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v033 ... v034

Author SHA1 Message Date
byuu
dd83559786 Update to bsnes v034 release.
For this release: SPC7110 emulation speed has been greatly optimized, massive improvements to HDMA timing have been implemented, Multitap support was added, and the user interface was polished a bit more.
Changelog:
    - SPC7110 decompression code updated to latest version by neviksti and converted to a state machine; SPC7110 overhead is now identical to S-DD1 overhead (eg ~5% speed hit over standard games)
    - Fixed a major bug in SPC7110 data port emulation that was crashing Super Power League 4 [Jonas Quinn]
    - HDMA trigger point corrected to H=1104, bus sync timing corrected
    - All illegal DMA A-bus accesses should now be properly blocked
    - DMA state machine rewritten, greatly simplified
    - Major corrections to HDMA run timing; fixes flickering bugs in Mecarobot Golf and Super Mario Kart
    - Emulator now defaults to 2/1/3 SNES (CPU/PPU1/PPU2 revision numbers)
    - Multitap emulation added, can be attached to either or both controller ports; user interface updated to reflect this
    - Status messages (cartridge loaded / unloaded, UPS patch applied, etc) now appear in status bar
    - Added advanced configuration option, "input.analog_axis_resistance", to control gamepad analog stick sensitivity
Also, the SPC7110 emulator download link below was removed: if you are looking for this, please download the bsnes v034 source code, which has the most up-to-date version in the src/chip/spc7110 folder.
2008-08-11 11:33:54 +00:00
byuu
100ef3a271 Update to bsnes v033r09? release.
New WIP, probably not worth downloading.

For the sake of completeness, I finished optimizing the SPC7110 code.
I've converted the pixel buffer rotation from swaps to moves, which
should double the speed of the slowest part. I've also added reverse
morton lookup tables (2x8-bit and 4x-8-bit deinterleaving), which are
8-10x faster than doing it using pure bit logic, I removed the
redundant comparisons from the pixel context lookup (though a compiler
would've done the same anyway), and lastly I've cut the mode2 context
table in half, since the refcon add bit was only set on context 1
anyway. I could've replaced the other half with 5-6 if/else
statements, but I didn't see much of a point in that since it'd only
make the code harder to understand.

That results in a 1-2fps speedup, at best. Really, the code is simply
not a bottleneck. It's pointless to optimize anymore, as any changes
from this point on will just make it harder to understand what's
happening. I only added the morton tables because it does seem to aid
readability.

Also added translate[] wraps around all the new status messages, and
moved the two checkbox options on the paths window to the advanced
options list. No sense cluttering up the UI with near-useless
settings.

> It's hard going back to "Are you sure you'd like to exit?", no
> multiplier eyeball stretching, etc.


Heh, yeah. I never understood the floating point multiplier setups in
some emulators. I guess it's useful if you want your video output size
to be π x _e_.

I thought about the "Are you sure?" thing, it'd be nice if you
accidentally close the emulator, so you don't lose your save. But I
quickly realized that despite using emulators for ten years, I've
never _once_ actually done that. The only point where it might be
appropriate is if I add mouse / SS support, since you may want to have
the cursor near the top right of the window with the menubar off in
windowed mode (though you're just asking for trouble at that point,
honestly.)

To be fair though, you helped design at least half the bsnes GUI, so
obviously you should like it :P

> I should offer a bounty at this point to anyone who can find another
> bug that isn't PPU based.


Super Power League 4 seems to die after an inning or two with a S-SMP
crash. I still need to try screwing with the CPU/SMP scalars and try
substituting with anomie's DSP core to see if it still dies. If
neither of those affect it, it could very well be due to a timing
issue with not emulating the delays of the SPC7110 chip or something.
If someone wants to rule out the DSP core, they could try playing a
SPC dump from the game in one of the plugins that use blargg's core. I
doubt it's that, personally.

The usual rules about special chips apply, but you can list it as a
bug if you like. I probably will with a note. Maybe I can figure it
out before release. Probably not, but who knows.

Sigh, it's always the god damn baseball and golf games, isn't it? I'd
probably half-ass the game too, if it were my job to work on one.

> Two minor things that have probably been forgotten in all this
> excitement that could make the next release: libui is still not
> changed to "hiro" in the license, both online and text based. And
> mudlord wanted to be added to the contributors for his OpenGL stuff.


Ah, thanks. Updated the license file. Decided against listing all the
libraries there for now, as they're getting quite numerous.

As for credits, mudlord is already listed in the source file, and the
contributors list is for people who have submitted code to the core of
the emulator. It's not a good system, I admit. That obviously excludes
you and tetsuo55, despite the fact that your testing has been one of
the most helpful things I've received.

It's not that I mind listing people, but I don't want that window to
become cluttered with 100+ names of everyone up to and including
people pointing out spelling mistakes in WIPs. That would make the
window really onerous to look at.
I really don't want to come off as rude here, I'm really truly
grateful to everyone who has helped out even a little, and I'm happy
to thank them all in some perpetual fashion (eg website thank yous
tend to disappear as the news falls off the page.)

That's the second time someone's brought that list up. I was afraid
that adding such a list would just end up causing problems. Maybe I
should just remove the contributors list on the about screen, and put
everyone in the readme.txt file, so that everyone who ever contributed
anything is listed?

[No archive available]
2008-08-08 14:22:00 +00:00
byuu
bccc5b5a12 Update to bsnes v033r08? release.
I wish I could post the new WIP, I really need it tested. But it looks
like vstech.net (cinnamonpirate.com's host) got sucked into a black
hole, literally. You can't even nslookup it. So ... sorry.

What I did today was:
- remove an unnecessary ternary condition in HDMA CPUsync (no visible
effect on emulation or speed.)
- move controller ports from settings to system.
- rewrite SPC7110 decompression engine from scratch.

The last one obviously the most important. I took neviksti's most
recent decompressor code, made the essential variables static, added a
bool init parameter you can use to start a new decompression sequence,
and built up a dual-indexed (read+write cursor) ring buffer to stream
byte sequences. I set the buffer to >= 32 bytes at a time. I also
simplified a few parts, like the swap sequence for pixel ordering; and
I took out the end of each function that computes length, since that's
no longer needed (nor is bot.)

The result is you can stream an infinite number of bytes safely from
decompression, and nothing will ever go out of bounds of the data ROM.

Speed results on Core 2 Duo E6600 @ stock 2.4GHz:
FEoEZ cart riding sequence - 91fps (was 40fps)
MDH title screen - 111fps (was 29fps)
SPL4 title screen with players running across screen - 118fps (was
35fps)

For comparison, Star Ocean in-game gets ~95fps.

I didn't think we would need that many optimizations to get SPC7110
support running at full speed (how complex could a low-cost IC from
1995 be?), good to see I was right.

As soon as vstech comes back (hopefully tomorrow), I'll post the PD /
BSDL source, and get it sent over to GIGO. Hopefully he can add it to
SNESGT.

Speaking of which ... neviksti:
In your updated DecompMode0.c file, you declare NUM_CONTEXTS as 15,
but it should be 30. I'm guessing it runs fine in isolation (memory
initializes to zero and all that), but when mode 2 ran and set
contexts up to 32; only clearing 15 was resulting in corrupted
graphics all over. No big deal, just mentioning it.

> I don't really understand your (or byuu's) point. If the game does
> indeed works on 99.9% of units...on what do you base yourself to say
> their programming suck or that the game is "broken"? I mean, it
> works, it works right?


This is the problem I have with the black-and-white "bug" label ... it
implies a game is broken to a casual observer, or there is at least
noticeable corruption on at least one screen.

In truth, bsnes has a few visible bugs. Street Racer will flicker one
frame on the title screen, but only one time, and only once every ~4-8
runs. Adventures of Dr Franken and Winter Olympics show one black
scanline because the games update OBSEL at very unusual points mid-
frame.

And there are countless "anti-bugs", eg Battle Blaze on the fighter
select screen is supposed to show some garble up at the top due to
mid-scanline PPU writes. Because bsnes renders an entire scanline at
once, you don't see this. Lots and lots of games will have 1-16 pixels
on one scanline at the left (usually not even visible on TVs) that
flicker due to writing PPU regs past the end of hblank.

BoF2 German detects emulators by reading the division register early.
Since no emulator supports that, you don't see the anti-piracy splash
screen.

All of those could be considered bugs to varying degrees.

I suppose what would be nice is a bug severity ranking system.
"Severe" if it's game ruining, "Moderate" if it's more than one
scanline / frame that glitches graphics or something, and "Minor" for
the stuff 95% of people probably won't even notice. Or something like
that. My point is that it doesn't make a lot of sense to work on the
minor stuff. Most of that will probably go away with a cycle-based PPU
anyway, and the rest will probably continually appear and disappear
with infinitesimal timing changes.

[No archive available]
2008-08-07 13:39:00 +00:00
byuu
acee547da9 Update to bsnes v033r07? release.
And another one.

I've re-written the DMA state machine. I decided to keep it in one FSM
instead of two separate ones, because they honestly share so much. But
I rewrote it to be a lot cleaner, and to handle some really
exceptional edge cases. Due to the design, I was even able to make the
HDMA during DMA edge case "transparent", eg the same codepath is used
for normal HDMA and for HDMA during DMA :D

New WIP passes the last four tests in test_hdmatiming.smc. The ROM
posted doesn't validate the last four yet, so you have to compare the
SRAM file to the source logged values if you care to.

That should be everything with DMA and HDMA timing now, thankfully.
Really happy with that codepath for the very first time. Such an
improvement from the "don't even worry about HDMA syncing" code I had
a few versions ago.

I also reduced the DRAM refresh rotation from 7-lines of code testing
against the NTSC color burst case to 1-line, using the DMA counter
(dram_refresh_pos = 530 + 8 - dma_counter())

Lastly, I added a flush command to the status bar. Any important
messages will now flush all buffered ones to display the new one. Eg
load 10 games back-to-back and it'll say the name of the new game
immediately, instead of scrolling through the other 9. It will still
buffer lesser important ones, like unsupported chip and UPS patch
applied messages. I also removed config / locale path display, because
it annoyed me.

Nearing a release. I want to state machine neviksti's SPC7110
decompression code, and I should be ready on my end.

FitzRoy, I'll give you the final word. If you want controller port
selection moved to "System", I'll do so.

Any show stoppers should be mentioned now. I can't fix the "crash with
Unicode characters in the executable path" issue just yet, so that'll
have to wait.

[No archive available]
2008-08-05 11:58:00 +00:00
byuu
b1b146fd7d Update to bsnes v033r06? release.
New WIP. Adds some more HDMA timing improvements, DMA bus hold
simulation, and hopefully proper detection for ST011, which should
mean that every unsupported game will now notify you of that fact.

Also, I finally got around to writing that status bar message queue
system I mentioned a long time ago. Should make Deathlike happy. It'll
tell you whenever any UI event occurs (load, unload, reset, power
cycle, UPS patch applied, unsupported chip detected, config file /
locale file load, etc.)
Obviously if you turn off the status bar, you won't see them. Not a
problem for me personally: if you want to see status messages, leave
it on.

With that, I removed the annoyingly bland message window, and muted
the terminal message printing, putting it all inside the statusbar
instead.

I also got rid of some now-unused config variables, misc.status_text
(it was kind of overkill to let that be customizable) and
cpu.hdma_enable (it's always enabled now.)

Opinions on the new status bar system welcome.

I've also set the SNES to report itself as 2/1/3, rather than 1/1/1.
Since I don't emulate things like the HDMA conflict crash, I figured I
may as well set it to the CPU revision that doesn't have it.

> Probably the best it's ever been, but Street Racer's track does
> still flicker on "Head to Head" mode.


With the above changes, I was able to eliminate the flicker in-game in
all modes, as well as get rid of it ~80+% of the time on the title
screen. Only once every ~5 restarts will you see it for _maybe_ one
frame.

That's really the best I can do, I'm afraid. It's so subtle I doubt
anyone will even notice it now. Like Winter Olympics and Adventures of
Dr Franken, I'm not going to consider it an active bug (yes, how
convenient), but I'll watch the game closely with future timing
changes. Hopefully it'll go away entirely with more refinements in the
future.

[No archive available]
2008-08-04 06:35:00 +00:00
byuu
53e913e225 Update to bsnes v033r05? release.
New WIP.

After some more hardware testing, it seems my theory from before was
correct. See the HDMA thread for more info if you care.

With those changes plus a few others, I'm now able to get everything
in my "known troublesome" games list to work properly and with no
flickering:
- Breath of Fire 2 (G)
- Earthworm Jim 2 (U+E)
- Energy Breaker
- Jumbo Osaki no Hole in One
- Mecarobot Golf
- Secret of Mana
- Street Racer
- Super Mario Kart

I still can't get Street Racer to flicker, maybe you guys can?
Hopefully not, such a hard-to-trigger bug will be even harder to
debug.

Image
(ignore the framerate, from a pause/resume screen capture.)

And fucking _hell_ that game is hard.

Note that to get BoF2 (G) to work, I had to modify S-SMP cycle timing
from 32040hz*768 to 32041hz*768. It seems the game is very sensitive
to S-CPU <> S-SMP timing, and the improved HDMA timing was just
unlucky enough to just _barely_ miss the handshake. This was further
compounded by there being no input before the point in question to
vary timing.

It's not really a problem with the game itself -- d4s really pushed
the limits of these two chips to pull off that impressive intro. It
was more that I was hitting an extremely tiny window of time that
caused a deadlock.

This timing change only affects S-CPU <> S-SMP communications (eg
handshakes and such), and not timing inside each individual processor.
Recall that both processors in both regions (NTSC and PAL) have
slightly different timings, and the exact timings vary even on real
hardware, as the crystal clocks used are not perfect.

The NTSC S-SMP has been observed at ~32040hz on an oscilloscope by the
guy at alpha-ii.com, which is faster than the stock speed of ~32000hz.
But we still use stock speeds for the S-CPU because that's all we
have. Changing the S-CPU speed a bit would've fixed this as well.

So yeah, the fix is a bit of a kludge, but it's the best I can do when
the problem is in communication between the two chips.

Keep in mind that the S-SMP clock rates are cached in the config file.
You'll either need to delete it, or reset the values to the default in
the advanced panel. Otherwise the game will hang on first run.

Also, I tightened DMA transfer restrictions even more. A-bus accesses
to $4200-421f and $4016-4017 are now blocked. And I also block these
during HDMA line counter / indirect address fetches (as observed on
hardware.) Further, I was previously allowing invalid B->A transfers
to still write the the MMIO reg specified in A, but ignoring the B-bus
read. This seemed wrong: not being able to access the reg should mean
not being able to access it period, so I swapped that around.
Shouldn't affect any known games, but mentioning it just in case.

> Perfect timing matching isn't needed, the games are broken if they
> can't take a normal sized delay for this.


Mortal Kombat II breaks if you're exactly 6 cycles off from expected
timing (but works if you're more than six cycles off.) Jumbo Osaki was
failing by 20 cycles. Wild Guns fails if off by two cycles. A couple
other games were the same. There are roughly _21 million cycles_ in a
second.

Death Brade and some European racing game break if _uninitialized RAM_
doesn't return the values they like.

Uniracers is quite simply _beyond_ broken.

I wish I could get away with just saying the games themselves were
broken (and they are), but when it runs at least 99% of the time on
hardware, you can't use that as an excuse. Everyone will still call it
an emulation bug :(

> Err, not really. Fixed delay for all operations is as dumb as no
> delay for all operations.


I typically like the idea of emulating as much as we can ("building
blocks" and such), if that means guessing approximate delays, so much
the better. But for the DSP-1, adding any delays is even worse in my
opinion. Why?

First, the delay lengths will no doubt vary depending upon how complex
the transfer is. Second, emulating the delays would force us to
implement the DSP-1 as the dedicated processor that it is: thusly, its
overhead would soar from barely noticeable to nearly as intense as
SuperFX / SA-1 emulation. Third, it may be possible to read partially
computed results before the operations finish. We can't even figure
out the partial computations of mere _unsigned multiplication and
division_ in the S-CPU core, so how the hell would we ever plan to
figure out attitude / altitude calculations?

The only feasible way we're going to get this right is to dump the
program ROM and then emulate the instruction set. Even decapping the
DSP-1 has been no help for that, and even if by some miracle we got
the ROM, we'd have to figure out the instruction set and timing with
no documentation. And all of this to improve emulation of a couple of
lackluster action games. Good luck finding someone willing to do all
that for free, and just to end up getting ~90% of people bitching that
suddenly DSP-1 emulation is as demanding as SFX emulation, yet
provides no visible improvement over existing emulation. And it even
requires another DSP1program.rom file that they didn't need before!

Thus, it's really not worth the effort if our entire model of
emulating the chip is busted in such a manner that we couldn't improve
it more even if we wanted to anyway.

[No archive available]
2008-08-03 12:08:00 +00:00
byuu
0cf16ce784 Update to bsnes v033r04? release.
Posted a new WIP which can pass the test_hdmasync ROM I posted in the
other thread.

Please note that it's currently throwing off Jumbo Osaki exactly 50%
of the time. I'll look into it over the weekend. But the change I've
made is correct, so if I can't fix these, the games stay broken :/

One of the most unfortunate parts of emulation: when a game works
because two things are bad, but no longer when only one thing is bad.

[No archive available]
2008-08-01 13:11:00 +00:00
byuu
ce38d577ef Update to bsnes v033r03? release.
New WIP posted.

It adds my new findings on HDMA, which I've posted here:
http://board.zsnes.com/phpBB2/viewtopic.php?t=11804

This effectively fixes Mecarobot Golf once and for all. Interestingly
enough, it also eliminates the track line flickering in Super Mario
Kart.

Image
What a boring screenshot ...

I've tested for regressions with Battle Blaze, Battletoads,
Battletoads & DD, Breath of Fire 2 German, Circuit USA, Der
Langrisser, Energy Breaker, Earthworm Jim 2 (USA and EUR), F1 Grand-
Prix, FF: Mystic Quest, Mortal Kombat I & II, Jumbo Ozaki no Hole in
One, Secret of Mana and Street Racer. Basically, all the usual HDMA
suspects. Looks good to me.

Let me know if you guys find any new regressions, though.

[No archive available]
2008-07-29 06:24:00 +00:00
byuu
0a87b99370 Update to bsnes v033r02? release.
Alright, then. This was the new feature from the last WIP:

Image

Multitap support for Nach and tetsuo55 :)

New WIP up as well. This one adds Pogo's request, there's a new config
variable named input.analog_axis_resistance. The setting works both
for the DirectInput/Windows and SDL/Linux drivers.

It used to be 75% on Windows, 50% on Linux. Now it defaults to 50% on
both platforms. If any of you guys have an analog stick and want to
come up with a better default value, please feel free. I wasn't able
to pull off Ryu's spinning kick thing very easily at 75%, for
instance.

> The WIPs are private. Most of the people with access got it two
> years ago.


I used to give out access to anyone who found a new emulator bug in a
public release, but that's not working so well anymore ...

Eventually I'd like to get a system set up where anyone can get
access, yet avoid having the WIPs leak. I really don't want to bother
emu news site readers with daily WIP updates that change ~3kb of code.

[No archive available]
2008-07-28 09:56:00 +00:00
byuu
82d5761705 Update to bsnes v033r01? release.
Alright, new WIP. Added a new feature so people will stop _harassing_
me about it :P

Try and guess what it is.

