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@@ -1054,7 +1054,7 @@ static void render_line(GB_gameboy_t *gb)
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while (gb->n_visible_objs) {
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unsigned object_index = gb->visible_objs[gb->n_visible_objs - 1];
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unsigned priority = gb->object_priority == GB_OBJECT_PRIORITY_X? 0 : object_index;
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unsigned priority = (gb->object_priority == GB_OBJECT_PRIORITY_X)? 0 : object_index;
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const object_t *object = &objects[object_index];
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gb->n_visible_objs--;
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