
||||
virtual ~AudioDriver() = default;
|
||||
|
||||
virtual auto create() -> bool { return true; }
|
||||
virtual auto driverName() -> string { return "None"; }
|
||||
virtual auto ready() -> bool { return true; }
|
||||
|
||||
virtual auto hasExclusive() -> bool { return false; }
|
||||
virtual auto hasContext() -> bool { return false; }
|
||||
virtual auto hasDevices() -> vector<string> { return {"Default"}; }
|
||||
virtual auto hasBlocking() -> bool { return false; }
|
||||
virtual auto hasDynamic() -> bool { return false; }
|
||||
virtual auto hasChannels() -> vector<uint> { return {0}; }
|
||||
virtual auto hasFrequencies() -> vector<uint> { return {0}; }
|
||||
virtual auto hasLatencies() -> vector<uint> { return {0}; }
|
||||
|
||||
auto hasDevice(string device) -> bool { return (bool)hasDevices().find(device); }
|
||||
auto hasChannels(uint channels) -> bool { return (bool)hasChannels().find(channels); }
|
||||
auto hasFrequency(uint frequency) -> bool { return (bool)hasFrequencies().find(frequency); }
|
||||
auto hasLatency(uint latency) -> bool { return (bool)hasLatencies().find(latency); }
|
||||
|
||||
virtual auto setExclusive(bool exclusive) -> bool { return true; }
|
||||
virtual auto setContext(uintptr context) -> bool { return true; }
|
||||
virtual auto setDevice(string device) -> bool { return true; }
|
||||
virtual auto setBlocking(bool blocking) -> bool { return true; }
|
||||
virtual auto setDynamic(bool dynamic) -> bool { return true; }
|
||||
virtual auto setChannels(uint channels) -> bool { return true; }
|
||||
virtual auto setFrequency(uint frequency) -> bool { return true; }
|
||||
virtual auto setLatency(uint latency) -> bool { return true; }
|
||||
|
||||
virtual auto clear() -> void {}
|
||||
virtual auto level() -> double { return 0.5; }
|
||||
virtual auto output(const double samples[]) -> void {}
|
||||
|
||||
protected:
|
||||
Audio& super;
|
||||
friend class Audio;
|
||||
|
||||
bool exclusive = false;
|
||||
uintptr context = 0;
|
||||
string device = "Default";
|
||||
bool blocking = false;
|
||||
bool dynamic = false;
|
||||
uint channels = 0;
|
||||
uint frequency = 0;
|
||||
uint latency = 0;
|
||||
};
|
||||
|
||||
struct Audio {
|
||||
static auto hasDrivers() -> vector<string>;
|
||||
static auto hasDriver(string driver) -> bool { return (bool)hasDrivers().find(driver); }
|
||||
static auto optimalDriver() -> string;
|
||||
static auto safestDriver() -> string;
|
||||
|
||||
Audio() : self(*this) {}
|
||||
explicit operator bool() const { return (bool)driver; }
|
||||
auto reset() -> void { driver.reset(); }
|
||||
auto create(string driver = "") -> bool;
|
||||
auto driverName() -> string { return driver->driverName(); }
|
||||
auto ready() -> bool { return driver->ready(); }
|
||||
|
||||
auto hasExclusive() -> bool { return driver->hasExclusive(); }
|
||||
auto hasContext() -> bool { return driver->hasContext(); }
|
||||
auto hasDevices() -> vector<string> { return driver->hasDevices(); }
|
||||
auto hasBlocking() -> bool { return driver->hasBlocking(); }
|
||||
auto hasDynamic() -> bool { return driver->hasDynamic(); }
|
||||
auto hasChannels() -> vector<uint> { return driver->hasChannels(); }
|
||||
auto hasFrequencies() -> vector<uint> { return driver->hasFrequencies(); }
|
||||
auto hasLatencies() -> vector<uint> { return driver->hasLatencies(); }
|
||||
|
||||
auto hasDevice(string device) -> bool { return driver->hasDevice(device); }
|
||||
auto hasChannels(uint channels) -> bool { return driver->hasChannels(channels); }
|
||||
auto hasFrequency(uint frequency) -> bool { return driver->hasFrequency(frequency); }
|
||||
auto hasLatency(uint latency) -> bool { return driver->hasLatency(latency); }
|
||||
|
||||
auto exclusive() -> bool { return driver->exclusive; }
|
||||
auto context() -> uintptr { return driver->context; }
|
||||
auto device() -> string { return driver->device; }
|
||||
auto blocking() -> bool { return driver->blocking; }
|
||||
auto dynamic() -> bool { return driver->dynamic; }
|
||||
auto channels() -> uint { return driver->channels; }
|
||||
auto frequency() -> uint { return driver->frequency; }
|
||||
auto latency() -> uint { return driver->latency; }
|
||||
|
||||
auto setExclusive(bool exclusive) -> bool;
|
||||
auto setContext(uintptr context) -> bool;
|
||||
auto setDevice(string device) -> bool;
|
||||
auto setBlocking(bool blocking) -> bool;
|
||||
auto setDynamic(bool dynamic) -> bool;
|
||||
auto setChannels(uint channels) -> bool;
|
||||
auto setFrequency(uint frequency) -> bool;
|
||||
auto setLatency(uint latency) -> bool;
|
||||
|
||||
auto clear() -> void;
|
||||
auto level() -> double;
|
||||
auto output(const double samples[]) -> void;
|
||||
|
||||
protected:
|
||||
Audio& self;
|
||||
unique_pointer<AudioDriver> driver;
|
||||
vector<nall::DSP::Resampler::Cubic> resamplers;
|
||||
};
|
@@ -1,8 +1,15 @@
|
||||
#include <dsound.h>
|
||||
|
||||
struct AudioDirectSound : Audio {
|
||||
AudioDirectSound() { initialize(); }
|
||||
~AudioDirectSound() { terminate(); }
|
||||
AudioDirectSound() {
|
||||
Audio::setFrequency(48000.0);
|
||||
Audio::setLatency(40);
|
||||
initialize();
|
||||
}
|
||||
|
||||
~AudioDirectSound() {
|
||||
terminate();
|
||||
}
|
||||
|
||||
auto driver() -> string override { return "DirectSound"; }
|
||||
auto ready() -> bool override { return _ready; }
|
||||
@@ -19,6 +26,9 @@ struct AudioDirectSound : Audio {
|
||||
return {40, 60, 80, 100};
|
||||
}
|
||||
|
||||
auto defaultFrequency() -> double override { return 48000.0; }
|
||||
auto defaultLatency() -> uint override { return 40; }
|
||||
|
||||
auto setBlocking(bool blocking) -> bool override {
|
||||
if(blocking == Audio::blocking()) return true;
|
||||
if(!Audio::setBlocking(blocking)) return false;
|
||||
|
@@ -7,8 +7,17 @@
|
||||
#endif
|
||||
|
||||
struct AudioOpenAL : Audio {
|
||||
AudioOpenAL() { initialize(); }
|
||||
~AudioOpenAL() { terminate(); }
|
||||
AudioOpenAL() {
|
||||
Audio::setDevice(availableDevices().first());
|
||||
Audio::setChannels(2);
|
||||
Audio::setFrequency(48000.0);
|
||||
Audio::setLatency(20);
|
||||
initialize();
|
||||
}
|
||||
|
||||
~AudioOpenAL() {
|
||||
terminate();
|
||||
}
|
||||
|
||||
auto driver() -> string override { return "OpenAL"; }
|
||||
auto ready() -> bool override { return _ready; }
|
||||
@@ -21,7 +30,12 @@ struct AudioOpenAL : Audio {
|
||||
|
||||
auto availableDevices() -> vector<string> override {
|
||||
vector<string> devices;
|
||||
for(auto& device : queryDevices()) devices.append(device);
|
||||
if(const char* list = alcGetString(nullptr, ALC_DEVICE_SPECIFIER)) {
|
||||
while(list && *list) {