[No archive available]
2008-07-27 14:44:00 +00:00
69 changed files with 1580 additions and 1482 deletions

View File

@@ -53,22 +53,19 @@ information in the header. The lack of such a header indicates said file falls
under the bsnes license.
HQ2x filter, author: MaxST, license: LGPL
JMA decompressor, author: NSRT Team, license: GPL (*)
JMA decompressor, author: NSRT Team, license: GPL*
NTSC filter, author: blargg, license: LGPL
zlib decompressor, license: zlib license
(*) bsnes has received an exemption from the copyright holder to use this work.
(* bsnes has received an exemption from the copyright holder to use this work.)
The software also includes works which have been released to the public domain,
which are not bound to any licensing agreements. Below is a complete list of all
such software.
libco, author: byuu
libui, author: byuu
OBC-1 emu, author: byuu
S-DD1 decompressor, author: Andreas Naive
SPC7110 decompressor, author: neviksti
S-RTC emu, author: byuu
Any software listed above as exemptions may be relicensed individually from
bsnes under their respective terms. However, no bsnes licensed portions can be

View File

@@ -1,10 +1,11 @@
bsnes
Version: 0.033
Version: 0.034
Author: byuu
========
General:
========
bsnes is a Super Nintendo / Super Famicom emulator that began on
October 14th, 2004.
@@ -16,6 +17,7 @@ Please see license.txt for important licensing information.
==============
Configuration:
==============
bsnes has two configuration files: bsnes.cfg, for program settings; and
locale.cfg, for localization.
@@ -39,8 +41,10 @@ mode.
==================
Known Limitations:
==================
S-CPU
- Multiply / divide register delays not implemented
- "Glitch" when reading joypad registers during auto polling not implemented
S-PPU
- Uses scanline-based renderer. This is very inaccurate, but few (if any)
@@ -59,6 +63,7 @@ Hardware Bugs
=====================
Unsupported Hardware:
=====================
SA-1
Coprocessor used in many popular games, including:
- Dragon Ball Z Hyper Dimension
@@ -87,7 +92,15 @@ Cartridge passthrough used for playing Gameboy games
========================
Unsupported Controllers:
========================
Mouse
Super Scope
Justifier
Multitap (4-port and 5-port)
=============
Contributors:
=============
Andreas Naive, anomie, blargg, DMV27, FitzRoy, GIGO, Jonas Quinn, kode54, krom,
mudlord, Nach, neviksti, Overload, RedDwarf, Richard Bannister, tetsuo55, TRAC,
zones

View File

@@ -1,4 +1,4 @@
#define BSNES_VERSION "0.033"
#define BSNES_VERSION "0.034"
#define BSNES_TITLE "bsnes v" BSNES_VERSION
#define BUSCORE sBus
@@ -39,18 +39,5 @@ using namespace nall;
//platform-specific global functions
void alert(const char*, ...);
void dprintf(const char*, ...);
void dprintf(uint, const char*, ...);
namespace source {
enum {
none = 0,
debug,
cpu,
ppu,
smp,
dsp,
bus,
};
};
#include "interface.h"

View File

@@ -38,6 +38,7 @@ void Cartridge::load_begin(CartridgeType cart_type) {
stB.rom_size = stB.ram_size = 0;
info.type = cart_type;
info.patched = false;
info.bsxbase = false;
info.bsxcart = false;

View File

@@ -71,6 +71,7 @@ public:
uint32 crc32;
char filename[PATH_MAX * 4];
char name[128];
bool patched;
Region region;
MemoryMapper mapper;

View File

@@ -87,8 +87,6 @@ char* Cartridge::get_cheat_filename(const char *source, const char *extension) {
}
bool Cartridge::load_file(const char *fn, uint8 *&data, uint &size, CompressionMode compression) {
dprintf("* Loading \"%s\" ...", fn);
if(fexists(fn) == false) return false;
Reader::Type filetype = Reader::Normal;

View File

@@ -5,6 +5,7 @@ void Cartridge::read_header() {
uint index = info.header_index;
uint8 mapper = rom[index + MAPPER];
uint8 rom_type = rom[index + ROM_TYPE];
uint8 rom_size = rom[index + ROM_SIZE];
uint8 company = rom[index + COMPANY];
uint8 region = rom[index + REGION] & 0x7f;
@@ -99,13 +100,14 @@ void Cartridge::read_header() {
info.obc1 = true;
}
if(mapper == 0x30 && rom_type == 0xf6) {
//TODO: both ST010 and ST011 share the same mapper + rom_type.
//need way to determine which is which.
//for now, default to supported ST010.
if(mapper == 0x30 && rom_type == 0xf6 && rom_size >= 10) {
info.st010 = true;
}
if(mapper == 0x30 && rom_type == 0xf6 && rom_size < 10) {
info.st011 = true;
}
if(mapper == 0x30 && rom_type == 0xf5) {
info.st018 = true;
}

View File

@@ -23,6 +23,7 @@ void Cartridge::load_cart_normal(const char *filename) {
if(load_file(get_patch_filename(cart.fn, "ups"), data, size, CompressionInspect) == true) {
apply_patch(data, size, cart.rom, cart.rom_size);
delete[] data;
info.patched = true;
}
info.crc32 = crc32_calculate(cart.rom, cart.rom_size);

View File

@@ -1,3 +1,3 @@
@make platform=win compiler=mingw32-gcc
::@make platform=win compiler=mingw32-gcc enable_gzip=true enable_jma=true
::@make platform=win compiler=mingw32-gcc
@make platform=win compiler=mingw32-gcc enable_gzip=true enable_jma=true
@pause

View File

@@ -1,697 +0,0 @@
const uint8_t SPC7110Codec::EvolutionTable[53][4] = {
//prob, nextlps, nextmps, toggle invert
{0x5a, 1, 1,1}, //0 l,m
{0x25, 6, 2,0}, //1 l,m
{0x11, 8, 3,0}, //2 l,m
{0x08, 10, 4,0}, //3 ,m
{0x03, 12, 5,0}, //4 ,m
{0x01, 15, 5,0}, //5 ,m
{0x5a, 7, 7,1}, //6 l,
{0x3f, 19, 8,0}, //7 l,m
{0x2c, 21, 9,0}, //8 l,m
{0x20, 22, 10,0}, //9 ,m
{0x17, 23, 11,0}, //10 ,m
{0x11, 25, 12,0}, //11 ,m
{0x0c, 26, 13,0}, //12 ,m
{0x09, 28, 14,0}, //13 ,m
{0x07, 29, 15,0}, //14 ,m
{0x05, 31, 16,0}, //15 ,m
{0x04, 32, 17,0}, //16 ,m
{0x03, 34, 18,0}, //17 ,m
{0x02, 35, 5,0}, //18 ,m
{0x5a, 20, 20,1}, //19 l,m
{0x48, 39, 21,0}, //20 l,m
{0x3a, 40, 22,0}, //21 l,m
{0x2e, 42, 23,0}, //22 l,m
{0x26, 44, 24,0}, //23 l,m
{0x1f, 45, 25,0}, //24 l,m
{0x19, 46, 26,0}, //25 l,m
{0x15, 25, 27,0}, //26 l,m
{0x11, 26, 28,0}, //27 l,m
{0x0e, 26, 29,0}, //28 l,m
{0x0b, 27, 30,0}, //29 ,m
{0x09, 28, 31,0}, //30 ,m
{0x08, 29, 32,0}, //31 l,m
{0x07, 30, 33,0}, //32 l,m
{0x05, 31, 34,0}, //33 l,m <--- changed lps
{0x04, 33, 35,0}, //34 ,m ... this is NOT skipped
{0x04, 33, 36,0}, //35 ,m
{0x03, 34, 37,0}, //36 ,m
{0x02, 35, 38,0}, //37 ,m ... this is NOT skipped
{0x02, 36, 5,0}, //38 ,m
{0x58, 39, 40,1}, //39 l,m
{0x4d, 47, 41,0}, //40 l,m
{0x43, 48, 42,0}, //41 ,m
{0x3b, 49, 43,0}, //42 ,m
{0x34, 50, 44,0}, //43 l,m
{0x2e, 51, 45,0}, //44 l,m
{0x29, 44, 46,0}, //45 l,m
{0x25, 45, 24,0}, //46 ,m
{0x56, 47, 48,1}, //47 l,m
{0x4f, 47, 49,0}, //48 l,m
{0x47, 48, 50,0}, //49 l,m
{0x41, 49, 51,0}, //50 l,m
{0x3c, 50, 52,0}, //51 l,m
{0x37, 51, 43,0} //52 ,m
};
const uint8_t SPC7110Codec::Mode2ContextTable[32][4] = {
// "bit" = (lps^invert)
//next_0, use ref pixel, next_1, use ref pixel
// if use ref pixel, then add on the 0-4 bell number grouping
{1, 0, 2, 0}, //0
{3, 1, 8, 1}, //1 prev bit 0
{13,0, 14,0}, //2 prev bit 1
{15,0, 16,0}, //3 prev bit 00
{17,0, 18,0}, //4
{19,0, 20,0}, //5
{21,0, 22,0}, //6
{23,0, 24,0}, //7
{25,0, 26,0}, //8 prev bit 01
{25,0, 26,0}, //9
{25,0, 26,0}, //10
{25,0, 26,0}, //11
{25,0, 26,0}, //12
{27,0, 28,0}, //13 prev bit 10
{29,0, 30,0}, //14 prev bit 11
{31,0, 31,0}, //15 000 ref group 0
{31,0, 31,0}, //16 001 ref group 0
{31,0, 31,0}, //17 000 ref group 1
{31,0, 31,0}, //18 001 ref group 1
{31,0, 31,0}, //19 000 ref group 2
{31,0, 31,0}, //20 001 ref group 2
{31,0, 31,0}, //21 000 ref group 3
{31,0, 31,0}, //22 001 ref group 3
{31,0, 31,0}, //23 000 ref group 4
{31,0, 31,0}, //24 001 ref group 4
{31,0, 31,0}, //25 010
{31,0, 31,0}, //26 011
{31,0, 31,0}, //27 100
{31,0, 31,0}, //28 101
{31,0, 31,0}, //29 110
{31,0, 31,0}, //30 111
{31,0, 31,0} //31 -- used as a trap for testing purposes --
};
#define PROB(x) EvolutionTable[Contexts[x].index][0]
#define NEXT_LPS(x) EvolutionTable[Contexts[x].index][1]
#define NEXT_MPS(x) EvolutionTable[Contexts[x].index][2]
#define TOGGLE_INVERT(x) EvolutionTable[Contexts[x].index][3]
#define BIT(x,y) ((x>>y)&1)
void SPC7110Codec::decomp_mode0(int len) {
uint8_t *datain = buffer;
uint8_t *dataout = output;
static const unsigned NUM_CONTEXTS = 30;
uint8 top,val;
uint8 con,mps,prob;
uint8 flag_lps,shift,mask;
int out=0;
int inverts=0;
int lps=0;
unsigned char in;
int in_count;
int i,bit;
//setup
top=0xFF;
val=*datain;
datain++;
in=*datain;
datain++;
in_count=8;
//reset context states
for(i=0;i<NUM_CONTEXTS;i++)
{
Contexts[i].index=0;
Contexts[i].invert=0;
}
for(i=0;i<len;i++)
{
if(i==-1800)
{
int k;
printf("\nEvolution table:\n");
//for(k=0;k<53;k++)
//printf(" %d,%d //%d\n",SeenEvolution[k][0],SeenEvolution[k][1],k);
}
for(bit=0;bit<8;bit++)
{
//get context
mask = (1<<(bit&3)) - 1;
con = mask + ((inverts&mask)^(lps&mask));
if(bit>3)
con+=15;
//get PROB and MPS
prob = PROB(con);
mps = (BIT(out,15) ^ Contexts[con].invert);
if(i>=15 && i<=18 && 0)
printf("byte %d bit %d: val=%.2X top=%.2X prob=%.2X mps=%d con=%d state=%d\n",
i,bit,val,top,prob,mps,con,Contexts[con].index);
//get bit
if (val <= top-prob)
{
//mps
top = top - prob;
out = (out << 1) + mps;
flag_lps=0;
}
else
{
//lps
val = val - (top - (prob - 1));
top = prob - 1;
out = (out << 1) + 1-mps;
flag_lps=1;
}
// renormalize
shift=0;
while(top<0x7F) // NOTE: not 0x80, it's a strange border case
{
shift++;
top = (top<<1)+1;
val = (val<<1)+(in>>7);
in = (in<<1);
if(--in_count==0)
{
in=*datain;
datain++;
in_count=8;
}
}
//update processing info
lps = (lps<<1) + flag_lps;
inverts = (inverts<<1) + Contexts[con].invert;
//update context state
if(flag_lps & TOGGLE_INVERT(con))
Contexts[con].invert ^= 1;
if(flag_lps)
{
//SeenEvolution[Contexts[con].index][0]=1;
Contexts[con].index = NEXT_LPS(con);
}
else if(shift)
{
//SeenEvolution[Contexts[con].index][1]=1;
Contexts[con].index = NEXT_MPS(con);
}
}
//save byte
*dataout = (out & 0xFF);
dataout++;
}
}
void SPC7110Codec::decomp_mode1(int len) {
uint8_t *datain = buffer;
uint8_t *dataout = output;
static const unsigned NUM_CONTEXTS = 15;
int pixelorder[4]={0,1,2,3};
int realorder[4];
int a,b,c;
int m,n;
uint8 top,val;
uint8 con,prob;
uint8 flag_lps,shift;
int out=0;
int inverts=0;
int lps=0;
unsigned char in;
int in_count;
int in_len=0;
int i,j,pixel;
//setup
top=0xFF;
val=datain[in_len++];
in=datain[in_len++];
in_count=8;
//reset context states
for(i=0;i<NUM_CONTEXTS;i++)
{
Contexts[i].index=0;
Contexts[i].invert=0;
}
for(i=0;i<len;i+=2)
{
if(i!=0)
{
//turn pixel data into bitplanes
//and save as output
*dataout = (BIT(out,15)<<7) + (BIT(out,13)<<6) + (BIT(out,11)<<5) + (BIT(out,9)<<4)
+ (BIT(out,7)<<3) + (BIT(out,5)<<2) + (BIT(out,3)<<1) + BIT(out,1);
dataout++;
*dataout = (BIT(out,14)<<7) + (BIT(out,12)<<6) + (BIT(out,10)<<5) + (BIT(out,8)<<4)
+ (BIT(out,6)<<3) + (BIT(out,4)<<2) + (BIT(out,2)<<1) + BIT(out,0);
dataout++;
}
for(pixel=0;pixel<8;pixel++)
{
//get first symbol context
a = ((out >> (1*2)) & 0x3);
b = ((out >> (7*2)) & 0x3);
c = ((out >> (8*2)) & 0x3);
if(a==b && b==c)
con=0;
else if (a==b && b!=c)
con=1;
else if (a!=b && b==c)
con=2;
else if (a==c && b!=c)
con=3;
else
con=4;
//update pixel order
for(m=0;m<4;m++)
if(pixelorder[m]==a)
break;
for(n=m;n>0;n--)
{
j=pixelorder[n-1];
pixelorder[n-1]=pixelorder[n];
pixelorder[n]=j;
}
//get PROB
prob = PROB(con);
//get symbol
if (val <= top-prob)
{
//mps
top = top - prob;
flag_lps=0;
}
else
{
//lps
val = val - (top - (prob - 1));
top = prob - 1;
flag_lps=1;
}
// renormalize
shift=0;
while(top<0x7F)
{
shift++;
top = (top<<1)+1;
val = (val<<1)+(in>>7);
in = (in<<1);
if(--in_count==0)
{
in=datain[in_len++];
in_count=8;
}
}
//update processing info
lps = (lps<<1) + flag_lps;
inverts = (inverts<<1) + Contexts[con].invert;
//update context state
if(flag_lps & TOGGLE_INVERT(con))
Contexts[con].invert ^= 1;
if(flag_lps)
Contexts[con].index = NEXT_LPS(con);
else if(shift)
Contexts[con].index = NEXT_MPS(con);
//get context of second symbol
con = 5 + con*2 + ((lps^inverts)&1);
//get PROB
prob = PROB(con);
//get symbol
if (val <= top-prob)
{
//mps
top = top - prob;
flag_lps=0;
}
else
{
//lps
val = val - (top - (prob - 1));
top = prob - 1;
flag_lps=1;
}
// renormalize
shift=0;
while(top<0x7F)
{
shift++;
top = (top<<1)+1;
val = (val<<1)+(in>>7);
in = (in<<1);
if(--in_count==0)
{
in=datain[in_len++];
in_count=8;
}
}
//calculate the real pixel order
for(m=0;m<4;m++)
realorder[m]=pixelorder[m];
//shift refence pixel c value to top
for(m=0;m<4;m++)
if(realorder[m]==c)
break;
for(n=m;n>0;n--)
{
j=realorder[n-1];
realorder[n-1]=realorder[n];
realorder[n]=j;
}
//shift refence pixel b value to top
for(m=0;m<4;m++)
if(realorder[m]==b)
break;
for(n=m;n>0;n--)
{
j=realorder[n-1];
realorder[n-1]=realorder[n];
realorder[n]=j;
}
//shift refence pixel a value to top
for(m=0;m<4;m++)
if(realorder[m]==a)
break;
for(n=m;n>0;n--)
{
j=realorder[n-1];
realorder[n-1]=realorder[n];
realorder[n]=j;
}
//update processing info
lps = (lps<<1) + flag_lps;
inverts = (inverts<<1) + Contexts[con].invert;
//update context state
if(flag_lps & TOGGLE_INVERT(con))
Contexts[con].invert ^= 1;
if(flag_lps)
Contexts[con].index = NEXT_LPS(con);
else if(shift)
Contexts[con].index = NEXT_MPS(con);
//get pixel
b=realorder[(lps^inverts)&3];
out = (out<<2) + b;
}
}
//turn pixel data into bitplanes
//and save as output.. BUT don't save second byte unless asked to
*dataout = (BIT(out,15)<<7) + (BIT(out,13)<<6) + (BIT(out,11)<<5) + (BIT(out,9)<<4)
+ (BIT(out,7)<<3) + (BIT(out,5)<<2) + (BIT(out,3)<<1) + BIT(out,1);
dataout++;
if((len&1)==0)
{
*dataout = (BIT(out,14)<<7) + (BIT(out,12)<<6) + (BIT(out,10)<<5) + (BIT(out,8)<<4)
+ (BIT(out,6)<<3) + (BIT(out,4)<<2) + (BIT(out,2)<<1) + BIT(out,0);
dataout++;
}
if(in_count==8)
in_len--;
//printf("Used %d bytes of input.\n",in_len);
//return in_len;
}
void SPC7110Codec::decomp_mode2(int len) {
uint8_t *datain = buffer;
uint8_t *dataout = output;
static const unsigned NUM_CONTEXTS = 32;
int pixelorder[16]={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15};
int realorder[16];
int a,b,c;
int m,n;
uint8 bitplanebuffer[16];
uint8 buf_idx=0;
uint8 top,val,prob;
uint8 con,refcon;
uint8 flag_lps,invertbit,shift;
int out=0;
int out2=0;
int inverts=0;
int lps=0;
unsigned char in;
int in_count;
int in_len=0;
int i,j,pixel,bit;
//setup
top=0xFF;
val=datain[in_len++];
in=datain[in_len++];
in_count=8;
//reset context states
for(i=0;i<NUM_CONTEXTS;i++)
{
Contexts[i].index=0;
Contexts[i].invert=0;
}
for(i=0;i<len;i+=2)
{
for(pixel=0;pixel<8;pixel++)
{
//get first symbol context
a = ((out >> (0*4)) & 0x0F);
b = ((out >> (7*4)) & 0x0F);
c = ((out2>> (0*4)) & 0x0F);
if(a==b && b==c)
refcon=0;
else if (a==b && b!=c)
refcon=1;
else if (a!=b && b==c)
refcon=2;
else if (a==c && b!=c)
refcon=3;
else
refcon=4;
con=0;
//update pixel order
for(m=0;m<16;m++)
if(pixelorder[m]==a)
break;
for(n=m;n>0;n--)
{
j=pixelorder[n-1];
pixelorder[n-1]=pixelorder[n];
pixelorder[n]=j;
}
//calculate the real pixel order
for(m=0;m<16;m++)
realorder[m]=pixelorder[m];
//shift refence pixel c value to top
for(m=0;m<16;m++)
if(realorder[m]==c)
break;
for(n=m;n>0;n--)
{
j=realorder[n-1];
realorder[n-1]=realorder[n];
realorder[n]=j;
}
//shift refence pixel b value to top
for(m=0;m<16;m++)
if(realorder[m]==b)
break;
for(n=m;n>0;n--)
{
j=realorder[n-1];
realorder[n-1]=realorder[n];
realorder[n]=j;
}
//shift refence pixel a value to top
for(m=0;m<16;m++)
if(realorder[m]==a)
break;
for(n=m;n>0;n--)
{
j=realorder[n-1];
realorder[n-1]=realorder[n];
realorder[n]=j;
}
//get 4 symbols
for(bit=0;bit<4;bit++)
{
//get PROB
prob = PROB(con);
//get symbol
if (val <= top-prob)
{
//mps
top = top - prob;
flag_lps=0;
}
else
{
//lps
val = val - (top - (prob - 1));
top = prob - 1;
flag_lps=1;
}
// renormalize
shift=0;
while(top<0x7F)
{
shift++;
top = (top<<1)+1;
val = (val<<1)+(in>>7);
in = (in<<1);
if(--in_count==0)
{
in=datain[in_len++];
in_count=8;
}
}
//update processing info
lps = (lps<<1) + flag_lps;
invertbit = Contexts[con].invert;
inverts = (inverts<<1) + Contexts[con].invert;
//update context state
if(flag_lps & TOGGLE_INVERT(con))
Contexts[con].invert ^= 1;
if(flag_lps)
Contexts[con].index = NEXT_LPS(con);
else if(shift)
Contexts[con].index = NEXT_MPS(con);
//get next context
if(Mode2ContextTable[con][2*(flag_lps^invertbit)+1])
con=Mode2ContextTable[con][2*(flag_lps^invertbit)]+refcon;
else
con=Mode2ContextTable[con][2*(flag_lps^invertbit)];
}
//get pixel
b=realorder[(lps^inverts)&0x0F];
out2 = (out2<<4) + ((out>>28)&0x0F);
out = (out<<4) + b;
}
//cludge to convert pixel data into bitplanes and respect len parameter for output buf
*dataout = (BIT(out,31)<<7) + (BIT(out,27)<<6) + (BIT(out,23)<<5) + (BIT(out,19)<<4)
+ (BIT(out,15)<<3) + (BIT(out,11)<<2) + (BIT(out,7)<<1) + BIT(out,3);
dataout++;
if((i+1)<len)
{
*dataout = (BIT(out,30)<<7) + (BIT(out,26)<<6) + (BIT(out,22)<<5) + (BIT(out,18)<<4)
+ (BIT(out,14)<<3) + (BIT(out,10)<<2) + (BIT(out,6)<<1) + BIT(out,2);
dataout++;
}
bitplanebuffer[buf_idx++] =
(BIT(out,29)<<7) + (BIT(out,25)<<6) + (BIT(out,21)<<5) + (BIT(out,17)<<4)
+ (BIT(out,13)<<3) + (BIT(out,9)<<2) + (BIT(out,5)<<1) + BIT(out,1);
bitplanebuffer[buf_idx++] =
(BIT(out,28)<<7) + (BIT(out,24)<<6) + (BIT(out,20)<<5) + (BIT(out,16)<<4)
+ (BIT(out,12)<<3) + (BIT(out,8)<<2) + (BIT(out,4)<<1) + BIT(out,0);
if(buf_idx==16)
{
for(m=0;m<16 && i+2<len;m++,i++)
{
*dataout = bitplanebuffer[m];
dataout++;
}
buf_idx=0;
}
}
if(in_count==8)
in_len--;
//printf("Used %d bytes of input.\n",in_len);
//return in_len;
}
#undef PROB
#undef NEXT_LPS
#undef NEXT_MPS
#undef TOGGLE_INVERT
#undef BIT
SPC7110Codec::SPC7110Codec() {
buffer = new(zeromemory) uint8_t[65536];
output = new(zeromemory) uint8_t[65536];
}
SPC7110Codec::~SPC7110Codec() {
delete[] buffer;
delete[] output;
}

