Update to v093r12a release.

byuu says:

Not an official WIP (a WIP WIP? A meta-WIP?), just throwing in the new
fullscreen code, and I noticed that OpenGL colors in 30-bit mode are all
fucked up now for some strange reason. So I'm just using this snapshot
to debug the issue.
This commit is contained in:
Tim Allen
2014-01-05 20:59:17 +11:00
parent 3ce1d19f7a
commit 2b81b630cb
64 changed files with 1680 additions and 2445 deletions

View File

@@ -0,0 +1,123 @@
#ifndef RUBY_INPUT_MOUSE_RAWINPUT
#define RUBY_INPUT_MOUSE_RAWINPUT
namespace ruby {
struct InputMouseRawInput {
uintptr_t handle = 0;
bool mouseAcquired = false;
struct Mouse {
HID::Mouse hid;
signed relativeX = 0;
signed relativeY = 0;
signed relativeZ = 0;
bool buttons[5] = {0};
} ms;
bool acquire() {
if(mouseAcquired == false) {
mouseAcquired = true;
ShowCursor(false);
}
return true;
}
bool unacquire() {
if(mouseAcquired == true) {
mouseAcquired = false;
ReleaseCapture();
ClipCursor(NULL);
ShowCursor(true);
}
return true;
}
bool acquired() {
if(mouseAcquired == true) {
SetFocus((HWND)handle);
SetCapture((HWND)handle);
RECT rc;
GetWindowRect((HWND)handle, &rc);
ClipCursor(&rc);
}
return GetCapture() == (HWND)handle;
}
void update(RAWINPUT* input) {
if((input->data.mouse.usFlags & 1) == MOUSE_MOVE_RELATIVE) {
ms.relativeX += input->data.mouse.lLastX;
ms.relativeY += input->data.mouse.lLastY;
}
if(input->data.mouse.usButtonFlags & RI_MOUSE_WHEEL) {
ms.relativeZ += (int16_t)input->data.mouse.usButtonData;
}
if(input->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_1_DOWN) ms.buttons[0] = 1;
if(input->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_1_UP ) ms.buttons[0] = 0;
if(input->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_2_DOWN) ms.buttons[1] = 1;
if(input->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_2_UP ) ms.buttons[1] = 0;
if(input->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_3_DOWN) ms.buttons[2] = 1;
if(input->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_3_UP ) ms.buttons[2] = 0;
if(input->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_4_DOWN) ms.buttons[3] = 1;
if(input->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_4_UP ) ms.buttons[3] = 0;
if(input->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_5_DOWN) ms.buttons[4] = 1;
if(input->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_5_UP ) ms.buttons[4] = 0;
}
void assign(unsigned groupID, unsigned inputID, int16_t value) {
auto& group = ms.hid.group[groupID];
if(group.input[inputID].value == value) return;
if(input.onChange) input.onChange(ms.hid, groupID, inputID, group.input[inputID].value, value);
group.input[inputID].value = value;
}
void poll(vector<HID::Device*>& devices) {
assign(HID::Mouse::GroupID::Axis, 0, ms.relativeX);
assign(HID::Mouse::GroupID::Axis, 1, ms.relativeY);
assign(HID::Mouse::GroupID::Axis, 2, ms.relativeZ);
//keys are intentionally reordered below:
//in ruby, button order is {left, middle, right, up, down}
assign(HID::Mouse::GroupID::Button, 0, ms.buttons[0]);
assign(HID::Mouse::GroupID::Button, 2, ms.buttons[1]);
assign(HID::Mouse::GroupID::Button, 1, ms.buttons[2]);
assign(HID::Mouse::GroupID::Button, 4, ms.buttons[3]);
assign(HID::Mouse::GroupID::Button, 3, ms.buttons[4]);
ms.relativeX = 0;
ms.relativeY = 0;
ms.relativeZ = 0;
devices.append(&ms.hid);
}
bool init(uintptr_t handle) {
this->handle = handle;
ms.hid.id = 2;
ms.hid.axis().append({"X"});
ms.hid.axis().append({"Y"});
ms.hid.axis().append({"Z"});
ms.hid.button().append({"Left"});
ms.hid.button().append({"Middle"});
ms.hid.button().append({"Right"});
ms.hid.button().append({"Up"});
ms.hid.button().append({"Down"});
rawinput.updateMouse = {&InputMouseRawInput::update, this};
return true;
}
void term() {
unacquire();
}
};
}
#endif

