1156 Commits

Author SHA1 Message Date
byuu
d62e3f3362 v112.14
Finally corrected Super Game Boy 2 audio [LIJI]
2019-12-11 21:40:07 +09:00
byuu
4ec45a7453 Some more testing for Super Game Boy audio mixing. 2019-12-09 09:23:33 +09:00
byuu
f5d40bd1ee Testing: added Super Game Boy audio mixing test function. 2019-12-09 00:08:37 +09:00
byuu
6aa7c944d5 v112.3
Improvements to ruby driver crash detection.
Workaround added for rare crash on close on Windows.
2019-12-08 01:39:46 +09:00
byuu
dafd673177 v112.12
Update to SameBoy-master [2019-12-02]
2019-12-02 20:22:51 +09:00
byuu
a64c1adaa8 v112.11
SFC: Disable color blending for first hires pixel with accuracy PPU
(fixes a green scanline on the left-edge of Jurassic Park)
libco: Don't include <sys/mman.h> when not using mprotect
nall: Detect Windows without invoking uname [Alcaro]
2019-12-02 19:54:03 +09:00
byuu
0d1d6f329d Scanline PPU render position override for Suguro Quest++ 2019-11-12 23:17:25 +09:00
byuu
7cd897b53b . 2019-11-10 10:18:24 +09:00
byuu
011f470b07 Add images to readme 2019-11-10 10:17:42 +09:00
byuu
6edad01fb8 . 2019-11-10 10:05:52 +09:00
byuu
3ecea80ecb v112.10
Fix accuracy PPU mosaic rendering when size!=0 && enable==0
2019-11-10 10:01:13 +09:00
byuu
b7b848eff5 Fix audio balance below 50% 2019-11-10 09:37:56 +09:00
byuu
da7350ac5c Rename functions for consistency. 2019-11-08 16:12:33 +09:00
byuu
ba3fca27ad Fix GUI typos. 2019-11-08 16:00:27 +09:00
byuu
5775155714 v112.9
CPU IRQ improvement to fix Shin Nihon Pro Wrestling Kouhin '95
2019-11-08 15:56:27 +09:00
byuu
f1108408a8 Updated libretro resources file again 2019-11-05 09:01:54 +09:00
byuu
996358da66 v112.8
Made the main window canvas area (program icon) droppable for games
Merged the latest SameBoy core, but disabled it due to an input problem
2019-11-05 08:58:59 +09:00
byuu
c717a0e7bd Mapping fix for RPG Tsukuru 2 2019-11-01 06:26:24 +09:00
byuu
2884cd87d2 v112.7
Added BSC-1A7M-10 board
Corrected BSC-1AxM-xx masking
2019-11-01 05:36:02 +09:00
byuu
454b90be24 v112.6
Fix for Kishin Douji Zenki - Tenchi Meidou
2019-10-31 10:56:16 +09:00
byuu
2b9a22e1d8 Merge IOKit hotplug support patch [Sintendo]
Merge libretro Super Game Boy support improvement patch [fr500]
2019-10-31 09:19:27 +09:00
byuu
1c1cfd086b v112.5
Added game hotfix for Rendering Ranger R2.
2019-10-31 09:13:37 +09:00
byuu
f2978247c1 v112.4
Reverted Kishin Douji Zenki fix, as it seems to have been incorrect.
Disabled supersampling when EXTBG mode is active.
Fixed MSU1 and SGB audio when using run-ahead and overclocking.
macOS: fixed a serious issue with the IOKit joypad driver [kode54]
2019-10-27 13:13:59 +09:00
byuu
4f32551430 . 2019-10-27 01:31:33 +09:00
byuu
c61c3cabc6 . 2019-10-27 01:27:36 +09:00
byuu
819d6dbde4 v112.3
Fixed offset-per-tile regression with accurate PPU renderer.
2019-10-27 00:51:15 +09:00
byuu
f51bc06739 v112.2
Temporarily disabled crash detector to work around Windows issue.