View File

@@ -1,20 +0,0 @@
class SPC7110Codec {
public:
uint8_t *buffer;
uint8_t *output;
void decomp_mode0(int len);
void decomp_mode1(int len);
void decomp_mode2(int len);
SPC7110Codec();
~SPC7110Codec();
private:
static const uint8_t EvolutionTable[53][4];
static const uint8_t Mode2ContextTable[32][4];
struct ContextState {
uint8_t index;
uint8_t invert;
} Contexts[32];
};

511
src/chip/spc7110/decomp.cpp Normal file
View File

@@ -0,0 +1,511 @@
#ifdef SPC7110_CPP
uint8 SPC7110Decomp::read() {
if(decomp_buffer_length == 0) {
//decompress at least (decomp_buffer_size / 2) bytes to the buffer
switch(decomp_mode) {
case 0: mode0(false); break;
case 1: mode1(false); break;
case 2: mode2(false); break;
default: return 0x00;
}
}
uint8 data = decomp_buffer[decomp_buffer_rdoffset++];
decomp_buffer_rdoffset &= decomp_buffer_size - 1;
decomp_buffer_length--;
return data;
}
void SPC7110Decomp::write(uint8 data) {
decomp_buffer[decomp_buffer_wroffset++] = data;
decomp_buffer_wroffset &= decomp_buffer_size - 1;
decomp_buffer_length++;
}
uint8 SPC7110Decomp::dataread() {
unsigned size = memory::cartrom.size() - 0x100000;
while(decomp_offset >= size) decomp_offset -= size;
return memory::cartrom.read(0x100000 + decomp_offset++);
}
void SPC7110Decomp::init(unsigned mode, unsigned offset, unsigned index) {
decomp_mode = mode;
decomp_offset = offset;
decomp_buffer_rdoffset = 0;
decomp_buffer_wroffset = 0;
decomp_buffer_length = 0;
//reset context states
for(unsigned i = 0; i < 32; i++) {
context[i].index = 0;
context[i].invert = 0;
}
switch(decomp_mode) {
case 0: mode0(true); break;
case 1: mode1(true); break;
case 2: mode2(true); break;
}
//decompress up to requested output data index
while(index--) read();
}
//
void SPC7110Decomp::mode0(bool init) {
static uint8 val, in, span;
static int out, inverts, lps, in_count;
if(init == true) {
out = inverts = lps = 0;
span = 0xff;
val = dataread();
in = dataread();
in_count = 8;
return;
}
while(decomp_buffer_length < (decomp_buffer_size >> 1)) {
for(unsigned bit = 0; bit < 8; bit++) {
//get context
uint8 mask = (1 << (bit & 3)) - 1;
uint8 con = mask + ((inverts & mask) ^ (lps & mask));
if(bit > 3) con += 15;
//get prob and mps
unsigned prob = probability(con);
unsigned mps = (((out >> 15) & 1) ^ context[con].invert);
//get bit
unsigned flag_lps;
if(val <= span - prob) { //mps
span = span - prob;
out = (out << 1) + mps;
flag_lps = 0;
} else { //lps
val = val - (span - (prob - 1));
span = prob - 1;
out = (out << 1) + 1 - mps;
flag_lps = 1;
}
//renormalize
unsigned shift = 0;
while(span < 0x7f) {
shift++;
span = (span << 1) + 1;
val = (val << 1) + (in >> 7);
in <<= 1;
if(--in_count == 0) {
in = dataread();
in_count = 8;
}
}
//update processing info
lps = (lps << 1) + flag_lps;
inverts = (inverts << 1) + context[con].invert;
//update context state
if(flag_lps & toggle_invert(con)) context[con].invert ^= 1;
if(flag_lps) context[con].index = next_lps(con);
else if(shift) context[con].index = next_mps(con);
}
//save byte
write(out);
}
}
void SPC7110Decomp::mode1(bool init) {
static int pixelorder[4], realorder[4];
static uint8 in, val, span;
static int out, inverts, lps, in_count;
if(init == true) {
for(unsigned i = 0; i < 4; i++) pixelorder[i] = i;
out = inverts = lps = 0;
span = 0xff;
val = dataread();
in = dataread();
in_count = 8;
return;
}
while(decomp_buffer_length < (decomp_buffer_size >> 1)) {
for(unsigned pixel = 0; pixel < 8; pixel++) {
//get first symbol context
unsigned a = ((out >> (1 * 2)) & 3);
unsigned b = ((out >> (7 * 2)) & 3);
unsigned c = ((out >> (8 * 2)) & 3);
unsigned con = (a == b) ? (b != c) : (b == c) ? 2 : 4 - (a == c);
//update pixel order
unsigned m, n;
for(m = 0; m < 4; m++) if(pixelorder[m] == a) break;
for(n = m; n > 0; n--) pixelorder[n] = pixelorder[n - 1];
pixelorder[0] = a;
//calculate the real pixel order
for(m = 0; m < 4; m++) realorder[m] = pixelorder[m];
//rotate reference pixel c value to top
for(m = 0; m < 4; m++) if(realorder[m] == c) break;
for(n = m; n > 0; n--) realorder[n] = realorder[n - 1];
realorder[0] = c;
//rotate reference pixel b value to top
for(m = 0; m < 4; m++) if(realorder[m] == b) break;
for(n = m; n > 0; n--) realorder[n] = realorder[n - 1];
realorder[0] = b;
//rotate reference pixel a value to top
for(m = 0; m < 4; m++) if(realorder[m] == a) break;
for(n = m; n > 0; n--) realorder[n] = realorder[n - 1];
realorder[0] = a;
//get 2 symbols
for(unsigned bit = 0; bit < 2; bit++) {
//get prob
unsigned prob = probability(con);
//get symbol
unsigned flag_lps;
if(val <= span - prob) { //mps
span = span - prob;
flag_lps = 0;
} else { //lps
val = val - (span - (prob - 1));
span = prob - 1;
flag_lps = 1;
}
//renormalize
unsigned shift = 0;
while(span < 0x7f) {
shift++;
span = (span << 1) + 1;
val = (val << 1) + (in >> 7);
in <<= 1;
if(--in_count == 0) {
in = dataread();
in_count = 8;
}
}
//update processing info
lps = (lps << 1) + flag_lps;
inverts = (inverts << 1) + context[con].invert;
//update context state
if(flag_lps & toggle_invert(con)) context[con].invert ^= 1;
if(flag_lps) context[con].index = next_lps(con);
else if(shift) context[con].index = next_mps(con);
//get next context
con = 5 + (con << 1) + ((lps ^ inverts) & 1);
}
//get pixel
b = realorder[(lps ^ inverts) & 3];
out = (out << 2) + b;
}
//turn pixel data into bitplanes
unsigned data = morton_2x8(out);
write(data >> 8);
write(data >> 0);
}
}
void SPC7110Decomp::mode2(bool init) {
static int pixelorder[16], realorder[16];
static uint8 bitplanebuffer[16], buffer_index;
static uint8 in, val, span;
static int out0, out1, inverts, lps, in_count;
if(init == true) {
for(unsigned i = 0; i < 16; i++) pixelorder[i] = i;
buffer_index = 0;
out0 = out1 = inverts = lps = 0;
span = 0xff;
val = dataread();
in = dataread();
in_count = 8;
return;
}
while(decomp_buffer_length < (decomp_buffer_size >> 1)) {
for(unsigned pixel = 0; pixel < 8; pixel++) {
//get first symbol context
unsigned a = ((out0 >> (0 * 4)) & 15);
unsigned b = ((out0 >> (7 * 4)) & 15);
unsigned c = ((out1 >> (0 * 4)) & 15);
unsigned con = 0;
unsigned refcon = (a == b) ? (b != c) : (b == c) ? 2 : 4 - (a == c);
//update pixel order
unsigned m, n;
for(m = 0; m < 16; m++) if(pixelorder[m] == a) break;
for(n = m; n > 0; n--) pixelorder[n] = pixelorder[n - 1];
pixelorder[0] = a;
//calculate the real pixel order
for(m = 0; m < 16; m++) realorder[m] = pixelorder[m];
//rotate reference pixel c value to top
for(m = 0; m < 16; m++) if(realorder[m] == c) break;
for(n = m; n > 0; n--) realorder[n] = realorder[n - 1];
realorder[0] = c;
//rotate reference pixel b value to top
for(m = 0; m < 16; m++) if(realorder[m] == b) break;
for(n = m; n > 0; n--) realorder[n] = realorder[n - 1];
realorder[0] = b;
//rotate reference pixel a value to top
for(m = 0; m < 16; m++) if(realorder[m] == a) break;
for(n = m; n > 0; n--) realorder[n] = realorder[n - 1];
realorder[0] = a;
//get 4 symbols
for(unsigned bit = 0; bit < 4; bit++) {
//get prob
unsigned prob = probability(con);
//get symbol
unsigned flag_lps;
if(val <= span - prob) { //mps
span = span - prob;
flag_lps = 0;
} else { //lps
val = val - (span - (prob - 1));
span = prob - 1;
flag_lps = 1;
}
//renormalize
unsigned shift = 0;
while(span < 0x7f) {
shift++;
span = (span << 1) + 1;
val = (val << 1) + (in >> 7);
in <<= 1;
if(--in_count == 0) {
in = dataread();
in_count = 8;
}
}
//update processing info
lps = (lps << 1) + flag_lps;
unsigned invertbit = context[con].invert;
inverts = (inverts << 1) + invertbit;
//update context state
if(flag_lps & toggle_invert(con)) context[con].invert ^= 1;
if(flag_lps) context[con].index = next_lps(con);
else if(shift) context[con].index = next_mps(con);
//get next context
con = mode2_context_table[con][flag_lps ^ invertbit] + (con == 1 ? refcon : 0);
}
//get pixel
b = realorder[(lps ^ inverts) & 0x0f];
out1 = (out1 << 4) + ((out0 >> 28) & 0x0f);
out0 = (out0 << 4) + b;
}
//convert pixel data into bitplanes
unsigned data = morton_4x8(out0);
write(data >> 24);
write(data >> 16);
bitplanebuffer[buffer_index++] = data >> 8;
bitplanebuffer[buffer_index++] = data >> 0;
if(buffer_index == 16) {
for(unsigned i = 0; i < 16; i++) write(bitplanebuffer[i]);
buffer_index = 0;
}
}
}
//
const uint8 SPC7110Decomp::evolution_table[53][4] = {
//{ prob, nextlps, nextmps, toggle invert },
{ 0x5a, 1, 1, 1 },
{ 0x25, 6, 2, 0 },
{ 0x11, 8, 3, 0 },
{ 0x08, 10, 4, 0 },
{ 0x03, 12, 5, 0 },
{ 0x01, 15, 5, 0 },
{ 0x5a, 7, 7, 1 },
{ 0x3f, 19, 8, 0 },
{ 0x2c, 21, 9, 0 },
{ 0x20, 22, 10, 0 },
{ 0x17, 23, 11, 0 },
{ 0x11, 25, 12, 0 },
{ 0x0c, 26, 13, 0 },
{ 0x09, 28, 14, 0 },
{ 0x07, 29, 15, 0 },
{ 0x05, 31, 16, 0 },
{ 0x04, 32, 17, 0 },
{ 0x03, 34, 18, 0 },
{ 0x02, 35, 5, 0 },
{ 0x5a, 20, 20, 1 },
{ 0x48, 39, 21, 0 },
{ 0x3a, 40, 22, 0 },
{ 0x2e, 42, 23, 0 },
{ 0x26, 44, 24, 0 },
{ 0x1f, 45, 25, 0 },
{ 0x19, 46, 26, 0 },
{ 0x15, 25, 27, 0 },
{ 0x11, 26, 28, 0 },
{ 0x0e, 26, 29, 0 },
{ 0x0b, 27, 30, 0 },
{ 0x09, 28, 31, 0 },
{ 0x08, 29, 32, 0 },
{ 0x07, 30, 33, 0 },
{ 0x05, 31, 34, 0 },
{ 0x04, 33, 35, 0 },
{ 0x04, 33, 36, 0 },
{ 0x03, 34, 37, 0 },
{ 0x02, 35, 38, 0 },
{ 0x02, 36, 5, 0 },
{ 0x58, 39, 40, 1 },
{ 0x4d, 47, 41, 0 },
{ 0x43, 48, 42, 0 },
{ 0x3b, 49, 43, 0 },
{ 0x34, 50, 44, 0 },
{ 0x2e, 51, 45, 0 },
{ 0x29, 44, 46, 0 },
{ 0x25, 45, 24, 0 },
{ 0x56, 47, 48, 1 },
{ 0x4f, 47, 49, 0 },
{ 0x47, 48, 50, 0 },
{ 0x41, 49, 51, 0 },
{ 0x3c, 50, 52, 0 },
{ 0x37, 51, 43, 0 },
};
const uint8 SPC7110Decomp::mode2_context_table[32][2] = {
//{ next 0, next 1 },
{ 1, 2 },
{ 3, 8 },
{ 13, 14 },
{ 15, 16 },
{ 17, 18 },
{ 19, 20 },
{ 21, 22 },
{ 23, 24 },
{ 25, 26 },
{ 25, 26 },
{ 25, 26 },
{ 25, 26 },
{ 25, 26 },
{ 27, 28 },
{ 29, 30 },
{ 31, 31 },
{ 31, 31 },
{ 31, 31 },
{ 31, 31 },
{ 31, 31 },
{ 31, 31 },
{ 31, 31 },
{ 31, 31 },
{ 31, 31 },
{ 31, 31 },
{ 31, 31 },
{ 31, 31 },
{ 31, 31 },
{ 31, 31 },
{ 31, 31 },
{ 31, 31 },
{ 31, 31 },
};
uint8 SPC7110Decomp::probability (unsigned n) { return evolution_table[context[n].index][0]; }
uint8 SPC7110Decomp::next_lps (unsigned n) { return evolution_table[context[n].index][1]; }
uint8 SPC7110Decomp::next_mps (unsigned n) { return evolution_table[context[n].index][2]; }
bool SPC7110Decomp::toggle_invert(unsigned n) { return evolution_table[context[n].index][3]; }
unsigned SPC7110Decomp::morton_2x8(unsigned data) {
//reverse morton lookup: de-interleave two 8-bit values
//15, 13, 11, 9, 7, 5, 3, 1 -> 15- 8
//14, 12, 10, 8, 6, 4, 2, 0 -> 7- 0
return morton16[0][(data >> 0) & 255] + morton16[1][(data >> 8) & 255];
}
unsigned SPC7110Decomp::morton_4x8(unsigned data) {
//reverse morton lookup: de-interleave four 8-bit values
//31, 27, 23, 19, 15, 11, 7, 3 -> 31-24
//30, 26, 22, 18, 14, 10, 6, 2 -> 23-16
//29, 25, 21, 17, 13, 9, 5, 1 -> 15- 8
//28, 24, 20, 16, 12, 8, 4, 0 -> 7- 0
return morton32[0][(data >> 0) & 255] + morton32[1][(data >> 8) & 255]
+ morton32[2][(data >> 16) & 255] + morton32[3][(data >> 24) & 255];
}
//
void SPC7110Decomp::reset() {
//mode 3 is invalid; this is treated as a special case to always return 0x00
//set to mode 3 so that reading decomp port before starting first decomp will return 0x00
decomp_mode = 3;
decomp_buffer_rdoffset = 0;
decomp_buffer_wroffset = 0;
decomp_buffer_length = 0;
}
SPC7110Decomp::SPC7110Decomp() {
decomp_buffer = new uint8_t[decomp_buffer_size];
reset();
//initialize reverse morton lookup tables
for(unsigned i = 0; i < 256; i++) {
#define map(x, y) (((i >> x) & 1) << y)
//2x8-bit
morton16[1][i] = map(7, 15) + map(6, 7) + map(5, 14) + map(4, 6)
+ map(3, 13) + map(2, 5) + map(1, 12) + map(0, 4);
morton16[0][i] = map(7, 11) + map(6, 3) + map(5, 10) + map(4, 2)
+ map(3, 9) + map(2, 1) + map(1, 8) + map(0, 0);
//4x8-bit
morton32[3][i] = map(7, 31) + map(6, 23) + map(5, 15) + map(4, 7)
+ map(3, 30) + map(2, 22) + map(1, 14) + map(0, 6);
morton32[2][i] = map(7, 29) + map(6, 21) + map(5, 13) + map(4, 5)
+ map(3, 28) + map(2, 20) + map(1, 12) + map(0, 4);
morton32[1][i] = map(7, 27) + map(6, 19) + map(5, 11) + map(4, 3)
+ map(3, 26) + map(2, 18) + map(1, 10) + map(0, 2);
morton32[0][i] = map(7, 25) + map(6, 17) + map(5, 9) + map(4, 1)
+ map(3, 24) + map(2, 16) + map(1, 8) + map(0, 0);
#undef map
}
}
SPC7110Decomp::~SPC7110Decomp() {
delete[] decomp_buffer;
}
#endif

45
src/chip/spc7110/decomp.h Normal file
View File

@@ -0,0 +1,45 @@
class SPC7110Decomp {
public:
uint8 read();
void init(unsigned mode, unsigned offset, unsigned index);
void reset();
SPC7110Decomp();
~SPC7110Decomp();
private:
unsigned decomp_mode;
unsigned decomp_offset;
//read() will spool chunks half the size of decomp_buffer_size
enum { decomp_buffer_size = 64 }; //must be >= 64, and must be a power of two
uint8 *decomp_buffer;
unsigned decomp_buffer_rdoffset;
unsigned decomp_buffer_wroffset;
unsigned decomp_buffer_length;
void write(uint8 data);
uint8 dataread();
void mode0(bool init);
void mode1(bool init);
void mode2(bool init);
static const uint8 evolution_table[53][4];
static const uint8 mode2_context_table[32][2];
struct ContextState {
uint8 index;
uint8 invert;
} context[32];
uint8 probability(unsigned n);
uint8 next_lps(unsigned n);
uint8 next_mps(unsigned n);
bool toggle_invert(unsigned n);
unsigned morton16[2][256];
unsigned morton32[4][256];
unsigned morton_2x8(unsigned data);
unsigned morton_4x8(unsigned data);
};

View File

@@ -1,7 +1,7 @@
#include "../../base.h"
#define SPC7110_CPP
#include "codec.cpp"
#include "decomp.cpp"
const unsigned SPC7110::months[12] = { 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 };
@@ -30,9 +30,7 @@ void SPC7110::reset() {
r480b = 0x00;
r480c = 0x00;
memset(codec.output, 0, 65536);
memset(codec.buffer, 0, 65536);
decomp_offset = 0;
decomp.reset();
r4811 = 0x00;
r4812 = 0x00;
@@ -189,7 +187,7 @@ uint8 SPC7110::mmio_read(uint addr) {
counter--;
r4809 = counter;
r480a = counter >> 8;
return codec.output[(decomp_offset++) & 0xffff];
return decomp.read();
}
case 0x4801: return r4801;
case 0x4802: return r4802;
@@ -213,7 +211,7 @@ uint8 SPC7110::mmio_read(uint addr) {
//==============
case 0x4810: {
if(r481x != 0x1f) return 0x00;
if(r481x != 0x07) return 0x00;
unsigned addr = data_pointer();
unsigned adjust = data_adjust();
@@ -248,7 +246,7 @@ uint8 SPC7110::mmio_read(uint addr) {
case 0x4817: return r4817;
case 0x4818: return r4818;
case 0x481a: {
if(r481x != 0x1f) return 0x00;
if(r481x != 0x07) return 0x00;
unsigned addr = data_pointer();
unsigned adjust = data_adjust();
@@ -349,27 +347,7 @@ void SPC7110::mmio_write(uint addr, uint8 data) {
+ (memory::cartrom.read(addr + 2) << 8)
+ (memory::cartrom.read(addr + 3) << 0);
//this can technically be 65536, but it has never been observed higher than 32768 ...
//really need a way to determine both compressed and decompressed lengths, though.
static const unsigned max_length = 32768;
offset = datarom_addr(offset);
for(unsigned i = 0; i < max_length; i++) codec.buffer[i] = memory::cartrom.read(offset + i);
#if 0
printf("decompression: 4805=$%0.2x,4806=$%0.2x,4807=$%0.2x,4808=$%0.2x,480b=$%0.2x\n",
r4805, r4806, r4807, r4808, r480b);
printf("table=$%0.6x,index=%3d,length=%5d,mode=%d,offset=$%0.6x\n",
table, r4804, length, mode, offset);
#endif
switch(mode) {
case 0: codec.decomp_mode0(max_length); break;
case 1: codec.decomp_mode1(max_length); break;
case 2: codec.decomp_mode2(max_length); break;
}
decomp_offset = (r4805 + (r4806 << 8)) << mode;
decomp.init(mode, offset, (r4805 + (r4806 << 8)) << mode);
r480c = 0x80;
} break;
@@ -388,7 +366,6 @@ void SPC7110::mmio_write(uint addr, uint8 data) {
case 0x4813: r4813 = data; r481x |= 0x04; break;
case 0x4814: {
r4814 = data;
r481x |= 0x08;
r4814_latch = true;
if(!r4815_latch) break;
if(!(r4818 & 2)) break;
@@ -406,7 +383,6 @@ void SPC7110::mmio_write(uint addr, uint8 data) {
} break;
case 0x4815: {
r4815 = data;
r481x |= 0x10;
r4815_latch = true;
if(!r4814_latch) break;
if(!(r4818 & 2)) break;
@@ -425,7 +401,7 @@ void SPC7110::mmio_write(uint addr, uint8 data) {
case 0x4816: r4816 = data; break;
case 0x4817: r4817 = data; break;
case 0x4818: {
if(r481x != 0x1f) break;
if(r481x != 0x07) break;
r4818 = data;
r4814_latch = r4815_latch = false;
@@ -640,26 +616,18 @@ void SPC7110::mmio_write(uint addr, uint8 data) {
}
uint8 SPC7110::read(uint addr) {
//$[00-0f|80-8f]:[8000-ffff], $[c0-cf]:[0000-ffff] mapped directly to memory::cartrom
if((addr & 0xffe000) == 0x006000 || (addr & 0xffe000) == 0x306000) {
//$[00|30]:[6000-7fff]
return memory::cartram.read(addr & 0x1fff);
}
if((addr & 0x708000) == 0x008000) {
//$[00-0f|80-8f]:[8000-ffff]
return memory::cartrom.read(addr & 0x0fffff);
}
if((addr & 0xff0000) == 0x500000) {
//$[50]:[0000-ffff]
return mmio_read(0x4800);
}
if((addr & 0xf00000) == 0xc00000) {
//$[c0-cf]:[0000-ffff]
return memory::cartrom.read(addr & 0x0fffff);
}
if((addr & 0xf00000) == 0xd00000) {
//$[d0-df]:[0000-ffff]
return memory::cartrom.read(dx_offset + (addr & 0x0fffff));