|
||||
result.append(list);
|
||||
list += strlen(list) + 1;
|
||||
}
|
||||
}
|
||||
return devices;
|
||||
}
|
||||
|
||||
@@ -37,38 +51,35 @@ struct AudioOpenAL : Audio {
|
||||
return {20, 40, 60, 80, 100};
|
||||
}
|
||||
|
||||
auto context() -> uintptr override { return 0; }
|
||||
auto dynamic() -> bool override { return false; }
|
||||
|
||||
auto setDevice(string device) -> bool override {
|
||||
if(device == this->device()) return true;
|
||||
if(device == Audio::device()) return true;
|
||||
if(!Audio::setDevice(device)) return false;
|
||||
return initialize();
|
||||
}
|
||||
|
||||
auto setBlocking(bool blocking) -> bool override {
|
||||
if(blocking == this->blocking()) return true;
|
||||
if(blocking == Audio::blocking()) return true;
|
||||
if(!Audio::setBlocking(blocking)) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
auto setChannels(uint channels) -> bool override {
|
||||
if(channels == this->channels()) return true;
|
||||
if(!Audio::setChannels(channels)) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
auto setFrequency(double frequency) -> bool override {
|
||||
if(frequency == this->frequency()) return true;
|
||||
if(frequency == Audio::frequency()) return true;
|
||||
if(!Audio::setFrequency(frequency)) return false;
|
||||
return initialize();
|
||||
}
|
||||
|
||||
auto setLatency(uint latency) -> bool override {
|
||||
if(latency == this->latency()) return true;
|
||||
if(latency == Audio::latency()) return true;
|
||||
if(!Audio::setLatency(latency)) return false;
|
||||
if(ready()) updateLatency();
|
||||
return true;
|
||||
}
|
||||
|
||||
auto output(const double samples[]) -> void override {
|
||||
auto write(const double samples[]) -> void override {
|
||||
_buffer[_bufferLength] = (uint16_t)sclamp<16>(samples[0] * 32767.0) << 0;
|
||||
_buffer[_bufferLength] |= (uint16_t)sclamp<16>(samples[1] * 32767.0) << 16;
|
||||
if(++_bufferLength < _bufferSize) return;
|
||||
@@ -171,20 +182,6 @@ private:
|
||||
_buffer = nullptr;
|
||||
}
|
||||
|
||||
auto queryDevices() -> vector<string> {
|
||||
vector<string> result;
|
||||
|
||||
const char* list = alcGetString(nullptr, ALC_DEVICE_SPECIFIER);
|
||||
if(!list) return result;
|
||||
|
||||
while(list && *list) {
|
||||
result.append(list);
|
||||
list += strlen(list) + 1;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
auto updateLatency() -> void {
|
||||
delete[] _buffer;
|
||||
_bufferSize = _frequency * _latency / 1000.0 + 0.5;
|
||||
|
@@ -13,77 +13,54 @@
|
||||
#define SNDCTL_DSP_POLICY _IOW('P', 45, int)
|
||||
#endif
|
||||
|
||||
struct AudioOSS : Audio {
|
||||
AudioOSS() { initialize(); }
|
||||
struct AudioOSS : AudioDriver {
|
||||
AudioOSS& self;
|
||||
|
||||
AudioOSS(Audio& super) : AudioDriver(super), self(*this) {}
|
||||
~AudioOSS() { terminate(); }
|
||||
|
||||
auto driver() -> string override { return "OSS"; }
|
||||
auto create() -> bool {
|
||||
super.setDevice("/dev/dsp");
|
||||
super.setChannels(2);
|
||||
super.setFrequency(48000);
|
||||
super.setLatency(3);
|
||||
buffer.resize(64);
|
||||
return initialize();
|
||||
}
|
||||
|
||||
auto driverName() -> string override { return "OSS"; }
|
||||
auto ready() -> bool override { return _fd >= 0; }
|
||||
|
||||
auto hasDevice() -> bool override { return true; }
|
||||
auto hasDynamic() -> bool override { return true; }
|
||||
auto hasBlocking() -> bool override { return true; }
|
||||
auto hasChannels() -> bool override { return true; }
|
||||
auto hasFrequency() -> bool override { return true; }
|
||||
auto hasLatency() -> bool override { return true; }
|
||||
auto hasDynamic() -> bool override { return true; }
|
||||
|
||||
auto availableDevices() -> vector<string> override {
|
||||
auto hasDevices() -> vector<string> override {
|
||||
vector<string> devices;
|
||||
devices.append("/dev/dsp");
|
||||
for(auto& device : directory::files("/dev/", "dsp?*")) devices.append(string{"/dev/", device});
|
||||
return devices;
|
||||
}
|
||||
|
||||
auto defaultChannels() -> uint override { return 2; }
|
||||
auto defaultFrequency() -> double override { return 48000.0; }
|
||||
auto defaultLatency() -> uint override { return 3; }
|
||||
|
||||
auto availableChannels() -> vector<uint> override {
|
||||
auto hasChannels() -> vector<uint> override {
|
||||
return {1, 2};
|
||||
}
|
||||
|
||||
auto availableFrequencies() -> vector<double> override {
|
||||
return {44100.0, 48000.0, 96000.0};
|
||||
auto hasFrequencies() -> vector<uint> override {
|
||||
return {44100, 48000, 96000};
|
||||
}
|
||||
|
||||
auto availableLatencies() -> vector<uint> override {
|
||||
auto hasLatencies() -> vector<uint> override {
|
||||
return {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
|
||||
}
|
||||
|
||||
auto setDevice(string device) -> bool override {
|
||||
if(device == Audio::device()) return true;
|
||||
if(!Audio::setDevice(device)) return false;
|
||||
return initialize();
|
||||
}
|
||||
auto setDevice(string device) -> bool override { return initialize(); }
|
||||
auto setBlocking(bool blocking) -> bool override { return updateBlocking(); }
|
||||
auto setChannels(uint channels) -> bool override { return initialize(); }
|
||||
auto setFrequency(uint frequency) -> bool override { return initialize(); }
|
||||
auto setLatency(uint latency) -> bool override { return initialize(); }
|
||||
|
||||
auto setBlocking(bool blocking) -> bool override {
|
||||
if(blocking == Audio::blocking()) return true;
|
||||
if(!Audio::setBlocking(blocking)) return false;
|
||||
return updateBlocking();
|
||||
}
|
||||
|
||||
auto setDynamic(bool dynamic) -> bool override {
|
||||
if(dynamic == Audio::dynamic()) return true;
|
||||
if(!Audio::setDynamic(dynamic)) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
auto setChannels(uint channels) -> bool override {
|
||||
if(channels == Audio::channels()) return true;
|
||||
if(!Audio::setChannels(channels)) return false;
|
||||
return initialize();
|
||||
}
|
||||
|
||||
auto setFrequency(double frequency) -> bool override {
|
||||
if(frequency == Audio::frequency()) return true;
|
||||
if(!Audio::setFrequency(frequency)) return false;
|
||||
return initialize();
|
||||
}
|
||||
|
||||
auto setLatency(uint latency) -> bool override {
|
||||
if(latency == Audio::latency()) return true;
|
||||
if(!Audio::setLatency(latency)) return false;
|
||||
return initialize();
|
||||
auto clear() -> void override {
|
||||
buffer.resize(64);
|
||||
}
|
||||
|
||||
auto level() -> double override {
|
||||
@@ -95,18 +72,9 @@ struct AudioOSS : Audio {
|
||||
auto output(const double samples[]) -> void override {
|
||||
if(!ready()) return;
|
||||
|
||||
