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Author SHA1 Message Date
byuu
81f43a4d01 Update to snes-20100807 release.
This represents a major code restructuring. The dot-based and
scanline-based renderers are now split into two separate core
libraries, asnes and bsnes.

For now at least, these are -internal- names. I'm not entirely decided
on how I'm going to handle releasing these two separate builds.
Regardless, the folders need names.

asnes has had all of the processor subfolders collapsed back into
their parent folders. In other words, ppu's functions were moved into
ppu/sppu, and then ppu was deleted, and then ppu/sppu became the new
ppu. Repeat this for the cpu, smp and dsp and there you go.

asnes/dsp also removed the DSP_STATE_MACHINE option. This was done for
the sake of consistency with the rest of the core.

asnes' debugger mode is currently extremely broken, but I will be
fixing it in time.

And for now, bsnes has kept the processor abstraction layer. I may
keep it around, not sure yet. It doesn't hurt speed or anything, so
I'm not too worried about making a decision right away.

I may throw snesfilter, snesreader and supergameboy into this folder,
just to have everything in one place. The alternate GUI forks are
definitely going in there as dotnet, cocoa and python.

Compiled output goes to the out/ folder now, to prevent conflicts with
a file and folder named bsnes, for instance.
2010-08-07 15:07:24 +00:00
byuu
9ea739aec1 Update to bsnes v067r05 release.
This will be the final release with the current source structure.

This WIP contains a bugfix so that the last scanline does not fetch
OAM items. This fixes flickering in Ninja Warriors and Lord of the
Rings.
2010-08-07 11:44:19 +00:00
byuu
254a5016e1 Update to bsnes v067r04 release.
This build simplifies the tile cache significantly, and it now builds
the cache and fetches the VRAM data during Hblank, the VRAM reads are
modeled after real hardware.
This fixes Mega lo Mania without regressing Winter Gold or Adventures
of Dr. Franken.
I also fixed a pseudo-hires back color glitch in Super Buster Bros.
2010-08-06 14:06:31 +00:00
byuu
dcc661cb28 Update to bsnes v067r03 release.
This substantially improves the S-PPU dot-renderer's sprite
processing. Instead of happening immediately at the start of the
scanline, each pixel is rendered one at a time. It eliminates the
SpriteList caching, sprite width/height caching, oam_palette caching
and oam_priority caching.

I'll explain it in more detail in the public thread in a bit.

Most noticeable is that Winter Olympics is now perfect, with no known
regressions on any of the sprite-sensitive games.
2010-08-05 14:37:02 +00:00
byuu
431d5c8db7 Update to bsnes v067r01 release.
This adds the SA-1 compiler bug workaround for GCC 4.5.0, and updates
the load special libsnes functions to also generate XML mapping data
if given empty strings.
I built the binary above with GCC 4.5.0, so let me know if any new
problems appear. What I've noticed is that when not profiled, 4.5.0 is
about 3-5% faster, but when profiled, they are equivalent in speed.

Lastly, I did some more work on the .NET/C# and Snow Leopard/Cocoa
ports. They can both load all special types of ROMs, including Super
Game Boy.

For .NET, you need to be on a 64-bit version of Windows, have .NET 3.5
installed, and have SlimDX installed (I used February 2010, but
anything later should be fine.)
For Snow Leopard, you may want to build and install libsupergameboy,
but you don't have to. Just don't try loading SGB games without it.

Yes, the .NET one is pure 64-bit. I built snes.dll and
supergameboy.dll using MinGW64-GCC 4.5.0. Since the core library
doesn't use Qt, it builds fine in 64-bit mode.
2010-08-04 12:57:37 +00:00
byuu
7b7a95af67 Update to bsnes v067 release.
I apologize, bsnes v066 had a small error in the source that resulted in the PPU not synchronizing properly to the CPU. This bug was not exposed in the images I use to test releases. I have also updated the cheat code database, which is maintained by mightymo.
2010-08-02 00:25:53 +00:00
byuu
a266a2b5e2 Update to bsnes v066 release.
Major features in this release are: serial controller emulation, a brand new scheduler that supports multiple simultaneous coprocessors, and accuracy improvements.
The serial controller is something devised by blargg. With the proper voltage adjustments (5v-9v), it is possible to wire an SNES controller to a serial port, which can then be used for bidirectional communication between the SNES, and (usually, but not only) a PC. The support in bsnes was added so that such programs could be debugged and ran from within an emulator, and not just on real hardware.
The scheduler rewrite was meant to allow the combination of coprocessors. It was specifically meant to allow the serial controller thread to run alongside the SuperFX and SA-1 coprocessor threads, but it also allows fun things like MSU1 support in SuperFX and SA-1 games, and even creating dev cartridges that utilize both the SuperFX and SA-1 at the same time. The one thing not yet allowed is running multiple instances of the exact same coprocessor at the same time, as this is due to design constraints favoring code inlining.
There are two important accuracy updates. The first is that when PAL video mode is used without being in overscan mode, black bars are shown. Emulators have always shown this black bar at the bottom of the screen, but this is actually incorrect. resxto took pictures from his PAL TV that shows the image is in fact vertically centered in the screen. bsnes has been updated to reflect this.
Also interesting is that I have backported some code from the dot-based PPU renderer. In the game Uniracers, it writes to OAM during Hblank, and expects the write to go to a specific address. In previous releases, that address was hard-coded to go to the required memory location. But the way the hardware really works is that the write goes to the extended attribute address for the last sprite that the PPU fetched, as the PPU is still asserting the OAM address bus. Now, due to the precision limitations, I was not able to also port timing access during the active display period. However, this is sufficient to at least remove the last global hack from the older, speed-focused scanline renderer.
2010-08-01 05:46:17 +00:00
byuu
53f03be5a2 Update to bsnes v065r05 release.
Fairly major changes here, I'd appreciate some testing if anyone's not
busy. Note that the save state version has been bumped, so consider
WIP saves unstable until v066 official.

Rewrote the entire scheduling system. Instead of having a global class
that all of the chips call into, each class now contains its own
thread, clock and frequency information. They also implement their own
syncing primitives, but with a tiny bit of standardization.
void step(unsigned clocks) -- add to/subtract from counter based on
master/slave select.
void synchronize_chip() -- make sure chip is caught up to our current
thread before continuing.

So we go from scheduler.sync_copcpu() to sa1.synchronize_cpu(); with
the sa1. being omitted inside the SA1 class itself.

The S-CPU implementation also adds an array<Processor*> coprocessors;
list, and iterates them all. This allows bsnes to have an infinite
number of additional coprocessors at the same time. But there is still
the limitation of only one of each type. So you can use the XML memory
mapping to make a cartridge that contains a SuperFX2 chip, an SA-1
chip, an MSU1 chip and that can be debugged via serial communications.
However, you can't make a cart that has two SA-1 chips. That
limitation probably could be overcome as well, but it's less
important. I mainly wanted to be able to use MSU1 and Serial on
special chip games.

I implemented the synchronization primitives in the chip base classes,
which means that for inlining purposes I had to make it all global, so
you'll have src/cpu/synchronization.hpp, etc now. This was to reduce
some redundancy of having the same exact code inside both bPPU and
sPPU, etc. I'll probably make a Coprocessor : Processor class to
automatically implement the step+synchronize_cpu functions for the
five coprocessors next.

The Scheduler class is actually still around, but it's very trivial
now. It simply saves the program thread and last active emulation
thread for the purpose of entering and exiting emulation. Because I
killed Scheduler::init(), which was responsible for destroying and re-
creating threads, I had to create the threads inside
ChipName::create(), which I call at power and reset. This means that
to load a save state, the system needs to be reset to destroy those
threads.

This caused some troubles with the SA-1, specifically in Kirby's
Dreamland 3, but no other games I tried. I had to move the SA-1 bus
initialization to the power-on event, and only reset when loading a
save state. It would appear that the SA-1 is leaking bus mapping state
information, presumably from the SA-1 MMIO registers that control some
of the mapping layout. If I add remapping of those sections into the
SA1::serialize() function, it should take care of that problem and I
can move sa1bus.init() back into SA1::reset().

All of this results in a 2-3% speed hit for normal games, and a 6-7%
speed hit for special chip games. The former should not have any speed
hit, so I will have to look into what's going on there. The latter we
have no choice on, to allow for more than one coprocessor, the
coprocessor synchronization needs to iterate a list, compared to a
single hard-coded check in the previous builds. If I can figure out
what is happening with the regular game speeds, it should drop the
special chip hit to 4%. Worst part is this hit is in addition to the
10-15% speed hit from v065 official where I wasn't syncing the special
chips up to the CPU except once per scanline and on MMIO accesses.

But that's progress. v065 is definitely going to be the preferred
build for playing SuperFX/SA-1 games for a long time to come.
2010-07-29 16:24:28 +00:00
byuu
77375c3c68 Update to bsnes v065r04 release.
Only posting because the link changed, it's the exact same as r03.
Only difference is some improvements to nall:
- string class gains lower(), upper(), transform(), *trim(_once)
- file::print now accepts variadic arguments like print
Examples:
    strtr(item, "ABCDEF", "abcdef"); -> item.transform("ABCDEF",
    "abcdef");
    strlower(item); -> item.lower();
    fp.print(string("Age: ", age, "\n")); -> fp.print("Age: ", age,
    "\n");
2010-07-16 14:40:08 +00:00
byuu
dce3e61f06 Update to bsnes v065r03 release.
Polishing work. My dlopen wrapper accepts an optional path argument
now, and the basename setting is universal instead of just for MSU1,
so serial-based games can load in a dynamic client library directly.

Still need to update snesserver to accept another argument for the
program library name to load.

Upped the serial polling frequency to 8x UART speed per blargg.

And a very tricky change, I updated nall/string to remove sprint(). At
first, I used:
    string name = string() << path << basename << ".msu";


I then improved upon that with:
    string name = sprint(path, basename, ".msu");


Tonight I went ahead and finished this by taking advantage of variadic
templates for the constructor itself. Very tricky because my
conversion functions created new strings to copy data into, which
would create an infinite loop; then of course I also had to leave the
copy constructor behind even after this. So the end result is the
following:
    string name(path, basename, ".msu");


Oh, and I found a typo in MSU1, it wasn't using the proper extension
when loading a save state for the data file.
2010-07-12 15:56:17 +00:00
byuu
20b44ddfd1 Update to bsnes v065r02 release.
Be warned, this is going to get complicated.

To start out with, serial.tar.bz2 is a simple SNES program that is
right now being used for integrity testing. The important part is
here:

    serial_read:
    lda #$01
    -; bit $4017; bne -
    -; bit $4017; beq -
    nop #24
    pha; lda $4017; eor #$01; ror; pla; ror; nop #18
    pha; lda $4017; eor #$01; ror; pla; ror; nop #18
    pha; lda $4017; eor #$01; ror; pla; ror; nop #18
    pha; lda $4017; eor #$01; ror; pla; ror; nop #18
    pha; lda $4017; eor #$01; ror; pla; ror; nop #18
    pha; lda $4017; eor #$01; ror; pla; ror; nop #18
    pha; lda $4017; eor #$01; ror; pla; ror; nop #18
    pha; lda $4017; eor #$01; ror; pla; ror; rts

    serial_write:
    pha #6; pla #6; wdm #$00; stz $4016; sec
    pha #6; pla #6; wdm #$00; sta $4016; ror
    pha #6; pla #6; wdm #$00; sta $4016; ror
    pha #6; pla #6; wdm #$00; sta $4016; ror
    pha #6; pla #6; wdm #$00; sta $4016; ror
    pha #6; pla #6; wdm #$00; sta $4016; ror
    pha #6; pla #6; wdm #$00; sta $4016; ror
    pha #6; pla #6; wdm #$00; sta $4016; ror
    pha #6; pla #6; wdm #$00; sta $4016; ror
    pha #6; pla #6; wdm #$00; sta $4016; rts


Fairly ugly, but it works.

Next, I needed a way to be able to execute the client in such a way
that it would work with both bsnes and real hardware, with no
recompilation or changes needed. The nice way would be some form of
inter-process communication, but well, I don't really do that. And
it's probably extremely platform-dependent.

So I used what was available to me already, a cross-platform dlopen
wrapper for dynamic library support. The client application is written
and compiled into a shared library that exports a single function,
snesserial_main, which runs as if it is its own program and never
returns. It takes three parameters, the time tick(), read() and
write() function pointers. It can call them to do its work. This
process is put in a folder called snesserial for now. It's the
accompanying program to serial.sfc.

Now I have both bsnes (v065.02 above) and snesserver, they both act
the same way. They load in snesserial, and give it those three
functions and call its main entry point. The difference is that the
read/write functions in bsnes simulate a serial strobe to the
emulator, and the read/write functions in snesserver actually read and
write to the TTY device you specify as the program argument, eg for me
I use: ./snesserver /dev/ttyUSB0
Mmm, USB<>SNES for the win.

There's a limitation in my dlopen wrapper, it adds the libN.so or
N.dll stuff automatically, making it difficult to also specify a path.
That means that for now you have to put libsnesserial.so into
/usr/local/lib. Obviously you don't want to be limited to just one
program. The plan is to have it load the library that matches the game
name:
zelda.sfc + zelda.so/zelda.dll/zelda.dylib (yeah, no libzelda.so.)

Now, the bsnes+serial emulation works on any platform. However,
snesserver only works on Linux. You can blame that one on Microsoft.
They make you require special kernel drivers to be able to access the
serial port. I'm not going through the trouble. OS X can probably use
it if it makes the appropriate /dev/tty device, but I'm not going to
test it.

Activating the module can only be done with a custom XML file, as
before. Still need to work on integration with the controller port
options, as it's not really a special chip.

