mirror of
https://github.com/bsnes-emu/bsnes.git
synced 2025-08-13 19:34:13 +02:00
Update to v094r28 release.
byuu says: This WIP substantially restructures the ruby API for the first time since that project started. It is my hope that with this restructuring, destruction of the ruby objects should now be deterministic, which should fix the crashing on closing the emulator on Linux. We'll see I guess ... either way, it removed two layers of wrappers from ruby, so it's a pretty nice code cleanup. It won't compile on Windows due to a few issues I didn't see until uploading the WIP, too lazy to upload another. But I fixed all the compilation issues locally, so it'll work on Windows again with the next WIP (unless I break something else.) (Kind of annoying that Linux defines glActiveTexture but Windows doesn't.)
This commit is contained in:
@@ -1,8 +1,8 @@
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#include <alsa/asoundlib.h>
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namespace ruby {
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struct AudioALSA : Audio {
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~AudioALSA() { term(); }
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struct pAudioALSA {
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struct {
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snd_pcm_t* handle = nullptr;
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snd_pcm_format_t format = SND_PCM_FORMAT_S16_LE;
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@@ -23,10 +23,6 @@ struct pAudioALSA {
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unsigned latency = 60;
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} settings;
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~pAudioALSA() {
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term();
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}
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auto cap(const string& name) -> bool {
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if(name == Audio::Synchronize) return true;
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if(name == Audio::Frequency) return true;
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@@ -127,8 +123,6 @@ struct pAudioALSA {
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}
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auto init() -> bool {
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term();
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if(snd_pcm_open(&device.handle, device.name, SND_PCM_STREAM_PLAYBACK, SND_PCM_NONBLOCK) < 0) {
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term();
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return false;
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@@ -216,7 +210,3 @@ struct pAudioALSA {
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}
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}
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};
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DeclareAudio(ALSA)
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};
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@@ -1,8 +1,8 @@
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#include <ao/ao.h>
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namespace ruby {
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struct AudioAO : Audio {
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~AudioAO() { term(); }
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struct pAudioAO {
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int driver_id;
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ao_sample_format driver_format;
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ao_device* audio_device = nullptr;
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@@ -11,15 +11,6 @@ struct pAudioAO {
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unsigned frequency = 22050;
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} settings;
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pAudioAO() {
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ao_initialize();
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}
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~pAudioAO() {
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term();
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//ao_shutdown(); //FIXME: this is causing a segfault for some reason when called ...
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}
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auto cap(const string& name) -> bool {
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if(name == Audio::Frequency) return true;
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return false;
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@@ -49,7 +40,7 @@ struct pAudioAO {
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}
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auto init() -> bool {
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term();
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ao_initialize();
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driver_id = ao_default_driver_id(); //ao_driver_id((const char*)driver)
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if(driver_id < 0) return false;
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@@ -77,9 +68,6 @@ struct pAudioAO {
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ao_close(audio_device);
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audio_device = nullptr;
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}
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ao_shutdown();
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}
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};
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DeclareAudio(AO)
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};
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@@ -1,8 +1,8 @@
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#include <dsound.h>
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namespace ruby {
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struct AudioDS : Audio {
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~AudioDS() { term(); }
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struct pAudioDS {
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LPDIRECTSOUND ds = nullptr;
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LPDIRECTSOUNDBUFFER dsb_p = nullptr;
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LPDIRECTSOUNDBUFFER dsb_b = nullptr;
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@@ -28,14 +28,6 @@ struct pAudioDS {
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unsigned latency = 120;
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} settings;
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pAudioDS() {
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settings.handle = GetDesktopWindow();
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}
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~pAudioDS() {
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term();
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}
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auto cap(const string& name) -> bool {
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if(name == Audio::Handle) return true;
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if(name == Audio::Synchronize) return true;
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@@ -138,7 +130,7 @@ struct pAudioDS {
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}
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auto init() -> bool {
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term();
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settings.handle = GetDesktopWindow();
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device.rings = 8;
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device.latency = settings.frequency * settings.latency / device.rings / 1000.0 + 0.5;
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@@ -189,7 +181,3 @@ struct pAudioDS {
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if(ds) { ds->Release(); ds = 0; }
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}
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};
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DeclareAudio(DS)
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};
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@@ -6,9 +6,9 @@
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#include <AL/alc.h>
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#endif
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namespace ruby {
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struct AudioOpenAL : Audio {
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~AudioOpenAL() { term(); }
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struct pAudioOpenAL {
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struct {
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ALCdevice* handle = nullptr;
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ALCcontext* context = nullptr;
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@@ -30,10 +30,6 @@ struct pAudioOpenAL {
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unsigned latency = 40;
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} settings;
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~pAudioOpenAL() {
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term();
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}
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auto cap(const string& name) -> bool {
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if(name == Audio::Synchronize) return true;