if(!_dynamic) {
|
||||
for(uint n : range(channels())) {
|
||||
sample(sclamp<16>(samples[n] * 32767.0));
|
||||
}
|
||||
} else {
|
||||
Audio::outputDynamic(samples);
|
||||
while(pending()) {
|
||||
for(auto& resampler : _resamplers) {
|
||||
auto sample = (uint16_t)sclamp<16>(resampler.read() * 32767.0);
|
||||
auto unused = write(_fd, &sample, 2);
|
||||
}
|
||||
}
|
||||
for(uint n : range(self.channels)) {
|
||||
buffer.write(sclamp<16>(samples[n] * 32767.0));
|
||||
if(buffer.full()) write(_fd, buffer.data(), buffer.size<uint8_t>());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -114,23 +82,20 @@ private:
|
||||
auto initialize() -> bool {
|
||||
terminate();
|
||||
|
||||
if(!availableDevices().find(_device)) {
|
||||
Audio::setDevice(availableDevices().left());
|
||||
}
|
||||
Audio::setChannels(channels());
|
||||
if(!hasDevices().find(self.device)) self.device = hasDevices().first();
|
||||
|
||||
_fd = open(_device, O_WRONLY, O_NONBLOCK);
|
||||
_fd = open(self.device, O_WRONLY, O_NONBLOCK);
|
||||
if(_fd < 0) return false;
|
||||
|
||||
int cooked = 1;
|
||||
ioctl(_fd, SNDCTL_DSP_COOKEDMODE, &cooked);
|
||||
//policy: 0 = minimum latency (higher CPU usage); 10 = maximum latency (lower CPU usage)
|
||||
int policy = min(10, _latency);
|
||||
int policy = min(10, self.latency);
|
||||
ioctl(_fd, SNDCTL_DSP_POLICY, &policy);
|
||||
int channels = _channels;
|
||||
int channels = self.channels;
|
||||
ioctl(_fd, SNDCTL_DSP_CHANNELS, &channels);
|
||||
ioctl(_fd, SNDCTL_DSP_SETFMT, &_format);
|
||||
int frequency = _frequency;
|
||||
int frequency = self.frequency;
|
||||
ioctl(_fd, SNDCTL_DSP_SPEED, &frequency);
|
||||
updateBlocking();
|
||||
audio_buf_info info;
|
||||
@@ -150,23 +115,14 @@ private:
|
||||
if(!ready()) return false;
|
||||
auto flags = fcntl(_fd, F_GETFL);
|
||||
if(flags < 0) return false;
|
||||
_blocking ? flags &=~ O_NONBLOCK : flags |= O_NONBLOCK;
|
||||
self.blocking ? flags &=~ O_NONBLOCK : flags |= O_NONBLOCK;
|
||||
fcntl(_fd, F_SETFL, flags);
|
||||
return true;
|
||||
}
|
||||
|
||||
auto sample(uint16_t sample) -> void {
|
||||
_outputBuffer[_outputOffset++] = sample;
|
||||
if(_outputOffset >= sizeof(_outputBuffer) / sizeof(uint16_t)) {
|
||||
write(_fd, &_outputBuffer, sizeof(_outputBuffer));
|
||||
_outputOffset = 0;
|
||||
}
|
||||
}
|
||||
|
||||
int _fd = -1;
|
||||
int _format = AFMT_S16_LE;
|
||||
int _bufferSize = 1;
|
||||
|
||||
uint _outputOffset = 0;
|
||||
uint16_t _outputBuffer[64];
|
||||
queue<int16_t> buffer;
|
||||
};
|
||||
|
@@ -1,31 +0,0 @@
|
||||
struct Input {
|
||||
static auto create(string driver = "") -> Input*;
|
||||
static auto optimalDriver() -> string;
|
||||
static auto safestDriver() -> string;
|
||||
static auto availableDrivers() -> vector<string>;
|
||||
|
||||
virtual ~Input() = default;
|
||||
|
||||
virtual auto driver() -> string { return "None"; }
|
||||
virtual auto ready() -> bool { return true; }
|
||||
|
||||
virtual auto hasContext() -> bool { return false; }
|
||||
|
||||
virtual auto context() -> uintptr { return _context; }
|
||||
|
||||
virtual auto setContext(uintptr context) -> bool;
|
||||
|
||||
virtual auto acquired() -> bool { return false; }
|
||||
virtual auto acquire() -> bool { return false; }
|
||||
virtual auto release() -> bool { return false; }
|
||||
virtual auto poll() -> vector<shared_pointer<nall::HID::Device>> { return {}; }
|
||||
virtual auto rumble(uint64_t id, bool enable) -> bool { return false; }
|
||||
|
||||
auto onChange(const function<void (shared_pointer<nall::HID::Device>, uint, uint, int16_t, int16_t)>&) -> void;
|
||||
auto doChange(shared_pointer<nall::HID::Device> device, uint group, uint input, int16_t oldValue, int16_t newValue) -> void;
|
||||
|
||||
protected:
|
||||
uintptr _context = 0;
|
||||
|
||||
function<void (shared_pointer<nall::HID::Device> device, uint group, uint input, int16_t oldValue, int16_t newValue)> _onChange;
|
||||
};
|
@@ -25,55 +25,107 @@
|
||||
namespace ruby {
|
||||
|
||||
auto Input::setContext(uintptr context) -> bool {
|
||||
_context = context;
|
||||
if(driver->context == context) return true;
|
||||
if(!driver->hasContext()) return false;
|
||||
if(!driver->setContext(driver->context = context)) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
auto Input::acquired() -> bool {
|
||||
return driver->acquired();
|
||||
}
|
||||
|
||||
auto Input::acquire() -> bool {
|
||||
return driver->acquire();
|
||||
}
|
||||
|
||||
auto Input::release() -> bool {
|
||||
return driver->release();
|
||||
}
|
||||
|
||||
auto Input::poll() -> vector<shared_pointer<nall::HID::Device>> {
|
||||
return driver->poll();
|
||||
}
|
||||
|
||||
auto Input::rumble(uint64_t id, bool enable) -> bool {
|
||||
return driver->rumble(id, enable);
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
auto Input::onChange(const function<void (shared_pointer<HID::Device>, uint, uint, int16_t, int16_t)>& onChange) -> void {
|
||||
_onChange = onChange;
|
||||
change = onChange;
|
||||
}
|
||||
|
||||
auto Input::doChange(shared_pointer<HID::Device> device, uint group, uint input, int16_t oldValue, int16_t newValue) -> void {
|
||||
if(_onChange) _onChange(device, group, input, oldValue, newValue);
|
||||
if(change) change(device, group, input, oldValue, newValue);
|
||||
}
|
||||
|
||||
//protected functions
|
||||
//
|
||||
|
||||
//static functions
|
||||
|
||||
auto Input::create(string driver) -> Input* {
|
||||
Input* input = nullptr;
|
||||
auto Input::create(string driver) -> bool {
|
||||
reset();
|
||||
if(!driver) driver = optimalDriver();
|
||||
|
||||
#if defined(INPUT_WINDOWS)
|
||||
if(driver == "Windows") input = new InputWindows;
|
||||
if(driver == "Windows") self.driver = new InputWindows(*this);
|
||||
#endif
|
||||
|
||||
#if defined(INPUT_QUARTZ)
|
||||
if(driver == "Quartz") input = new InputQuartz;
|
||||
if(driver == "Quartz") self.driver = new InputQuartz(*this);
|
||||
#endif
|
||||
|
||||
#if defined(INPUT_CARBON)
|
||||
if(driver == "Carbon") input = new InputCarbon;
|
||||
if(driver == "Carbon") self.driver = new InputCarbon(*this);
|
||||
#endif
|
||||
|
||||
#if defined(INPUT_UDEV)
|
||||
if(driver == "udev") input = new InputUdev;
|
||||
if(driver == "udev") self.driver = new InputUdev(*this);
|
||||
#endif
|
||||
|
||||
#if defined(INPUT_SDL)
|
||||
if(driver == "SDL") input = new InputSDL;
|
||||
if(driver == "SDL") self.driver = new InputSDL(*this);
|
||||
#endif
|
||||
|
||||
#if defined(INPUT_XLIB)
|
||||
if(driver == "Xlib") input = new InputXlib;
|
||||
if(driver == "Xlib") self.driver = new InputXlib(*this);
|
||||
#endif
|
||||
|
||||