Lastly, the timing is "pretty good", but not perfect. It accepted a
374 cycle-per-bit loop for serial writes from the SNES to the PC, but
snesserver did not. I had to adjust to 364 cycle-per-bit loop for it
to work on both.

This is really bad, because the goal here is to use the PC as the
testbed to make sure it'll work on the real thing. On the plus side,
you only have to get it working one time, and stick with the
serial_read/serial_write functions like at the top of this post. But I
do need to address this. I'm not entirely sure how to more accurately
simulate a serial port at this point though.

Oh, and I am thinking I need to expand the read/write functions to
process more than one byte at a time. That should greatly speed up
transfer time on the real thing. I also need to add some slowdown so
the emulator more closely matches hardware speeds.
2010-07-11 18:27:42 +00:00
byuu
79f20030a0 Update to bsnes v065r01 release.
In order to fully decode the 16MB address maps, I am going to need to
use blargg's stop-and-swap, which will require a serial-communications
program. To develop this program, and others in the future, as well as
for testing automation, it would be very beneficial to have a way to
debug these programs through bsnes.

So what I'm working on now is emulating a serial port inside bsnes.
The basic premise is to start with a custom XML map that specifies its
presence:

    <?xml version="1.0" encoding="UTF-8"?>
    <cartridge region="NTSC">
    <rom>
    <map mode="linear" address="00-7f:8000-ffff"/>
    <map mode="linear" address="80-ff:8000-ffff"/>
    </rom>

    <ram size="2000">
    <map mode="linear" address="70-7f:0000-7fff"/>
    </ram>

    <serial baud="57600">
    </serial>
    </cartridge>


I am essentially treating the serial communication as a special chip.
One could argue this belongs as an option under controllers, and one
would be right. But as I can't have two coprocessor threads at the
same time, this is how it is for right now. Eventually it'll probably
be under controller port 2, and only enabled in the debugger builds.

So, this pseudo-coprocessor ... it's basically emulating the PC-side
communications program.
Meaning I still need to externalize this somehow so that any program
can be run.
The below program writes 0x96 six times, and then reads in data six
times. Well, technically forever, but the SNES ROM only writes six
times at the end.

    void Serial::enter() {
    scheduler.clock.cop_freq = cartridge.serial_baud_rate() * 2;

    latch = 0;
    add_clocks(512);

    for(unsigned i = 0; i < 6; i++) {
    latch = 1; add_clocks(2);

    latch = 1; add_clocks(2);
    latch = 0; add_clocks(2);
    latch = 0; add_clocks(2);
    latch = 1; add_clocks(2);
    latch = 0; add_clocks(2);
    latch = 1; add_clocks(2);
    latch = 1; add_clocks(2);
    latch = 0; add_clocks(2);

    latch = 0; add_clocks(2);
    }

    while(true) {
    while(cpu.joylatch() == 0) add_clocks(1);
    while(cpu.joylatch() == 1) add_clocks(1);
    add_clocks(1);

    uint8 data = 0;
    for(unsigned i = 0; i < 8; i++) {
    add_clocks(2);
    data = (data << 1) | cpu.joylatch();
    }

    print("Read ", strhex<2>(data), "\n");
    }
    }


The SNES code looks like this:

    //21,477,272hz cpu / 57,600hz serial = ~372.87 clocks/tick

    org $8000
    xce; rep #$10
    ldx #$01ff; txs

    jsr serial_read; sta $700000
    jsr serial_read; sta $700001
    jsr serial_read; sta $700002
    jsr serial_read; sta $700003
    jsr serial_read; sta $700004
    jsr serial_read; sta $700005

    nop #46

    jsr serial_write
    jsr serial_write
    jsr serial_write
    jsr serial_write
    jsr serial_write
    jsr serial_write

    //hang
    -; bra -

    serial_read:
    -; lda $4017; and #$01; bne -
    -; lda $4017; and #$01; beq -
    nop #23; lda $00; nop #10

    lda $4017; and #$01; asl $00; ora $00; sta $00; lda $00; nop #13
    lda $4017; and #$01; asl $00; ora $00; sta $00; lda $00; nop #13
    lda $4017; and #$01; asl $00; ora $00; sta $00; lda $00; nop #13
    lda $4017; and #$01; asl $00; ora $00; sta $00; lda $00; nop #13
    lda $4017; and #$01; asl $00; ora $00; sta $00; lda $00; nop #13
    lda $4017; and #$01; asl $00; ora $00; sta $00; lda $00; nop #13
    lda $4017; and #$01; asl $00; ora $00; sta $00; lda $00; nop #13
    lda $4017; and #$01; asl $00; ora $00; sta $00; lda $00; nop #13

    rts

    serial_write:
    lda #$01; sta $4016; nop #23

    lda #$00; sta $4016; nop #23

    lda #$01; sta $4016; nop #23
    lda #$00; sta $4016; nop #23
    lda #$00; sta $4016; nop #23
    lda #$01; sta $4016; nop #23
    lda #$00; sta $4016; nop #23
    lda #$01; sta $4016; nop #23
    lda #$01; sta $4016; nop #23
    lda #$00; sta $4016; nop #23

    lda #$01; sta $4016; nop #23

    rts


That reads six times, and then writes six times.

I haven't made the test do an infinite PC->SNES transfer, but I have
for SNES->PC. No errors after millions of bytes, even if I stride the
CPU timing.

As this is just an example, it's pretty lousy with actual timing, but
I guess that's a good thing as it still works quite well. More
tolerance = less potential for errors.

**Now, this part is important.**

While debugging this, I noticed that my serial coprocessor was only
running when Vcounter=n,Hcounter=0. In other words, nothing was making
the CPU synchronize back to the coprocessor, except the once-per-
scanline synchronization that was there in case of CPU stalls.

That's ... really bad. MSU1 worked only because it buffers a few
hundred samples for audio mixing. I don't really know why this didn't
cause an issue for SuperFX, SA-1 or Super Game Boy games; but in
theory they were at most 682x less precise than they should have been
in terms of CPU->coprocessor synchronization.

Making it sync after every add_clocks() call results in a 10% speed
hit to SuperFX, SA-1 and Super Game Boy emulation, unfortunately.

I don't notice any quality improvements in emulation, but in theory
the lack of this syncing before effectively eliminated the benefits of
the SuperFX and SA-1 being cycle based.

I'm going to have to look into this more to understand if I was
intentionally not doing this sync before, or if I really did forget
it. I'm thinking it was an oversight right now. The SuperFX and SA-1
don't really talk back and forth a whole hell of a lot, so once a
scanline probably wouldn't be that noticeable.

But holy hell ... now that I'm thinking about it, I wonder if this was
the cause of all that craziness in trying to sync up the Super Game
Boy's VRAM transfers. Yeah, definitely need to look into this more ...
2010-07-09 15:02:23 +00:00
byuu
79b939e1c7 Update to bsnes v065 release.
It's been a while, so here is a new release of bsnes.
Unfortunately I don't have a full changelog this time. Most of the work went into stabilizing libsnes (which is used by the experimental .NET, Cocoa and Python UIs; as well as by Richard Bannister's OS X port).
The Windows binary package now comes with all three variants included: bsnes.exe, the standard version that casual users should run; bsnes-debugger.exe, for SNES programmers and ROM hackers only; and bsnes-accurate.exe, which should not be used by anybody, ever.
In all seriousness, bsnes-accurate.exe is bsnes with the dot-based S-PPU renderer. It's twice as slow as the normal build, and you won't really notice any differences except in Air Strike Patrol. It's there for the curious and for any SNES programmers who want to try making some really awesome video demos.
Changelog:
* OS X port builds once again; now requires gcc44 from Macports
* libsnes API finalized
* fixed a bug with S-CPU debugger breakpoints
* various source cleanup
2010-06-27 12:29:18 +00:00
byuu
3ae74ff5a5 Update to bsnes v064r08 release.
Fixes Super Game Boy save RAM/RTC data.
Fixes a crash when you pass a null pointer for the second Sufami Turbo
cartridge, etc.

[No archive available]
2010-06-14 02:01:12 +00:00
byuu
7351b910c5 Update to bsnes v064r07 release.
Wow, that's probably a record for the longest time between two WIPs.
My priority has obviously shifted to language learning, but as time
goes on things should balance out better.

Okay, changes:
- linear_vector, pointer_vector and array are greatly improved: added
insert and remove (can insert or remove more than one item at a time
for O(n) performance); renamed add to append; improved array::find to
use optional<unsigned> instead of -1 trick ala the new strpos function
- fixed string to floating-point conversion for international systems
that use "," for fractions
- libsnes::snes_get_memory_(size|data) will return 0 if you try and
access: BS-X data without a BS-X cartridge loaded, same for ST, same
for SGB; this is in case someone tries to write a generic function
that writes all memory that is valid instead of special casing based
on the cartridge type they loaded
- libsnes::snes_load_cartridge_* returns a boolean result to indicate
success; always returns true for now, but it's meant to eventually
catch when libgambatte fails to load a GB cartridge -- bsnes itself
will never fail to load an SNES/BSX/ST cartridge
- Linux monospace font changed from "Monospace" to "Liberation Mono",
because the former is not monospaced when your desktop environment is
set to Japanese, etc.
- some other misc. cleanups

[No archive available]
2010-06-06 05:28:35 +00:00
byuu
6bbb609f2f Update to bsnes v064r06 release.
Updated to build using Xcode Snow Leopard+Qt/Cocoa 4.6.2+Macports
gcc44.
2010-05-03 14:04:30 +00:00
byuu
0d19902435 Update to bsnes v064r05 release.
- swaps the video_refresh output from BGR555 to RGB555, for the sake
of direct copying for certain APIs. Not going to do RGB565 because the
G5 bit doesn't exist, and faking it is lame.

[Meanwhile, in bsnesui 2010-04-24...]

bsnes.python:
- adds more icons and stuff.
bsnes.net:
- new port, targets C#, binds every function in libsnes
- targets .NET 3.5 ... I honestly would have went with 4.0 for the
nicer IntPtr addition alone, but the SP3 requirement may put off a lot
of people
- video output that doesn't scale (or clean up when dropping to a
smaller size)
- Port1 joypad input support via keyboard only
bsnes.cocoa:
- stuck in a time/space wormhole until Apple gets their heads out of
their asses and updates GCC

Probably the coolest thing about Python and .NET is that anyone can
now compile these GUIs and modify them just by having the run-times
installed. I really like the way MS is distributing the complete
development chain along with the run-time.
2010-04-25 08:39:41 +00:00
byuu
44bab83d68 Update to bsnes v064r04 release.
Fixes S-CPU debugger breakpoint issue.
libsnes always returns 0 for "no memory present" now, never -1U.

[Meanwhile, in bsnes-python 2010-04-20...]

Won't error if there's no joypad present.
Swaps menu and status bars with a toolbar.
Adds keyboard support - you can use both a keyboard and joypad for
input now.
Won't crash if RAM doesn't exist yet.
Won't crash if game uses no RAM.
2010-04-20 22:33:44 +00:00
byuu
42a4c1d60e Update to bsnes v064r03 release.
Some changes to libsnes. Really hoping the API will be stable from
this point out ...
2010-04-19 17:37:14 +00:00
byuu
645689e683 Update to bsnes v064r02 release.
Nothing interesting, just added bsnes-qt.py to ui_python. No input
handling, but OpenGL-based video resizing and libao audio. Doesn't use
numpy, found a workaround for that. It's obvious that we need
video/audio/input handled by an external library for this to work, so
I'm thinking now about a rewrite of ruby to a C-like interface.
2010-04-18 14:09:17 +00:00
byuu
8b0153daf0 Update to bsnes v064r01 release.
Adds bool snes_get_region(void) to libsnes (permanent).
Adds snes_blit_colortable and snes_blit to libsnes (temporary).
Adds src/ui_python with a basic Python GUI, and abstraction between
the libsnes wrapper and PyGTK (so it can be reused for PyQt, etc.)

The GUI has:
- menubar
- video output (2x scale, supports NTSC/PAL, hires, overscan and
interlace correctly)
- audio output (libao through ALSA)
- input (very lousy key press events, they toggle off and on if you
hold a key down ...)

I'm getting full-speed, so that's good.

Not sure where I want to take all of this stuff yet, but it's kind of
neat for now I suppose. It would be kinda fun to go really out there
with completely new GUI design styles that aren't just your standard
menubar+video. Things like a toolbar, mouse gestures, really deep
platform integration, AVI-based recording, frame analysis shit, game-
specific GUI shit (perhaps map touch-screen input + gyroscope on top
of a simulated gamepad; or perhaps read the contents of RAM and
provide statistical information on the sides of the video output
screen?), I dunno ... whatever. It's there, it's possible, but it's
certainly not good enough to replace the official C++ Qt port, and I
don't really have the time or patience to make it that good myself.
2010-04-16 13:40:27 +00:00
byuu
9ca1e259cb Update to bsnes v064 release.
A thank you to everyone who helped test the RC to ensure stability. I've uploaded the official v064 release to Google Code.
The most important change in this release is the cycle-based PPU renderer; but due to performance reasons the scanline-based renderer remains the default in the Windows binary. If you want to try out the cycle-based renderer, you will need to compile from source for now.
Another major change is the introduction of libsnes, which allows one to build bsnes as a shared library that can be used from other programming languages. It is intended both to create a regression testing framework, and to provide API stability for the various projects that use the bsnes core. While I can't guarantee the API to libsnes won't change, I will properly revision it and do everything I can to avoid changing it if possible.
2010-04-14 15:46:56 +00:00
byuu
7227107d5e Update to bsnes v063r14 release.
- libsnes updated ... should be the official syntax now, I don't
expect any more changes
- added kode54's patch for HQ2x
- NOT going to add the libjma Windows Unicode fix, I want something
more elegant than hijacking all of std::ifstream, so that can wait for
now
- fixed status.irq_lock for Power Rangers
- went back to blargg's 1.024MHz S-DSP for the fast build
- updated mightymo's cheat pack to the latest version
2010-04-13 15:21:37 +00:00
byuu
65ff00e28a Update to bsnes v064rc1 release.
I'm posting a release candidate for v064, for which I am looking for beta testers. If you would like to help out, please give it a try and report any bugs or regressions on the forum. If all goes well, this will be posted as v064 official shortly.
Note that you will need the Qt run-times from bsnes v063 official to use this. Also, this build does not use the new cycle-based PPU. Official builds are going to continue using the scanline-based renderer. This build should be about 10% faster than v063 was, which should lower the system requirements further.
2010-04-12 15:25:39 +00:00
byuu
717aa69d42 Update to bsnes v063r12 release.
Well I really don't want to think about a caching system right now, so
I skipped that.

