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Update to v093r12a release.
byuu says: Not an official WIP (a WIP WIP? A meta-WIP?), just throwing in the new fullscreen code, and I noticed that OpenGL colors in 30-bit mode are all fucked up now for some strange reason. So I'm just using this snapshot to debug the issue.
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@@ -65,15 +65,8 @@ struct pInputUdev {
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return devices;
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}
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bool poll(int16_t* table) {
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xlibKeyboard.poll(table);
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xlibMouse.poll(table);
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udev.poll(table);
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return true;
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}
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void rumble(uint64_t id, bool enable) {
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udev.rumble(id, enable);
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bool rumble(uint64_t id, bool enable) {
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return udev.rumble(id, enable);
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}
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bool init() {
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