if(!input) input = new Input;
|
||||
if(!self.driver) self.driver = new InputDriver(*this);
|
||||
|
||||
input->_context = input->context();
|
||||
return self.driver->create();
|
||||
}
|
||||
|
||||
return input;
|
||||
auto Input::hasDrivers() -> vector<string> {
|
||||
return {
|
||||
|
||||
#if defined(INPUT_WINDOWS)
|
||||
"Windows",
|
||||
#endif
|
||||
|
||||
#if defined(INPUT_QUARTZ)
|
||||
"Quartz",
|
||||
#endif
|
||||
|
||||
#if defined(INPUT_CARBON)
|
||||
"Carbon",
|
||||
#endif
|
||||
|
||||
#if defined(INPUT_UDEV)
|
||||
"udev",
|
||||
#endif
|
||||
|
||||
#if defined(INPUT_SDL)
|
||||
"SDL",
|
||||
#endif
|
||||
|
||||
#if defined(INPUT_XLIB)
|
||||
"Xlib",
|
||||
#endif
|
||||
|
||||
"None"};
|
||||
}
|
||||
|
||||
auto Input::optimalDriver() -> string {
|
||||
@@ -112,34 +164,4 @@ auto Input::safestDriver() -> string {
|
||||
#endif
|
||||
}
|
||||
|
||||
auto Input::availableDrivers() -> vector<string> {
|
||||
return {
|
||||
|
||||
#if defined(INPUT_WINDOWS)
|
||||
"Windows",
|
||||
#endif
|
||||
|
||||
#if defined(INPUT_QUARTZ)
|
||||
"Quartz",
|
||||
#endif
|
||||
|
||||
#if defined(INPUT_CARBON)
|
||||
"Carbon",
|
||||
#endif
|
||||
|
||||
#if defined(INPUT_UDEV)
|
||||
"udev",
|
||||
#endif
|
||||
|
||||
#if defined(INPUT_SDL)
|
||||
"SDL",
|
||||
#endif
|
||||
|
||||
#if defined(INPUT_XLIB)
|
||||
"Xlib",
|
||||
#endif
|
||||
|
||||
"None"};
|
||||
}
|
||||
|
||||
}
|
60
ruby/input/input.hpp
Normal file
60
ruby/input/input.hpp
Normal file
@@ -0,0 +1,60 @@
|
||||
struct Input;
|
||||
|
||||
struct InputDriver {
|
||||
InputDriver(Input& super) : super(super) {}
|
||||
virtual ~InputDriver() = default;
|
||||
|
||||
virtual auto create() -> bool { return true; }
|
||||
virtual auto driverName() -> string { return "None"; }
|
||||
virtual auto ready() -> bool { return true; }
|
||||
|
||||
virtual auto hasContext() -> bool { return false; }
|
||||
|
||||
virtual auto setContext(uintptr context) -> bool { return true; }
|
||||
|
||||
virtual auto acquired() -> bool { return false; }
|
||||
virtual auto acquire() -> bool { return false; }
|
||||
virtual auto release() -> bool { return false; }
|
||||
virtual auto poll() -> vector<shared_pointer<nall::HID::Device>> { return {}; }
|
||||
virtual auto rumble(uint64_t id, bool enable) -> bool { return false; }
|
||||
|
||||
protected:
|
||||
Input& super;
|
||||
friend class Input;
|
||||
|
||||
uintptr context = 0;
|
||||
};
|
||||
|
||||
struct Input {
|
||||
static auto hasDrivers() -> vector<string>;
|
||||
static auto hasDriver(string driver) -> bool { return (bool)hasDrivers().find(driver); }
|
||||
static auto optimalDriver() -> string;
|
||||
static auto safestDriver() -> string;
|
||||
|
||||
Input() : self(*this) {}
|
||||
explicit operator bool() const { return (bool)driver; }
|
||||
auto reset() -> void { driver.reset(); }
|
||||
auto create(string driver = "") -> bool;
|
||||
auto driverName() -> string { return driver->driverName(); }
|
||||
auto ready() -> bool { return driver->ready(); }
|
||||
|
||||
auto hasContext() -> bool { return driver->hasContext(); }
|
||||
|
||||
auto context() -> uintptr { return driver->context; }
|
||||
|
||||
auto setContext(uintptr context) -> bool;
|
||||
|
||||
auto acquired() -> bool;
|
||||
auto acquire() -> bool;
|
||||
auto release() -> bool;
|
||||
auto poll() -> vector<shared_pointer<nall::HID::Device>>;
|
||||
auto rumble(uint64_t id, bool enable) -> bool;
|
||||
|
||||
auto onChange(const function<void (shared_pointer<nall::HID::Device>, uint, uint, int16_t, int16_t)>&) -> void;
|
||||
auto doChange(shared_pointer<nall::HID::Device> device, uint group, uint input, int16_t oldValue, int16_t newValue) -> void;
|
||||
|
||||
protected:
|
||||
Input& self;
|
||||
unique_pointer<InputDriver> driver;
|
||||
function<void (shared_pointer<nall::HID::Device> device, uint group, uint input, int16_t oldValue, int16_t newValue)> change;
|
||||
};
|
@@ -6,38 +6,32 @@
|
||||
#include "mouse/xlib.cpp"
|
||||
#include "joypad/sdl.cpp"
|
||||
|
||||
struct InputSDL : Input {
|
||||
InputSDL() : _keyboard(*this), _mouse(*this), _joypad(*this) { initialize(); }
|
||||
struct InputSDL : InputDriver {
|
||||
InputSDL& self;
|
||||
|
||||
InputSDL(Input& super) : InputDriver(super), self(*this), keyboard(super), mouse(super), joypad(super) {}
|
||||
~InputSDL() { terminate(); }
|
||||
|
||||
auto driver() -> string override { return "SDL"; }
|
||||
auto ready() -> bool override { return _ready; }
|
||||
|
||||
auto hasContext() -> bool override { return true; }
|
||||
|
||||
auto setContext(uintptr context) -> bool override {
|
||||
if(context == Input::context()) return true;
|
||||
if(!Input::setContext(context)) return false;
|
||||
auto create() -> bool {
|
||||
return initialize();
|
||||
}
|
||||
|
||||
auto acquired() -> bool override {
|
||||
return _mouse.acquired();
|
||||
}
|
||||
auto driverName() -> string override { return "SDL"; }
|
||||
auto ready() -> bool override { return isReady; }
|
||||
|
||||
auto acquire() -> bool override {
|
||||
return _mouse.acquire();
|
||||
}
|
||||
auto hasContext() -> bool override { return true; }
|
||||
|
||||
auto release() -> bool override {
|
||||
return _mouse.release();
|
||||
}
|
||||
auto setContext(uintptr context) -> bool override { return initialize(); }
|
||||
|
||||
auto acquired() -> bool override { return mouse.acquired(); }
|
||||
auto acquire() -> bool override { return mouse.acquire(); }
|
||||
auto release() -> bool override { return mouse.release(); }
|
||||
|
||||
auto poll() -> vector<shared_pointer<HID::Device>> override {
|
||||
vector<shared_pointer<HID::Device>> devices;
|
||||
_keyboard.poll(devices);
|
||||
_mouse.poll(devices);
|
||||
_joypad.poll(devices);
|
||||
keyboard.poll(devices);
|
||||
mouse.poll(devices);
|
||||
joypad.poll(devices);
|
||||
return devices;
|
||||
}
|
||||
|
||||
@@ -48,23 +42,23 @@ struct InputSDL : Input {
|
||||
private:
|
||||
auto initialize() -> bool {
|
||||
terminate();
|
||||
if(!_context) return false;
|
||||
if(!_keyboard.initialize()) return false;
|
||||
if(!_mouse.initialize(_context)) return false;
|
||||
if(!_joypad.initialize()) return false;
|
||||
return _ready = true;
|
||||
if(!self.context) return false;
|
||||
if(!keyboard.initialize()) return false;
|
||||
if(!mouse.initialize(self.context)) return false;
|
||||
if(!joypad.initialize()) return false;
|
||||
return isReady = true;
|
||||
}
|
||||
|
||||
auto terminate() -> void {
|
||||
_ready = false;
|
||||
_keyboard.terminate();
|
||||
_mouse.terminate();
|
||||
_joypad.terminate();
|
||||
isReady = false;
|
||||
keyboard.terminate();
|
||||
mouse.terminate();