- added sPPU::Background::get_tile(), which computes its own copies of
mask_xy, screen_xy, tile_size, etc; allows BG3 offset-per-tile to
compute tile correctly
- fixed two V=(start of Vblank) checks that lacked overscan tests
- removed fade stuff from video output, going to rely exclusively on
filters for that stuff now
- modified state. to t. for brevity
- cached regs.overscan for overscan() function
- PPUDebugger uses interlace_enable() and overscan_enable() to avoid
conflicts with the base classes; forgot to move PPUcounter to
PPUCounter
- added controller selection capability to libsnes; still needs cheat
code and save state support

Should fix that Adventure Island thing, confirmation would be
appreciated.

I tried some quick hacks and was able to get mode7 caching (NHL '94)
and OAM caching (Winter Gold) working without breaking anything, but
it's too scanline-PPU for my tastes. There's really no reason to half-
ass this just to get games playable, so I'll wait and do it the right
way later on.

Only worked on this for about an hour today ... I must be burned out.
Think I'll try messing around with Python or something, since Ruby is
a dead-end for using libsnes.
2010-04-11 13:00:48 +00:00
byuu
35fdb71f3d Update to bsnes v063r11 release.
Writing to SETINI will update video mode priorities for EXTBG mode.
Merged pixel output { main, sub { valid, priority } } into just
priority. A priority of zero is considered invalid now.
Merged pixel output { main, sub { palette_index, palette_number } }
into just palette with the tiledata bits for direct color mode at
d8-d10.
This cuts a lot of copying and extra comparisons out of the final
screen rendering pass, though it doesn't really help speed.
Output is always 512x448 now. Having trouble deciding on how to do
video for that, but I'll post more on that later.
Really need to figure out how offset-per-tile fetches in regards to
lores v hires and SC size, tile size and wrapping.
For now, I simplified it to constants; whereas the scanline-renderer
uses the BG3 settings.
I also made it not perform OPT lookup on BG3 and BG4 anymore. Skips a
pointless trickery of setting the OPT valid bit to zero for BG3,BG4
and is faster.
Forgot an overscan check in sprite drawing, should draw sprites
properly to V=225-239 now.
Made the mode7 variable names more consistent.
2010-04-09 16:00:03 +00:00
byuu
c33f70a8c6 Update to bsnes v063r10 release.
With this release, the final last-generation holdout, the scanline-based PPU renderer, has been replaced with a true, accurate, cycle-level PPU that renders one dot at a time. Finally, this fulfills the greatest milestone remaining in the SNES emulation scene. With every processor emulated at the lowest possible level, SNES emulation finally rivals the accuracy levels that NES emulators have offered for years.
Now, please do understand that this release is not a beta, nor is it even an alpha. It is simply a preview of things to come, and as such you can consider it a pre-alpha. There are many caveats at this time.
First, it is very slow. More than twice as slow as v063 official. There have been absolutely no optimizations whatsoever to the new dot-based renderer. I do expect to be able to speed this up significantly in future releases.
Second, this may lock up on Windows Vista and later for unknown reasons. I haven't had a chance to look into it; so stick with Windows XP or Linux for now.
Third, save states are not supported yet. If you try and use them anyway, bad things will happen.
Fourth, and most importantly, this isn't 100% bit-perfect by any stretch of the imagination. Off the top of my head, memory is accessed far too often, the OAM and CGRAM address lines are not controlled by the S-PPU during active display, none of the various glitches are supported, and the OAM renderer does not pre-cache the next scanline's sprites, it happens on the same line for now.
I will obviously be doing my best to improve the accuracy of the aforementioned things. But even with those missing, this is still leaps and bounds above a pure scanline-based renderer. It essentially provides 682 times the parallelism. It is enough to finally properly emulate the shadow effect in Air Strike Patrol, and it finally eliminates the "PPU Hclock render position" hack once and for all.
Lastly, you'll need the DLLs from v063 official. I didn't bother to include them this time.
Enjoy!
2010-04-07 14:40:59 +00:00
byuu
0a3fdc404d Update to bsnes v063r09 release.
So that's about 24 solid hours worth of programming in two days. Holy
fuck am I exhausted. Don't expect the last bits any time soon.

Missing features:
- Mode 7 renderer
- OAM previous-line caching
- offset-per-tile mode
- some edge cases in color add/sub
- hires
- interlace
- overscan
- S-PPU control over VRAM, OAM, CGRAM during active display

Speed hit is about as bad as I had feared. 172fps with scanline
rendering to 80fps with dot rendering. I'm guessing that with
optimizations I can make it to ~100-110fps.
2010-04-05 18:38:43 +00:00
byuu
efa7879c6d Update to bsnes v063r08 release.
No binary, this is just a point release.

I have basic lores BG1-4 rendering with mosaic added. No offset-per-
tile, no windowing, no color math (requires windowing), no sprites, no
hires, no interlace, no mode7.

It's enough to see how powerful the concept is already, though.
- Battle Blaze intro looks just fine (can't beat a battle because I
can't see my sprites or save states yet)
- Dai Kaijuu Monogatari II stat bar looks fine (no duplicated line)
- Super Metroid looks fine (no extra status bar line)
- Air Strike Patrol shows the translucent shadow for your plane (but
the left-hand scrolling is glitchy ... not sure what's up yet)

Speed is ... yeah, it's bad. About 50-60% speed. But it can get
better, I'm being really lazy and completely recomputing everything
for each pixel. A very large number of these operations can be cached.
I'm going to wait until the renderer matches the quality of the
scanline-renderer before optimizing; and I'm not going to push too far
on optimizing this (eg I probably won't bring back the tiledata
planar->packed conversion cache.)

I'm designing this similar to MooglyGuy's N64 renderer, putting each
component in its own class. So far I'm really liking the concept.
2010-04-05 13:28:36 +00:00
byuu
b11f22f517 Update to bsnes v063r07 release.
src/lib is no more, merged libco, nall and ruby into src/.

libsnes has been improved, builds in when you "make library" now.

XML memory map generation happens from a nall template header, so both
libsnes (used by ui_sdl) and ui_qt can run again without snesreader.

ui_sdl improved, can run any game via command-line, but doesn't load
or save RAM yet.

And most importantly, much work has gone into sPPU, the new cycle-
based PPU renderer. It has enough support to be compatible with all
games ($2134-213f are mostly complete, just missing range/time over
flags and VRAM/OAM/CGRAM blocking.) It only renders the back color, as
if you had all BG and OAM layers disabled.

At this point, if you run Air Strike Patrol, thanks to its gradient
fade highlighting, you can see the plane's shadow, just as on real
hardware now. It also runs test_hello and test_noise, which I will
upload shortly.
2010-04-04 18:42:09 +00:00
byuu
9614275b34 Update to bsnes v063r03 release.
Extremely substantial code structure changes this time. Probably the
most in four years.

All of the SNES core now resides in src/snes, and the contents of
system have been unrolled into this directory as well. This folder
gets its own Makefile now, and some special build commands, "make
library" and "make install-library". This creates static and dynamic
link libraries of the core, completely devoid of Qt, ruby, the GUI,
etc.

There's a new module as well, src/snes/libsnes. This is a C interface
that will let you initialize and control the bsnes core without the
need for anything more than a 1KB header file.

To test this, I've created a UI fork, ui_sdl. Very very simple, 2KB,
nothing there at all really, it just boots up Zelda 3 and runs it
directly with keyboard input support and video only. The important
point here is that the ui_sdl project does not reference the core, or
ruby, or Qt, or anything else, and is fully C++98 (though it could
also be C89 if desired.)

Now I'm being a bit lazy and using the compiled objects directly, but
it'd be just as easy to replace them with a library include directive,
or even dynamically link against the shared library and use an
entirely different language.

It's not actually my goal to make a C++ SDL port, what I really want
to do is make a port using Ruby only. May not be so easy, we'll have
to see how one accesses shared libraries in it.

The main src/Makefile was also simplified for the sake of supporting
non-Qt code. All of the Qt and ruby references were moved into the
src/ui_qt/Makefile.

I fixed up aDSP to compile again, but you still have to manually
comment out sDSP and comment in aDSP. Doing so will net you a 6-12%
speedup at the cost of some accuracy.

Lastly, I added a workaround for the Battletech 3050 splash screen.
2010-04-02 15:22:04 +00:00
byuu
9995876bc5 Update to bsnes v063r02 release.
It would be a really good idea to test all of the HDMA-sensitive games
with this WIP, if anyone's up for it.

Rewrote most of sCPU::DMA. It now implements a parallel two-stage
pipeline to more closely model the hardware. Even if it turns out to
be wrong, simply making dma_write() immediate would revert it to the
old behavior. Fixed a bug where HDMA init and run were always syncing
to the DMA counter, even when a DMA was already in progress. Will
speed up the S-CPU in a very, very small number of games, namely
College Football '97. Most games avoid this because it can crash
CPUr1. New DMA variables means new save state version, sorry.

I did not add the MDR override code, because it's too fucking insane.
Speedy Gonzales still works.

Removed the status bar size grip entirely. There's really no point in
it being there in windowed mode since you can already grip the sides
of the window anyway. Added space to each side of the status text so
that it doesn't nail the very edge of the monitor.

Added checks in XML mapping to not map in special chip sections when
you try and load BIOSes directly, which will stop the SGB and BS-X
BIOSes from crashing the emulator. Load it the right way and it'll
work fine, as always.

Fixed the loader window to display screenshots properly when you have
HTML entities in the filename, eg &, < and >.
2010-03-31 13:40:33 +00:00
byuu
43a3991ddf Update to bsnes v063r01 release.
I've had enough of idiots incapable of finding fullscreen settings.
The menubar is enabled in fullscreen mode by default. A new option in
settings->configuration->video will let you hide it as with v063
official. I don't want to hear about how I shouldn't allow any
settings to be configured differently in fullscreen mode, or how it
should be in a GUI panel, or whatever. I will ignore you if you bring
it up.

I've also added the strpos / qstrpos function->class code, as
mentioned in the programming section.
2010-03-29 17:41:11 +00:00
byuu
27c24bc8a6 Update to bsnes v063 release.
Time for another (hopefully) stable release. The changelog has all updates since the last stable release.
Most notably, this release features substantial accuracy improvements all around. Almost all of them represent brand new findings never before seen in any SNES emulator.
Changelog:
    - fixed off-by-one buffer size issue in S-PPU RTO calculations [PiCiJi]
    - added XML parser
    - added XML-based memory mapping system
    - moved header-based memory mapping code into snesreader library
    - added some linker flags for Fedora [belegdol]
    - added cheat code database; with codes for over 1,500 games [mightymo]
    - fixed a bug where S-CPU IRQs were being tested one cycle early on direct page indexed read opcodes
    - added global cheat system enable/disable checkbox to cheat code editor
    - fixed bug in overflow calculation of S-CPU ADC and SBC opcodes in BCD mode [blargg]
    - emulated the S-CPU ALU MUL and DIV hardware delays with partial result calculation steps [blargg]
    - controller port read now returns real-time results of B button when strobe latch is raised
    - major improvements to emulation of the S-SMP TEST register [blargg, byuu]
    - fixed DSP2 memory map [Overload]
    - "Apply Patch" checkbox will now scan UPS patch folder if one is set in the paths section
    - fixed S-CPU TSC negative flag calculation in emulation mode [address]
    - added "make uninstall" command to Makefile for Linux users
    - S-CPU (H)DMA now updates the S-CPU MDR; fixes a freeze in Speedy Gonzales - Stage 6-1
    - very substantial code cleanups and optimizations as a result of moving from C++98 to C++0x
2010-03-28 15:46:44 +00:00
byuu
fac95dfec5 Update to bsnes v062r10 release.
Added make uninstall, and fixed up nall::function to also bind lambdas
that don't yet exist in GCC 4.4.

Spent most of tonight rewriting the standalone UPS patcher.
2010-03-24 14:19:38 +00:00
byuu
362542924e Update to bsnes v062r09 release.
Mostly minor stuff again.

Fixes:
array, linear_vector and pointer_vector need to set source.pool = 0
before calling reset() to avoid destroying the object we're trying to
move.
All of nall::string is inside namespace nall now. No idea what I was
trying to do before with the half-global approach.
nall::function gains a reset() function, more obvious than func =
(void*)0;
The movie file loader wasn't binding the right action when changing
files and clicking load, can't believe nobody noticed that one.
2010-03-23 12:12:10 +00:00
byuu
4179282244 Update to bsnes v062r08 release.
This WIP has bsnes.exe, snesreader.dll, and src/. If you need anything
else, get it from past releases, please.