Corrected PPU OAM address latching with the accuracy PPU.
2019-10-26 23:34:24 +09:00
byuu
4f09a3873d v112.1
Add SA1 generic board mapping without RAM.
2019-10-22 12:35:14 +09:00
byuu
55bfe402e7 v112 v112 2019-10-20 02:18:37 +09:00
byuu
30d7fa1923 v111.10
Fixed deterministic serialization on Windows.
2019-10-17 21:42:42 +09:00
byuu
9f86a3be26 v111.9
Cleanups.
2019-10-16 16:17:56 +09:00
byuu
6b7e6e01bb v111.8
Serialize SDD1 decompressor
Major speedup to nall/serializer [Alcaro]
Removed fast PPU tile cache (major speedup for run-ahead mode)
2019-10-16 16:12:28 +09:00
byuu
53f8de6ac3
Merge pull request #174 from Alcaro/master
Optimize serialization stuff a bit
2019-10-16 09:26:50 +09:00
Alcaro
cd18cdb1d6 Optimize serialization stuff a bit 2019-10-15 20:29:04 +02:00
byuu
6cb7d89d64 Update features. 2019-10-15 22:27:18 +09:00
byuu
19f3cdfd5e v111.8
Added fully working deterministic save state support (non-portable.)
Rewind is now 100% deterministic, disk save states are still portable.
Added run-ahead support.
2019-10-15 22:12:10 +09:00
byuu
a32b6fae74 Minor syntax edit. 2019-10-14 23:47:17 +09:00
byuu
03a6e1c7de Added CONTRIBUTING.md 2019-10-14 23:46:21 +09:00
byuu
6b34f134bf More libretro changes. 2019-10-14 23:16:25 +09:00
byuu
2de906ea46 v111.7
Added System/Serialization/Synchronize setting to settings.bml
This option is for experimental deterministic rewind support.
It does not currently work with SuperFX and SA-1 games,
and as such is set to true (force synchronize) for now.
2019-10-14 23:04:38 +09:00
byuu
95addddc46 v111.6
Added support for multiple serialization methods.
Revert to the fast method for games by default.
Default Tales of Phantasia and Star Ocean to the new strict method.
Added new Synchronization/Method settings file override.
Added new pseudo-fullscreen hotkey toggle by request.
Added new preset settings buttons to the driver settings panel.
Merged Super Game Boy support for the libretro target [rtretiakov]
2019-10-13 23:44:53 +09:00
byuu
45e9e0f0ea Language detection fix attempt 1. 2019-10-12 15:47:34 +09:00
byuu
0aea7fd5c5 NHL '94 (Japan) scanline override for fast PPU 2019-10-12 14:38:09 +09:00
byuu
fb95d5b59f v111.5
Updated frame advance to run after first advance when paused previously.
Moved frame events into the CPU core to prevent PPU<>NMI race condition.
Credit to r5 for pointing out there being an issue during frame advance.
2019-10-12 14:28:03 +09:00
byuu
3d646aef73 Added SHVC-2P3B-01 2019-10-10 11:34:45 +09:00
byuu
3fb7ff6bfe v110.4
Save state improvements.
2019-10-09 00:48:59 +09:00
byuu
d8bc2050be v111.4
Serialization improvements.
2019-10-09 00:45:57 +09:00
byuu
e71da4d8c8 Fix detection of ST010 HLE mode when firmware is missing.
Fix display of ST011 missing firmware message.
2019-10-07 16:03:53 +09:00
byuu
e78aca34b9 v111.3
Save state improvements: rewind should be fully stable now.
Before, Star Ocean and Tales of Phantasia would rarely hang with rewind.
2019-10-07 13:32:21 +09:00
byuu
0c82cc325e v111.2
Two sprite fixes for the accurate PPU and Star Ocean.
2019-10-06 18:11:53 +09:00