|
||||
joypad.terminate();
|
||||
}
|
||||
|
||||
bool _ready = false;
|
||||
bool isReady = false;
|
||||
|
||||
InputKeyboardXlib _keyboard;
|
||||
InputMouseXlib _mouse;
|
||||
InputJoypadSDL _joypad;
|
||||
InputKeyboardXlib keyboard;
|
||||
InputMouseXlib mouse;
|
||||
InputJoypadSDL joypad;
|
||||
};
|
||||
|
@@ -24,6 +24,6 @@ using namespace ruby;
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
#include "video.cpp"
|
||||
#include "audio.cpp"
|
||||
#include "input.cpp"
|
||||
#include <ruby/video/video.cpp>
|
||||
#include <ruby/audio/audio.cpp>
|
||||
#include <ruby/input/input.cpp>
|
||||
|
@@ -7,23 +7,27 @@
|
||||
#include <nall/hid.hpp>
|
||||
#include <nall/image.hpp>
|
||||
#include <nall/matrix.hpp>
|
||||
#include <nall/queue.hpp>
|
||||
#include <nall/range.hpp>
|
||||
#include <nall/set.hpp>
|
||||
#include <nall/shared-pointer.hpp>
|
||||
#include <nall/string.hpp>
|
||||
#include <nall/unique-pointer.hpp>
|
||||
#include <nall/vector.hpp>
|
||||
#include <nall/dsp/resampler/cubic.hpp>
|
||||
#include <nall/hash/crc32.hpp>
|
||||
|
||||
using nall::function;
|
||||
using nall::queue;
|
||||
using nall::shared_pointer;
|
||||
using nall::string;
|
||||
using nall::unique_pointer;
|
||||
using nall::vector;
|
||||
|
||||
namespace ruby {
|
||||
|
||||
#include "video.hpp"
|
||||
#include "audio.hpp"
|
||||
#include "input.hpp"
|
||||
#include <ruby/video/video.hpp>
|
||||
#include <ruby/audio/audio.hpp>
|
||||
#include <ruby/input/input.hpp>
|
||||
|
||||
}
|
||||
|
@@ -1,59 +0,0 @@
|
||||
struct Video {
|
||||
static auto create(string driver = "") -> Video*;
|
||||
static auto optimalDriver() -> string;
|
||||
static auto safestDriver() -> string;
|
||||
static auto availableDrivers() -> vector<string>;
|
||||
|
||||
virtual ~Video() = default;
|
||||
|
||||
virtual auto driver() -> string { return "None"; }
|
||||
virtual auto ready() -> bool { return true; }
|
||||
|
||||
virtual auto hasExclusive() -> bool { return false; }
|
||||
virtual auto hasContext() -> bool { return false; }
|
||||
virtual auto hasBlocking() -> bool { return false; }
|
||||
virtual auto hasFlush() -> bool { return false; }
|
||||
virtual auto hasFormat() -> bool { return false; }
|
||||
virtual auto hasSmooth() -> bool { return false; }
|
||||
virtual auto hasShader() -> bool { return false; }
|
||||
|
||||
virtual auto availableFormats() -> vector<string> { return {"Default"}; }
|
||||
|
||||
virtual auto defaultFormat() -> string { return availableFormats().first(); }
|
||||
|
||||
virtual auto exclusive() -> bool { return _exclusive; }
|
||||
virtual auto context() -> uintptr { return _context; }
|
||||
virtual auto blocking() -> bool { return _blocking; }
|
||||
virtual auto flush() -> bool { return _flush; }
|
||||
virtual auto format() -> string { return _format; }
|
||||
virtual auto smooth() -> bool { return _smooth; }
|
||||
virtual auto shader() -> string { return _shader; }
|
||||
|
||||
virtual auto setExclusive(bool exclusive) -> bool;
|
||||
virtual auto setContext(uintptr context) -> bool;
|
||||
virtual auto setBlocking(bool blocking) -> bool;
|
||||
virtual auto setFlush(bool flush) -> bool;
|
||||
virtual auto setFormat(string format) -> bool;
|
||||
virtual auto setSmooth(bool smooth) -> bool;
|
||||
virtual auto setShader(string shader) -> bool;
|
||||
|
||||
virtual auto clear() -> void {}
|
||||
virtual auto acquire(uint32_t*& data, uint& pitch, uint width, uint height) -> bool { return false; }
|
||||
virtual auto release() -> void {}
|
||||
virtual auto output() -> void {}
|
||||
virtual auto poll() -> void {}
|
||||
|
||||
auto onUpdate(const function<void (uint, uint)>&) -> void;
|
||||
auto doUpdate(uint width, uint height) -> void;
|
||||
|
||||
protected:
|
||||
bool _exclusive = false;
|
||||
uintptr _context = 0;
|
||||
bool _blocking = false;
|
||||
bool _flush = false;
|
||||
string _format = "Default";
|
||||
bool _smooth = false;
|
||||
string _shader = "";
|
||||
|
||||
function<void (uint, uint)> _onUpdate;
|
||||
};
|
@@ -21,46 +21,36 @@
|
||||
#error "ruby::OpenGL2: unsupported platform"
|
||||
#endif
|
||||
|
||||
struct VideoGLX2 : Video {
|
||||
VideoGLX2() { initialize(); }
|
||||
struct VideoGLX2 : VideoDriver {
|
||||
VideoGLX2& self;
|
||||
|
||||
VideoGLX2(Video& super) : VideoDriver(super), self(*this) {}
|
||||
~VideoGLX2() { terminate(); }
|
||||
|
||||
auto driver() -> string override { return "OpenGL2"; }
|
||||
auto create() -> bool {
|
||||
super.setFormat("RGB24");
|
||||
return initialize();
|
||||
}
|
||||
|
||||
auto driverName() -> string override { return "OpenGL2"; }
|
||||
auto ready() -> bool override { return _ready; }
|
||||
|
||||
auto hasContext() -> bool override { return true; }
|
||||
auto hasBlocking() -> bool override { return true; }
|
||||
auto hasFlush() -> bool override { return true; }
|
||||
auto hasFormat() -> bool override { return true; }
|
||||
auto hasFormats() -> vector<string> override { return {"RGB24"}; }
|
||||
auto hasSmooth() -> bool override { return true; }
|
||||
|
||||
auto availableFormats() -> vector<string> override {
|
||||
return {"RGB24", "RGB30"};
|
||||
}
|
||||
|
||||
auto setContext(uintptr context) -> bool override {
|
||||
if(context == Video::context()) return true;
|
||||
if(!Video::setContext(context)) return false;
|
||||
return initialize();
|
||||
}
|
||||
|
||||
auto setBlocking(bool blocking) -> bool override {
|
||||
if(blocking == Video::blocking()) return true;
|
||||
if(!Video::setBlocking(blocking)) return false;
|
||||
if(glXSwapInterval) glXSwapInterval(blocking);
|
||||
return true;
|
||||
}
|
||||
|
||||
auto setFlush(bool flush) -> bool override {
|
||||
if(flush == Video::flush()) return true;
|
||||
if(!Video::setFlush(flush)) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
auto setFormat(string format) -> bool override {
|
||||
if(format == Video::format()) return true;
|
||||
if(!Video::setFormat(format)) return false;
|
||||
|
||||
if(format == "RGB24") {
|
||||
_glFormat = GL_UNSIGNED_INT_8_8_8_8_REV;
|
||||
return initialize();
|
||||
@@ -74,12 +64,6 @@ struct VideoGLX2 : Video {
|
||||
return false;
|
||||
}
|
||||
|
||||
auto setSmooth(bool smooth) -> bool override {
|
||||
if(smooth == Video::smooth()) return true;
|
||||
if(!Video::setSmooth(smooth)) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
auto clear() -> void override {
|
||||
if(!ready()) return;
|
||||
memory::fill<uint32_t>(_glBuffer, _glWidth * _glHeight);
|
||||
@@ -90,21 +74,17 @@ struct VideoGLX2 : Video {
|
||||
}
|
||||
|
||||
auto acquire(uint32_t*& data, uint& pitch, uint width, uint height) -> bool override {
|
||||