View File

@@ -1,5 +1,5 @@
/*****
* SPC7110 emulator - version 0.1 (2008-07-19)
* SPC7110 emulator - version 0.03 (2008-08-10)
* Copyright (c) 2008, byuu and neviksti
*
* Permission to use, copy, modify, and/or distribute this software for any
@@ -15,7 +15,7 @@
* or in connection with the use or performance of this software.
*****/
#include "codec.h"
#include "decomp.h"
class SPC7110 : public MMIO, public Memory {
public:
@@ -41,6 +41,10 @@ public:
uint8 read (uint addr);
void write(uint addr, uint8 data);
//spc7110decomp
void decomp_init();
uint8 decomp_read();
SPC7110();
private:
@@ -60,8 +64,7 @@ private:
uint8 r480b; //decompression control register
uint8 r480c; //decompression status
SPC7110Codec codec;
uint16 decomp_offset;
SPC7110Decomp decomp;
//==============
//data port unit

View File

@@ -58,15 +58,15 @@ string_setting Path::cheat(config(), "path.cheat",
string_setting Path::bsx(config(), "path.bsx", "", "");
string_setting Path::st(config(), "path.st", "", "");
integral_setting SNES::controller_port0(config(), "snes.controller_port_1",
"Controller attached to SNES port 1", integral_setting::decimal, ::SNES::Input::DeviceIDJoypad1);
integral_setting SNES::controller_port1(config(), "snes.controller_port_2",
"Controller attached to SNES port 2", integral_setting::decimal, ::SNES::Input::DeviceIDJoypad2);
integral_setting SNES::controller_port1(config(), "snes.controller_port1",
"Controller attached to SNES port 1", integral_setting::decimal, ::SNES::Input::DeviceJoypad);
integral_setting SNES::controller_port2(config(), "snes.controller_port2",
"Controller attached to SNES port 2", integral_setting::decimal, ::SNES::Input::DeviceJoypad);
integral_setting CPU::ntsc_clock_rate(config(), "cpu.ntsc_clock_rate",
"NTSC S-CPU clock rate (in hz)", integral_setting::decimal, 21477272);
integral_setting CPU::pal_clock_rate(config(), "cpu.pal_clock_rate",
"PAL S-CPU clock rate (in hz)", integral_setting::decimal, 21281370);
"PAL S-CPU clock rate (in hz)", integral_setting::decimal, 21281370);
integral_setting CPU::wram_init_value(config(), "cpu.wram_init_value",
"Value to initialize 128k WRAM to upon power cycle.\n"
"Note that on real hardware, this value is undefined; meaning it can vary\n"
@@ -81,13 +81,10 @@ integral_setting CPU::wram_init_value(config(), "cpu.wram_init_value",
"which do not properly initialize WRAM upon power cycle.\n",
integral_setting::hex, 0x55);
integral_setting CPU::hdma_enable("cpu.hdma_enable",
"Enable HDMA effects", integral_setting::boolean, true);
integral_setting SMP::ntsc_clock_rate(config(), "smp.ntsc_clock_rate",
"NTSC S-SMP clock rate (in hz)", integral_setting::decimal, 24606720);
"NTSC S-SMP clock rate (in hz)", integral_setting::decimal, 32040 * 768);
integral_setting SMP::pal_clock_rate(config(), "smp.pal_clock_rate",
"PAL S-SMP clock rate (in hz)", integral_setting::decimal, 24606720);
"PAL S-SMP clock rate (in hz)", integral_setting::decimal, 32040 * 768);
integral_setting PPU::Hack::render_scanline_position(config(), "ppu.hack.render_scanline_position",
"Approximate HCLOCK position to render at for scanline-based renderers",

View File

@@ -15,14 +15,13 @@ extern struct Path {
} path;
extern struct SNES {
static integral_setting controller_port0;
static integral_setting controller_port1;
static integral_setting controller_port2;
} snes;
extern struct CPU {
static integral_setting ntsc_clock_rate, pal_clock_rate;
static integral_setting wram_init_value;
static integral_setting hdma_enable;
} cpu;
extern struct SMP {

View File

@@ -4,7 +4,7 @@
#include "dcpu.cpp"
CPU::CPU() {
cpu_version = 1;
cpu_version = 2;
}
CPU::~CPU() {

View File

@@ -15,7 +15,8 @@ public:
virtual uint16 hcounter() = 0;
virtual uint16 hdot() = 0;
virtual uint8 pio_status() = 0;
virtual uint8 pio() = 0;
virtual bool joylatch() = 0;
virtual uint8 port_read(uint8 port) = 0;
virtual void port_write(uint8 port, uint8 value) = 0;

View File

@@ -5,52 +5,51 @@ void sCPU::dma_add_clocks(uint clocks) {
add_clocks(clocks);
}
/*****
* used by both DMA and HDMA
*
* DMA address bus A cannot read from or write to the following addresses :
* $[00-3f|80-bf]:43[00-7f] <DMA control registers>
* $[00-3f|80-bf]:420b <DMA enable register>
* $[00-3f|80-bf]:420c <HDMA enable register>
*
* WRAM<>WRAM transfers via $2180 are also illegal
*****/
bool sCPU::dma_addr_valid(uint32 abus) {
//reads from B-bus or S-CPU registers are invalid
if((abus & 0x40ff00) == 0x2100) return false; //$[00-3f|80-bf]:[2100-21ff]
if((abus & 0x40fe00) == 0x4000) return false; //$[00-3f|80-bf]:[4000-41ff]
if((abus & 0x40ffe0) == 0x4200) return false; //$[00-3f|80-bf]:[4200-421f]
if((abus & 0x40ff80) == 0x4300) return false; //$[00-3f|80-bf]:[4300-437f]
return true;
}
uint8 sCPU::dma_read(uint32 abus) {
if(dma_addr_valid(abus) == false) return 0x00; //does not return S-CPU MDR
return bus.read(abus);
}
void sCPU::dma_transfer(bool direction, uint8 bbus, uint32 abus) {
if(direction == 0) {
//a->b transfer (to $21xx)
if(bbus == 0x80 && ((abus & 0xfe0000) == 0x7e0000 || (abus & 0x40e000) == 0x0000)) {
//illegal WRAM->WRAM transfer
//illegal WRAM->WRAM transfer (bus conflict)
//read most likely occurs; no write occurs
//read is irrelevant, as it has no observable effect on emulation
} else if((abus & 0x40ff00) == 0x2100 || (abus & 0x40ff80) == 0x4300
|| (abus & 0x40ffff) == 0x420b || (abus & 0x40ffff) == 0x420c) {
//illegal register access
bus.write(0x2100 | bbus, regs.mdr); //TODO: verify if MDR is written here
//read is irrelevent, as it cannot be observed by software
dma_add_clocks(8);
} else {
//valid transfer
bus.write(0x2100 | bbus, bus.read(abus));
dma_add_clocks(4);
uint8 data = dma_read(abus);
dma_add_clocks(4);
bus.write(0x2100 | bbus, data);
}
} else {
//b->a transfer (from $21xx)
if(bbus == 0x80 && ((abus & 0xfe0000) == 0x7e0000 || (abus & 0x40e000) == 0x0000)) {
//illegal WRAM->WRAM transfer
//illegal WRAM->WRAM transfer (bus conflict)
//no read occurs; write does occur
//does not write MDR as expected
//TODO: 0x00 was observed on hardware; verify if other values are possible
bus.write(abus, 0x00);
} else if((abus & 0x40ff00) == 0x2100 || (abus & 0x40ff80) == 0x4300
|| (abus & 0x40ffff) == 0x420b || (abus & 0x40ffff) == 0x420c) {
//illegal register access
bus.write(abus, regs.mdr); //TODO: verify if MDR is written here
dma_add_clocks(8);
bus.write(abus, 0x00); //does not write S-CPU MDR
} else {
//valid transfer
bus.write(abus, bus.read(0x2100 | bbus));
dma_add_clocks(4);
uint8 data = bus.read(0x2100 | bbus);
dma_add_clocks(4);
if(dma_addr_valid(abus) == true) {
bus.write(abus, data);
}
}
}
//each byte *always* consumes 8 clocks, even if transfer is invalid and no read and/or write occurs
dma_add_clocks(8);
cycle_edge();
}
@@ -120,10 +119,22 @@ inline void sCPU::dma_write(uint8 i, uint8 index) {
}
}
uint8 sCPU::dma_enabled_channels() {
uint8 r = 0;
for(unsigned i = 0; i < 8; i++) {
if(channel[i].dma_enabled) r++;
}
return r;
}
void sCPU::dma_run() {
for(int i = 0; i < 8; i++) {
dma_add_clocks(8);
cycle_edge();
for(unsigned i = 0; i < 8; i++) {
if(channel[i].dma_enabled == false) continue;
dma_add_clocks(8);
cycle_edge();
if(cartridge.info.sdd1 == true) {
sdd1.dma_begin(i, (channel[i].srcbank << 16) | (channel[i].srcaddr), channel[i].xfersize);
@@ -138,7 +149,7 @@ void sCPU::dma_run() {
channel[i].xfersize, channel[i].xfersize ? channel[i].xfersize : 65536);
}
uint index = 0;
unsigned index = 0;
do {
dma_write(i, dma_bbus(i, index++));
} while(channel[i].dma_enabled && channel[i].xfersize);
@@ -158,7 +169,7 @@ inline bool sCPU::hdma_active(uint8 i) {
}
inline bool sCPU::hdma_active_after(uint8 i) {
for(int n = i + 1; n < 8; n++) {
for(unsigned n = i + 1; n < 8; n++) {
if(hdma_active(n) == true) return true;
}
return false;
@@ -166,7 +177,7 @@ inline bool sCPU::hdma_active_after(uint8 i) {
inline uint8 sCPU::hdma_enabled_channels() {
uint8 r = 0;
for(int i = 0; i < 8; i++) {
for(unsigned i = 0; i < 8; i++) {
if(channel[i].hdma_enabled) r++;
}
return r;
@@ -174,55 +185,57 @@ inline uint8 sCPU::hdma_enabled_channels() {
inline uint8 sCPU::hdma_active_channels() {
uint8 r = 0;
for(int i = 0; i < 8; i++) {
for(unsigned i = 0; i < 8; i++) {
if(hdma_active(i) == true) r++;
}
return r;
}
void sCPU::hdma_update(uint8 i) {
channel[i].hdma_line_counter = bus.read(hdma_addr(i));
channel[i].hdma_line_counter = dma_read(hdma_addr(i));
dma_add_clocks(8);
channel[i].hdma_completed = (channel[i].hdma_line_counter == 0);
channel[i].hdma_do_transfer = !channel[i].hdma_completed;
if(channel[i].hdma_indirect) {
channel[i].hdma_iaddr = bus.read(hdma_addr(i)) << 8;
channel[i].hdma_iaddr = dma_read(hdma_addr(i)) << 8;
dma_add_clocks(8);
if(!channel[i].hdma_completed || hdma_active_after(i)) {
channel[i].hdma_iaddr >>= 8;
channel[i].hdma_iaddr |= bus.read(hdma_addr(i)) << 8;
channel[i].hdma_iaddr |= dma_read(hdma_addr(i)) << 8;
dma_add_clocks(8);
}
}
}
void sCPU::hdma_run() {
static uint8 hdma_xferlen[8] = { 1, 2, 2, 4, 4, 4, 2, 4 };
for(int i = 0; i < 8; i++) {
dma_add_clocks(8);
for(unsigned i = 0; i < 8; i++) {
if(hdma_active(i) == false) continue;
channel[i].dma_enabled = false; //HDMA run during DMA will stop DMA mid-transfer
dma_add_clocks(8);
if(channel[i].hdma_do_transfer) {
int xferlen = hdma_xferlen[channel[i].xfermode];
for(int index = 0; index < xferlen; index++) {
if(bool(config::cpu.hdma_enable) == true) {
dma_transfer(channel[i].direction, dma_bbus(i, index),
!channel[i].hdma_indirect ? hdma_addr(i) : hdma_iaddr(i));
} else {
dma_add_clocks(8);
cycle_edge();
}
static const unsigned transfer_length[8] = { 1, 2, 2, 4, 4, 4, 2, 4 };
unsigned length = transfer_length[channel[i].xfermode];
for(unsigned index = 0; index < length; index++) {
unsigned addr = !channel[i].hdma_indirect ? hdma_addr(i) : hdma_iaddr(i);
dma_transfer(channel[i].direction, dma_bbus(i, index), addr);
}
}
}
for(unsigned i = 0; i < 8; i++) {
if(hdma_active(i) == false) continue;
channel[i].hdma_line_counter--;
channel[i].hdma_do_transfer = bool(channel[i].hdma_line_counter & 0x80);
if((channel[i].hdma_line_counter & 0x7f) == 0) {
hdma_update(i);
} else {
dma_add_clocks(8);
}
}
@@ -230,15 +243,17 @@ void sCPU::hdma_run() {
}
void sCPU::hdma_init_reset() {
for(int i = 0; i < 8; i++) {
for(unsigned i = 0; i < 8; i++) {
channel[i].hdma_completed = false;
channel[i].hdma_do_transfer = false;
}
}
void sCPU::hdma_init() {
for(int i = 0; i < 8; i++) {
if(!channel[i].hdma_enabled)continue;
dma_add_clocks(8);
for(unsigned i = 0; i < 8; i++) {
if(!channel[i].hdma_enabled) continue;
channel[i].dma_enabled = false; //HDMA init during DMA will stop DMA mid-transfer
channel[i].hdma_addr = channel[i].srcaddr;
@@ -253,7 +268,7 @@ void sCPU::hdma_init() {
*****/
void sCPU::dma_power() {
for(int i = 0; i < 8; i++) {
for(unsigned i = 0; i < 8; i++) {
channel[i].dmap = 0xff;
channel[i].direction = 1;
channel[i].hdma_indirect = true;
@@ -277,7 +292,7 @@ void sCPU::dma_power() {
}
void sCPU::dma_reset() {
for(int i = 0; i < 8; i++) {
for(unsigned i = 0; i < 8; i++) {
channel[i].dma_enabled = false;
channel[i].hdma_enabled = false;

View File

@@ -46,6 +46,8 @@
} channel[8];
void dma_add_clocks(uint clocks);
bool dma_addr_valid(uint32 abus);
uint8 dma_read(uint32 abus);
void dma_transfer(bool direction, uint8 bbus, uint32 abus);
uint8 dma_bbus(uint8 i, uint8 index);
@@ -56,6 +58,7 @@
void dma_transfertobusb(uint8 i, uint8 bbus);
void dma_transfertobusa(uint8 i, uint8 bbus);
void dma_write(uint8 i, uint8 index);
uint8 dma_enabled_channels();
void dma_run();
bool hdma_active(uint8 i);

View File

@@ -1,8 +1,7 @@
#ifdef SCPU_CPP
uint8 sCPU::pio_status() {
return status.pio;
}
uint8 sCPU::pio() { return status.pio; }
bool sCPU::joylatch() { return status.joypad_strobe_latch; }
//WMDATA
uint8 sCPU::mmio_r2180() {
@@ -55,7 +54,7 @@ void sCPU::mmio_w4016(uint8 data) {
//realtime or buffered status of joypadN.b
uint8 sCPU::mmio_r4016() {
uint8 r = regs.mdr & 0xfc;
r |= (uint8)snes.input.port_read(0);
r |= snes.input.port_read(0) & 3;
return r;
}
@@ -65,7 +64,7 @@ uint8 sCPU::mmio_r4016() {
//1-0 = Joypad serial data
uint8 sCPU::mmio_r4017() {
uint8 r = (regs.mdr & 0xe0) | 0x1c;
r |= (uint8)snes.input.port_read(1);
r |= snes.input.port_read(1) & 3;
return r;
}
@@ -143,19 +142,16 @@ void sCPU::mmio_w420a(uint8 data) {
//DMAEN
void sCPU::mmio_w420b(uint8 data) {
for(int i = 0; i < 8; i++) {
channel[i].dma_enabled = !!(data & (1 << i));
}
if(data) {
status.dma_state = DMASTATE_DMASYNC;
status.dma_pending = true;
for(unsigned i = 0; i < 8; i++) {
channel[i].dma_enabled = data & (1 << i);
}
if(data) status.dma_pending = true;
}
//HDMAEN
void sCPU::mmio_w420c(uint8 data) {
for(int i = 0; i < 8; i++) {
channel[i].hdma_enabled = !!(data & (1 << i));
for(unsigned i = 0; i < 8; i++) {
channel[i].hdma_enabled = data & (1 << i);
}
}

View File

@@ -3,7 +3,8 @@
uint8 mmio_read(uint addr);
void mmio_write(uint addr, uint8 data);
uint8 pio_status();
uint8 pio();
bool joylatch();
uint8 mmio_r2180();
uint8 mmio_r4016();

View File

@@ -15,13 +15,13 @@ public:
} event;
struct {
uint nmi_hold;
uint irq_hold;
unsigned nmi_hold;
unsigned irq_hold;
uint nmi_fire;
uint irq_fire;
uint irq_delay;
uint hw_math;
unsigned nmi_fire;
unsigned irq_fire;
unsigned irq_delay;
unsigned hw_math;
alwaysinline void set(uint &ctr, uint clocks) {
if(clocks >= ctr) { ctr = clocks; }
@@ -36,55 +36,50 @@ public:
}
} counter;
enum {
DMASTATE_INACTIVE,
DMASTATE_DMASYNC,
DMASTATE_RUN,
DMASTATE_CPUSYNC,
};
enum DMA_State { DMA_Inactive, DMA_Run, DMA_CPUsync };
struct {
//core
uint8 opcode;
bool in_opcode;
uint8 opcode;
bool in_opcode;
uint clock_count;
unsigned clock_count;
//timing
uint16 vcounter, hcounter;
uint16 field_lines, line_clocks;
bool line_rendered;
bool line_rendered;
uint16 line_render_position;
bool dram_refreshed;
bool dram_refreshed;
uint16 dram_refresh_position;
bool hdmainit_triggered;
bool hdmainit_triggered;
uint16 hdmainit_trigger_position;
bool hdma_triggered;
bool hdma_triggered;
uint16 irq_delay;
bool nmi_valid;
bool nmi_line;
bool nmi_transition;
bool nmi_pending;
bool nmi_valid;
bool nmi_line;
bool nmi_transition;
bool nmi_pending;
uint16 virq_trigger_pos, hirq_trigger_pos;
bool irq_valid;
bool irq_line;
bool irq_transition;
bool irq_pending;
bool irq_valid;
bool irq_line;
bool irq_transition;
bool irq_pending;
//dma
uint dma_counter;
uint dma_clocks;
uint dma_state;
bool dma_pending;
bool hdma_pending;
bool hdmainit_pending;
unsigned dma_counter;
unsigned dma_clocks;
bool dma_pending;
bool hdma_pending;
bool hdma_mode; //0 = init, 1 = run
DMA_State dma_state;
//mmio
@@ -92,20 +87,20 @@ public:
uint32 wram_addr;
//$4016-$4017
bool joypad_strobe_latch;
bool joypad_strobe_latch;
uint32 joypad1_bits;
uint32 joypad2_bits;
//$4200
bool nmi_enabled;
bool hirq_enabled, virq_enabled;
bool auto_joypad_poll;
bool nmi_enabled;
bool hirq_enabled, virq_enabled;
bool auto_joypad_poll;
//$4201
uint8 pio;
uint8 pio;
//$4202-$4203
uint8 mul_a, mul_b;
uint8 mul_a, mul_b;
//$4204-$4206
uint16 div_a;
@@ -119,10 +114,10 @@ public:
uint16 r4216;
//$4218-$421f
uint8 joy1l, joy1h;
uint8 joy2l, joy2h;
uint8 joy3l, joy3h;
uint8 joy4l, joy4h;
uint8 joy1l, joy1h;
uint8 joy2l, joy2h;
uint8 joy3l, joy3h;
uint8 joy4l, joy4h;
} status;
void power();

View File

@@ -1,10 +1,15 @@
#ifdef SCPU_CPP
void sCPU::run_auto_joypad_poll() {
uint16_t joy1 = 0, joy2 = 0;
uint16 joy1 = 0, joy2 = 0, joy3 = 0, joy4 = 0;
for(unsigned i = 0; i < 16; i++) {
joy1 |= (uint16_t)snes.input.port_read(0) ? (0x8000 >> i) : 0;
joy2 |= (uint16_t)snes.input.port_read(1) ? (0x8000 >> i) : 0;
uint8 port0 = snes.input.port_read(0);
uint8 port1 = snes.input.port_read(1);
joy1 |= (port0 & 1) ? (0x8000 >> i) : 0;
joy2 |= (port1 & 1) ? (0x8000 >> i) : 0;
joy3 |= (port0 & 2) ? (0x8000 >> i) : 0;
joy4 |= (port1 & 2) ? (0x8000 >> i) : 0;
}
status.joy1l = joy1;
@@ -13,11 +18,11 @@ void sCPU::run_auto_joypad_poll() {
status.joy2l = joy2;
status.joy2h = joy2 >> 8;
status.joy3l = 0x00;
status.joy3h = 0x00;
status.joy3l = joy3;
status.joy3h = joy3 >> 8;
status.joy4l = 0x00;
status.joy4h = 0x00;
status.joy4l = joy4;
status.joy4h = joy4 >> 8;
}
#endif //ifdef SCPU_CPP