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if(name == Audio::Frequency) return true;
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@@ -196,7 +192,3 @@ private:
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buffer.data = new uint32_t[buffer.size]();
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}
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};
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DeclareAudio(OpenAL)
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};
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@@ -18,9 +18,9 @@
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#define SNDCTL_DSP_POLICY _IOW('P', 45, signed)
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#endif
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namespace ruby {
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struct AudioOSS : Audio {
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~AudioOSS() { term(); }
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struct pAudioOSS {
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struct {
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signed fd = -1;
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signed format = AFMT_S16_LE;
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@@ -33,10 +33,6 @@ struct pAudioOSS {
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unsigned frequency = 22050;
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} settings;
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~pAudioOSS() {
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term();
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}
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auto cap(const string& name) -> bool {
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if(name == Audio::Device) return true;
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if(name == Audio::Synchronize) return true;
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@@ -82,8 +78,6 @@ struct pAudioOSS {
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}
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auto init() -> bool {
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term();
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device.fd = open(settings.device, O_WRONLY, O_NONBLOCK);
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if(device.fd < 0) return false;
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@@ -119,7 +113,3 @@ private:
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fcntl(device.fd, F_SETFL, flags);
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}
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};
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DeclareAudio(OSS)
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};
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@@ -1,8 +1,8 @@
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#include <pulse/pulseaudio.h>
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namespace ruby {
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struct AudioPulseAudio : Audio {
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~AudioPulseAudio() { term(); }
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struct pAudioPulseAudio {
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struct {
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pa_mainloop* mainloop = nullptr;
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pa_context* context = nullptr;
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@@ -24,10 +24,6 @@ struct pAudioPulseAudio {
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unsigned latency = 60;
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} settings;
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~pAudioPulseAudio() {
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term();
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}
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auto cap(const string& name) -> bool {
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if(name == Audio::Synchronize) return true;
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if(name == Audio::Frequency) return true;
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@@ -161,7 +157,3 @@ struct pAudioPulseAudio {
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}
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}
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};
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DeclareAudio(PulseAudio)
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}
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@@ -1,9 +1,9 @@
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#include <pulse/simple.h>
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#include <pulse/error.h>
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namespace ruby {
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struct AudioPulseAudioSimple : Audio {
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~AudioPulseAudioSimple() { term(); }
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struct pAudioPulseAudioSimple {
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struct {
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pa_simple* handle = nullptr;
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pa_sample_spec spec;
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@@ -18,10 +18,6 @@ struct pAudioPulseAudioSimple {
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unsigned frequency = 22050;
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} settings;
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~pAudioPulseAudioSimple() {
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term();
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}
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auto cap(const string& name) -> bool {
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if(name == Audio::Frequency) return true;
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return false;
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@@ -57,8 +53,6 @@ struct pAudioPulseAudioSimple {
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}
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auto init() -> bool {
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term();
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device.spec.format = PA_SAMPLE_S16LE;
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device.spec.channels = 2;
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device.spec.rate = settings.frequency;
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@@ -99,7 +93,3 @@ struct pAudioPulseAudioSimple {
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}
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}
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};
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DeclareAudio(PulseAudioSimple)
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};
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@@ -1,9 +1,9 @@
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#include "xaudio2.hpp"
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#include <windows.h>
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namespace ruby {
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struct AudioXAudio2 : Audio, public IXAudio2VoiceCallback {
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AudioXAudio2() { term(); }
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struct pAudioXAudio2 : public IXAudio2VoiceCallback {
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IXAudio2* pXAudio2 = nullptr;
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IXAudio2MasteringVoice* pMasterVoice = nullptr;
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IXAudio2SourceVoice* pSourceVoice = nullptr;
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@@ -33,10 +33,6 @@ struct pAudioXAudio2 : public IXAudio2VoiceCallback {
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unsigned latency = 120;
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} settings;
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~pAudioXAudio2() {
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term();
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}
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auto cap(const string& name) -> bool {
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if(name == Audio::Synchronize) return true;
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if(name == Audio::Frequency) return true;
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@@ -117,8 +113,6 @@ struct pAudioXAudio2 : public IXAudio2VoiceCallback {
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}
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auto init() -> bool {
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term();
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device.buffers = 8;
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device.latency = settings.frequency * settings.latency / device.buffers / 1000.0 + 0.5;
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device.buffer = new uint32_t[device.latency * device.buffers];
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@@ -187,7 +181,3 @@ struct pAudioXAudio2 : public IXAudio2VoiceCallback {
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InterlockedDecrement(&device.submitbuffers);
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}
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};
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DeclareAudio(XAudio2)
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};
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