if(!ready()) return false;
|
||||
if(width != _width || height != _height) resize(width, height);
|
||||
pitch = _glWidth * sizeof(uint32_t);
|
||||
return data = _glBuffer;
|
||||
}
|
||||
|
||||
auto release() -> void override {
|
||||
if(!ready()) return;
|
||||
}
|
||||
|
||||
auto output() -> void override {
|
||||
if(!ready()) return;
|
||||
|
||||
XWindowAttributes parent, child;
|
||||
XGetWindowAttributes(_display, (Window)_context, &parent);
|
||||
XGetWindowAttributes(_display, (Window)self.context, &parent);
|
||||
XGetWindowAttributes(_display, _window, &child);
|
||||
if(child.width != parent.width || child.height != parent.height) {
|
||||
XResizeWindow(_display, _window, parent.width, parent.height);
|
||||
@@ -112,8 +92,8 @@ struct VideoGLX2 : Video {
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, _smooth ? GL_LINEAR : GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, _smooth ? GL_LINEAR : GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, self.smooth ? GL_LINEAR : GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, self.smooth ? GL_LINEAR : GL_NEAREST);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
@@ -139,7 +119,7 @@ struct VideoGLX2 : Video {
|
||||
glFlush();
|
||||
|
||||
if(_isDoubleBuffered) glXSwapBuffers(_display, _glXWindow);
|
||||
if(flush()) glFinish();
|
||||
if(self.flush) glFinish();
|
||||
}
|
||||
|
||||
auto poll() -> void override {
|
||||
@@ -149,7 +129,7 @@ struct VideoGLX2 : Video {
|
||||
if(event.type == Expose) {
|
||||
XWindowAttributes attributes;
|
||||
XGetWindowAttributes(_display, _window, &attributes);
|
||||
doUpdate(attributes.width, attributes.height);
|
||||
super.doUpdate(attributes.width, attributes.height);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -157,9 +137,9 @@ struct VideoGLX2 : Video {
|
||||
private:
|
||||
auto initialize() -> bool {
|
||||
terminate();
|
||||
if(!_context) return false;
|
||||
if(!self.context) return false;
|
||||
|
||||
_display = XOpenDisplay(0);
|
||||
_display = XOpenDisplay(nullptr);
|
||||
_screen = DefaultScreen(_display);
|
||||
|
||||
int versionMajor = 0, versionMinor = 0;
|
||||
@@ -167,11 +147,11 @@ private:
|
||||
if(versionMajor < 1 || (versionMajor == 1 && versionMinor < 2)) return false;
|
||||
|
||||
XWindowAttributes windowAttributes;
|
||||
XGetWindowAttributes(_display, (Window)_context, &windowAttributes);
|
||||
XGetWindowAttributes(_display, (Window)self.context, &windowAttributes);
|
||||
|
||||
int redDepth = Video::format() == "RGB30" ? 10 : 8;
|
||||
int greenDepth = Video::format() == "RGB30" ? 10 : 8;
|
||||
int blueDepth = Video::format() == "RGB30" ? 10 : 8;
|
||||
int redDepth = self.format == "RGB30" ? 10 : 8;
|
||||
int greenDepth = self.format == "RGB30" ? 10 : 8;
|
||||
int blueDepth = self.format == "RGB30" ? 10 : 8;
|
||||
|
||||
int attributeList[] = {
|
||||
GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
|
||||
@@ -192,7 +172,7 @@ private:
|
||||
XSetWindowAttributes attributes = {};
|
||||
attributes.colormap = _colormap;
|
||||
attributes.border_pixel = 0;
|
||||
_window = XCreateWindow(_display, (Window)_context, 0, 0, windowAttributes.width, windowAttributes.height,
|
||||
_window = XCreateWindow(_display, (Window)self.context, 0, 0, windowAttributes.width, windowAttributes.height,
|
||||
0, vi->depth, InputOutput, vi->visual, CWColormap | CWBorderPixel, &attributes);
|
||||
XSelectInput(_display, _window, ExposureMask);
|
||||
XSetWindowBackground(_display, _window, 0);
|
||||
@@ -210,7 +190,7 @@ private:
|
||||
if(!glXSwapInterval) glXSwapInterval = (int (*)(int))glGetProcAddress("glXSwapIntervalMESA");
|
||||
if(!glXSwapInterval) glXSwapInterval = (int (*)(int))glGetProcAddress("glXSwapIntervalSGI");
|
||||
|
||||
if(glXSwapInterval) glXSwapInterval(_blocking);
|
||||
if(glXSwapInterval) glXSwapInterval(self.blocking);
|
||||
|
||||
int value = 0;
|
||||
glXGetConfig(_display, vi, GLX_DOUBLEBUFFER, &value);
|
||||
|
@@ -37,103 +37,173 @@
|
||||
namespace ruby {
|
||||
|
||||
auto Video::setExclusive(bool exclusive) -> bool {
|
||||
_exclusive = exclusive;
|
||||
if(driver->exclusive == exclusive) return true;
|
||||
if(!driver->hasExclusive()) return false;
|
||||
if(!driver->setExclusive(driver->exclusive = exclusive)) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
auto Video::setContext(uintptr context) -> bool {
|
||||
_context = context;
|
||||
if(driver->context == context) return true;
|
||||
if(!driver->hasContext()) return false;
|
||||
if(!driver->setContext(driver->context = context)) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
auto Video::setBlocking(bool blocking) -> bool {
|
||||
_blocking = blocking;
|
||||
if(driver->blocking == blocking) return true;
|
||||
if(!driver->hasBlocking()) return false;
|
||||
if(!driver->setBlocking(driver->blocking = blocking)) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
auto Video::setFlush(bool flush) -> bool {
|
||||
_flush = flush;
|
||||
if(driver->flush == flush) return true;
|
||||
if(!driver->hasFlush()) return false;
|
||||
if(!driver->setFlush(driver->flush = flush)) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
auto Video::setFormat(string format) -> bool {
|
||||
_format = format;
|
||||
if(driver->format == format) return true;
|
||||
if(!driver->hasFormat(format)) return false;
|
||||
if(!driver->setFormat(driver->format = format)) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
auto Video::setSmooth(bool smooth) -> bool {
|
||||
_smooth = smooth;
|
||||
if(driver->smooth == smooth) return true;
|
||||
if(!driver->hasSmooth()) return false;
|
||||
if(!driver->setSmooth(driver->smooth = smooth)) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
auto Video::setShader(string shader) -> bool {
|
||||
_shader = shader;
|
||||
if(driver->shader == shader) return true;
|
||||
if(!driver->hasShader()) return false;
|
||||
if(!driver->setShader(driver->shader = shader)) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
auto Video::clear() -> void {
|
||||
return driver->clear();
|
||||
}
|
||||
|
||||
auto Video::acquire(uint32_t*& data, uint& pitch, uint width, uint height) -> bool {
|
||||
return driver->acquire(data, pitch, width, height);
|
||||
}
|
||||
|
||||
auto Video::release() -> void {
|
||||
return driver->release();
|
||||
}
|
||||
|
||||
auto Video::output() -> void {
|
||||
return driver->output();
|
||||
}
|
||||
|
||||
auto Video::poll() -> void {
|
||||
return driver->poll();
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
auto Video::onUpdate(const function<void (uint, uint)>& onUpdate) -> void {
|
||||
_onUpdate = onUpdate;
|
||||