View File

@@ -1,9 +1,4 @@
#ifdef SCPU_CPP
#define ntsc_color_burst_phase_shift_scanline() ( \
snes.region() == SNES::NTSC && status.vcounter == 240 && \
ppu.interlace() == false && ppu.field() == 1 \
)
#include "irq.cpp"
#include "joypad.cpp"
@@ -22,6 +17,12 @@ uint sCPU::dma_counter() { return (status.dma_counter + status.hcounter) & 7; }
* Dot 323 range = { 1292, 1294, 1296 }
* Dot 327 range = { 1310, 1312, 1314 }
*****/
#define ntsc_color_burst_phase_shift_scanline() ( \
snes.region() == SNES::NTSC && status.vcounter == 240 && \
ppu.interlace() == false && ppu.field() == 1 \
)
uint16 sCPU::hdot() {
if(ntsc_color_burst_phase_shift_scanline() == true) return (status.hcounter >> 2);
return (status.hcounter - ((status.hcounter > 1292) << 1) - ((status.hcounter > 1310) << 1)) >> 2;
@@ -55,15 +56,7 @@ void sCPU::scanline() {
//dram refresh occurs once every scanline
status.dram_refreshed = false;
if(cpu_version == 2) {
if(ntsc_color_burst_phase_shift_scanline() == false) {
if(status.dram_refresh_position == 534) {
status.dram_refresh_position = 538;
} else {
status.dram_refresh_position = 534;
}
}
}
if(cpu_version == 2) status.dram_refresh_position = 530 + 8 - dma_counter();
//hdma triggers once every visible scanline
status.line_rendered = false;
@@ -86,8 +79,7 @@ void sCPU::frame() {
status.vcounter = 0;
status.field_lines = (snes.region() == SNES::NTSC ? 525 : 625) >> 1;
//interlaced even fields have one extra scanline
//(263+262=525 NTSC, 313+312=625 PAL)
//interlaced even fields have one extra scanline (263+262=525 NTSC, 313+312=625 PAL)
if(ppu.interlace() == true && ppu.field() == 0) status.field_lines++;
status.hdmainit_triggered = false;
@@ -101,20 +93,19 @@ void sCPU::frame() {
/*****
* precycle_edge()
*
* Used for DMA/HDMA bus synchronization
* Used for H/DMA bus synchronization
*****/
alwaysinline void sCPU::precycle_edge() {
if(status.dma_state == DMASTATE_CPUSYNC) {
status.dma_state = DMASTATE_INACTIVE;
uint n = status.clock_count - (status.dma_clocks % status.clock_count);
add_clocks(n ? n : status.clock_count);
void sCPU::precycle_edge() {
if(status.dma_state == DMA_CPUsync) {
add_clocks(status.clock_count - (status.dma_clocks % status.clock_count));
status.dma_state = DMA_Inactive;
}
}
/*****
* cycle_edge()
*
* Used to test for HDMA, which can trigger on the edge of every opcode cycle.
* Used to test for H/DMA, which can trigger on the edge of every opcode cycle.
*****/
void sCPU::cycle_edge() {
if(status.line_rendered == false) {
@@ -129,47 +120,55 @@ void sCPU::cycle_edge() {
status.hdmainit_triggered = true;
hdma_init_reset();
if(hdma_enabled_channels()) {
if(status.dma_state == DMASTATE_INACTIVE) {
status.dma_state = DMASTATE_DMASYNC;
status.hdmainit_pending = true;
} else {
hdma_init();
}
status.hdma_pending = true;
status.hdma_mode = 0;
}
}
}
if(status.hdma_triggered == false) {
if(status.hcounter >= 1106) {
if(status.hcounter >= 1104) {
status.hdma_triggered = true;
if(hdma_active_channels()) {
if(status.dma_state == DMASTATE_INACTIVE) {
status.dma_state = DMASTATE_DMASYNC;
status.hdma_pending = true;
} else {
hdma_run();
}
status.hdma_pending = true;
status.hdma_mode = 1;
}
}
}
switch(status.dma_state) {
case DMASTATE_INACTIVE: break;
case DMASTATE_DMASYNC: {
status.dma_state = DMASTATE_RUN;
} break;
case DMASTATE_RUN: {
status.dma_state = DMASTATE_CPUSYNC;
status.dma_clocks = 8 - dma_counter() + 8;
add_clocks(status.dma_clocks);
if(status.hdmainit_pending) { hdma_init(); status.hdmainit_pending = false; }
if(status.hdma_pending) { hdma_run(); status.hdma_pending = false; }
if(status.dma_pending) { dma_run(); status.dma_pending = false; }
} break;
}
//H/DMA pending && DMA inactive?
//.. Run one full CPU cycle
//.. HDMA pending && HDMA enabled ? DMA sync + HDMA run
//.. DMA pending && DMA enabled ? DMA sync + DMA run
//.... HDMA during DMA && HDMA enabled ? DMA sync + HDMA run
//.. Run one bus CPU cycle
//.. CPU sync
if(status.dma_state == DMA_Run) {
if(status.hdma_pending) {
status.hdma_pending = false;
if(hdma_enabled_channels()) {
dma_add_clocks(8 - dma_counter()); //DMA sync
status.hdma_mode == 0 ? hdma_init() : hdma_run();
status.dma_state = DMA_CPUsync;
}
}
if(status.dma_pending) {
status.dma_pending = false;
if(dma_enabled_channels()) {
dma_add_clocks(8 - dma_counter()); //DMA sync
dma_run();
status.dma_state = DMA_CPUsync;
}
}
}
if(status.dma_state == DMA_Inactive) {
if(status.dma_pending || status.hdma_pending) {
status.dma_clocks = 0;
status.dma_state = DMA_Run;
}
}
}
@@ -212,7 +211,7 @@ void sCPU::timing_reset() {
status.line_clocks = 1364;
status.line_rendered = false;
status.line_render_position = min(1112U, (uint)config::ppu.hack.render_scanline_position);
status.line_render_position = min(1112U, (unsigned)config::ppu.hack.render_scanline_position);
status.dram_refreshed = false;
status.dram_refresh_position = (cpu_version == 1) ? 530 : 538;
@@ -236,11 +235,12 @@ void sCPU::timing_reset() {
update_interrupts();
status.dma_counter = 0;
status.dma_state = DMASTATE_INACTIVE;
status.dma_pending = false;
status.hdma_pending = false;
status.hdmainit_pending = false;
status.dma_counter = 0;
status.dma_clocks = 0;
status.dma_pending = false;
status.hdma_pending = false;
status.hdma_mode = 0;
status.dma_state = DMA_Inactive;
history.reset();

View File

@@ -2,7 +2,7 @@
void sDSP::brr_decode(voice_t &v) {
//state.t_brr_byte = ram[v.brr_addr + v.brr_offset] cached from previous clock cycle
int nybbles = (state.t_brr_byte << 8) + ram[(uint16)(v.brr_addr + v.brr_offset + 1)];
int nybbles = (state.t_brr_byte << 8) + memory::apuram.read(uint16(v.brr_addr + v.brr_offset + 1));
const int filter = (state.t_brr_header >> 2) & 3;
const int scale = (state.t_brr_header >> 4);

View File

@@ -12,17 +12,19 @@ int sDSP::echo_output(bool channel) {
}
void sDSP::echo_read(bool channel) {
uint8 *in = &ram[state.t_echo_ptr + channel * 2];
int s = (int16)((in[1] << 8) + in[0]);
unsigned addr = state.t_echo_ptr + channel * 2;
uint8 lo = memory::apuram.read(uint16(addr + 0));
uint8 hi = memory::apuram.read(uint16(addr + 1));
int s = (int16)((hi << 8) + lo);
state.echo_hist[channel].write(state.echo_hist_pos, s >> 1);
}
void sDSP::echo_write(bool channel) {
if(!(state.t_echo_disabled & 0x20)) {
uint8 *out = &ram[state.t_echo_ptr + channel * 2];
unsigned addr = state.t_echo_ptr + channel * 2;
int s = state.t_echo_out[channel];
out[0] = (uint8)(s);
out[1] = (uint8)(s >> 8);
memory::apuram.write(uint16(addr + 0), (uint8)(s >> 0));
memory::apuram.write(uint16(addr + 1), (uint8)(s >> 8));
}
state.t_echo_out[channel] = 0;

View File

@@ -249,8 +249,6 @@ void sDSP::write(uint8 addr, uint8 data) {
/* initialization */
void sDSP::power() {
ram = (uint8*)smp.get_spcram_handle(); //TODO: move to sMemory
memset(&state.regs, 0, sizeof state.regs);
state.echo_hist_pos = 0;
state.every_other_sample = false;

View File

@@ -12,9 +12,6 @@ public:
~sDSP();
private:
//external
uint8 *ram;
//USE_STATE_MACHINE variable
unsigned phase_index;

View File

@@ -22,9 +22,11 @@ void sDSP::voice_1(voice_t &v) {
void sDSP::voice_2(voice_t &v) {
//read sample pointer (ignored if not needed)
const uint8 *entry = &ram[state.t_dir_addr];
if(!v.kon_delay) entry += 2;
state.t_brr_next_addr = (entry[1] << 8) + entry[0];
uint16 addr = state.t_dir_addr;
if(!v.kon_delay) addr += 2;
uint8 lo = memory::apuram.read(uint16(addr + 0));
uint8 hi = memory::apuram.read(uint16(addr + 1));
state.t_brr_next_addr = ((hi << 8) + lo);
state.t_adsr0 = VREG(adsr0);
@@ -43,8 +45,8 @@ void sDSP::voice_3a(voice_t &v) {
}
void sDSP::voice_3b(voice_t &v) {
state.t_brr_byte = ram[(uint16)(v.brr_addr + v.brr_offset)];
state.t_brr_header = ram[(uint16)(v.brr_addr)];
state.t_brr_byte = memory::apuram.read(uint16(v.brr_addr + v.brr_offset));
state.t_brr_header = memory::apuram.read(uint16(v.brr_addr));
}
void sDSP::voice_3c(voice_t &v) {

View File

@@ -3,6 +3,7 @@
#include <nall/bit.hpp>
#include <nall/static.hpp>
#include <nall/traits.hpp>
namespace nall {
@@ -27,21 +28,21 @@ private:
public:
inline operator T() const { return data; }
inline T operator ++(int) { T r = data; data = uclip<bits>(data + 1); return r; }
inline T operator --(int) { T r = data; data = uclip<bits>(data - 1); return r; }
inline T& operator ++() { data = uclip<bits>(data + 1); return *this; }
inline T& operator --() { data = uclip<bits>(data - 1); return *this; }
inline T& operator =(const T i) { data = uclip<bits>(i); return *this; }
inline T& operator |=(const T i) { data = uclip<bits>(data | i); return *this; }
inline T& operator ^=(const T i) { data = uclip<bits>(data ^ i); return *this; }
inline T& operator &=(const T i) { data = uclip<bits>(data & i); return *this; }
inline T& operator<<=(const T i) { data = uclip<bits>(data << i); return *this; }
inline T& operator>>=(const T i) { data = uclip<bits>(data >> i); return *this; }
inline T& operator +=(const T i) { data = uclip<bits>(data + i); return *this; }
inline T& operator -=(const T i) { data = uclip<bits>(data - i); return *this; }
inline T& operator *=(const T i) { data = uclip<bits>(data * i); return *this; }
inline T& operator /=(const T i) { data = uclip<bits>(data / i); return *this; }
inline T& operator %=(const T i) { data = uclip<bits>(data % i); return *this; }
inline T operator ++(int) { T r = data; data = uclip<bits>(data + 1); return r; }
inline T operator --(int) { T r = data; data = uclip<bits>(data - 1); return r; }
inline T operator ++() { return data = uclip<bits>(data + 1); }
inline T operator --() { return data = uclip<bits>(data - 1); }
inline T operator =(const T i) { return data = uclip<bits>(i); }
inline T operator |=(const T i) { return data = uclip<bits>(data | i); }
inline T operator ^=(const T i) { return data = uclip<bits>(data ^ i); }
inline T operator &=(const T i) { return data = uclip<bits>(data & i); }
inline T operator<<=(const T i) { return data = uclip<bits>(data << i); }
inline T operator>>=(const T i) { return data = uclip<bits>(data >> i); }
inline T operator +=(const T i) { return data = uclip<bits>(data + i); }
inline T operator -=(const T i) { return data = uclip<bits>(data - i); }
inline T operator *=(const T i) { return data = uclip<bits>(data * i); }
inline T operator /=(const T i) { return data = uclip<bits>(data / i); }
inline T operator %=(const T i) { return data = uclip<bits>(data % i); }
inline uint_t() : data(0) {}
inline uint_t(const T i) : data(uclip<bits>(i)) {}
@@ -68,36 +69,26 @@ private:
public:
inline operator T() const { return data; }
inline T operator ++(int) { T r = data; data = sclip<bits>(data + 1); return r; }
inline T operator --(int) { T r = data; data = sclip<bits>(data - 1); return r; }
inline T& operator ++() { data = sclip<bits>(data + 1); return *this; }
inline T& operator --() { data = sclip<bits>(data - 1); return *this; }
inline T& operator =(const T i) { data = sclip<bits>(i); return *this; }
inline T& operator |=(const T i) { data = sclip<bits>(data | i); return *this; }
inline T& operator ^=(const T i) { data = sclip<bits>(data ^ i); return *this; }
inline T& operator &=(const T i) { data = sclip<bits>(data & i); return *this; }
inline T& operator<<=(const T i) { data = sclip<bits>(data << i); return *this; }
inline T& operator>>=(const T i) { data = sclip<bits>(data >> i); return *this; }
inline T& operator +=(const T i) { data = sclip<bits>(data + i); return *this; }
inline T& operator -=(const T i) { data = sclip<bits>(data - i); return *this; }
inline T& operator *=(const T i) { data = sclip<bits>(data * i); return *this; }
inline T& operator /=(const T i) { data = sclip<bits>(data / i); return *this; }
inline T& operator %=(const T i) { data = sclip<bits>(data % i); return *this; }
inline T operator ++(int) { T r = data; data = sclip<bits>(data + 1); return r; }
inline T operator --(int) { T r = data; data = sclip<bits>(data - 1); return r; }
inline T operator ++() { return data = sclip<bits>(data + 1); }
inline T operator --() { return data = sclip<bits>(data - 1); }
inline T operator =(const T i) { return data = sclip<bits>(i); }
inline T operator |=(const T i) { return data = sclip<bits>(data | i); }
inline T operator ^=(const T i) { return data = sclip<bits>(data ^ i); }
inline T operator &=(const T i) { return data = sclip<bits>(data & i); }
inline T operator<<=(const T i) { return data = sclip<bits>(data << i); }
inline T operator>>=(const T i) { return data = sclip<bits>(data >> i); }
inline T operator +=(const T i) { return data = sclip<bits>(data + i); }
inline T operator -=(const T i) { return data = sclip<bits>(data - i); }
inline T operator *=(const T i) { return data = sclip<bits>(data * i); }
inline T operator /=(const T i) { return data = sclip<bits>(data / i); }
inline T operator %=(const T i) { return data = sclip<bits>(data % i); }
inline int_t() : data(0) {}
inline int_t(const T i) : data(sclip<bits>(i)) {}
};
typedef int_t<24> int24_t;
typedef uint_t<24> uint24_t;
typedef int_t<48> int48_t;
typedef uint_t<48> uint48_t;
} //namespace nall
using nall::int24_t;
using nall::uint24_t;
using nall::int48_t;
using nall::uint48_t;
#endif //ifndef NALL_VARINT_HPP

View File

@@ -2,6 +2,7 @@ class Input {
public:
enum Setting {
Handle,
AnalogAxisResistance,
};
virtual bool cap(Setting) { return false; }

View File

@@ -25,15 +25,18 @@ public:
struct {
HWND handle;
unsigned analog_axis_resistance;
} settings;
bool cap(Input::Setting setting) {
if(setting == Input::Handle) return true;
if(setting == Input::AnalogAxisResistance) return true;
return false;
}
uintptr_t get(Input::Setting setting) {
if(setting == Input::Handle) return (uintptr_t)settings.handle;
if(setting == Input::AnalogAxisResistance) return settings.analog_axis_resistance;
return false;
}
@@ -42,6 +45,12 @@ public:
settings.handle = (HWND)param;
return true;
}
if(setting == Input::AnalogAxisResistance) {
settings.analog_axis_resistance = param;
return true;
}
return false;
}
@@ -79,9 +88,9 @@ public:
memcpy(keystate + index, js.rgbButtons, 128);
//map d-pad axes
int resistance = 75; //config::input.axis_resistance;
int resistance = settings.analog_axis_resistance;
resistance = max(1, min(99, resistance));
resistance = int32_t(double(resistance) * 32768.0 / 100.0);
resistance = int(double(resistance) * 32768.0 / 100.0);
int resistance_lo = 0x7fff - resistance;
int resistance_hi = 0x8000 + resistance;
keystate[index + 0x80] = (js.lY <= resistance_lo) ? 0x80 : 0x00;
@@ -297,6 +306,9 @@ public:
di = 0;
di_key = 0;
for(int i = 0; i < DIRECTINPUT_JOYMAX; i++) di_joy[i] = 0;
settings.handle = 0;
settings.analog_axis_resistance = 75;
}
~pInputDI() { term(); }

View File

@@ -54,6 +54,29 @@ public:
Display *display;
#endif
struct {
unsigned analog_axis_resistance;
} settings;
bool cap(Input::Setting setting) {
if(setting == Input::AnalogAxisResistance) return true;
return false;
}
uintptr_t get(Input::Setting setting) {
if(setting == Input::AnalogAxisResistance) return settings.analog_axis_resistance;
return false;
}
bool set(Input::Setting setting, uintptr_t param) {
if(setting == Input::AnalogAxisResistance) {
settings.analog_axis_resistance = param;
return true;
}
return false;
}
bool key_down(uint16_t key) {
#if !defined(_WIN32)
#define map(i) (keystate[i >> 3] & (1 << (i & 7)))
@@ -220,6 +243,10 @@ public:
joystate[i][joy_left] = false;
joystate[i][joy_right] = false;
int resistance = settings.analog_axis_resistance;
resistance = max(1, min(99, resistance));
resistance = int(double(resistance) * 32768.0 / 100.0);
//only poll X,Y axes for D-pad, left analog and right analog.
//note 1: right analog is swapped on some controllers, this cannot be helped.
//note 2: some controllers report more axes than physically exist.
@@ -229,11 +256,11 @@ public:
for(int a = 0; a < min(axes, 6); a++) {
int value = SDL_JoystickGetAxis(joy[i], a);
if((a & 1) == 0) { //X axis
joystate[i][joy_left] |= value < -16384;
joystate[i][joy_right] |= value > +16384;
joystate[i][joy_left] |= value < -resistance;
joystate[i][joy_right] |= value > +resistance;
} else { //Y axis
joystate[i][joy_up] |= value < -16384;
joystate[i][joy_down] |= value > +16384;
joystate[i][joy_up] |= value < -resistance;
joystate[i][joy_down] |= value > +resistance;
}
}
@@ -268,10 +295,15 @@ public:
pInputSDL(InputSDL &self_) : self(self_) {
for(int i = 0; i < 16; i++) joy[i] = 0;
clear();
settings.analog_axis_resistance = 75;
}
};
bool InputSDL::cap(Setting setting) { return p.cap(setting); }
uintptr_t InputSDL::get(Setting setting) { return p.get(setting); }
bool InputSDL::set(Setting setting, uintptr_t param) { return p.set(setting, param); }
bool InputSDL::key_down(uint16_t key) { return p.key_down(key); }
void InputSDL::clear() { p.clear(); }
void InputSDL::poll() { p.poll(); }

View File

@@ -2,6 +2,10 @@ class pInputSDL;
class InputSDL : public Input {
public:
bool cap(Setting);
uintptr_t get(Setting);
bool set(Setting, uintptr_t);
bool key_down(uint16_t key);
void clear();

View File

@@ -1,6 +1,6 @@
/*
video.wgl
author: byuu, krom
authors: byuu, krom, mudlord
license: public domain
date: 2008-03-26
*/

View File

@@ -6,6 +6,7 @@
namespace memory {
MMIOAccess mmio;
StaticRAM wram(128 * 1024);
StaticRAM apuram(64 * 1024);
UnmappedMemory memory_unmapped;
UnmappedMMIO mmio_unmapped;

View File

@@ -115,8 +115,9 @@ class Bus { public:
};
namespace memory {
extern MMIOAccess mmio;
extern StaticRAM wram;
extern MMIOAccess mmio; //S-CPU, S-PPU
extern StaticRAM wram; //S-CPU
extern StaticRAM apuram; //S-SMP, S-DSP
extern UnmappedMemory memory_unmapped;
extern UnmappedMMIO mmio_unmapped;

View File

@@ -33,12 +33,13 @@ void sBus::map_generic() {
} break;
case Cartridge::SPC7110ROM: {
map(MapDirect, 0x00, 0x00, 0x6000, 0x7fff, spc7110);
map(MapDirect, 0x00, 0x0f, 0x8000, 0xffff, spc7110);
map(MapDirect, 0x30, 0x30, 0x6000, 0x7fff, spc7110);
map(MapDirect, 0x50, 0x50, 0x0000, 0xffff, spc7110);
map(MapDirect, 0x80, 0x8f, 0x8000, 0xffff, spc7110);
map(MapDirect, 0xc0, 0xff, 0x0000, 0xffff, spc7110);
map(MapDirect, 0x00, 0x00, 0x6000, 0x7fff, spc7110); //save RAM w/custom logic
map(MapShadow, 0x00, 0x0f, 0x8000, 0xffff, memory::cartrom); //program ROM
map(MapDirect, 0x30, 0x30, 0x6000, 0x7fff, spc7110); //save RAM w/custom logic
map(MapDirect, 0x50, 0x50, 0x0000, 0xffff, spc7110); //decompression MMIO port
map(MapShadow, 0x80, 0x8f, 0x8000, 0xffff, memory::cartrom); //program ROM
map(MapLinear, 0xc0, 0xcf, 0x0000, 0xffff, memory::cartrom); //program ROM
map(MapDirect, 0xd0, 0xff, 0x0000, 0xffff, spc7110); //MMC-controlled data ROM
} break;
case Cartridge::BSXROM: {