I fixed TSC negative flag calculation in emulation mode. Will pass
this test now:
http://blargg.parodius.com/snes-tests/snes_test_tsc.zip

_Way_ too obscure to affect anything, but definitely good to get it
right.

Also rewrote nall/function.hpp to use C++0x variadic templates. New
version is ~85 lines instead of ~190, 40% smaller, doesn't require
recursively including itself, doesn't require the C preprocessor,
evaluates to ensure the member function pointer is big enough to hold
what you're assigning statically (at compile time) instead of
dynamically (at run time), and supports infinite arguments instead of
zero to eight now.
2010-03-21 07:36:46 +00:00
byuu
02820ef2e9 Update to bsnes v062r07 release.
This is source code only, no binaries. Sorry, worn out after spending
four hours straight writing crazy ass Julian<>Gregorian date
functions. Holy fucking hell that is crazy shit. Tell me, how many
days have passed since 01-01-4731 BC on the Julian calendar?

Okay, this really was just about taking advantage of vectors inside of
vectors. I've updated the XML parser to use vectors of actual objects
instead of pointers. This makes cleanup free, and turns countless ->'s
into .'s -- much nicer to look at. I may take advantage of overloaded
operators for something now, not sure yet.
2010-03-19 12:50:55 +00:00
byuu
0ecce7b93d Update to bsnes v062r06 release.
You'll need snesreader's DLL from my last WIP post to use the above.

This initializes mode, region and ram_size again in Cartridge::load()
to stop the phantom SRAM files from being generated.
This fixes DSP-2 mapping to match Overload's findings (which requires
an unposted snesreader, so Dungeon Master won't run for you guys yet.)
This removes nall/traits.hpp and uses std::tr1::type_traits instead.
It also drops move, forward and identity in favor of those from
std::tr1::utility*.
This fixes linear_vector and pointer_vector to not crash when using
vectors of vectors and copying them.
This fixed linear_vector, pointer_vector and array to initialize all
internal variables for all constructors.
This fixes the file browser to look for patches in your patch
directory, so the "Apply Patch" box should work correctly now.

* I have no objection to using functions from the C++ standard library
when they don't suck.
2010-03-18 15:32:55 +00:00
byuu
f94fcd6f30 Update to bsnes v062r05 release.
To run this, you'll need the DLLs from v062r04's public beta, and the
updated snesreader.dll in the same folder as the WIP. No profiling.

This fixes UPS patching, and it also modifies snesreader to generate
the XML map separately, so that the map can be generated post-
patching.
The new enum classes weren't attaching properly to the config file, so
the input settings, expansion port and region settings are saved
again.
It also converts the S-SMP timers back to unsigned integers instead of
using floating point, no accuracy improvement but much more in line
with hardware.
Lastly, it makes the div register shift left 16 places and pre-shifts
on divide, which is just for aesthetics.

And I'll wait on your tests, FitzRoy. I really hope that Big Run
Jaleco Rally is correct, because I don't have the first idea how to
debug that one. Speedy I can probably handle.
2010-03-17 12:58:18 +00:00
byuu
57f903630a Update to bsnes v062r04 release.
I suppose I should start calling these nightlies, heh. blargg went ahead and verified every last possible edge case with regards to the S-CPU MUL / DIV registers. It uncovered a few errors in my implementation, which have since been corrected. The design used now should be a direct reflection of the hardware implementation: no actual multiplication, no actual division, and no variable-length bit-shifting.
We also spent about eight hours straight hammering away at the S-SMP test register. We have a partial understanding of TEST.d3 and TEST.d0, and a complete understanding of the other six bits. All of this has been implemented as well.
Lastly, snesreader gets a tiny update to fix Test Drive II, which broke due to a slight regression when porting the mapping code to XML.
2010-03-15 23:24:58 +00:00
byuu
9329de0a8d Update to bsnes v062r03 release.
blargg and I sat around for a good 8+ hours today hacking away at the
S-SMP Pandora's Box: the TEST register. What better way to spend Pi
Day, right?

We came up with the following tests:
http://byuusan.kuro-hitsuji.net/blargg_2010-03-14.zip

First, controller_strobebehavior.smc improves emulation of $4016. When
the joypad strobe latch = 1, reading $4016 returns the current value
of the B button. As in, you can keep reading it over and over. It
won't increment the shift register, and it will keep telling you the
actual current state of the button. This is very much like the NES
behavior. One more TODO in the S-CPU code taken care of.

Next, all kinds of S-SMP TEST register improvements. Turns out d7-d6
alone controls the actual S-SMP clock rate. 0 = 100%, 1 = 50%, 2 = 0%
(locks the S-SMP forever), 3 = 10%. Wild stuff, you can actually
permanently slow the S-SMP relative to the S-CPU.

d6-d5 is a timer tick control, but it actually uses d7-d4 overlaid.
The algorithm is fucking nuts, and is really my only contribution to
today's work. The rest was all blargg's research.

We had d2 wrong, it's not MMIO disable, it's RAM disable. As in,
disable read and write. Returns 0x5a on regular SNES, 0xff on mini-
SNES. 0x5a is not the S-SMP MDR. IPLROM is still readable when RAM is
disabled. d1 was correct, just RAM write disable. Can still write to
$f8 and $f9, of course. But it won't go through to RAM.

d3 and d0, we are still a little unsure on. The T0-T2 timers seem to
have a low and high phase, and if you strobe them you can force ticks
of stage 2 to happen, and you can disable them in such a manner than
stage 2 never ticks at all.

blargg is still uncovering all sorts of crazy things in $xB mode, so
emulation of these two bits is not perfect.

But overall we are leaps and bounds further now toward complete
emulation. I'd say we went from 10% to 80% with today's work. But
we'll have to see how deep the rabbit hole goes on d3+d0 first.

Current register map:

    case 0xf0: {  //TEST
    if(regs.p.p) break;  //writes only valid when P flag is clear

    status.clock_speed     = (data >> 6) & 3;  //100%, 50%, 0%, 10%
    status.timer_speed     = (data >> 4) & 3;  //100%, ...
    status.timers_enabled  = data & 0x08;
    status.ram_disabled    = data & 0x04;
    status.ram_writable    = data & 0x02;
    status.timers_disabled = data & 0x01;

    unsigned base = 1 + (1 << status.clock_speed);
    unsigned step = base + (15 >> (3 - status.timer_speed));
    status.timer_step = 1.0 / (3.0 / step);

    t0.sync_stage1();
    t1.sync_stage1();
    t2.sync_stage1();
    } break;


Fairly confident that no emulator prior to this WIP could pass any of
blargg's tests, so this is all brand new information. Fun stuff :)
2010-03-15 15:20:52 +00:00
byuu
989648c21c Update to bsnes v062 release.
Major accuracy improvements have happened over the past few days. They easily warrant a new beta release.
First, it turns out that every emulator to date; not only for the SNES, but for the Apple II GS as well, incorrectly computed ADC (add) and SBC (subtract) flags in BCD (binary-coded decimal) mode. At least fifteen years of emulating the 65816 processor, at least five known investigations into their behavior, and we all still had it wrong.
So I wrote some tests that dumped every possible combination of adc and sbc with every possible input and every possible flag, and recorded both the accumulator result and status flag register. From here, blargg figured out the underlying trick: the CPU was computing overflow before the top-nibble's BCD correction pass. With the routines rewritten, bsnes perfectly matches real hardware now.
Next, some background. The whole reason I got into SNES emulation was because I was tired of writing code that ran perfectly fine on emulators, but failed miserably on real hardware. The number one problem was emulators allowing video RAM to be written while the screen was being rendered. This single bug has broken dozens of fan translations and ROM hacks. Some have been updated to work around this bug, and many others are left in a permanently broken state (such as the translations of Dragon Quest I & II and Sailor Moon: Another Story, to name just two.) After asking emulator authors to fix this since 1997, I finally had enough in 2004 and started on bsnes. For this particular bug, I'm very happy to report that all but one SNES emulator now properly blocks these invalid accesses. Although sadly one still offers a configuration setting for backwards compatibility with these translations. What an ironic shame ... emulating an emulator. And in the process, sapping the motivation to ever go back and fix these 
titles to ever run on real hardware. But I digress ...
The second biggest problem that causes software created under emulation to break on real hardware has, without a doubt, been the hardware delays as the S-CPU computes MUL (multiplication) and DIV (division) results. To date, whenever you used this hardware functionality, emulators have immmediately furnished the correct results. But on real hardware, multiplication requires eight CPU cycles, and division requires sixteen. Each step computes one bit of the source operand and updates the results. Reading the output registers early thus provides the partially computed results.
This is obscure. It isn't well known, and many people writing software for the SNES probably aren't even aware of this limitation. Because of the partial computation results, outright delaying the computation would break many commercial software titles. But by not emulating the delay at all, we were causing a great disservice to anyone wishing to use an emulator for development purposes.
Now, once again, thanks to blargg's algorithm help, he has determined the underlying multiplication and division algorithms. Combined with my expertise of SNES analysis and hardware testing, I was able to determine when and how the ALU (arithmetic logic unit) stepped through each work cycle. Our work combined, bsnes now also perfectly emulates the hardware MUL and DIV delays.
Again, this isn't going to fix commercial software titles. They would have realized that they were reading back invalid MUL and DIV values, and fixed their code. This is for all of the software developed using emulators. This is an extension of my commitment to create a hardware emulator, and not a video game emulator.
We also verified that the S-PPU multiplication interface does indeed return instant results with no delay. So emulation of that interface was already correct.
I'm only labelling this release a beta because it hasn't been tested. But I'm fairly confident that it is stable, and I seriously recommend upgrading from v060 or prior releases. This is easily one of the last major pieces missing from emulation.
The last notable elements are: S-CPU auto joypad poll timing, S-CPUr1 HDMA crash detection, S-CPU<>S-SMP port ORing, S-SMP timer glitching, S-DSP mute pulse, and full cycle-level emulation of the S-PPU. With all of the aforementioned items, I will consider a v1.0 release of bsnes ;)
Lastly, I'll post this screenshot just for fun. When d4s translated Breath of Fire II to German, he added some code that relies on the incorrect emulation of the DIV register to detect emulators. With this emulated properly, you now see the following screen:
./sshots/bs_349.png
Sorry to spoil that, but the secret's already out, as the MESS team reported on it publicly already.
I intend to add pseudo-randomness support shortly, which should eliminate one of the last vectors possible to distinguish bsnes from real hardware :)
A million thanks to blargg for making this release possible.
2010-03-13 23:48:54 +00:00
byuu
0f0dcf9538 Update to bsnes v061r03 release.
This is probably the biggest accuracy fix in several years.

Thanks to the efforts of blargg and myself, bsnes is now the very
first emulator to properly emulate ALU multiplication delays. It's
100% bit-perfect.

Note that we don't yet know the underlying division algorithm. So in
this WIP, I just make it wait eight ticks before storing the results.
It _may_ cause some issues, but I wanted to get rid of the
status.alu_lock and config.alu_mul/div_delay garbage in advance.

I'm absolutely enthralled, I never thought I'd actually see this
emulated properly.
2010-03-13 15:40:21 +00:00
byuu
78e1a5b067 Update to bsnes v061r02 release.
Complete rewrite of adc + sbc opcodes, should fix:
- adc BCD overflow flag
- sbc BCD overflow flag
- sbc BCD invalid input value

Testing is appreciated, I believe Sim Earth is probably the most
likely to observe any difference.
2010-03-13 15:40:21 +00:00
byuu
79404ec523 Update to bsnes v061r01 release.
Found the cause of the issue breaking SuperFX games after loading SA-1 games. Seems the XML mapping tree wasn't being cleared. It's also not a good idea to use bsnes/ as the folder name when the Makefile generates a binary by the same name in the same directory, so back to src/ for the main emulator it is.
With those fixes, this release should be fully stable; but again my intentions are to keep v060 as the stable release for a while.
Nonetheless, you can grab the new beta at Google Code. It should be the last update for at least a few weeks.
2010-03-08 21:04:20 +00:00
byuu
6c59a2f1b4 Update to bsnes v061 release.
Please keep in mind that bsnes v060 remains the current stable release. v061 has been released as a work-in-progress build. As such, it is only available at Google Code.
I am releasing this WIP to allow the public to test out and comment on the new XML mapping system, as well as the integration of mightymo's cheat code database into the cheat editor. I would greatly appreciate feedback on these two on the forums.
There are some important issues with this release. The biggest is the move to C++0x. This requires GCC 4.4.0 or newer to compile, thus it is not currently possible to build this on OS X using Xcode. Nor would it be possible on certain BSDs or older distros. If you have an older compiler, please stick with v060, or use a binary release where available.
Another issue is that TDM/GCC 4.4.1 for Windows crashes with an internal compiler error when attempting to generate a profile for the DSP-1 module. This is a bug in the compiler, and not in the code itself. The workaround is to simply omit profile-guided optimization for this one object.
Lastly, there's also a known bug in the memory mapping. If you load an SA-1 game, SuperFX games will not load properly afterward unless you restart the emulator. I'm looking into the cause now, but it didn't seem serious enough to hold up a WIP release.
So, yes. If you want a good gaming experience that's been fully tested and stable, please stick with v060. If you want to see some bleeding edge features, I'd appreciate feedback on v061. Thanks for reading this.
Changelog:
    - added mightymo's cheat code database, access via "Find Cheat Codes" button on cheat editor window
    - added an option to temporarily disable all cheat codes quickly
    - debugger now properly uses S-SMP IPLROM when needed for disassembling and tracing
    - indexed indirect read opcodes in the S-CPU were testing for IRQs one cycle too early [someone42]
    - fix an off-by-one array iteration in S-PPU OAM rendering [PiCiJi]
    - added some implicit linked libraries to linker flags for Fedora [belegdol]
    - moved from C++98 to C++0x, resulting in substantial code cleanups and simplifications
    - C++0x: implemented foreach() concept for linear container iteration
    - C++0x: implemented concept system using SFINAE and type traits
    - C++0x: utilized auto keyword to increase source readability
    - C++0x: moved to strongly-typed enumerators
    - C++0x: rewrote va_list-based code to use type-safe variadic templates
    - C++0x: replaced noncopyable class with deleted default copy functions
    - C++0x: replaced custom static_assert template class with built-in version
    - C++0x: utilized rvalue references to implement move semantics into string, array, vector and serialization classes
    - C++0x: utilized std::initializer_list for { ... } initialization support to lstring, array and vector classes
2010-03-07 02:17:46 +00:00
byuu
a295c86c05 Update to bsnes v060r12 release.
Added concept support, vastly improved foreach to handle break
properly and only compute the size once (based off concepts), extended
it to work QList, and updated cheateditor.cpp to use foreach
everywhere now.

