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https://github.com/bsnes-emu/bsnes.git
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Fix broken SDL builds on macOS and Windows
This commit is contained in:
6
Makefile
6
Makefile
@@ -103,7 +103,8 @@ endif
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ifeq ($(PLATFORM),windows32)
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CFLAGS += -IWindows -Drandom=rand
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LDFLAGS += -lmsvcrt -lcomdlg32 -lSDL2main -Wl,/MANIFESTFILE:NUL
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SDL_LDFLAGS := -lSDL2 -lopengl32
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SDL_LDFLAGS := -lSDL2
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GL_LDFLAGS := -lopengl32
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else
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LDFLAGS += -lc -lm -ldl
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endif
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@@ -113,7 +114,8 @@ SYSROOT := $(shell xcodebuild -sdk macosx -version Path 2> /dev/null)
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CFLAGS += -F/Library/Frameworks
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OCFLAGS += -x objective-c -fobjc-arc -Wno-deprecated-declarations -isysroot $(SYSROOT) -mmacosx-version-min=10.9
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LDFLAGS += -framework AppKit -framework PreferencePanes -framework Carbon -framework QuartzCore -weak_framework Metal -weak_framework MetalKit -mmacosx-version-min=10.9
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SDL_LDFLAGS := -F/Library/Frameworks -framework SDL2 -framework OpenGL
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SDL_LDFLAGS := -F/Library/Frameworks -framework SDL2
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GL_LDFLAGS := -framework OpenGL
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endif
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CFLAGS += -Wno-deprecated-declarations
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ifeq ($(PLATFORM),windows32)
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