View File

@@ -578,7 +578,7 @@ uint32 r;
//SLHV
uint8 bPPU::mmio_r2137() {
if(cpu.pio_status() & 0x80) {
if(cpu.pio() & 0x80) {
latch_counters();
}
return cpu.regs.mdr;
@@ -679,7 +679,7 @@ uint8 r = 0x00;
regs.latch_vcounter = 0;
r |= field() << 7;
if(!(cpu.pio_status() & 0x80)) {
if(!(cpu.pio() & 0x80)) {
r |= 0x40;
} else if(regs.counters_latched == true) {
r |= 0x40;

View File

@@ -37,7 +37,7 @@ PPU::PPU() {
status.frames_executed = 0;
ppu1_version = 1;
ppu2_version = 1;
ppu2_version = 3;
}
PPU::~PPU() {

View File

@@ -5,7 +5,6 @@ public:
virtual void enter() = 0;
SMPRegs regs;
uint8 spcram[65536];
static const uint8 iplrom[64];
enum {
FLAG_N = 0x80, FLAG_V = 0x40, FLAG_P = 0x20, FLAG_B = 0x10,
@@ -18,7 +17,6 @@ public:
virtual uint8 port_read(uint8 port) = 0;
virtual void port_write(uint8 port, uint8 value) = 0;
virtual uint8* get_spcram_handle() { return spcram; }
virtual void power() = 0;
virtual void reset() = 0;
@@ -27,6 +25,6 @@ public:
void disassemble_opcode(char *output);
inline uint16 __relb(int8 offset, int op_len);
SMP() { memset(spcram, 0, 65536); }
SMP() {}
virtual ~SMP() {}
};

View File

@@ -2,27 +2,27 @@
alwaysinline
uint8 sSMP::ram_read(uint16 addr) {
if(addr < 0xffc0) return spcram[addr];
if(status.iplrom_enabled == false) return spcram[addr];
if(addr < 0xffc0) return memory::apuram.read(addr);
if(status.iplrom_enabled == false) return memory::apuram.read(addr);
return iplrom[addr & 0x3f];
}
alwaysinline
void sSMP::ram_write(uint16 addr, uint8 data) {
//writes to $ffc0-$ffff always go to spcram, even if the iplrom is enabled
spcram[addr] = data;
memory::apuram.write(addr, data);
}
//
alwaysinline
uint8 sSMP::port_read(uint8 port) {
return spcram[0xf4 + (port & 3)];
return memory::apuram.read(0xf4 + (port & 3));
}
alwaysinline
void sSMP::port_write(uint8 port, uint8 data) {
spcram[0xf4 + (port & 3)] = data;
memory::apuram.write(0xf4 + (port & 3), data);
}
//
@@ -87,14 +87,8 @@ uint8 sSMP::op_busread(uint16 addr) {
t2.stage3_ticks = 0;
} break;
}
} else if(addr < 0xffc0) {
r = spcram[addr];
} else {
if(status.iplrom_enabled == true) {
r = iplrom[addr & 0x3f];
} else {
r = spcram[addr];
}
r = ram_read(addr);
}
return r;
@@ -112,17 +106,17 @@ void sSMP::op_buswrite(uint16 addr, uint8 data) {
//multiplier table may not be 100% accurate, some settings crash
//the processor due to S-SMP <> S-DSP bus access misalignment
static uint8 clock_speed_tbl[16] =
{ 3, 5, 9, 17, 4, 6, 10, 18, 6, 8, 12, 20, 10, 12, 16, 24 };
//static uint8 clock_speed_tbl[16] =
//{ 3, 5, 9, 17, 4, 6, 10, 18, 6, 8, 12, 20, 10, 12, 16, 24 };
status.clock_speed = 24 * clock_speed_tbl[data >> 4] / 3;
//status.clock_speed = 24 * clock_speed_tbl[data >> 4] / 3;
status.mmio_disabled = !!(data & 0x04);
status.ram_writable = !!(data & 0x02);
if((data >> 4) != 0) {
dprintf(source::smp, "* S-SMP critical warning: $00f0 (TEST) clock speed control modified!");
dprintf(source::smp, "* S-SMP may crash on hardware as a result!");
}
//if((data >> 4) != 0) {
//dprintf("* S-SMP critical warning: $00f0 (TEST) clock speed control modified!");
//dprintf("* S-SMP may crash on hardware as a result!");
//}
} break;
case 0xf1: { //CONTROL

View File

@@ -6,13 +6,11 @@
#include "timing/timing.cpp"
void sSMP::power() {
//SNES hardware SPCRAM contains pseudo-random data upon power up
//for(unsigned i = 0; i < 65536; i += 64) {
// memset(spcram + i, 0x00, 32);
// memset(spcram + i + 32, 0xff, 32);
//}
memset(spcram, 0x00, 65536);
for(unsigned i = 0; i < 65536; i++) {
//SNES hardware APURAM contains pseudo-random data upon power up
//memory::apuram.write(i, (i & 32) ? 0xff : 0x00);
memory::apuram.write(i, 0x00);
}
//targets not initialized/changed upon reset
t0.target = 0;

View File

@@ -1,102 +1,78 @@
#ifdef SNES_CPP
bool SNES::Input::port_read(bool port) {
if(port == 0) {
switch(input.port0_device) {
case DeviceNone: return false;
#ifdef SNES_CPP
default: {
if(input.port0_devicebitpos < input.port0_devicebits) {
return input.port0_bits[input.port0_devicebitpos++];
} else {
return true;
}
}
}
} else {
switch(input.port1_device) {
case DeviceNone: return false;
uint8 SNES::Input::port_read(bool port) {
switch(port_device[port]) {
case DeviceJoypad: {
if(port_counter0[port] >= 16) return 1;
default: {
if(input.port1_devicebitpos < input.port1_devicebits) {
return input.port1_bits[input.port1_devicebitpos++];
unsigned deviceid = port == 0 ? DeviceIDJoypad1 : DeviceIDJoypad2;
return snesinterface.input_poll(deviceid, port_counter0[port]++);
} //case DeviceJoypad
case DeviceMultitap: {
if(cpu.joylatch()) return 2; //when latch is high -- data2 = 1, data1 = 0
unsigned deviceidx, deviceid0, deviceid1;
if(port == 0) {
if(cpu.pio() & 0x40) {
deviceidx = port_counter0[port];
if(deviceidx >= 16) return 3;
port_counter0[port]++;
deviceid0 = DeviceIDMultitap1A;
deviceid1 = DeviceIDMultitap1B;
} else {
return true;
}
deviceidx = port_counter1[port];
if(deviceidx >= 16) return 3;
port_counter1[port]++;
deviceid0 = DeviceIDMultitap1C;
deviceid1 = DeviceIDMultitap1D;
}
} else {
if(cpu.pio() & 0x80) {
deviceidx = port_counter0[port];
if(deviceidx >= 16) return 3;
port_counter0[port]++;
deviceid0 = DeviceIDMultitap2A;
deviceid1 = DeviceIDMultitap2B;
} else {
deviceidx = port_counter1[port];
if(deviceidx >= 16) return 3;
port_counter1[port]++;
deviceid0 = DeviceIDMultitap2C;
deviceid1 = DeviceIDMultitap2D;
}
}
}
return (snesinterface.input_poll(deviceid0, deviceidx) << 0)
| (snesinterface.input_poll(deviceid1, deviceidx) << 1);
} //case DeviceMultitap
}
//no device connected
return 0;
}
void SNES::Input::port_set_deviceid(bool port, uint deviceid) {
if(port == 0) {
switch(deviceid) {
case DeviceIDNone: {
input.port0_device = DeviceNone;
} break;
case DeviceIDJoypad1:
case DeviceIDJoypad2: {
input.port0_device = DeviceJoypad;
input.port0_devicebits = 16;
} break;
}
memset(input.port0_bits, 0, sizeof(input.port0_bits));
input.port0_devicebitpos = 0;
input.port0_deviceid = deviceid;
} else {
switch(deviceid) {
case DeviceIDNone: {
input.port1_device = DeviceNone;
} break;
case DeviceIDJoypad1:
case DeviceIDJoypad2: {
input.port1_device = DeviceJoypad;
input.port1_devicebits = 16;
} break;
}
memset(input.port1_bits, 0, sizeof(input.port1_bits));
input.port1_devicebitpos = 0;
input.port1_deviceid = deviceid;
}
void SNES::Input::port_set_device(bool port, unsigned device) {
port_device[port] = device;
port_counter0[port] = 0;
port_counter1[port] = 0;
}
void SNES::Input::poll() {
snesinterface.input_poll();
bool *p0 = input.port0_bits;
bool *p1 = input.port1_bits;
switch(input.port0_device) {
case DeviceNone: break;
default: {
for(int i = 0; i < input.port0_devicebits; i++) {
*p0++ = snesinterface.input_poll(input.port0_deviceid, i);
}
} break;
}
switch(input.port1_device) {
case DeviceNone: break;
default: {
for(int i = 0; i < input.port1_devicebits; i++) {
*p1++ = snesinterface.input_poll(input.port1_deviceid, i);
}
} break;
}
input.port0_devicebitpos = 0;
input.port1_devicebitpos = 0;
port_counter0[0] = 0;
port_counter1[0] = 0;
port_counter0[1] = 0;
port_counter1[1] = 0;
}
void SNES::Input::init() {
port_set_deviceid(0, config::snes.controller_port0);
port_set_deviceid(1, config::snes.controller_port1);
}
port_set_device(0, config::snes.controller_port1);
port_set_device(1, config::snes.controller_port2);
}
#endif //ifdef SNES_CPP

View File

@@ -3,12 +3,21 @@ public:
enum Device {
DeviceNone,
DeviceJoypad,
DeviceMultitap,
};
enum {
DeviceIDNone,
DeviceIDJoypad1,
DeviceIDJoypad2,
DeviceIDMultitap1A,
DeviceIDMultitap1B,
DeviceIDMultitap1C,
DeviceIDMultitap1D,
DeviceIDMultitap2A,
DeviceIDMultitap2B,
DeviceIDMultitap2C,
DeviceIDMultitap2D,
};
enum {
@@ -20,16 +29,11 @@ public:
JoypadL = 10, JoypadR = 11,
};
struct {
uint port0_device, port0_devicebits, port0_devicebitpos, port0_deviceid;
uint port1_device, port1_devicebits, port1_devicebitpos, port1_deviceid;
bool port0_bits[256];
bool port1_bits[256];
} input;
bool port_read(bool port);
void port_set_deviceid(bool port, uint deviceid);
uint8 port_read(bool port);
void port_set_device(bool port, unsigned device);
void init();
void poll();
private:
unsigned port_device[2], port_counter0[2], port_counter1[2];
} input;

View File

@@ -12,7 +12,7 @@ class SNESInterface { public:
function<bool ()> input_ready;
void input_poll();
bool input_poll(unsigned deviceid, unsigned button);
bool input_poll(unsigned deviceid, unsigned id);
void init();
void term();

View File

@@ -4,7 +4,7 @@ uintptr_t AboutWindow::close(Event) {
}
void AboutWindow::setup() {
create(Window::AutoCenter, 360, 135, translate["About bsnes ..."]);
create(Window::AutoCenter, 283, 76, translate["About bsnes ..."]);
set_icon(48, 48, (uint32_t*)resource::icon48);
icon.create(0, 48, 48);
@@ -13,17 +13,11 @@ void AboutWindow::setup() {
<< translate["Author"] << ": byuu\n"
<< translate["Project began: October 14th, 2004"]
);
contributors.create(0, 350, 75, string()
<< translate["Contributors:"] << "\n"
<< " Andreas Naive, anomie, blargg, DMV27, GIGO, kode54,\n"
<< " neviksti, Nach, Overload, Richard Bannister, TRAC, zones\n"
<< "\n"
<< translate["Localization by: byuu"]
);
localization.create(0, 273, 18, translate["Localization by: byuu"]);
attach(icon, 5, 5);
attach(about, 58, 5);
attach(contributors, 5, 58);
attach(localization, 5, 58);
on_close = bind(&AboutWindow::close, this);

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@@ -1,10 +1,8 @@
class AboutWindow : public Window {
public:
Canvas icon;
Label about;
Label contributors;
static const char about_text[1024];
static const char contributors_text[1024];
Label about;
Label localization;
void setup();
uintptr_t close(Event);

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@@ -49,6 +49,14 @@ uintptr_t MainWindow::event(Event e) {
event::power();
}
if(e.widget == &menu_system_controller_port1_none) { event::update_controller_port1(0); }
if(e.widget == &menu_system_controller_port1_joypad) { event::update_controller_port1(1); }
if(e.widget == &menu_system_controller_port1_multitap) { event::update_controller_port1(2); }
if(e.widget == &menu_system_controller_port2_none) { event::update_controller_port2(0); }
if(e.widget == &menu_system_controller_port2_joypad) { event::update_controller_port2(1); }
if(e.widget == &menu_system_controller_port2_multitap) { event::update_controller_port2(2); }
if(e.widget == &menu_file_exit) {
event(Event(Event::Close));
}
@@ -133,11 +141,31 @@ void MainWindow::setup() {
menu_file_load_special.attach(menu_file_load_bsc.create(string() << translate["Load BS-X Slotted Cartridge"] << " ..."));
menu_file_load_special.attach(menu_file_load_st.create(string() << translate["Load Sufami Turbo Cartridge"] << " ..."));
menu_file.attach(menu_file_unload.create(translate["Unload Cartridge"]));
menu_file.attach(menu_file_sep1.create());
menu_file.attach(menu_file_reset.create(translate["Reset"]));
menu_file_power.create(translate["Power Cycle"]);
if(config::advanced.enable) menu_file.attach(menu_file_power);
menu_file.attach(menu_file_sep2.create());
menu_file.attach(menu_system_controller_port1.create(translate["Controller Port 1"]));
group.add(&menu_system_controller_port1_none);
group.add(&menu_system_controller_port1_joypad);
group.add(&menu_system_controller_port1_multitap);
menu_system_controller_port1.attach(menu_system_controller_port1_none.create (group, translate["None"]));
menu_system_controller_port1.attach(menu_system_controller_port1_joypad.create (group, translate["Joypad"]));
menu_system_controller_port1.attach(menu_system_controller_port1_multitap.create(group, translate["Multitap"]));
group.reset();
menu_file.attach(menu_system_controller_port2.create(translate["Controller Port 2"]));
group.add(&menu_system_controller_port2_none);
group.add(&menu_system_controller_port2_joypad);
group.add(&menu_system_controller_port2_multitap);
menu_system_controller_port2.attach(menu_system_controller_port2_none.create (group, translate["None"]));
menu_system_controller_port2.attach(menu_system_controller_port2_joypad.create (group, translate["Joypad"]));
menu_system_controller_port2.attach(menu_system_controller_port2_multitap.create(group, translate["Multitap"]));
group.reset();
menu_file.attach(menu_file_sep3.create());
menu_file.attach(menu_file_exit.create(translate["Exit"]));
attach(menu_settings.create(translate["Settings"]));
@@ -206,8 +234,8 @@ void MainWindow::setup() {
menu_settings.attach(menu_settings_sep1.create());
menu_settings.attach(menu_settings_mute.create(translate["Mute Audio Output"]));
menu_settings.attach(menu_settings_sep2.create());
menu_settings.attach(menu_settings_sep2.create());
menu_settings.attach(menu_settings_emuspeed.create(translate["Emulation Speed"]));
group.add(&menu_settings_emuspeed_slowest);
group.add(&menu_settings_emuspeed_slow);
@@ -222,8 +250,6 @@ void MainWindow::setup() {
menu_settings_emuspeed.attach(menu_settings_emuspeed_fastest.create(group, translate["200%"]));
menu_settings_emuspeed.attach(menu_settings_emuspeed_disabled.create(group, translate["Uncapped"]));
group.reset();
menu_settings.attach(menu_settings_sep3.create());
menu_settings.attach(menu_settings_config.create(string() << translate["Configuration"] << " ..."));
attach(menu_misc.create(translate["Misc"]));
@@ -252,6 +278,14 @@ void MainWindow::setup() {
menu_file_reset.on_tick =
menu_file_power.on_tick =
menu_system_controller_port1_none.on_tick =
menu_system_controller_port1_joypad.on_tick =
menu_system_controller_port1_multitap.on_tick =
menu_system_controller_port2_none.on_tick =
menu_system_controller_port2_joypad.on_tick =
menu_system_controller_port2_multitap.on_tick =
menu_settings_videomode_1x.on_tick =
menu_settings_videomode_2x.on_tick =
menu_settings_videomode_3x.on_tick =
@@ -301,6 +335,18 @@ void MainWindow::setup() {
void MainWindow::sync() {
event::load_video_settings();
switch(config::snes.controller_port1) { default:
case SNES::Input::DeviceNone: menu_system_controller_port1_none.check(); break;
case SNES::Input::DeviceJoypad: menu_system_controller_port1_joypad.check(); break;
case SNES::Input::DeviceMultitap: menu_system_controller_port1_multitap.check(); break;
}
switch(config::snes.controller_port2) {
case SNES::Input::DeviceNone: menu_system_controller_port2_none.check(); break;
case SNES::Input::DeviceJoypad: menu_system_controller_port2_joypad.check(); break;
case SNES::Input::DeviceMultitap: menu_system_controller_port2_multitap.check(); break;
}
switch(event::video_settings.multiplier) { default:
case 1: menu_settings_videomode_1x.check(); break;
case 2: menu_settings_videomode_2x.check(); break;

View File

@@ -11,6 +11,15 @@ public:
MenuItem menu_file_reset;
MenuItem menu_file_power;
MenuSeparator menu_file_sep2;
MenuGroup menu_system_controller_port1;
MenuRadioItem menu_system_controller_port1_none;
MenuRadioItem menu_system_controller_port1_joypad;
MenuRadioItem menu_system_controller_port1_multitap;
MenuGroup menu_system_controller_port2;
MenuRadioItem menu_system_controller_port2_none;
MenuRadioItem menu_system_controller_port2_joypad;
MenuRadioItem menu_system_controller_port2_multitap;
MenuSeparator menu_file_sep3;
MenuItem menu_file_exit;
MenuGroup menu_settings;
@@ -55,7 +64,6 @@ public:
MenuRadioItem menu_settings_emuspeed_fast;
MenuRadioItem menu_settings_emuspeed_fastest;
MenuRadioItem menu_settings_emuspeed_disabled;
MenuSeparator menu_settings_sep3;
MenuItem menu_settings_config;
MenuGroup menu_misc;

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@@ -1,20 +0,0 @@
uintptr_t MessageWindow::close(Event) {
hide();
return false;
}
void MessageWindow::setup() {
create(Window::AutoCenter, 400, 100, "");
message.create(0, 390, 60, "");
ok.create(0, 100, 25, translate["Ok"]);
attach(message, 5, 5);
attach(ok, 295, 70);
on_close = ok.on_tick = bind(&MessageWindow::close, this);
}
void MessageWindow::show(const char *message_, const char *title_) {
message.set_text(message_);
set_text(translate[title_]);
focus();
}

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@@ -1,9 +0,0 @@
class MessageWindow : public Window {
public:
Label message;
Button ok;
void setup();
void show(const char *message, const char *title = "Warning");
uintptr_t close(Event);
} window_message;

