Update to v093r12a release.

byuu says:

Not an official WIP (a WIP WIP? A meta-WIP?), just throwing in the new
fullscreen code, and I noticed that OpenGL colors in 30-bit mode are all
fucked up now for some strange reason. So I'm just using this snapshot
to debug the issue.
This commit is contained in:
Tim Allen
2014-01-05 20:59:17 +11:00
parent 3ce1d19f7a
commit 2b81b630cb
64 changed files with 1680 additions and 2445 deletions

View File

@@ -65,15 +65,8 @@ struct pInputUdev {
return devices;
}
bool poll(int16_t* table) {
xlibKeyboard.poll(table);
xlibMouse.poll(table);
udev.poll(table);
return true;
}
void rumble(uint64_t id, bool enable) {
udev.rumble(id, enable);
bool rumble(uint64_t id, bool enable) {
return udev.rumble(id, enable);
}
bool init() {