Added an "Enable Cheat Engine" checkbox to the bottom left of the
cheat editor window with a tooltip to help explain it more. It
essentially simulates the switch on the Game Genie. A way to quickly
toggle all codes on and off, without having to check/uncheck each one
individually. Useful for the codes that lock up games between levels
and such. It's bound to the existing keyboard shortcut that did this,
and they both update the check state and system status properly.
Hopefully the GUI option will make more people aware of this
functionality.

Updated array, linear_vector, pointer_vector and lstring to support
std::initializer_list constructors. This allows:
lstring list = { "apple", "strawberry", 3.4, -27, true,
QString("why?") };
array<int> = { 3, 4, 9, 2 };

std::initializer_list is a pain in the pass, it lacks a subscript
operator, an at() function and a get() function. Forced to use
constant iterators to read out the contents.

[No archive available]
2010-03-06 08:11:35 +00:00
byuu
a539f2f578 Update to bsnes v060r10 release.
Fuck, adding #include <iostream> grows the Windows binary by 300KB
pre-UPX, and 100KB post-UPX. And I'm only using std::cout to avoid the
very last call to printf(). I may just say fuck it and stick with
stdio.h instead.

Nothing really big in this one.

Added "Select All" + "Clear All" buttons to the cheat finder
Added move semantics to dictionary, array, linear_vector and
pointer_vector
Killed class noncopyable and replaced it with proper class(const
class&) = delete; (inheriting noncopyable makes some classes non-POD)
Added type-safe variadic sprint() and print() functions, which are
designed to replace sprintf() and printf(), which I only use for bug-
testing anyway
Couple other small things like that

[No archive available]
2010-03-03 07:00:13 +00:00
byuu
e710259611 Update to bsnes v060r09 release.
This release parses the 1.3MB cheats.xml file about 960x faster than
the last release, no exaggeration at all there. The tiny 5-10ms lag to
search now is probably more due to Qt than anything else. It also
won't eat up an extra 40MB of RAM, instead only using about 100KB now.

So yeah, please give it a try and let me know what you think of the
new cheat lookup system.

Aside from that, I fixed a tiny S-CPU typo bug where the IRQs were
being tested one cycle too early in op dp,x and op dp,y opcodes.

I also redid a bit of nall in C++0x. Most importantly, I've added move
semantics to nall::string, which should cut out ~20% of the memory
allocations bsnes needed before. I really wanted to write a variadic
template string::printf replacement, but I couldn't come up with a
syntax I liked, and I didn't want to write a sprintf clone because
that takes forever and is ugly. So I just said fuck it, removed
string::printf (and with it the very last vestige of va_list in all of
my code, good riddance), and updated the str* functions to take
template arguments to specify padding length and character. Both
optional, another fun C++0x only thing - default function template
arguments.

Before: string foo = string::printf("%.4x", variable);  -- went
through raw sprintf(), va_list, and had a limited 4k buffer
After: string foo = strhex<4>(variable); -- manually built by hand, no
buffer issues

nall/utility.hpp got my own copies of std::move and std::forward. I
have no problem using the std:: ones, but the <move> header seems to
be missing, and I already have my own traits library, so that was easy
enough for now. Added a move-semantic swap as well. Using nall::sort
on an array of nall::string objects should be almost as fast as
sorting integers now.

The cheat code editor .. whenever you import into a new slot, or clear
that slot, it will uncheck the box now as well.

[No archive available]
2010-03-02 07:47:07 +00:00
byuu
f1d1ab7ed1 Update to bsnes v060r08 release.
This version embeds mightymo's cheats.xml inside the bsnes executable.
It's about 1.3MB, but thankfully Qt compresses it heavily first, so
the binary only grows by 100kb. BZip2 doesn't fare as well,
surprisingly, and grows the source archive by 200kb. I think it's
worth it.

The cheat code editor window gets a new button, "Find Cheat Codes ..."
If you click it, it will match the SHA256 of the currently loaded game
to an entry in the database. No matches? It apologizes for letting you
down. But if it finds some, and there's a good chance it will with
~1500 entries, it gives you a list of them. Check the codes you want
and they are imported into the available slots. The way it works is
the first checked code goes to the first empty slot, the second
checked code to the second empty slot, and if there aren't any slots
left available (very unlikely), it won't import them.

It's incredible, actual innovation in the SNES scene.
- no more web searching for codes
- no more applying codes for the wrong revision, or the wrong country,
or whatever
- no more flat out broken codes
- no more having to name the codes yourself
- cheat grouping avoids the need to add and toggle multiple slots to
get a single effect

Anyone who likes this, please send a thank you PM to mightymo77 and
tukuyomi. They deserve all the credit for the amazing database that
makes this possible.

Now then: **major caveat, for the love of god read this first!** My
XML parser is ... brutal on this file. It has to allocate memory for
each attribute and each element. And ... it rapes the ever loving SHIT
out of malloc(). Oh my god. On my E8400, it takes a good 30 seconds to
parse the 1.3MB database on Linux. And on Windows, holy god, it has a
horrendous version of malloc. It takes at least 3-5 minutes.
Seriously, go make yourself a cup of coffee if you are running
Windows.

I only have to parse the file one time per program run, and I only
parse it when you click the find cheat codes button for the first
time. But yes, it is painful. Very, very painful.

[No archive available]
2010-03-01 05:59:52 +00:00
byuu
1934197fb7 Update to bsnes v060r07 release.
Feeling amazing tonight. The low of fighting a bad cold for the past
week, blocked nose, bloody lips and wrist pain combined can't hold me
down.

Two years of searching and I finally found the Midnight Panic EP, and
it's amazing. And from this WIP forward, bsnes now uses C++0x instead
of C++03. I feel like I've been given this new amazing language, and
there's all these wonderful new possibilities for cleaning up and
simplifying code.

foreach is the most amazing concept. The only reason I've made it this
long without it is because I never got to use it. You will pry this
one from my cold, dead hands. Already applied it to the cartridge and
memory classes. It's insane.

Before:
    for(unsigned i = 0; i < memory::wram.size(); i++) memory::wram[i]
    = config.cpu.wram_init_value;
    for(unsigned i = 0; i < cartridge.mapping.size(); i++) {
    Cartridge::Mapping &m = cartridge.mapping[i];


After:
    foreach(n, memory::wram) n = config.cpu.wram_init_value;
    foreach(m, cartridge.mapping) {


Before:
    for(unsigned i = 0; i < 32; i++) {
    char value[4];
    sprintf(value, "%.2x", shahash[i]);
    strcat(hash, value);
    }


After:
    foreach(n, shahash) hash << string::printf("%.2x", n);


And that's just the first thing! So many things I can do now. Can't
wait to come up with uses for all the new features to simplify code
even more.
- auto type inheritance
- variadic templates to nuke the last vestiges of va_list and its
associated horrors
- strongly typed enums (no more enum Mode { ModeOfRedundancyMode }
shit. enum class Mode : unsigned { Normal, BSX };
- _real_ static assertions with actual error messages instead of 40
pages of template errors
- default templates parameters to template functions (but still no
function partial template specialization, grrr)
- property class can be implemented natively without having to trick
GCC into using template friend classes
- rvalue references will allow my string class and such to implement
move semantics, no more useless copying
- uniform list initializers, lstring foo = { "a", "b", "c", ... };

And that's just what's there now, it's only half-way done. The
completed support will be even more awesome:
- lambda functions
- nullptr
- class variable initialization in the header instead of needing
constructors
- native functors to replace nall::function with
- string literals in UTF-8
- native multi-threading support
- and so much more

[No archive available]
2010-02-28 08:37:56 +00:00
byuu
e1c8757a10 Update to bsnes v060r06 release.
Completely rewrote the syntax for all XML parsing, took over five
hours of nonstop work, holy fuck.

Sadly the expanded syntax greatly increases the parser complexity, the
SNES::Cartridge class is twice as big now, XML parsing for all special
chips takes up 20KB of space.

Example:
    void Cartridge::xml_parse_sdd1(xml_element *root) {
    has_sdd1 = true;

    foreach_element(node, root) {
    if(node->name == "mcu") {
    foreach_element(leaf, node) {
    if(leaf->name == "map") {
    Mapping m((Memory&)sdd1);
    foreach_attribute(attr, leaf) {
    if(attr->name == "address") xml_parse_address(m, attr->content);
    }
    mapping.add(m);
    }
    }
    } else if(node->name == "mmio") {
    foreach_element(leaf, node) {
    if(leaf->name == "map") {
    Mapping m((MMIO&)sdd1);
    foreach_attribute(attr, leaf) {
    if(attr->name == "address") xml_parse_address(m, attr->content);
    }
    mapping.add(m);
    }
    }
    }
    }
    }


Of course, C++ doesn't have foreach(), that'd be too goddamned
convenient, right? So behold the spawn of satan himself:

    #define concat_(x, y) x ## y
    #define concat(x, y) concat_(x, y)

    #define foreach_element(iter, object) \
    unsigned concat(counter, __LINE__) = 0; \
    xml_element* iter; \
    while(concat(counter, __LINE__) < object->element.size() \
    && (iter = object->element[concat(counter, __LINE__)++]) != 0)

    #define foreach_attribute(iter, object) \
    unsigned concat(counter, __LINE__) = 0; \
    xml_attribute* iter; \
    while(concat(counter, __LINE__) < object->attribute.size() \
    && (iter = object->attribute[concat(counter, __LINE__)++]) != 0)

[No archive available]
2010-02-27 10:04:33 +00:00
byuu
768e9b589d Update to bsnes v060r05 release.
Forgot the -lXext thing, saw it when posting. It'll be in r06.

Updated the XML parser, will reject a lot more invalid stuff, and
it'll parse comments, <? and CDATA stuff. I haven't seen PCDATA
mentioned anywhere in the spec, so fuck that for now.

Went back to using offset= for SPC7110 data ROM. Thinking about it
more, using offset= allows you to put the data ROM anywhere in the
file, even before the program ROM. size= forces it to go at the end no
matter what. Now, ideally, you want to define both, but offset= should
be more important.

[No archive available]
2010-02-25 05:00:34 +00:00
byuu
582f17b330 Update to bsnes v060r04 release.
I wrote a dedicated XML parser for nall::string, and updated
SNES::cartridge to use that instead of the ad-hoc implementation. It's
still not W3C-quality with 100% standards-adherence, but it's at least
an order of magnitude better now.

The parser supports infinitely nested elements and attributes via
pointers to child nodes, supports both single-tag <eg /> and tag-with
content <eg>content</eg>, and properly handles and validates the
<?xml?> header.

It doesn't fully ignore comments yet, but you should be okay anyway.
Whitespace culling, especially inside tags, still needs a bit of work.
It will properly reject the entire document if there are unopened /
unclosed tags now.

All in all though, it's very small. Only 3KB for the whole parser.
Usage example:

    void Cartridge::parse_xml_cartridge(const char *data) {
    xml_element *document = xml_parse(data);
    if(document == 0) return;

    for(unsigned i = 0; i < document->element.size(); i++) {
    xml_element *head = document->element[i];
    if(head->name == "cartridge") {
    for(unsigned n = 0; n < head->attribute.size(); n++) {
    xml_attribute *attr = head->attribute[n];
    if(attr->name == "region") {
    if(attr->content == "NTSC") region = NTSC;
    else if(attr->content == "PAL") region = PAL;
    } else if(attr->name == "ram") {
    ram_size = strhex(attr->content);
    }
    }

    for(unsigned n = 0; n < head->element.size(); n++) {
    xml_element *node = head->element[n];
    if(node->name == "map") {
    parse_xml_map_tag(node);
    }
    }

    break;
    }
    }

    delete document;
    }


Also updated DSP-3 and DSP-4 to separate ::DR and ::SR, SPC7110 uses
size= for program ROM size calculation now (makes more sense than
using offset=), added PCB info to BS-X, Sufami Turbo and Game Boy
cartridges to give additional meta-data (SGB emulation will properly
size RAM / RTC files again), and updated snesreader with these
changes.

And for better or worse, I made the vector classes copyable. Not
actually used by anything at the moment. I wanted to do:
struct xml_element {
vector<xml_element> element;
};

But obviously that causes an infinite recursion when the vector's copy
constructor is called, hence why I had to use pointers.

[No archive available]
2010-02-23 08:21:20 +00:00
byuu
23866a348d Update to bsnes v060r03 release.
Okay, this should get 100% compatibility back up again. All special
chips map via XML, and I also support BS-X, ST and SGB games again.
Only regression is that SGB currently forces on SRAM size to 128KB for
each loaded game. I need to move that into snesreader, and hook it
into the cartridge interface. Too much work to do it tonight, but in
time ...

Given the extensiveness of this, heavy testing appreciated. Let me
know if you spot any broken titles please.