View File

@@ -105,14 +105,19 @@ integral_setting Audio::mute(config(), "audio.mute", "Mute audio playback", inte
struct Input {
static integral_setting capture_mode;
static integral_setting allow_invalid_input;
static integral_setting analog_axis_resistance;
struct Joypad1 {
static string_setting up, down, left, right, a, b, x, y, l, r, select, start;
} joypad1;
struct Joypad1 { static string_setting up, down, left, right, a, b, x, y, l, r, select, start; } joypad1;
struct Joypad2 { static string_setting up, down, left, right, a, b, x, y, l, r, select, start; } joypad2;
struct Joypad2 {
static string_setting up, down, left, right, a, b, x, y, l, r, select, start;
} joypad2;
struct Multitap1A { static string_setting up, down, left, right, a, b, x, y, l, r, select, start; } multitap1a;
struct Multitap1B { static string_setting up, down, left, right, a, b, x, y, l, r, select, start; } multitap1b;
struct Multitap1C { static string_setting up, down, left, right, a, b, x, y, l, r, select, start; } multitap1c;
struct Multitap1D { static string_setting up, down, left, right, a, b, x, y, l, r, select, start; } multitap1d;
struct Multitap2A { static string_setting up, down, left, right, a, b, x, y, l, r, select, start; } multitap2a;
struct Multitap2B { static string_setting up, down, left, right, a, b, x, y, l, r, select, start; } multitap2b;
struct Multitap2C { static string_setting up, down, left, right, a, b, x, y, l, r, select, start; } multitap2c;
struct Multitap2D { static string_setting up, down, left, right, a, b, x, y, l, r, select, start; } multitap2d;
struct GUI {
static string_setting load;
@@ -144,6 +149,15 @@ integral_setting Input::allow_invalid_input(config(), "input.allow_invalid_input
"Enabling this option can trigger bugs in certain games.\n",
integral_setting::boolean, false);
integral_setting Input::analog_axis_resistance(config(), "input.analog_axis_resistance",
"Resistance required to activate analog stick in any given direction.\n"
"This value ranges from 1 (1%, virtually no resistance) to 99 (99%, near full resistance.)\n"
"For instance, a value of 50 means that to register 'left', the analog stick must be moved\n"
"50% between the center and the left.\n"
"Less resistance allows for more fluid movement; whereas more resistance helps to prevent\n"
"accidental movements, eg attempting to press up whilst bumping the stick slightly left.",
integral_setting::decimal, 50);
string_setting Input::Joypad1::up (config(), "input.joypad1.up", "", "up");
string_setting Input::Joypad1::down (config(), "input.joypad1.down", "", "down");
string_setting Input::Joypad1::left (config(), "input.joypad1.left", "", "left");
@@ -170,6 +184,31 @@ string_setting Input::Joypad2::r (config(), "input.joypad2.r", "", "l")
string_setting Input::Joypad2::select(config(), "input.joypad2.select", "", "lbracket");
string_setting Input::Joypad2::start (config(), "input.joypad2.start", "", "rbracket");
#define DeclMultitap(uname, lname) \
string_setting Input::uname::up (config(), "input.multitap" lname ".up", "", "none"); \
string_setting Input::uname::down (config(), "input.multitap" lname ".down", "", "none"); \
string_setting Input::uname::left (config(), "input.multitap" lname ".left", "", "none"); \
string_setting Input::uname::right (config(), "input.multitap" lname ".right", "", "none"); \
string_setting Input::uname::a (config(), "input.multitap" lname ".a", "", "none"); \
string_setting Input::uname::b (config(), "input.multitap" lname ".b", "", "none"); \
string_setting Input::uname::x (config(), "input.multitap" lname ".x", "", "none"); \
string_setting Input::uname::y (config(), "input.multitap" lname ".y", "", "none"); \
string_setting Input::uname::l (config(), "input.multitap" lname ".l", "", "none"); \
string_setting Input::uname::r (config(), "input.multitap" lname ".r", "", "none"); \
string_setting Input::uname::select(config(), "input.multitap" lname ".select", "", "none"); \
string_setting Input::uname::start (config(), "input.multitap" lname ".start", "", "none");
DeclMultitap(Multitap1A, "1a")
DeclMultitap(Multitap1B, "1b")
DeclMultitap(Multitap1C, "1c")
DeclMultitap(Multitap1D, "1d")
DeclMultitap(Multitap2A, "2a")
DeclMultitap(Multitap2B, "2b")
DeclMultitap(Multitap2C, "2c")
DeclMultitap(Multitap2D, "2d")
#undef DeclMultitap
string_setting Input::GUI::load (config(), "input.gui.load", "", "none");
string_setting Input::GUI::pause (config(), "input.gui.pause", "", "f12");
string_setting Input::GUI::reset (config(), "input.gui.reset", "", "none");
@@ -186,18 +225,10 @@ string_setting Input::GUI::toggle_statusbar (config(), "input.gui.toggle_status
struct Misc {
static integral_setting opacity;
static integral_setting status_enable;
static string_setting status_text;
} misc;
integral_setting Misc::opacity(config(), "misc.opacity", "Opacity of user interface windows", integral_setting::decimal, 100);
integral_setting Misc::status_enable(config(), "misc.status_enable", "Display information statusbar", integral_setting::boolean, true);
string_setting Misc::status_text(config(), "misc.status_text",
"Text to print inside statusbar\n"
"%n = cartridge file name\n"
"%t = internal cartridge header name\n"
"%f = executed frames per second\n"
"%m = maximum frames per second"
"", "%n : %f / %m");
struct Advanced {
static integral_setting enable;

View File

@@ -7,7 +7,7 @@ void keydown(uint16_t key) {
app.pause = !app.pause; //toggle pause state
if(app.pause) {
audio.clear();
if(cartridge.loaded()) update_status();
if(cartridge.loaded()) status.update();
}
}
if(key == input_manager.gui.reset) reset();
@@ -138,31 +138,38 @@ void update_emulation_speed(int speed) {
window_main.sync();
}
void update_status() {
if(!cartridge.loaded()) {
window_main.status.set_text("");
} else if(app.pause || app.autopause) {
window_main.status.set_text("(paused)");
} else if(ppu.status.frames_updated) {
ppu.status.frames_updated = false;
void update_controller_port1(int device) {
unsigned current_device = config::snes.controller_port1;
unsigned new_device;
unsigned max_framerate = snes.region() == SNES::NTSC ? 60 : 50;
switch(config::system.emulation_speed) {
case 0: max_framerate = unsigned(0.50 * max_framerate); break;
case 1: max_framerate = unsigned(0.75 * max_framerate); break;
case 2: break;
case 3: max_framerate = unsigned(1.50 * max_framerate); break;
case 4: max_framerate = unsigned(2.00 * max_framerate); break;
case 5: max_framerate = 0; break;
}
string output = (const char*)config::misc.status_text;
replace(output, "%f", string() << (int)ppu.status.frames_executed);
replace(output, "%m", string() << (int)max_framerate);
replace(output, "%n", cartridge.info.filename);
replace(output, "%t", cartridge.info.name);
window_main.status.set_text(output);
switch(device) { default:
case 0: new_device = SNES::Input::DeviceNone; break;
case 1: new_device = SNES::Input::DeviceJoypad; break;
case 2: new_device = SNES::Input::DeviceMultitap; break;
}
if(new_device != current_device) {
snes.input.port_set_device(0, config::snes.controller_port1 = new_device);
}
window_main.sync();
}
void update_controller_port2(int device) {
unsigned current_device = config::snes.controller_port2;
unsigned new_device;
switch(device) { default:
case 0: new_device = SNES::Input::DeviceNone; break;
case 1: new_device = SNES::Input::DeviceJoypad; break;
case 2: new_device = SNES::Input::DeviceMultitap; break;
}
if(new_device != current_device) {
snes.input.port_set_device(1, config::snes.controller_port2 = new_device);
}
window_main.sync();
}
void update_video_settings() {
@@ -313,20 +320,25 @@ void load_cart_normal(const char *filename) {
if(cartridge.loaded() == true) cartridge.unload();
cartridge.load_cart_normal(filename);
//warn if unsupported hardware detected
string message = translate["Unsupported $ chip detected."];
const char *name;
if(cartridge.info.superfx) { name = "SuperFX"; replace(message, "$", name); alert(message); }
if(cartridge.info.sa1) { name = "SA-1"; replace(message, "$", name); alert(message); }
if(cartridge.info.st011) { name = "ST011"; replace(message, "$", name); alert(message); }
if(cartridge.info.st018) { name = "ST018"; replace(message, "$", name); alert(message); }
app.pause = false;
snes.power();
window_main.menu_file_unload.enable();
window_main.menu_file_reset.enable();
window_main.menu_file_power.enable();
window_cheat_editor.refresh();
status.flush();
string t = translate["Loaded $."];
replace(t, "$", cartridge.info.filename);
status.enqueue(t);
if(cartridge.info.patched) status.enqueue(translate["UPS patch applied."]);
//warn if unsupported hardware detected
string message = translate["Warning: unsupported $ chip detected."];
if(cartridge.info.superfx) { replace(message, "$", "SuperFX"); status.enqueue(message); }
if(cartridge.info.sa1) { replace(message, "$", "SA-1"); status.enqueue(message); }
if(cartridge.info.st011) { replace(message, "$", "ST011"); status.enqueue(message); }
if(cartridge.info.st018) { replace(message, "$", "ST018"); status.enqueue(message); }
}
void load_cart_bsx(const char *base, const char *slot) {
@@ -341,6 +353,11 @@ void load_cart_bsx(const char *base, const char *slot) {
window_main.menu_file_reset.enable();
window_main.menu_file_power.enable();
window_cheat_editor.refresh();
status.flush();
string t = translate["Loaded $."];
replace(t, "$", cartridge.info.filename);
status.enqueue(t);
}
void load_cart_bsc(const char *base, const char *slot) {
@@ -355,6 +372,11 @@ void load_cart_bsc(const char *base, const char *slot) {
window_main.menu_file_reset.enable();
window_main.menu_file_power.enable();
window_cheat_editor.refresh();
status.flush();
string t = translate["Loaded $."];
replace(t, "$", cartridge.info.filename);
status.enqueue(t);
}
void load_cart_st(const char *base, const char *slotA, const char *slotB) {
@@ -369,6 +391,11 @@ void load_cart_st(const char *base, const char *slotA, const char *slotB) {
window_main.menu_file_reset.enable();
window_main.menu_file_power.enable();
window_cheat_editor.refresh();
status.flush();
string t = translate["Loaded $."];
replace(t, "$", cartridge.info.filename);
status.enqueue(t);
}
void unload_rom() {
@@ -377,31 +404,36 @@ void unload_rom() {
video.clear();
audio.clear();
}
event::update_status();
window_main.menu_file_unload.disable();
window_main.menu_file_reset.disable();
window_main.menu_file_power.disable();
window_cheat_editor.refresh();
status.flush();
string t = translate["Unloaded $."];
replace(t, "$", cartridge.info.filename);
status.enqueue(t);
}
void reset() {
if(cartridge.loaded() == true) {
snes.reset();
dprintf("* Reset");
status.flush();
status.enqueue(translate["Reset"]);
}
}
void power() {
if(cartridge.loaded() == true) {
snes.power();
dprintf("* Power");
status.flush();
status.enqueue(translate["Power cycle"]);
}
}
void quit() {
app.term = true;
window_about.hide();
window_message.hide();
window_settings.hide();
window_bsxloader.hide();
window_stloader.hide();

View File

@@ -23,7 +23,9 @@ void update_software_filter(uint);
void update_frameskip(int);
void update_emulation_speed(int);
void update_status();
void update_controller_port1(int);
void update_controller_port2(int);
void update_video_settings();
void update_opacity();
void toggle_fullscreen();

View File

@@ -1,11 +1,15 @@
class InputManager {
public:
public:
// 0 = Joypad 1
// 1 = Joypad 2
//2-5 = Multitap 1
//6-9 = Multitap 2
struct Joypad {
struct Button {
uint16_t value;
bool state;
} up, down, left, right, a, b, x, y, l, r, select, start;
} joypad1, joypad2;
} joypad[10];
struct GUI {
uint16_t load;
@@ -24,7 +28,7 @@ public:
void bind();
void poll();
bool get_status(uint device, uint button);
bool get_status(unsigned deviceid, unsigned id);
void refresh();
function<void (uint16_t)> on_keydown;
@@ -53,41 +57,39 @@ void InputManager::refresh() {
}
void InputManager::bind() {
joypad1.up.value = input_find(config::input.joypad1.up);
joypad1.down.value = input_find(config::input.joypad1.down);
joypad1.left.value = input_find(config::input.joypad1.left);
joypad1.right.value = input_find(config::input.joypad1.right);
joypad1.a.value = input_find(config::input.joypad1.a);
joypad1.b.value = input_find(config::input.joypad1.b);
joypad1.x.value = input_find(config::input.joypad1.x);
joypad1.y.value = input_find(config::input.joypad1.y);
joypad1.l.value = input_find(config::input.joypad1.l);
joypad1.r.value = input_find(config::input.joypad1.r);
joypad1.select.value = input_find(config::input.joypad1.select);
joypad1.start.value = input_find(config::input.joypad1.start);
joypad1.up.state = joypad1.down.state = joypad1.left.state = joypad1.right.state =
joypad1.a.state = joypad1.b.state = joypad1.x.state = joypad1.y.state =
joypad1.l.state = joypad1.r.state = joypad1.select.state = joypad1.start.state =
false;
#define map(i, n) \
joypad[i].up.value = input_find(config::input.n.up); \
joypad[i].down.value = input_find(config::input.n.down); \
joypad[i].left.value = input_find(config::input.n.left); \
joypad[i].right.value = input_find(config::input.n.right); \
joypad[i].a.value = input_find(config::input.n.a); \
joypad[i].b.value = input_find(config::input.n.b); \
joypad[i].x.value = input_find(config::input.n.x); \
joypad[i].y.value = input_find(config::input.n.y); \
joypad[i].l.value = input_find(config::input.n.l); \
joypad[i].r.value = input_find(config::input.n.r); \
joypad[i].select.value = input_find(config::input.n.select); \
joypad[i].start.value = input_find(config::input.n.start);
joypad2.up.value = input_find(config::input.joypad2.up);
joypad2.down.value = input_find(config::input.joypad2.down);
joypad2.left.value = input_find(config::input.joypad2.left);
joypad2.right.value = input_find(config::input.joypad2.right);
joypad2.a.value = input_find(config::input.joypad2.a);
joypad2.b.value = input_find(config::input.joypad2.b);
joypad2.x.value = input_find(config::input.joypad2.x);
joypad2.y.value = input_find(config::input.joypad2.y);
joypad2.l.value = input_find(config::input.joypad2.l);
joypad2.r.value = input_find(config::input.joypad2.r);
joypad2.select.value = input_find(config::input.joypad2.select);
joypad2.start.value = input_find(config::input.joypad2.start);
map(0, joypad1)
map(1, joypad2)
map(2, multitap1a)
map(3, multitap1b)
map(4, multitap1c)
map(5, multitap1d)
map(6, multitap2a)
map(7, multitap2b)
map(8, multitap2c)
map(9, multitap2d)
joypad2.up.state = joypad2.down.state = joypad2.left.state = joypad2.right.state =
joypad2.a.state = joypad2.b.state = joypad2.x.state = joypad2.y.state =
joypad2.l.state = joypad2.r.state = joypad2.select.state = joypad2.start.state =
false;
#undef map
for(unsigned i = 0; i < 10; i++) {
joypad[i].up.state = joypad[i].down.state = joypad[i].left.state = joypad[i].right.state =
joypad[i].a.state = joypad[i].b.state = joypad[i].x.state = joypad[i].y.state =
joypad[i].l.state = joypad[i].r.state = joypad[i].select.state = joypad[i].start.state =
false;
}
gui.load = input_find(config::input.gui.load);
gui.pause = input_find(config::input.gui.pause);
@@ -104,68 +106,55 @@ void InputManager::bind() {
}
void InputManager::poll() {
joypad1.up.state = input.key_down(joypad1.up.value);
joypad1.down.state = input.key_down(joypad1.down.value);
joypad1.left.state = input.key_down(joypad1.left.value);
joypad1.right.state = input.key_down(joypad1.right.value);
joypad1.a.state = input.key_down(joypad1.a.value);
joypad1.b.state = input.key_down(joypad1.b.value);
joypad1.x.state = input.key_down(joypad1.x.value);
joypad1.y.state = input.key_down(joypad1.y.value);
joypad1.l.state = input.key_down(joypad1.l.value);
joypad1.r.state = input.key_down(joypad1.r.value);
joypad1.select.state = input.key_down(joypad1.select.value);
joypad1.start.state = input.key_down(joypad1.start.value);
joypad2.up.state = input.key_down(joypad2.up.value);
joypad2.down.state = input.key_down(joypad2.down.value);
joypad2.left.state = input.key_down(joypad2.left.value);
joypad2.right.state = input.key_down(joypad2.right.value);
joypad2.a.state = input.key_down(joypad2.a.value);
joypad2.b.state = input.key_down(joypad2.b.value);
joypad2.x.state = input.key_down(joypad2.x.value);
joypad2.y.state = input.key_down(joypad2.y.value);
joypad2.l.state = input.key_down(joypad2.l.value);
joypad2.r.state = input.key_down(joypad2.r.value);
joypad2.select.state = input.key_down(joypad2.select.value);
joypad2.start.state = input.key_down(joypad2.start.value);
for(unsigned i = 0; i < 10; i++) {
joypad[i].up.state = input.key_down(joypad[i].up.value);
joypad[i].down.state = input.key_down(joypad[i].down.value);
joypad[i].left.state = input.key_down(joypad[i].left.value);
joypad[i].right.state = input.key_down(joypad[i].right.value);
joypad[i].a.state = input.key_down(joypad[i].a.value);
joypad[i].b.state = input.key_down(joypad[i].b.value);
joypad[i].x.state = input.key_down(joypad[i].x.value);
joypad[i].y.state = input.key_down(joypad[i].y.value);
joypad[i].l.state = input.key_down(joypad[i].l.value);
joypad[i].r.state = input.key_down(joypad[i].r.value);
joypad[i].select.state = input.key_down(joypad[i].select.value);
joypad[i].start.state = input.key_down(joypad[i].start.value);
}
}
bool InputManager::get_status(uint device, uint button) {
switch(device) {
case SNES::Input::DeviceIDJoypad1: {
switch(button) {
case SNES::Input::JoypadUp: return joypad1.up.state;
case SNES::Input::JoypadDown: return joypad1.down.state;
case SNES::Input::JoypadLeft: return joypad1.left.state;
case SNES::Input::JoypadRight: return joypad1.right.state;
case SNES::Input::JoypadA: return joypad1.a.state;
case SNES::Input::JoypadB: return joypad1.b.state;
case SNES::Input::JoypadX: return joypad1.x.state;
case SNES::Input::JoypadY: return joypad1.y.state;
case SNES::Input::JoypadL: return joypad1.l.state;
case SNES::Input::JoypadR: return joypad1.r.state;
case SNES::Input::JoypadSelect: return joypad1.select.state;
case SNES::Input::JoypadStart: return joypad1.start.state;
}
} break;
bool InputManager::get_status(unsigned deviceid, unsigned id) {
//=======
//Joypads
//=======
int index = -1;
switch(deviceid) {
case SNES::Input::DeviceIDJoypad1: index = 0; break;
case SNES::Input::DeviceIDJoypad2: index = 1; break;
case SNES::Input::DeviceIDMultitap1A: index = 2; break;
case SNES::Input::DeviceIDMultitap1B: index = 3; break;
case SNES::Input::DeviceIDMultitap1C: index = 4; break;
case SNES::Input::DeviceIDMultitap1D: index = 5; break;
case SNES::Input::DeviceIDMultitap2A: index = 6; break;
case SNES::Input::DeviceIDMultitap2B: index = 7; break;
case SNES::Input::DeviceIDMultitap2C: index = 8; break;
case SNES::Input::DeviceIDMultitap2D: index = 9; break;
}
case SNES::Input::DeviceIDJoypad2: {
switch(button) {
case SNES::Input::JoypadUp: return joypad2.up.state;
case SNES::Input::JoypadDown: return joypad2.down.state;
case SNES::Input::JoypadLeft: return joypad2.left.state;
case SNES::Input::JoypadRight: return joypad2.right.state;
case SNES::Input::JoypadA: return joypad2.a.state;
case SNES::Input::JoypadB: return joypad2.b.state;
case SNES::Input::JoypadX: return joypad2.x.state;
case SNES::Input::JoypadY: return joypad2.y.state;
case SNES::Input::JoypadL: return joypad2.l.state;
case SNES::Input::JoypadR: return joypad2.r.state;
case SNES::Input::JoypadSelect: return joypad2.select.state;
case SNES::Input::JoypadStart: return joypad2.start.state;
}
} break;
if(index >= 0) {
switch(id) {
case SNES::Input::JoypadUp: return joypad[index].up.state;
case SNES::Input::JoypadDown: return joypad[index].down.state;
case SNES::Input::JoypadLeft: return joypad[index].left.state;
case SNES::Input::JoypadRight: return joypad[index].right.state;
case SNES::Input::JoypadA: return joypad[index].a.state;
case SNES::Input::JoypadB: return joypad[index].b.state;
case SNES::Input::JoypadX: return joypad[index].x.state;
case SNES::Input::JoypadY: return joypad[index].y.state;
case SNES::Input::JoypadL: return joypad[index].l.state;
case SNES::Input::JoypadR: return joypad[index].r.state;
case SNES::Input::JoypadSelect: return joypad[index].select.state;
case SNES::Input::JoypadStart: return joypad[index].start.state;
}
}
return false;

View File

@@ -49,8 +49,8 @@ void SNESInterface::input_poll() {
input_manager.poll();
}
bool SNESInterface::input_poll(uint deviceid, uint button) {
return input_manager.get_status(deviceid, button);
bool SNESInterface::input_poll(unsigned deviceid, unsigned id) {
return input_manager.get_status(deviceid, id);
}
//core

View File

@@ -32,9 +32,11 @@ using namespace libhiro;
*****/
#include "ui.h"
#include "status.h"
#include "event.h"
#include "ui.cpp"
#include "status.cpp"
#include "event.cpp"
void alert(const char *s, ...) {
@@ -44,7 +46,7 @@ void alert(const char *s, ...) {
vsprintf(str, s, args);
va_end(args);
window_message.show(str);
status.enqueue(str);
}
void dprintf(const char *s, ...) {
@@ -56,15 +58,6 @@ void dprintf(const char *s, ...) {
fprintf(stdout, "%s\r\n", str);
}
void dprintf(uint source, const char *s, ...) {
char str[4096];
va_list args;
va_start(args, s);
vsprintf(str, s, args);
va_end(args);
fprintf(stdout, "[%d]: %s\r\n", source, str);
}
void get_paths(const char *image) {
char temp[PATH_MAX] = "";
realpath(image, temp);
@@ -103,7 +96,6 @@ void set_config_filenames() {
strcat(filename, "/bsnes.cfg");
}
strcpy(config::bsnes_cfg, filename);
fprintf(stdout, "Config file: %s\n", config::bsnes_cfg);
//locate locale.cfg
strcpy(filename, config::path.base);
@@ -115,11 +107,11 @@ void set_config_filenames() {
strcat(filename, "/locale.cfg");
}
strcpy(config::locale_cfg, filename);
fprintf(stdout, "Locale file: %s\n", config::locale_cfg);
}
void run() {
while(hiro().pending()) hiro().run();
status.update();
input_manager.refresh();
if(config::input.capture_mode == 2) {
@@ -127,7 +119,6 @@ void run() {
if(app.autopause == false && inactive == true) {
app.autopause = true;
audio.clear();
if(cartridge.loaded()) event::update_status();
} else if(app.autopause == true && inactive == false) {
app.autopause = false;
}
@@ -140,7 +131,6 @@ void run() {
usleep(20 * 1000);
} else {
snes.runtoframe();
event::update_status();
}
}