View File

@@ -81,7 +81,7 @@ struct InputMouseXlib {
assign(HID::Mouse::GroupID::Axis, 0, (int16_t)(rootXReturn - screenWidth / 2));
assign(HID::Mouse::GroupID::Axis, 1, (int16_t)(rootYReturn - screenHeight / 2));
if(hid.axis.input[0].value != 0 || hid.axis.input[1].value != 0) {
if(hid.axis().input[0].value != 0 || hid.axis().input[1].value != 0) {
//if mouse moved, re-center mouse for next poll
XWarpPointer(display, None, rootWindow, 0, 0, 0, 0, screenWidth / 2, screenHeight / 2);
}
@@ -102,45 +102,6 @@ struct InputMouseXlib {
devices.append(&hid);
}
bool poll(int16_t* table) {
Window rootReturn;
Window childReturn;
signed rootXReturn = 0;
signed rootYReturn = 0;
signed windowXReturn = 0;
signed windowYReturn = 0;
unsigned maskReturn = 0;
XQueryPointer(display, handle, &rootReturn, &childReturn, &rootXReturn, &rootYReturn, &windowXReturn, &windowYReturn, &maskReturn);
if(acquired()) {
XWindowAttributes attributes;
XGetWindowAttributes(display, handle, &attributes);
//absolute -> relative conversion
table[mouse(0).axis(0)] = (int16_t)(rootXReturn - screenWidth / 2);
table[mouse(0).axis(1)] = (int16_t)(rootYReturn - screenHeight / 2);
if(table[mouse(0).axis(0)] != 0 || table[mouse(0).axis(1)] != 0) {
//if mouse moved, re-center mouse for next poll
XWarpPointer(display, None, rootWindow, 0, 0, 0, 0, screenWidth / 2, screenHeight / 2);
}
} else {
table[mouse(0).axis(0)] = (int16_t)(rootXReturn - ms.relativeX);
table[mouse(0).axis(1)] = (int16_t)(rootYReturn - ms.relativeY);
ms.relativeX = rootXReturn;
ms.relativeY = rootYReturn;
}
table[mouse(0).button(0)] = (bool)(maskReturn & Button1Mask);
table[mouse(0).button(1)] = (bool)(maskReturn & Button2Mask);
table[mouse(0).button(2)] = (bool)(maskReturn & Button3Mask);
table[mouse(0).button(3)] = (bool)(maskReturn & Button4Mask);
table[mouse(0).button(4)] = (bool)(maskReturn & Button5Mask);
return true;
}
bool init(uintptr_t handle) {
this->handle = handle;
display = XOpenDisplay(0);
@@ -151,6 +112,7 @@ struct InputMouseXlib {
screenWidth = attributes.width;
screenHeight = attributes.height;
//Xlib: because XShowCursor(display, false) would just be too easy
//create invisible cursor for use when mouse is acquired
Pixmap pixmap;
XColor black, unused;
@@ -168,14 +130,14 @@ struct InputMouseXlib {
hid.id = 2;
hid.axis.append({"X"});
hid.axis.append({"Y"});
hid.axis().append({"X"});
hid.axis().append({"Y"});
hid.button.append({"Left"});
hid.button.append({"Middle"});
hid.button.append({"Right"});
hid.button.append({"Up"});
hid.button.append({"Down"});
hid.button().append({"Left"});
hid.button().append({"Middle"});
hid.button().append({"Right"});
hid.button().append({"Up"});
hid.button().append({"Down"});
return true;
}