[No archive available]
2010-02-22 09:33:13 +00:00
byuu
d0de306546 Update to bsnes v060r02 release.
This one is not for the faint of heart.

All header detection code has been removed from the official bsnes
binary. It can now only load games with a valid XML memory mapping
file. If you have /path/to/zelda.sfc, then you also need
/path/to/zelda.xml that describes how to load the cartridge.

The 'ext' archive above contains a new version of snesreader, as well
as its DLL. snesreader now contains header detection, as well as XML
mapping generation. If you have snesreader, and no XML file,
snesreader will create one for you. It won't store it on your hard
disk, it'll only be in memory. An XML on the hard disk always
overrides the snesreader's auto-generated XML file.

So far, only normal ROMs, S-RTC, S-DD1 and SPC7110 games are up and
running. Everything else is broken, I'll have to fix them one by one
by extending the id= attributes in the XML parser.

Here's some example XML files:

    <?xml version="1.0" encoding="UTF-8"?>
    <cartridge ram="2000">
    <title>The Legend of Zelda - A Link to the Past</title>
    <pcb>SHVC-1A3M-30</pcb>
    <map mode="Linear" address="00-7f:8000-ffff" id="ROM"/>
    <map mode="Linear" address="70-7f:0000-7fff" id="RAM"/>
    <map mode="Linear" address="80-ff:8000-ffff" id="ROM"/>
    <map mode="Linear" address="f0-ff:0000-7fff" id="RAM"/>
    </cartridge>


    <?xml version="1.0" encoding="UTF-8"?>
    <cartridge region="NTSC" ram="2000">
    <map mode="Direct" address="00-3f:4800-483f" id="SPC7110::MMIO"/>
    <map mode="Direct" address="80-bf:4800-483f" id="SPC7110::MMIO"/>

    <map mode="Direct" address="00-3f:4840-4842" id="SPC7110::RTC"/>
    <map mode="Direct" address="80-bf:4840-4842" id="SPC7110::RTC"/>

    <map mode="Linear" address="00:6000-7fff" id="SPC7110::RAM"/>
    <map mode="Linear" address="30:6000-7fff" id="SPC7110::RAM"/>

    <map mode="Shadow" address="00-0f:8000-ffff" id="ROM"/>
    <map mode="Shadow" address="80-8f:8000-ffff" id="ROM"/>

    <map mode="Direct" address="50:0000-ffff" id="SPC7110::DCU"/>
    <map mode="Linear" address="c0-cf:0000-ffff" id="ROM"/>
    <map mode="Direct" address="d0-ff:0000-ffff" id="SPC7110::MCU"/>
    </cartridge>

[No archive available]
2010-02-21 00:27:46 +00:00
byuu
2af60d0a13 Update to bsnes v060r01 release.
This WIP fixes the S-PPU overflow issue mentioned by PiCiJi. It won't
cause any difference in terms of accuracy, for reasons I explained
earlier the effect was transparent, but it's good to do things the
right way.

It also adds a new ExSPC7110 memory mapping mode that allows for a 2MB
program ROM. This is an absolute necessity for the Far East of Eden
Zero translation.

[No archive available]
2010-02-15 02:05:28 +00:00
byuu
a8263afc24 Update to bsnes v060 release.
This is a long-term stable release. A full changelog will be available at the forum link below later in the day. Also, please note that I have merged all of the various distributions into two packages. The Windows binary package now contains both the profile-optimized (fast) build, and the debugger build. The source code package now contains sources for bsnes, snesreader, snesfilter and supergameboy.
Changelog:
    - added Direct3D HLSL pixel shader support [mudlord]
    - fixed a signal issue that caused loading games to take 1-2 seconds longer in v059
    - 21fx API revised to its final form, S-MSU (public documentation pending)
    - worked around QTBUG-7188 to fix multi-file 7-zip file listbox to update when scrolling
    - added scale max - normal, wide, and wide zoom modes to fullscreen mode
    - added overscan cropping tool (needed for wide zoom mode; useful for developers simulating games on a real TV)
    - added "go up one folder" button to file load dialog
    - added group (un)assignment to the input settings window
    - now honors input.allowInvalidInput setting; defaults to false [Jonas Quinn]
    - cheat code editor grays out empty slots
    - cheat code editor adds "clear selected" button to quickly erase multiple cheat codes
    - to load folders as game images, folders must end in .sfc, .bs, .st, .gb now
    - debugger: added S-CPU (H)DMA registers; S-SMP registers; S-DSP registers to properties list
    - snesfilter: HQ2x filter is now multi-threaded (scales infinitely: the more cores you have, the less overhead required)
    - pixelshaders: added screen curvature shader to simulate curved CRT tubes
    - source: lots of code cleanup, as always
2010-02-09 00:58:03 +00:00
byuu
a9943ab4f4 Update to bsnes v059r07 release.
Fun WIP, lots of work put into this one.

First, I added .st, .bs, .gb, .sgb, .gbc folder-based loading. Works
the same as .sfc folders. So far, only .st shows additional preview
info (just the ROM size for now), but the base code is in place to
specialize .bs / .st / .(s)gb(c) cartridges next.

Next, I added overscan configuration settings to the video settings
window. The reason for this is twofold:
1. testing your translation / hack without a real TV, you can set
overscan to 6% in all directions to ensure all the text is onscreen
2. for the smart video scale mode, noted below
Now, when in fullscreen mode, you get three additional scale settings:
Scale Max - Normal (keeps aspect ratio, maxes out height)
Scale Max - Fill (fills as much as the screen as possible, no
cropping)
Scale Max - Smart (splits the crop and aspect ratio distortion, 50/50
on each; try it, it looks fairly decent in most titles)
No scale max - zoom, because that's just too much cropping; almost
nothing plays well with it

Note that cropping doesn't work so great right now for games that mix
lores and hires (Secret of Mana 2 textboxes, for instance.) I'm
working on it, but it's going to be very tough. All filters take solid
screen sizes quite well, which surprised me.

Also, scale max - smart is for widescreen monitors. It makes zero
sense to use it in portrait mode. I'll add some sort of special case,
just in case anyone crazy tries it, in a future build.

Lastly, I killed the separation of video.cpp and pixelshader.cpp, it's
all inside video.cpp now; and I cleaned up the object names in
video.cpp.

Scale Max - Smart + Curvature pixel shader + NTSC filter - R/F +
Scanlines - 70% is an incredible sight to behold. So much processing,
yet still easy to get 60fps with perfectly synchronized video and
audio. Add that with the Xbox 360 gamepad, throw in a nice S-MSU CD-
quality soundtrack, and it's nirvana.

Please try out the Scale Max - Smart mode if you are using a
widescreen monitor and let me know what you think.

[No archive available]
2010-01-27 09:25:22 +00:00
byuu
46a1eb8cce Update to bsnes v059r06 release.
This is an experimental release, as such it is posted only to Google Code.
Changelog:
    - 21fx API moved to pre-finalized form as S-MSU1; more about this on the forum
    - OpenGL driver now uses GL_CLAMP_TO_BORDER instead of GL_CLAMP_TO_EDGE to support screen curvature shader
    - rewrote file open dialog; code is greatly simplified, interface is improved
    - all cheat code columns are now enquoted, and empty codes at the bottom of the file are omitted (format is compatible with previous releases still)
    - debugger: added missing DMA variables to S-CPU properties viewer
    - snesfilter: added OpenMP (multi-threading) support to HQ2x filter
    - lots of other miscellaneous code cleanup work
2010-01-24 23:21:38 +00:00
byuu
4517c0249f Update to bsnes v059r05 release.
Funny, much more effective changes but in a lot less time. The file
dialog is just a major pain in the ass, I guess. Had to sit and think
for at least two hours just to handle the differences between activate
(double-click an item) and accept (click accept button.) Eg if it's a
folder, double-clicking needs to go into the folder, but the accept
button needs to use that folder. But files act differently, load has
the open-folder thing that overrides the default entering of folders,
and saving doesn't have any such concept at all. Fun fun fun, but done
now.

libqb (QbWindow, QbCheckAction, QbRadioAction) is dead; DiskBrowser is
dead; HexEditor is dead. They've all been merged into nall/qt now.
nall/Makefile-qt goes to the more logical nall/qt/Makefile. The last
thing to do is export style sheet defaults into nall/qt to get the
spacing of the new file dialog under control.

Improved the save dialog, instead of putting the entire path in the
box, it only puts the non-directory part, and pulls the directory from
the file system mode's root path. I decided not to allow .. and /
commands inside the save text box. I just strip all that out. Go to
the damn folder you want to save in, sheesh. And before anyone
complains about that, note that bsnes doesn't even use the save dialog
mode :P

Still have to hook up the new folder button to an actual dialog,
haven't bothered yet. Since there's plenty of room with the extended
width, I'm just going to leave them both visible.

nall/qt/hex-editor is pretty much a direct port, no changes. But I
intend to make the height programmable, and fork that into a stand-
alone, super light-weight hex editor to replace bless (so that I can
remove Mono.) Same for check-action and radio-action, direct ports.

nall/qt/window is a bit different, binds the geometry outside the
constructor. This fixes some issues where certain windows weren't
saving their geometry properly, like the debugger properties window.
And I think there's some other advantage to it not needing a
complicated constructor, but I don't recall what at the moment.

Modified GL_CLAMP_TO_EDGE to GL_CLAMP_TO_BORDER, so everyone can try
out the curvature pixel shader now. Added it to my pixelshaders pack,
but I haven't uploaded a new pack yet, so get it from the other thread
for now.

I mainly need testing on the new file dialog stuff. Please let me know
if something strange is broken, other than the new folder button.
2010-01-18 16:25:02 +00:00
byuu
b538c13aad Update to bsnes v059r04 release.
Eight hours of non-stop work, for the sole purpose of trying to
separate the file browser underlying mechanics from the bsnes-specific
stuff.

So far, it's going quite well. 95% of the functionality is there with
only 25% of the code size. Forked the underlying stuff to
nall/qt/file-dialog.moc.hpp, which is now designed to support
open+save+folder selection natively. Save mode adds a text box to
enter your own file name, and folder mode hides the filter drop-down
and all files automatically. The top bar now spans 100% of the width.
I like it more this way. I also killed the tree view in favor of a
list view, for the sole reason that I really can't stand how when you
go up a folder and the deeper tree is still open. Since the
QFileSystemModel is asynchronous, I can't close the tree nodes when
navigating up.

The simplifications were needed because it was getting damned-near
impossible to edit that mess of a file (diskbrowser.cpp.) Compare to
filebrowser.cpp, much cleaner. Now I should be able to add open-folder
concept for BS-X, ST and SGB games much easier. And of course, I
should be able to offer the base QFileDialog as an option, too.

After that, I'll probably export the hex editor to a generic class,
and then export the Qb stuff (window geometry save/restore, stock
check / radio menu buttons.)

Also, I just wiped out Windows XP and put Windows 7 back, just to fix
the video tearing issue relating to DWM and ... it works perfectly
fine. Zero tearing, zero skipping, zero audio popping. All I did was
start bsnes v059.04, set audio sync to the usual 31960, and it was
just fine. What the hell are people complaining about, exactly?
2010-01-18 00:55:50 +00:00
byuu
d3d98f9f54 Update to bsnes v059r03 release.
For the emulator, I added some missing S-CPU variables to the
properties viewer: all eight DMA channel registers, and $420b/DMA
enable + $420c/HDMA enable. Should probably add the S-SMP timers in
the future.

Updated nall/Makefile-qt to take $(qtlibs) as input, eg qtlibs =
"QtCore QtGui QtOpenGL" and it does the rest to generate $(qtlib) and
$(qtinc) for you. Killed nall/Makefile::ifhas, as it was rather
stupid.

I tried to bind the CPU/SMP/PPU/DSP modules inside of SNES::System,
but it turned out to be a major pain in the ass. I'll have to plan
that a lot more before trying to do that. The ultimate goal would be
having the entire emulator inside class SNES, so that you can
instantiate multiple copies or whatever.

I also updated snesfilter with a nice treat. Inspired by DOLLS'
phosphor code, I added OpenMP support to the HQ2x filter. I have a
dual core E8400 @ 3GHz. With no filtering, I get 177fps. With HQ2x, I
get 123fps. With HQ2x+OpenMP, I get 143fps. Pegs both CPUs to 100%,
heh. And other open applications will interfere with speed, eg
Audacious drops it to 138fps.

Not bad overall though. It should scale even higher on quad cores. And
before anyone asks, no I can't add it to the NTSC filter. I'd have to
talk to blargg about that, and it's already faster than HQ2x anyway.
This is really more a test for things like
HQ3x/HQ4x/Phosphor3x/Phosphor5x in the future. Also, it only works on
Linux at the moment. Need libgomp and libpthread, which I don't have
on Windows.

ZSNES took the approach of putting the filter in another thread while
the next frame is emulated; whereas bsnes forks off new threads when
rendering is hit. I believe the latter is a better approach: it avoids
a 16-20ms latency penalty, it's much simpler, and it can scale up to
240 cores (instead of being limited to two.)

