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Revert gamepak firmware naming to use architecture instead of identifier
* identifier naming interferes with game ROM naming lookup
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@@ -101,7 +101,6 @@ Game::Memory::Memory(Markup::Node node) {
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}
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auto Game::Memory::name() const -> string {
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if(identifier) return string{identifier, ".", content, ".", type}.downcase();
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if(architecture) return string{architecture, ".", content, ".", type}.downcase();
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return string{content, ".", type}.downcase();
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}
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