View File

@@ -55,9 +55,8 @@ void AdvancedWindow::load() {
string name = config::config().list[i]->name;
//blacklist (omit/hide options that can be configured through the standard UI)
if(strbegin(name, "file.")) continue;
if(strbegin(name, "path.")) continue;
if(strbegin(name, "snes.controller_port_")) continue;
if(strbegin(name, "snes.controller_port")) continue;
if(strpos(name, "colorfilter.") >= 0) continue;
if(name == "misc.status_enable") continue;
if(name == "system.emulation_speed") continue;
@@ -66,6 +65,7 @@ void AdvancedWindow::load() {
if(name == "audio.mute") continue;
if(name == "input.capture_mode") continue;
if(strbegin(name, "input.joypad")) continue;
if(strbegin(name, "input.multitap")) continue;
if(strbegin(name, "input.gui")) continue;
string value_, default_;

View File

@@ -12,43 +12,114 @@ void InputConfigWindow::setup() {
capture_focus.create (group, 0, 155, 18, translate["Ignore input"]);
capture_pause.create (group, 0, 155, 18, translate["Pause emulation"]);
list.create(Listbox::Header | Listbox::VerticalScrollAlways, 475, 284, string() << translate["Name"] << "\t" << translate["Value"]);
config_type.create(0, 235, 25);
config_type.add_item(translate["Controller Port 1"]);
config_type.add_item(translate["Controller Port 2"]);
config_type.add_item(translate["User Interface"]);
config_type.set_selection(0);
config_subtype.create(0, 235, 25);
refresh_subtype();
list.create(Listbox::Header | Listbox::VerticalScrollAlways, 475, 254, string() << translate["Name"] << "\t" << translate["Value"]);
setkey.create(0, 235, 25, translate["Assign Key"]);
setkey.disable();
clrkey.create(0, 235, 25, translate["Unassign Key"]);
clrkey.disable();
unsigned y = 0;
attach(capture_mode, 0, y); y += 18;
attach(capture_always, 0, y);
attach(capture_focus, 160, y);
attach(capture_pause, 320, y); y += 18 + 5;
attach(list, 0, y); y += 284 + 5;
attach(setkey, 0, y);
attach(clrkey, 240, y); y += 25 + 5;
attach(capture_mode, 0, y); y += 18;
attach(capture_always, 0, y);
attach(capture_focus, 160, y);
attach(capture_pause, 320, y); y += 18 + 5;
attach(config_type, 0, y);
attach(config_subtype, 240, y); y += 25 + 5;
attach(list, 0, y); y += 254 + 5;
attach(setkey, 0, y);
attach(clrkey, 240, y); y += 25 + 5;
capture_always.on_tick = bind(&InputConfigWindow::capture_change, this);
capture_focus.on_tick = bind(&InputConfigWindow::capture_change, this);
capture_pause.on_tick = bind(&InputConfigWindow::capture_change, this);
list.on_change = bind(&InputConfigWindow::list_change, this);
list.on_activate = bind(&InputConfigWindow::set_tick, this);
setkey.on_tick = bind(&InputConfigWindow::set_tick, this);
clrkey.on_tick = bind(&InputConfigWindow::clr_tick, this);
capture_always.on_tick = bind(&InputConfigWindow::capture_change, this);
capture_focus.on_tick = bind(&InputConfigWindow::capture_change, this);
capture_pause.on_tick = bind(&InputConfigWindow::capture_change, this);
config_type.on_change = bind(&InputConfigWindow::type_change, this);
config_subtype.on_change = bind(&InputConfigWindow::subtype_change, this);
list.on_change = bind(&InputConfigWindow::list_change, this);
list.on_activate = bind(&InputConfigWindow::set_tick, this);
setkey.on_tick = bind(&InputConfigWindow::set_tick, this);
clrkey.on_tick = bind(&InputConfigWindow::clr_tick, this);
if(config::input.capture_mode == 1) capture_focus.check();
else if(config::input.capture_mode == 2) capture_pause.check();
else config::input.capture_mode = 0; //capture_always
for(unsigned i = 0; i < inputcount; i++) list.add_item("???\t???");
refresh_list();
window_input_capture.setup();
}
InputConfigWindow::InputType InputConfigWindow::get_input_type(unsigned &length) {
unsigned type = config_type.get_selection();
unsigned subtype = config_subtype.get_selection();
switch(type) {
case 0: {
switch(subtype) {
case 0: length = 12; return Port1_Joypad;
case 1: length = 12; return Port1_Multitap1;
case 2: length = 12; return Port1_Multitap2;
case 3: length = 12; return Port1_Multitap3;
case 4: length = 12; return Port1_Multitap4;
}
} break;
case 1: {
switch(subtype) {
case 0: length = 12; return Port2_Joypad;
case 1: length = 12; return Port2_Multitap1;
case 2: length = 12; return Port2_Multitap2;
case 3: length = 12; return Port2_Multitap3;
case 4: length = 12; return Port2_Multitap4;
}
} break;
case 2: {
switch(subtype) {
case 0: length = 12; return UI_General;
}
} break;
}
return TypeUnknown;
}
void InputConfigWindow::refresh_subtype() {
config_subtype.reset();
switch(config_type.get_selection()) {
case 0:
case 1: {
config_subtype.add_item(translate["Joypad"]);
config_subtype.add_item(translate["Multitap Port 1"]);
config_subtype.add_item(translate["Multitap Port 2"]);
config_subtype.add_item(translate["Multitap Port 3"]);
config_subtype.add_item(translate["Multitap Port 4"]);
} break;
case 2: {
config_subtype.add_item(translate["General"]);
} break;
}
config_subtype.set_selection(0);
}
void InputConfigWindow::refresh_list() {
for(unsigned i = 0; i < inputcount; i++) {
list.reset();
unsigned length;
get_input_type(length);
for(unsigned i = 0; i < length; i++) {
const char *name;
acquire(i, name);
list.set_item(i, string() << name << "\t" << input_find(get_value(i)));
list.add_item(string() << name << "\t" << input_find(get_value(i)));
}
list.autosize_columns();
}
@@ -60,6 +131,17 @@ uintptr_t InputConfigWindow::capture_change(Event e) {
return true;
}
uintptr_t InputConfigWindow::type_change(Event) {
refresh_subtype();
refresh_list();
return true;
}
uintptr_t InputConfigWindow::subtype_change(Event) {
refresh_list();
return true;
}
uintptr_t InputConfigWindow::list_change(Event) {
int pos = list.get_selection();
setkey.enable(pos >= 0);
@@ -69,14 +151,14 @@ uintptr_t InputConfigWindow::list_change(Event) {
uintptr_t InputConfigWindow::set_tick(Event) {
int pos = list.get_selection();
if(pos < 0 || pos >= inputcount) return true;
if(pos < 0) return true;
window_input_capture.index = pos;
string message = translate["Press a key to assign to $ ..."];
const char *name;
acquire(pos, name);
replace(message, "$", name);
window_input_capture.label.set_text(message);
window_input_capture.canvas.show(pos < 24); //only show joypad graphic if setting joypad 1/2 button
window_input_capture.canvas.show(config_type.get_selection() < 2); //only show joypad graphic if setting joypad button
window_input_capture.show();
return true;
}
@@ -130,54 +212,63 @@ InputCaptureWindow::InputCaptureWindow() {
/* Misc */
string_setting& InputConfigWindow::acquire(unsigned index, const char *&name) {
switch(index) {
case 0: name = translate["Joypad 1 Up"]; return config::input.joypad1.up;
case 1: name = translate["Joypad 1 Down"]; return config::input.joypad1.down;
case 2: name = translate["Joypad 1 Left"]; return config::input.joypad1.left;
case 3: name = translate["Joypad 1 Right"]; return config::input.joypad1.right;
case 4: name = translate["Joypad 1 A"]; return config::input.joypad1.a;
case 5: name = translate["Joypad 1 B"]; return config::input.joypad1.b;
case 6: name = translate["Joypad 1 X"]; return config::input.joypad1.x;
case 7: name = translate["Joypad 1 Y"]; return config::input.joypad1.y;
case 8: name = translate["Joypad 1 L"]; return config::input.joypad1.l;
case 9: name = translate["Joypad 1 R"]; return config::input.joypad1.r;
case 10: name = translate["Joypad 1 Select"]; return config::input.joypad1.select;
case 11: name = translate["Joypad 1 Start"]; return config::input.joypad1.start;
#define map(n, lname) \
case n: { \
switch(index) { \
case 0: name = translate["Up"]; return config::input.lname.up; \
case 1: name = translate["Down"]; return config::input.lname.down; \
case 2: name = translate["Left"]; return config::input.lname.left; \
case 3: name = translate["Right"]; return config::input.lname.right; \
case 4: name = translate["A"]; return config::input.lname.a; \
case 5: name = translate["B"]; return config::input.lname.b; \
case 6: name = translate["X"]; return config::input.lname.x; \
case 7: name = translate["Y"]; return config::input.lname.y; \
case 8: name = translate["L"]; return config::input.lname.l; \
case 9: name = translate["R"]; return config::input.lname.r; \
case 10: name = translate["Select"]; return config::input.lname.select; \
case 11: name = translate["Start"]; return config::input.lname.start; \
} \
} break;
case 12: name = translate["Joypad 2 Up"]; return config::input.joypad2.up;
case 13: name = translate["Joypad 2 Down"]; return config::input.joypad2.down;
case 14: name = translate["Joypad 2 Left"]; return config::input.joypad2.left;
case 15: name = translate["Joypad 2 Right"]; return config::input.joypad2.right;
case 16: name = translate["Joypad 2 A"]; return config::input.joypad2.a;
case 17: name = translate["Joypad 2 B"]; return config::input.joypad2.b;
case 18: name = translate["Joypad 2 X"]; return config::input.joypad2.x;
case 19: name = translate["Joypad 2 Y"]; return config::input.joypad2.y;
case 20: name = translate["Joypad 2 L"]; return config::input.joypad2.l;
case 21: name = translate["Joypad 2 R"]; return config::input.joypad2.r;
case 22: name = translate["Joypad 2 Select"]; return config::input.joypad2.select;
case 23: name = translate["Joypad 2 Start"]; return config::input.joypad2.start;
unsigned length;
switch(get_input_type(length)) { default:
map(Port1_Joypad, joypad1)
map(Port1_Multitap1, multitap1a)
map(Port1_Multitap2, multitap1b)
map(Port1_Multitap3, multitap1c)
map(Port1_Multitap4, multitap1d)
case 24: name = translate["Load Cartridge"]; return config::input.gui.load;
case 25: name = translate["Pause Emulation"]; return config::input.gui.pause;
case 26: name = translate["Reset System"]; return config::input.gui.reset;
case 27: name = translate["Power Cycle System"]; return config::input.gui.power;
case 28: name = translate["Exit Emulator"]; return config::input.gui.quit;
case 29: name = translate["Emulation Speed Decrease"]; return config::input.gui.speed_decrease;
case 30: name = translate["Emulation Speed Increase"]; return config::input.gui.speed_increase;
case 31: name = translate["Frameskip Decrease"]; return config::input.gui.frameskip_decrease;
case 32: name = translate["Frameskip Increase"]; return config::input.gui.frameskip_increase;
case 33: name = translate["Toggle Fullscreen"]; return config::input.gui.toggle_fullscreen;
case 34: name = translate["Toggle Menubar"]; return config::input.gui.toggle_menubar;
case 35: name = translate["Toggle Statusbar"]; return config::input.gui.toggle_statusbar;
map(Port2_Joypad, joypad2)
map(Port2_Multitap1, multitap2a)
map(Port2_Multitap2, multitap2b)
map(Port2_Multitap3, multitap2c)
map(Port2_Multitap4, multitap2d)
case UI_General: {
switch(index) {
case 0: name = translate["Load Cartridge"]; return config::input.gui.load;
case 1: name = translate["Pause Emulation"]; return config::input.gui.pause;
case 2: name = translate["Reset System"]; return config::input.gui.reset;
case 3: name = translate["Power Cycle System"]; return config::input.gui.power;
case 4: name = translate["Exit Emulator"]; return config::input.gui.quit;
case 5: name = translate["Emulation Speed Decrease"]; return config::input.gui.speed_decrease;
case 6: name = translate["Emulation Speed Increase"]; return config::input.gui.speed_increase;
case 7: name = translate["Frameskip Decrease"]; return config::input.gui.frameskip_decrease;
case 8: name = translate["Frameskip Increase"]; return config::input.gui.frameskip_increase;
case 9: name = translate["Toggle Fullscreen"]; return config::input.gui.toggle_fullscreen;
case 10: name = translate["Toggle Menubar"]; return config::input.gui.toggle_menubar;
case 11: name = translate["Toggle Statusbar"]; return config::input.gui.toggle_statusbar;
}
} break;
}
#undef map
name = "";
static string_setting notfound("", "", "");
return notfound;
}
const int InputConfigWindow::inputcount = 36;
uint InputConfigWindow::get_value(uint index) {
const char *name;
return input_find(acquire(index, name));

View File

@@ -4,20 +4,44 @@ public:
Radiobox capture_always;
Radiobox capture_focus;
Radiobox capture_pause;
Combobox config_type;
Combobox config_subtype;
Listbox list;
Button setkey;
Button clrkey;
void setup();
void refresh_subtype();
void refresh_list();
enum InputType {
TypeUnknown,
Port1_Joypad,
Port1_Multitap1,
Port1_Multitap2,
Port1_Multitap3,
Port1_Multitap4,
Port2_Joypad,
Port2_Multitap1,
Port2_Multitap2,
Port2_Multitap3,
Port2_Multitap4,
UI_General,
};
InputType get_input_type(unsigned &length);
uintptr_t capture_change(Event);
uintptr_t type_change(Event);
uintptr_t subtype_change(Event);
uintptr_t list_change(Event);
uintptr_t set_tick(Event);
uintptr_t clr_tick(Event);
string_setting& acquire(unsigned index, const char *&name);
static const int inputcount;
string_setting& acquire(unsigned index, const char *&name);
uint get_value(uint index);
void set_value(uint index, uint16 value);
} window_input_config;

View File

@@ -1,3 +1,7 @@
//========
//ROM path
//========
uintptr_t PathSettingsWindow::selectpath_rom(Event) {
char t[PATH_MAX];
if(hiro().folder_select(&window_settings, t) == true) {
@@ -13,10 +17,9 @@ uintptr_t PathSettingsWindow::defaultpath_rom(Event) {
return true;
}
uintptr_t PathSettingsWindow::autodetect_tick(Event) {
config::file.autodetect_type = autodetect.checked();
return true;
}
//==============
//UPS patch path
//==============
uintptr_t PathSettingsWindow::selectpath_patch(Event) {
char t[PATH_MAX];
@@ -33,10 +36,9 @@ uintptr_t PathSettingsWindow::defaultpath_patch(Event) {
return true;
}
uintptr_t PathSettingsWindow::bypass_crc32_tick(Event) {
config::file.bypass_patch_crc32 = bypass_crc32.checked();
return true;
}
//=============
//save RAM path
//=============
uintptr_t PathSettingsWindow::selectpath_save(Event) {
char t[PATH_MAX];
@@ -53,6 +55,10 @@ uintptr_t PathSettingsWindow::defaultpath_save(Event) {
return true;
}
//==========
//cheat path
//==========
uintptr_t PathSettingsWindow::selectpath_cheat(Event) {
char t[PATH_MAX];
if(hiro().folder_select(&window_settings, t) == true) {
@@ -75,13 +81,11 @@ void PathSettingsWindow::setup() {
rompath.create(Editbox::Readonly, 265, 25);
romselect.create(0, 100, 25, translate["Select"]);
romdefault.create(0, 100, 25, translate["Default"]);
autodetect.create(0, 475, 18, translate["Auto-detect file compression type (ignore file extension)"]);
lpatchpath.create(0, 475, 18, translate["Default UPS patch path:"]);
patchpath.create(Editbox::Readonly, 265, 25);
patchselect.create(0, 100, 25, translate["Select"]);
patchdefault.create(0, 100, 25, translate["Default"]);
bypass_crc32.create(0, 475, 18, translate["Bypass CRC32 patch validation (not recommended)"]);
lsavepath.create(0, 475, 18, translate["Default save RAM path:"]);
savepath.create(Editbox::Readonly, 265, 25);
@@ -97,14 +101,12 @@ void PathSettingsWindow::setup() {
attach(lrompath, 0, y); y += 18;
attach(rompath, 0, y);
attach(romselect, 270, y);
attach(romdefault, 375, y); y += 25;
attach(autodetect, 0, y); y += 18 + 5;
attach(romdefault, 375, y); y += 25 + 5;
attach(lpatchpath, 0, y); y += 18;
attach(patchpath, 0, y);
attach(patchselect, 270, y);
attach(patchdefault, 375, y); y += 25;
attach(bypass_crc32, 0, y); y += 18 + 5;
attach(patchdefault, 375, y); y += 25 + 5;
attach(lsavepath, 0, y); y += 18;
attach(savepath, 0, y);
@@ -118,11 +120,9 @@ void PathSettingsWindow::setup() {
romselect.on_tick = bind(&PathSettingsWindow::selectpath_rom, this);
romdefault.on_tick = bind(&PathSettingsWindow::defaultpath_rom, this);
autodetect.on_tick = bind(&PathSettingsWindow::autodetect_tick, this);
patchselect.on_tick = bind(&PathSettingsWindow::selectpath_patch, this);
patchdefault.on_tick = bind(&PathSettingsWindow::defaultpath_patch, this);
bypass_crc32.on_tick = bind(&PathSettingsWindow::bypass_crc32_tick, this);
saveselect.on_tick = bind(&PathSettingsWindow::selectpath_save, this);
savedefault.on_tick = bind(&PathSettingsWindow::defaultpath_save, this);
@@ -131,9 +131,7 @@ void PathSettingsWindow::setup() {
cheatdefault.on_tick = bind(&PathSettingsWindow::defaultpath_cheat, this);
rompath.set_text(config::path.rom);
autodetect.check(config::file.autodetect_type);
patchpath.set_text(config::path.patch);
bypass_crc32.check(config::file.bypass_patch_crc32);
savepath.set_text(config::path.save);
cheatpath.set_text(config::path.cheat);
}

View File

@@ -4,13 +4,11 @@ public:
Editbox rompath;
Button romselect;
Button romdefault;
Checkbox autodetect;
Label lpatchpath;
Editbox patchpath;
Button patchselect;
Button patchdefault;
Checkbox bypass_crc32;
Label lsavepath;
Editbox savepath;
@@ -24,11 +22,9 @@ public:
uintptr_t selectpath_rom(Event);
uintptr_t defaultpath_rom(Event);
uintptr_t autodetect_tick(Event);
uintptr_t selectpath_patch(Event);
uintptr_t defaultpath_patch(Event);
uintptr_t bypass_crc32_tick(Event);
uintptr_t selectpath_save(Event);
uintptr_t defaultpath_save(Event);

78
src/ui/status.cpp Normal file
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@@ -0,0 +1,78 @@
void Status::update() {
string output;
if(queue[0].valid == true) {
output = queue[0].text;
time_t currenttime = time(0);
if((int)(currenttime - displaytime) >= 3) {
displaytime = currenttime;
//message displayed for 3 seconds or more, remove from queue
for(unsigned i = 0; i < 15; i++) {
queue[i].valid = queue[i + 1].valid;
queue[i].text = queue[i + 1].text;
}
queue[15].valid = false;
queue[15].text = "";
}
} else if(!cartridge.loaded()) {
output = "";
} else if(app.pause || app.autopause) {
output = "Paused";
} else if(ppu.status.frames_updated) {
ppu.status.frames_updated = false;
unsigned max_framerate = snes.region() == SNES::NTSC ? 60 : 50;
switch(config::system.emulation_speed) {
case 0: max_framerate = unsigned(0.50 * max_framerate); break;
case 1: max_framerate = unsigned(0.75 * max_framerate); break;
case 2: max_framerate = unsigned(1.00 * max_framerate); break;
case 3: max_framerate = unsigned(1.50 * max_framerate); break;
case 4: max_framerate = unsigned(2.00 * max_framerate); break;
case 5: max_framerate = 0; break;
}
output = string() << cartridge.info.filename << " : " << (int)ppu.status.frames_executed;
if(max_framerate != 0) {
output << " / ";
output << (int)max_framerate;
}
} else {
//no operation
return;
}
if(text != output) {
//refresh status text if it has changed since last redraw
text = output;
window.status.set_text(text);
}
}
void Status::flush() {
for(unsigned i = 0; i < 16; i++) {
queue[i].valid = false;
queue[i].text = "";
}
}
bool Status::enqueue(const char *message) {
unsigned index = 0;
while(index < 16) {
if(queue[index].valid == false) break;
index++;
}
//queue full?
if(index >= 16) return false;
queue[index].valid = true;
queue[index].text = message;
displaytime = time(0);
update();
return true;
}
Status::Status() : window(window_main) {
flush();
}

18
src/ui/status.h Normal file
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@@ -0,0 +1,18 @@
class Status {
public:
void update();
void flush();
bool enqueue(const char *message);
Status();
private:
Window &window;
string text;
struct Queue {
bool valid;
string text;
} queue[16];
time_t displaytime;
} status;

View File

@@ -2,7 +2,6 @@
#include "base/main.cpp"
#include "base/about.cpp"
#include "base/message.cpp"
#include "loader/bsxloader.cpp"
#include "loader/stloader.cpp"
@@ -20,7 +19,6 @@ void ui_init() {
window_main.setup();
window_about.setup();
window_message.setup();
window_bsxloader.setup();
window_stloader.setup();
@@ -45,6 +43,7 @@ void ui_init() {
video.set(Video::Synchronize, false);
audio.set(Audio::Handle, window_main.handle());
input.set(Input::Handle, window_main.handle());
input.set(Input::AnalogAxisResistance, config::input.analog_axis_resistance);
//sets Audio::Synchronize and Audio::Frequency
event::update_emulation_speed(config::system.emulation_speed);

View File

@@ -6,7 +6,6 @@ nall::dictionary translate;
#include "base/main.h"
#include "base/about.h"
#include "base/message.h"
#include "loader/bsxloader.h"
#include "loader/stloader.h"