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Fixed a bug where breakpoint and watchpoints would sometime stop working
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@@ -2496,6 +2496,7 @@ void GB_debugger_handle_async_commands(GB_gameboy_t *gb)
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while (gb->async_input_callback && (input = gb->async_input_callback(gb))) {
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GB_debugger_execute_command(gb, input);
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update_debug_active(gb);
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free(input);
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}
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}
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