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Fixed a crash in the Cocoa port that might happen after closing GameBoy Camera
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@@ -266,6 +266,7 @@ static void printImage(GB_gameboy_t *gb, uint32_t *image, uint8_t height,
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- (void)dealloc
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{
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[cameraSession stopRunning];
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GB_free(&gb);
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if (cameraImage) {
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CVBufferRelease(cameraImage);
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@@ -866,7 +867,6 @@ static void printImage(GB_gameboy_t *gb, uint32_t *image, uint8_t height,
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[cameraSession addInput: input];
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[cameraSession addOutput: cameraOutput];
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/* ARC will stop the session when the window is closed. */
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[cameraSession startRunning];
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cameraConnection = [cameraOutput connectionWithMediaType: AVMediaTypeVideo];
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}
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