So yeah, I easily have the fastest, smallest, most definitive version
of HQ2x possible right now; so long as you have a quad core :)

[No archive available]
2010-01-12 06:13:14 +00:00
byuu
1d5e09ef07 Update to bsnes v059r02 release.
Changelog:
    - added folder-up button to the file loading window
    - hid new-folder button except on path selection window
    - removed "Assign Modifiers as Keys" button; replaced with input.modifierEnable in the configuration file
    - fixed a Qt signal issue that was causing ROM loading to take an extra second or two longer than necessary
    - scale 5x setting will now maintain an exact multiple in both width and height for both NTSC and PAL modes
    - re-added group assignment and unassignment to the input settings window
    - re-wrote mouse capture code to be more intuitive, now uses buttons to set assignment
    - re-added input.allowInvalidInput check to stop up+down and left+right key combinations by default [Jonas Quinn]
    - split "Tools Dialog" menu option into separate items for each tool (Cheat Editor, Cheat Finder, State Manager)
    - added S-SMP and S-DSP property information readouts to the debugger
2010-01-11 02:13:12 +00:00
byuu
97a3a28d86 Update to bsnes v059 release.
**Known issues:**
- button menus do not show up with Windows Vista/7 theme
- snesreader's multi-file archive dialog box doesn't redraw itself on
Windows when you choose different games

Windows Qt is buggy as always. Nothing we can do but keep waiting. I'm
also going to hold off on including pixel shaders until Direct3D PS
support is in. It's just going to annoy the 98% of users who can't use
them if I include them now. Yes, Windows OpenGL support is that bad.

Anyway, from v058 wip10, the following changes were made:
- cheat code editor grays out the slot#s when they are empty. I can't
put "Empty" in the text boxes for various reasons.
- added "Clear Selected" button and multi-selection support to cheat
editor. This is meant to quickly erase all slots.
- settings and tools windows start at 600x360 when bsnes.cfg is not
found / empty
- fixed the emulationSpeed section to start with input. instead of
config.
- open-folder concept requires the folders to end in .sfc to work now,
once again doesn't care what the ROM inside is named
(this is meant to mimic OS X .app folders)
- 21fx API extended to map to $2200, $2201 for now; mostly as a test
for A-bus access (21fx->VRAM DMA, etc)
(old $21fx registers remain for now)