update = onUpdate;
|
||||
}
|
||||
|
||||
auto Video::doUpdate(uint width, uint height) -> void {
|
||||
if(_onUpdate) return _onUpdate(width, height);
|
||||
if(update) return update(width, height);
|
||||
}
|
||||
|
||||
//protected functions
|
||||
//
|
||||
|
||||
//static functions
|
||||
|
||||
auto Video::create(string driver) -> Video* {
|
||||
Video* video = nullptr;
|
||||
auto Video::create(string driver) -> bool {
|
||||
reset();
|
||||
if(!driver) driver = optimalDriver();
|
||||
|
||||
#if defined(VIDEO_CGL)
|
||||
if(driver == "OpenGL") video = new VideoCGL;
|
||||
if(driver == "OpenGL") self.driver = new VideoCGL(*this);
|
||||
#endif
|
||||
|
||||
#if defined(VIDEO_DIRECT3D)
|
||||
if(driver == "Direct3D") video = new VideoDirect3D;
|
||||
if(driver == "Direct3D") self.driver = new VideoDirect3D(*this);
|
||||
#endif
|
||||
|
||||
#if defined(VIDEO_DIRECTDRAW)
|
||||
if(driver == "DirectDraw") video = new VideoDirectDraw;
|
||||
if(driver == "DirectDraw") self.driver = new VideoDirectDraw(*this);
|
||||
#endif
|
||||
|
||||
#if defined(VIDEO_GDI)
|
||||
if(driver == "GDI") video = new VideoGDI;
|
||||
if(driver == "GDI") self.driver = new VideoGDI(*this);
|
||||
#endif
|
||||
|
||||
#if defined(VIDEO_GLX)
|
||||
if(driver == "OpenGL") video = new VideoGLX;
|
||||
if(driver == "OpenGL") self.driver = new VideoGLX(*this);
|
||||
#endif
|
||||
|
||||
#if defined(VIDEO_GLX2)
|
||||
if(driver == "OpenGL2") video = new VideoGLX2;
|
||||
if(driver == "OpenGL2") self.driver = new VideoGLX2(*this);
|
||||
#endif
|
||||
|
||||
#if defined(VIDEO_WGL)
|
||||
if(driver == "OpenGL") video = new VideoWGL;
|
||||
if(driver == "OpenGL") self.driver = new VideoWGL(*this);
|
||||
#endif
|
||||
|
||||
#if defined(VIDEO_XSHM)
|
||||
if(driver == "XShm") video = new VideoXShm;
|
||||
if(driver == "XShm") self.driver = new VideoXShm(*this);
|
||||
#endif
|
||||
|
||||
#if defined(VIDEO_XVIDEO)
|
||||
if(driver == "XVideo") video = new VideoXVideo;
|
||||
if(driver == "XVideo") self.driver = new VideoXVideo(*this);
|
||||
#endif
|
||||
|
||||
if(!video) video = new Video;
|
||||
if(!self.driver) self.driver = new VideoDriver(*this);
|
||||
|
||||
video->_exclusive = video->exclusive();
|
||||
video->_context = video->context();
|
||||
video->_blocking = video->blocking();
|
||||
video->_flush = video->flush();
|
||||
video->_format = video->defaultFormat();
|
||||
video->_smooth = video->smooth();
|
||||
video->_shader = video->shader();
|
||||
return self.driver->create();
|
||||
}
|
||||
|
||||
return video;
|
||||
auto Video::hasDrivers() -> vector<string> {
|
||||
return {
|
||||
|
||||
#if defined(VIDEO_WGL)
|
||||
"OpenGL",
|
||||
#endif
|
||||
|
||||
#if defined(VIDEO_DIRECT3D)
|
||||
"Direct3D",
|
||||
#endif
|
||||
|
||||
#if defined(VIDEO_DIRECTDRAW)
|
||||
"DirectDraw",
|
||||
#endif
|
||||
|
||||
#if defined(VIDEO_GDI)
|
||||
"GDI",
|
||||
#endif
|
||||
|
||||
#if defined(VIDEO_CGL)
|
||||
"OpenGL",
|
||||
#endif
|
||||
|
||||
#if defined(VIDEO_GLX)
|
||||
"OpenGL",
|
||||
#endif
|
||||
|
||||
#if defined(VIDEO_GLX2)
|
||||
"OpenGL2",
|
||||
#endif
|
||||
|
||||
#if defined(VIDEO_XVIDEO)
|
||||
"XVideo",
|
||||
#endif
|
||||
|
||||
#if defined(VIDEO_XSHM)
|
||||
"XShm",
|
||||
#endif
|
||||
|
||||
"None"};
|
||||
}
|
||||
|
||||
auto Video::optimalDriver() -> string {
|
||||
@@ -184,46 +254,4 @@ auto Video::safestDriver() -> string {
|
||||
#endif
|
||||
}
|
||||
|
||||
auto Video::availableDrivers() -> vector<string> {
|
||||
return {
|
||||
|
||||
#if defined(VIDEO_WGL)
|
||||
"OpenGL",
|
||||
#endif
|
||||
|
||||
#if defined(VIDEO_DIRECT3D)
|
||||
"Direct3D",
|
||||
#endif
|
||||
|
||||
#if defined(VIDEO_DIRECTDRAW)
|
||||
"DirectDraw",
|
||||
#endif
|
||||
|
||||
#if defined(VIDEO_GDI)
|
||||
"GDI",
|
||||
#endif
|
||||
|
||||
#if defined(VIDEO_CGL)
|
||||
"OpenGL",
|
||||
#endif
|
||||
|
||||
#if defined(VIDEO_GLX)
|
||||
"OpenGL",
|
||||
#endif
|
||||
|
||||
#if defined(VIDEO_GLX2)
|
||||
"OpenGL2",
|
||||
#endif
|
||||
|
||||
#if defined(VIDEO_XVIDEO)
|
||||
"XVideo",
|
||||
#endif
|
||||
|
||||
#if defined(VIDEO_XSHM)
|
||||
"XShm",
|
||||
#endif
|
||||
|
||||
"None"};
|
||||
}
|
||||
|
||||
}
|
100
ruby/video/video.hpp
Normal file
100
ruby/video/video.hpp
Normal file
@@ -0,0 +1,100 @@
|
||||
struct Video;
|
||||
|
||||
struct VideoDriver {
|
||||
VideoDriver(Video& super) : super(super) {}
|
||||
virtual ~VideoDriver() = default;
|
||||
|
||||
virtual auto create() -> bool { return true; }
|
||||
virtual auto driverName() -> string { return "None"; }
|
||||
virtual auto ready() -> bool { return true; }
|
||||
|
||||
virtual auto hasExclusive() -> bool { return false; }
|
||||
virtual auto hasContext() -> bool { return false; }
|
||||
virtual auto hasBlocking() -> bool { return false; }
|
||||
virtual auto hasFlush() -> bool { return false; }
|
||||
virtual auto hasFormats() -> vector<string> { return {"RGB24"}; }
|
||||
virtual auto hasSmooth() -> bool { return false; }
|
||||
virtual auto hasShader() -> bool { return false; }
|
||||
|
||||
auto hasFormat(string format) -> bool { return (bool)hasFormats().find(format); }
|
||||
|
||||
virtual auto setExclusive(bool exclusive) -> bool { return true; }
|
||||
virtual auto setContext(uintptr context) -> bool { return true; }
|
||||
virtual auto setBlocking(bool blocking) -> bool { return true; }
|
||||
virtual auto setFlush(bool flush) -> bool { return true; }
|
||||
virtual auto setFormat(string format) -> bool { return true; }
|
||||
virtual auto setSmooth(bool smooth) -> bool { return true; }
|
||||
virtual auto setShader(string shader) -> bool { return true; }
|
||||
|
||||
virtual auto clear() -> void {}
|
||||
virtual auto acquire(uint32_t*& data, uint& pitch, uint width, uint height) -> bool { return false; }
|
||||
virtual auto release() -> void {}
|
||||
virtual auto output() -> void {}
|
||||
virtual auto poll() -> void {}
|
||||
|
||||
protected:
|
||||
Video& super;
|
||||
friend class Video;
|
||||
|
||||
bool exclusive = false;
|
||||
uintptr context = 0;
|
||||
bool blocking = false;
|
||||
bool flush = false;
|
||||
string format = "RGB24";
|
||||
bool smooth = false;
|
||||
string shader = "";
|
||||
};
|
||||
|
||||
struct Video {
|
||||
static auto hasDrivers() -> vector<string>;
|
||||
static auto hasDriver(string driver) -> bool { return (bool)hasDrivers().find(driver); }
|
||||
static auto optimalDriver() -> string;
|
||||
static auto safestDriver() -> string;
|
||||
|
||||
Video() : self(*this) {}
|
||||
explicit operator bool() const { return (bool)driver; }
|
||||
auto reset() -> void { driver.reset(); }
|
||||
auto create(string driver = "") -> bool;
|
||||
auto driverName() -> string { return driver->driverName(); }
|
||||
auto ready() -> bool { return driver->ready(); }
|
||||
|
||||
auto hasExclusive() -> bool { return driver->hasExclusive(); }
|
||||
auto hasContext() -> bool { return driver->hasContext(); }
|
||||
auto hasBlocking() -> bool { return driver->hasBlocking(); }
|
||||
auto hasFlush() -> bool { return driver->hasFlush(); }
|
||||
auto hasFormats() -> vector<string> { return driver->hasFormats(); }
|
||||
auto hasSmooth() -> bool { return driver->hasSmooth(); }
|
||||
auto hasShader() -> bool { return driver->hasShader(); }
|
||||
|
||||
auto hasFormat(string format) -> bool { return driver->hasFormat(format); }
|
||||
|
||||
auto exclusive() -> bool { return driver->exclusive; }
|
||||
auto context() -> uintptr { return driver->context; }
|
||||
auto blocking() -> bool { return driver->blocking; }
|
||||
auto flush() -> bool { return driver->flush; }
|
||||
auto format() -> string { return driver->format; }
|
||||
auto smooth() -> bool { return driver->smooth; }
|
||||
auto shader() -> string { return driver->shader; }
|
||||
|
||||
auto setExclusive(bool exclusive) -> bool;
|
||||
auto setContext(uintptr context) -> bool;
|
||||
auto setBlocking(bool blocking) -> bool;
|
||||
auto setFlush(bool flush) -> bool;
|
||||
auto setFormat(string format) -> bool;
|
||||
auto setSmooth(bool smooth) -> bool;
|
||||
auto setShader(string shader) -> bool;
|
||||
|
||||
auto clear() -> void;
|
||||
auto acquire(uint32_t*& data, uint& pitch, uint width, uint height) -> bool;
|
||||
auto release() -> void;
|
||||
auto output() -> void;
|
||||
auto poll() -> void;
|
||||
|
||||
auto onUpdate(const function<void (uint, uint)>&) -> void;
|
||||
auto doUpdate(uint width, uint height) -> void;
|
||||
|
||||
protected:
|
||||
Video& self;
|
||||
unique_pointer<VideoDriver> driver;
|
||||
function<void (uint, uint)> update;
|
||||
};
|
@@ -8,38 +8,28 @@
|
||||
#include <sys/shm.h>
|
||||
#include <X11/extensions/XShm.h>
|
||||
|
||||
struct VideoXShm : Video {
|
||||
VideoXShm() { initialize(); }
|
||||
struct VideoXShm : VideoDriver {
|
||||
VideoXShm& self;
|
||||
|
||||
VideoXShm(Video& super) : VideoDriver(super), self(*this) {}
|
||||
~VideoXShm() { terminate(); }
|
||||
|
||||
auto driver() -> string override { return "XShm"; }
|
||||
auto create() -> bool {
|
||||
return initialize();
|
||||
}
|
||||
|
||||
auto driverName() -> string override { return "XShm"; }
|
||||
auto ready() -> bool override { return _ready; }
|
||||
|
||||
auto hasContext() -> bool override { return true; }
|
||||
auto hasSmooth() -> bool override { return true; }
|
||||
|
||||
auto availableFormats() -> vector<string> { return {"RGB24"}; }
|
||||
auto hasFormats() -> vector<string> override { return {"RGB24"}; }
|
||||
|
||||
auto exclusive() -> bool override { return false; }
|
||||
auto blocking() -> bool override { return false; }
|
||||
auto flush() -> bool override { return false; }
|
||||
auto format() -> string override { return "RGB24"; }
|
||||
auto shader() -> string override { return ""; }
|
||||
|
||||
auto setContext(uintptr context) -> bool override {
|
||||
if(context == this->context()) return true;
|
||||
if(!Video::setContext(context)) return false;
|
||||
return initialize();
|
||||
}
|
||||
|
||||
auto setSmooth(bool smooth) -> bool override {
|
||||
if(smooth == this->smooth()) return true;
|
||||
if(!Video::setSmooth(smooth)) return false;
|
||||
return true;
|
||||
}
|
||||
auto setContext(uintptr context) -> bool override { return initialize(); }
|
||||
auto setSmooth(bool smooth) -> bool override { return true; }
|
||||
|
||||
auto clear() -> void override {
|
||||
if(!ready()) return;
|
||||
auto dp = _inputBuffer;
|
||||
uint length = _inputWidth * _inputHeight;
|
||||
while(length--) *dp++ = 255u << 24;
|
||||
@@ -47,7 +37,6 @@ struct VideoXShm : Video {
|
||||
}
|
||||
|
||||
auto acquire(uint32_t*& data, uint& pitch, uint width, uint height) -> bool override {
|
||||
if(!ready()) return false;
|
||||
if(!_inputBuffer || _inputWidth != width || _inputHeight != height) {
|
||||
if(_inputBuffer) delete[] _inputBuffer;
|
||||
_inputWidth = width;
|
||||
@@ -61,11 +50,9 @@ struct VideoXShm : Video {
|
||||
}
|
||||
|
||||
auto release() -> void override {
|
||||
if(!ready()) return;
|
||||
}
|
||||
|
||||
auto output() -> void override {
|
||||
if(!ready()) return;
|
||||
size();
|
||||
|
||||
float xratio = (float)_inputWidth / (float)_outputWidth;
|
||||
@@ -79,7 +66,7 @@ struct VideoXShm : Video {
|
||||
uint32_t* sp = _inputBuffer + (uint)ystep * _inputWidth;
|
||||
uint32_t* dp = _outputBuffer + y * _outputWidth;
|
||||
|
||||
if(!_smooth) {
|
||||
if(!self.smooth) {
|
||||
for(uint x = 0; x < _outputWidth; x++) {
|
||||
*dp++ = 255u << 24 | sp[(uint)xstep];
|
||||
xstep += xratio;
|
||||
@@ -105,7 +92,7 @@ struct VideoXShm : Video {
|
||||
if(event.type == Expose) {
|
||||
XWindowAttributes attributes;
|
||||
XGetWindowAttributes(_display, _window, &attributes);
|
||||
doUpdate(attributes.width, attributes.height);
|
||||
super.doUpdate(attributes.width, attributes.height);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -113,13 +100,13 @@ struct VideoXShm : Video {
|
||||
private:
|
||||
auto initialize() -> bool {
|
||||
terminate();
|
||||
if(!_context) return false;
|
||||
if(!self.context) return false;
|
||||
|
||||
_display = XOpenDisplay(nullptr);
|
||||
_screen = DefaultScreen(_display);
|
||||
|
||||
XWindowAttributes getAttributes;
|
||||
XGetWindowAttributes(_display, (Window)_context, &getAttributes);
|
||||
XGetWindowAttributes(_display, (Window)self.context, &getAttributes);
|
||||
_depth = getAttributes.depth;
|
||||
_visual = getAttributes.visual;
|
||||
//driver only supports 32-bit pixels
|
||||
@@ -131,7 +118,7 @@ private:
|
||||
|
||||
XSetWindowAttributes setAttributes = {};
|
||||
setAttributes.border_pixel = 0;
|
||||
_window = XCreateWindow(_display, (Window)_context,
|
||||
_window = XCreateWindow(_display, (Window)self.context,
|
||||
0, 0, 256, 256, 0,
|
||||
getAttributes.depth, InputOutput, getAttributes.visual,
|
||||
CWBorderPixel, &setAttributes
|
||||
@@ -160,7 +147,7 @@ private:
|
||||
|
||||
auto size() -> bool {
|
||||
XWindowAttributes windowAttributes;
|
||||
XGetWindowAttributes(_display, (Window)_context, &windowAttributes);
|
||||
XGetWindowAttributes(_display, (Window)self.context, &windowAttributes);
|
||||
|
||||
if(_outputBuffer && _outputWidth == windowAttributes.width && _outputHeight == windowAttributes.height) return true;
|
||||
_outputWidth = windowAttributes.width;
|
||||
|
Reference in New Issue
Block a user