I intend to release this on Saturday as-is even if a few small bugs
are reported. But if there's something major we can make another RC
build.
2010-01-07 13:07:56 +00:00
byuu
6ec765f2c4 Update to bsnes v058 release.
We've tested the latest release on at least a dozen computers now, all seems to be in order for a release.
Changelog:
    - added 21fx support (more on this later)
    - added movie recording and playback support
    - added rewind support (enable under Settings->Configuration->Advanced, use backspace key to rewind)
    - added speedup (fast forward) and slowdown key bindings
    - audio no longer stutters on Windows when moving or resizing the main window
    - co-processors can now specify their own clock rates instead of sharing the S-CPU clock rate
    - Super Game Boy 2 now runs at the correct hardware speed, and not 2.4% faster like the Super Game Boy 1 does
    - added Vsync support to the Windows OpenGL driver (Intel graphics drivers do not support this option, because their engineers are lazy)
    - OpenGL driver no longer re-initializes when changing video synchronization, helps pixel shaders
    - refactored user interface compilation; now split into several object files, auto-generated MOC files placed under src/obj/
    - worked around a bug in the PulseAudio sound server that was causing the ALSA output driver to lock up [BearOso]
    - rewrote and simplified the save state manager, it is no longer a part of the core
    - S-DD1 and SPC7110 can now access up to 256MB via their MMCs
    - re-added background and OAM layer toggling under the tools dialog
    - added config file options to adjust emulation speed levels (config.system.speed*)
    - added snesreader, snesfilter and supergameboy support to the OS X port
    - added a really neat pixel shader that can perform point scaling to non-even multiples, eg it looks great even with aspect correction [Fes]
    - upgraded to Qt 4.6.0 official
Debugger changelog:
    - added memory export and import to the memory editor
    - added bus usage analyzer: logs opcodes, memory reads, memory writes and M/X states to usage.bin file
    - added disassembler that can trace both forward and backward from the current execution address
    - extended read/write breakpoints to the S-SMP
    - re-added trace masking option
Errata: there is one known bug in Qt 4.6.0 that affects the Windows port: menus attached to buttons show up as invisible on Windows Vista and above. I only use this on the file load dialog options button, and only to toggle the information pane on and off. Given that this is less severe than the bugs in the beta versions, I've upgraded anyway. I'll submit a bug report to the Qt team for this shortly. Also, my sincerest thanks to Bradley Hughes from the Qt development team for quickly fixing this show-stopper bug that greatly affected performance in bsnes v056.
2009-12-09 13:34:03 +00:00
byuu
54c7b4692d Update to bsnes v057 release.
I'm really sorry about this, but a major issue snuck into v056. It was caused by a bug in the newly released Qt 4.6.0 RC1. Whenever one moved the mouse cursor over the main window in the Windows port, the frame rate was immediately cut in half, which effectively ruined Mouse, Super Scope and Justifier support. As for how this could happen, well ... I'm ... really at a loss for words about this.
This release does not change the source code at all except to increment the version number, and it is built against Qt 4.6.0 beta 1 instead of 4.6.0 release candidate 1 as v055 was.
I will file an official bug complaint and post a link to it here during next week. Again, my apologies for any inconvenience. I incorrectly assumed it would be safe to update to RC1, and didn't spot the bug in time.
2009-11-23 13:24:03 +00:00
byuu
66067f0015 Update to bsnes v056 release.
This release adds a lot of new user interface features, and polishes Super Game Boy support.
Note that many pixel shaders need to be coded specifically for bsnes, eg ones designed for Pete's OpenGL2 plugin will not work. I will maintain a pixelshaders archive on the bsnes download page with a collection of working shaders. Right now, there are three: HDR TV, Scale2x and HQ2x; written by guest(r) and Pete, and ported by myself.
Changelog:
    - lowered Game Boy audio volume so that it matches SNES audio volume
    - fixed Super Game Boy multi-player support
    - fixed Super Game Boy swapped player bug
    - compressed Game Boy cartridges can now be loaded
    - added save state support for Super Game Boy games
    - blocked illegal Super Game Boy packets, fixes Zelda DX, Akumajou Dracula, etc palette issues
    - main window once again shrinks on size changes
    - joypads can now control the file loading window (support is very rudimentary)
    - cleaned up video and audio sliders, increased audio input frequency range for 59hz monitors
    - rewrote all of the input capture system from scratch
    - added dozens of additional GUI hotkey bindings to resize the main window, control synchronization, control speed, etc
    - it is now possible to map keyboard modifiers (shift, control, alt, super) to any input or hotkey; eg alt+enter = fullscreen
    - merged all input capture windows into the main settings panel
    - added turbo button support; hold down turbo buttons to send a 30hz input pulse
    - added asciiPad controller emulation; contains off/turbo/auto fire toggles and slow-motion mode
    - asciiPad support allows for quick switching between keyboard and gamepad input
    - merged scanline filter into the user interface (under Video Settings) to allow it to work on all filters; including the NTSC filter
    - killed off an evil QString <> string intermediary class called utf8; string class can convert to and from QString directly now
    - added fast BS-X, Sufami Turbo and Game Boy cartridge loading: use the filter list under "Load Cartridge" to bypass the BIOS selection screen
    - added pixel shader support to the OpenGL driver on Windows and Linux; note that it only really works well on Linux at the moment
    - added proper Vsync support to the OpenGL driver on Windows and Linux using GL extensions; again this really only works well on Linux
    - added unique path memory for shaders, folders, cartridges, BS-X, Sufami Turbo and Game Boy images
    - upgraded to Qt 4.6.0 release candidate 1; fixes an issue with the first checkbox in lists not updating when clicked
2009-11-22 14:48:58 +00:00
byuu
4c66de6f27 Update to bsnes v055 release.
Happy Halloween, this release adds full Super Game Boy support ... but is it a trick, or a treat? ;) ::cough::, lameness aside ...
The Game Boy emulation core is courtesy of gambatte, and excellent, accuracy-focused, open source, and lightning fast Game Boy Color emulator. Now I know what you're thinking, using a Game Boy Color emulator with the Super Game Boy? The truth is, gambatte was just such an amazingly perfect fit that nothing else compared. I fully believe that even as a CGB emulator, gambatte will do a better job than any pure DMG emulator could.
The emulation of the ICD2 chip (aka the Super Game Boy) was fully reverse engineered by myself. Eventually I'll get an updated document put up explaining how it works.
The next question might be, "why emulate the Super Game Boy when existing Game Boy emulators do?"; well, they can only simulate part of the SGB. Features such as custom SNES sound effects, hand-drawn borders, multi-tap support and custom SNES code execution can only be accomplished by a true SNES emulator. Space Invaders is perhaps the most impressive demonstration, as it contains an entire SNES game embedded inside the Game Boy cartridge.
bsnes' SGB emulation supports virtually every command, full sound mixing from both the SNES and Game Boy sides, both BIOS revisions, etc. The only thing that is not fully functional yet is the multi-player support, but it should be in due time. Save state support is also planned for a later date.
Changelog:
    - added Super Game Boy emulation (thanks to gambatte for the Game Boy core)
    - extended hybrid scanline/cycle PPU renderer to support Mode7 register caching; fixes scanline flickering on NHL '94 title screen
    - all windows (other than the main window) can be closed with the escape key now
    - file dialog path selection now accepts typed paths; can be used to access hidden directories and network shares
    - file dialog's game information panel can now be disabled
    - fixed a crashing issue when the file dialog was given an invalid path
    - fixed screenshot capture save location
    - added screenshot capture option to tools menu
    - state manager now auto-closes when loading a state; it can be reopened quickly with F3
    - fixed GZip archive loading
    - fixed NTSC off-by-one filter bug on hires screens
    - extended Scale2x, LQ2x and HQ2x to properly filter hires screens
    - added Pixellate2x filter
2009-11-01 14:30:51 +00:00
byuu
6a17b5ed4f Update to bsnes v054 release.
After a half-dozen hours of installing and compiling various combinations of MinGW and Qt, I've finally found a combination that once again allows for profile-guided optimizations: MinGW GCC 4.3.3 and Qt 4.6.0-beta 1. Though Qt 4.4 still has broken PGO, the latest Qt beta no longer has the process freeze issue upon termination.
This release is essentially the same as v053, but it's now at least as fast as v052 was, and ~10% faster than v053, which lacked profiling.
I did add in two quick changes, however: first, when starting in fullscreen mode, the video output size was being incorrectly set to the windowed size; second, by requiring save states to match the CRC32 of games, it made debugging with them impossible, so I've turned off the CRC32 matching.
2009-10-19 16:58:29 +00:00
byuu
8135dfdac9 Update to bsnes v053 release.
This release greatly polishes the user interface, adds a new cheat code search utility, adds the snesfilter library, and adds Qt-based GUI support to both snesfilter and snesreader. snesfilter gains 2xSaI, Super 2xSaI and Super Eagle support, plus full configuration for both the NTSC and scanline filters; and snesreader gains support support for multi-file ROM archives (eg GoodMerge sets.)
Statically linking Qt to bsnes, snesfilter and snesreader would be too prohibitive size-wise (~10MB or so.) I have to link dynamically so that all three can share the same Qt runtime, which gets all of bsnes and its modules to ~1MB (including the debugger build); and Qt itself to about ~2.5MB.
However, there is some bad news. There's a serious bug in MinGW 4.4+, where it is not generating profile-guided input files (*.gcno files.) There is also a serious bug in Qt 4.5.2/Windows when using dynamic linking: the library is hanging indefinitely, forcing me to manually terminate the process upon exit. This prevents the creation of profile-guided output files (*.gcda files.) It would be tough enough to work around one, but facing both of these issues at once is too much.
I'm afraid I have no choice but to disable profile-guided optimizations until these issues can be addressed. I did not know about these bugs until trying to build the official v053 release, so it's too late to revert to an all-in-one binary now. And I'm simply not willing to stop releasing new builds because of bugs in third-party software. As soon as I can work around this, I'll post a new optimized binary. In the mean time, despite the fact that this release is actually more optimized, please understand that the Windows binary will run approximately ~10% slower than previous releases. I recommend keeping v052 for now if you need the performance. Linux and OS X users are unaffected.
Changelog:
    - save RAM is initialized to 0xff again to work around Ken Griffey Jr Baseball issue
    - libco adds assembly-optimized targets for Win64 and PPC-ELF [the latter courtesy of Kernigh]
    - libco/x86 and libco/amd64 use pre-assembled blocks now, obviates need for custom compilation flags
    - added a new cheat code search utility to the tools menu
    - separated filters from main bsnes binary to libsnesfilter / snesfilter.dll
    - added 2xSaI, Super 2xSaI and Super Eagle filters [kode54]
    - added full configuration settings for NTSC and scanline filters (12+ new options)
    - further optimized HQ2x filter [blargg]
    - added Vsync support to the Mac OS X OpenGL driver
    - added folder creation button to custom file load dialog
    - fixed a few oddities with loading of "game folders" (see older news for an explanation on what this is)
    - updated to blargg's file_extractor v1.0.0
    - added full support for multi-file archives (eg GoodMerge sets)
    - split multi-cart loading again (BS-X, Sufami Turbo, etc) as required for multi-file support
    - cleaned up handling of file placement detection for save files (.srm, .cht, etc)
    - file load dialog now remembers your previous folder path across runs even without a custom games folder assigned
    - windows now save their exact positioning and size across runs, they no longer forcibly center
    - menus now have radio button and check box icons where appropriate
    - debugger's hex editor now has a working scrollbar widget
    - added resize splitter to settings and tools windows
    - worked around Qt style sheet bug where subclassed widgets were not properly applying style properties
2009-10-18 17:33:04 +00:00
byuu
a0000c7846 Update to bsnes v052 release.
This is a maintenance release, which fixes a few important bugs. It also adds some graphical icons to soften the user interface. Note that if you have set any custom paths with v051, you'll need to set them again for the fix to work. As always, my apologies for releasing two versions so close together. I felt the bugs were important enough to warrant it.
Changelog:
    - fixed loading of files and folders containing non-ANSI characters (Chinese, Japanese, etc)
    - fixed a slight lag on startup due to the new file browser
    - fixed path selection setting, screenshots will now be saved to the correct directory
    - hid memory editor scrollbar since it does not work yet
    - disabled window positioning on Linux due to bugs in the Compiz compositor
    - added icons from the Tango icon library to the menus and panels
2009-09-29 12:25:41 +00:00
byuu
b6a85353bf Update to bsnes v051 release.
Starting with this release, I wish to take bsnes in a new direction. It has always excelled in accuracy, as the only SNES emulator to offer a full 100% compatibility rate with all known commercial software. But over the years, it has also gained an impressive array of features and enhancements not found anywhere else. It is also the only actively developed SNES emulator with rapid, periodic releases. Its only achilles heel is the steep system requirements, which is quickly being overcome by aggressive new optimizations and steadily-increasing hardware speeds.
In an effort to make bsnes even more accessible to everyone, starting with this release, bsnes is now fully open source software, licensed under the terms of the GNU General Public License. I would like to work toward positioning bsnes as a truly general use emulator, and would welcome any help with this.
Specifically, I am looking for an interested Debian maintainer to package bsnes for Linux users; as well as for anyone interested in helping to optimize and improve bsnes as a whole. It also seems that many still do not know about bsnes, I'd appreciate advice and help on spreading the word. Please leave a message on my forum if you are interested.
I would also welcome and support any forks that target specific areas: a speed-oriented version, a tool-assisted speedrun version, netplay bindings, and so on. As part of this targeting, I've also released a custom debugger-enabled version, which trades a bit of speed in turn for best-in-class debugging capabilities.
Please check back here over the following few days, I'll be writing up documentation explaining all of the various unique features of bsnes, as well as detailed compilation instructions for programmers.
Changelog:
    - corrected a small bug in HDMA processing; fixes College Football '97 flickering
    - corrected ROMBR and PBR SuperFX register masking; fixes Voxel demo [MooglyGuy]
    - DSP-4 driver AI bug fixed [Jonas Quinn]
    - added save state support to the S-DD1, S-RTC, DSP-1, DSP-2 and ST-0010 co-processors
    - fixed a freeze issue when the S-SMP encounters STOP and SLEEP opcodes
    - Cx4 save states no longer need floating-point values, and are thus fully portable now
    - added new custom file loading dialog; allows non-modal usage, screenshot previews and ROM info summary, among many other benefits
    - added support for IPS soft-patching
    - added blargg's File_Extractor library
    - added support for archives compressed using 7-zip, RAR and BZip2; which is in addition to existing support for Gzip, ZIP and JMA
    - state manager now properly updates the timestamp column on saves [FitzRoy]
    - added OpenGL renderer to OS X port
    - fixed system beep issue with keyboard input on OS X port
    - fixed menubar visibility issue on OS X port
    - fixed a Display handle leak on Linux port [snzzbk]
    - X-video driver now releases SHM memory properly upon exit [emon]
    - fixed Direct3D rendering issue that was blurring video on some cards [Fes]
    - enhanced window positioning code for all platforms
    - debugger is now GUI-driven instead of via command-line
    - memory hex editor is now fully usable
    - added PPU video RAM viewer to debugger
    - added S-CPU and S-SMP tracing capabilities to debugger
    - Qt version upgraded to 4.5.2, and compiled with optimizations enabled; runs faster but makes the binary slightly larger
    - too many code cleanups to list
2009-09-27 11:40:16 +00:00
byuu
c2453cb634 Update to bsnes v050 release.
I always regret having to post new releases so quickly, but a semi-major bug crept into v049. I'd rather fix it now, before I start making major changes that will need testing again. The problem was that the S-PPU was not being synchronized as often as it should have been, resulting in titles such as F-Zero and Super Mario Kart showing flickering lines here and there. This release fixes that.
This release also adds savestate support for Mega Man X2 and Mega Man X3, which utilize the Cx4 coprocessor; and it fixes a bug where input was still accepted even when the main window was minimized.
2009-08-25 16:00:26 +00:00
byuu
59b86cd3a8 Update to bsnes v049 release.
This is a maintenance release, but it offers a lot of bug-fixes and speed-ups, so it should be well worth the update. The debugger is not finished yet, so use it at your own risk. It is disabled in the binary release because breakpoint testing impacts performance. Once it is ready, I will release a separate binary with the debugger enabled.
Changelog:
    - Optimized S-PPU emulation, provides a ~10-15% speedup in normal games
    - Cleaned up cheat editor user interface
    - Added save state and export data path selections
    - Added workaround for a strange issue that caused PAL games to run at 60 fps sometimes
    - Fixed sprite caching issue; fixes SD F-1 Grand Prix
    - Fixed PPUcounter reset issue; fixes Bishoujo Janshi Suchie-Pai [Jonas Quinn]
    - Fixed scaling on scanline, Scale2x, LQ2x and HQ2x filters on hires and interlace screens
    - Fixed sizeof(bool) serialization issue for PowerPC architecture [Richard Bannister]
    - Fixed cheat code sort ordering
    - Fixed a bug with centering in fullscreen mode
    - Fixed an audio pitch bug when changing frequency
    - Fixed a volume adjust bug when frequency was exactly 32000hz
    - Fixed X-video RGB rendering bugs [thanks to tukuyomi for testing]
    - Fixed a file open dialog issue on Linux when using QGtkStyle [jensbw]
    - Fixed a memory corruption issue involving QApplication::main() [giovannibajo]
    - Added a preliminary debugger (disabled in binary releases due to associated speed hit)
    - Added S-CPU and S-SMP stepping and tracing support
    - Added read/write/execute breakpoint support
    - Added memory editor (currently it can only view memory)
    - Added screenshot capture support [kode54]
    - Save state archives are now ~60% smaller than before
    - Various code cleanup work, as usual (note: the debugger code is messy, as it is in-progress)
2009-08-22 12:09:19 +00:00
byuu
c26f9d912a Update to bsnes v048 release.
The biggest feature of this new release is the addition of save state support. Note that this is only currently supported for normal games, and the SPC7110 and OBC-1 co-processors. Other special chips, such as the SuperFX and SA-1, cannot currently save and load state files. I will be adding support for other co-processors little by little in future releases.
Changelog:
    - Added save state support
    - Added SPC7110 and OBC1 save state support
    - Added new tools group, with new cheat code and save state managers
    - Lots of new UI shortcuts: quick save state, quick load state, show state manager, etc
    - Escape key will now close both the settings and tools group windows
    - Added major speed-ups to both SuperFX and SA-1 emulation; both now run ~15-25% faster than v047
    - Added new video filter, LQ2x; it's as fast as Scale2x while being almost as smooth as HQ2x
    - Re-wrote HQ2x algorithm; code size was reduced to less than 10% of its original size with virtually no speed loss
    - Corrected SuperFX2 cache access timing; fixes Stunt Race FX menus and slowdown in other titles
    - Relaxed palette write limitations for PGA Tour Golf [Jonas Quinn]
    - Fixed a slight timing issue that was breaking 'An Americal Tail - Feivel Goes West'
    - Turned off auto-save of SRAM as it was causing slowdowns when writing to flash memory; can be re-enabled via bsnes.cfg -> system.autoSaveMemory = true
    - Added bsnes.cfg -> system.autoHideMenus, defaults to false; when true, menu and status bars will be hidden upon entering fullscreen mode
    - Added skeletons for ST011 and ST018 support. Both Quick-move titles get in-game now
    - Re-wrote S-CPU and S-SMP processor cores to use templates, removed custom pre-processor
    - Split PPUcounter into a base class inherited by both PPU and CPU; allows both cores to run out-of-order
    - Split inline header functions to separate files, allows headers to be included in any order now
2009-07-12 09:45:57 +00:00
byuu
7b0e484c18 Update to bsnes v047 release.
The most notable feature for this release is the addition of SuperFX support. This enables an additional eight commercial games, and two unreleased betas, to run with full support. Most notably of these would be Super Mario World 2: Yoshi's Island and Starfox. Though timing is not quite perfect just yet, there should be no known issues with any titles at the time of this release. That means there should only be two official, commercially-released titles that are not compatible with bsnes at this time: Quick-move Shogi Match with Nidan Rank-holder Morita 1 and 2 (using the ST011 and ST018 co-processors, respectively.)
SuperFX support was the work of many people. GIGO was a great help by providing the source code to his SuperFX emulator (for reference; the implementation in bsnes is my own design), _Demo_ was very helpful in getting Starfox to work properly, and Jonas Quinn provided roughly a half-dozen very important bug fixes that affected nearly every SuperFX game. Without them, this release would not be possible. So please do thank them if you appreciate SuperFX support in bsnes.
Please note that SuperFX emulation is very demanding. I hate to have to repeat this, but once again: bsnes is a reference emulator. It exists to better understand the SNES hardware. It is written in such a manner as to be friendly to other developers (both emulator authors and game programmers), and the findings are meant to help improve other emulators. As far as I know, bsnes is the first emulator to fully support all SuperFX caching mechanisms (instruction cache, both pixel caches, ROM and RAM buffering caches, ...); as well as many other obscure features, such as full support for ROM / RAM access toggling between the SNES and SuperFX CPUs, and multiplier overhead timing. By emulating these, I was able to discover what additional components are needed to emulate Dirt Racer and Power Slide, two titles that no emulator has yet been able to run (they aren't very good games, you weren't missing much.) It should be possible to backport these fixes to faster emulators now.
That said, with a Core 2 Duo E8400 @ 3GHz, on average I get ~100fps in Super Mario World 2, ~95fps in Starfox and ~85fps in Doom. Compare this to ~165fps in Zelda 3, a game that does not use the SuperFX chip. My binary releases also target 32-bit x86 architecture. For those capable of building 64-bit binaries, especially Linux users, that should provide an additional ~10% speedup. Be sure to profile the application if you build it yourself.
Lastly on the SuperFX front, note that Starfox 2 is fully playable, but that most images floating around have corrupted headers. I do not attempt to repair bad headers, so these images will not work. Please either use NSRT on the Japanese version, or use Gideon Zhi's English fan translation patch, if you are having trouble running this title.
With that out the way, a few other improvements have been made to this release: xinput1_3.dll is no longer required for the Windows port (though you will need it if you want to use an Xbox 360 controller), the video drivers in ruby now allocate the smallest texture size possible for blitting video, and the code has been updated with preliminary compilation support for Mac OS X. Note that I will not be releasing binaries for this: it is primarily meant for developers and for porting my other libraries to the platform. Richard Bannister maintains a much better OS X port with full EE support and a native Apple GUI that follows their interface guidelines much better than a Qt port ever could. He has also synced the Mac port with this release. You can find a link to that in the bsnes download section.
2009-06-07 11:57:05 +00:00
byuu
f8e425ff49 Update to bsnes v046a release.
[No changelog available]
2009-05-12 02:33:49 +00:00
byuu
2a6a66f478 Update to bsnes v046 release.
Unfortunately, I was not able to include any actual Super Game Boy support in this release. I was however able to back-port all other changes since v045, as well as add a lot of new stuff. Though there are few visible changes from the last release, internally much has changed. I'm releasing this mostly as a point release whilst everything should be stable.
I've decided to support the Super Game Boy via external DLL (or SO for Linux users.) There are many reasons for this. Most notably is that the largest special chip in bsnes right now weighs in at ~30kb of code. Emulating an entire Game Boy, not including the SGB enhancements, would require an additional ~800kb of code, or nearly half the size of the entire SNES emulation core. Add to that potential issues with licensing, conflicts with the build process / namespace, a significant increase to build time, and a lack of flexibility over which Game Boy emulator to use, and it's pretty clear that this is something best left external. At least until we have a fully trimmed, fully working SGB emulator available.
The way this will work is bsnes will look for SuperGameBoy.(dll,so), and if present, it will call out to pre-defined functions. Users will need the SGB BIOS loaded, at which point they can select a Game Boy cartridge, and bsnes will use the DLL for actual emulation. Sadly I don't have a working DLL ready for this release, and even if I did, there's no sound bridge yet for the Game Boy audio.
Other than that, much of the core has been updated in an attempt to make the core more library-like. It still has a few major limitations: it requires libco (which is not portable) and nall (which is quite large), and only one instance can be instantiated as all of the base objects are pre-defined and inter-linked. Not that I can imagine any practical use for multiple simultaneous SNES emulators anyway ...
Changelog:
    - Save RAM is now automatically saved once per minute
    - Added delay to Super Scope / Justifier latching to fix X-Zone
    - Fixed an edge case in CPU<>PPU counter history
    - S-CPU can now run up to one full scanline ahead of S-PPU before syncing
    - Added interface for Super Game Boy support (no emulation yet)
    - Fixed a bug with path selection not adding trailing slash
    - All S-SMP opcodes re-written to use new pre-processor
    - Entire core encapsulated into SNES namespace
    - Core accepts files via memory only; zlib and libjma moved outside of core
    - Major Makefile restructuring: it's now possible to build with just "make" alone
    - Linux: libxtst / inputproto is no longer required for compilation
    - Lots of additional code cleanup
2009-05-10 11:01:02 +00:00
byuu
3c42e6caa0 Update to bsnes v045r09 release.
[No changelog available]
2009-04-30 20:58:39 +00:00
byuu
5f96547beb Update to bsnes v045 release.
This is a maintenance release to fix a crashing bug in S-DD1 games (Star Ocean, Street Fighter Alpha 2), and a video issue in games using the WAI instruction.
As always, my apologies for any inconvenience. SA-1 support required modification of a large amount of delicate code in the emulation core, and our limited testing team was not able to catch these in time before release.
2009-04-20 02:55:33 +00:00
byuu
44b5f1bf27 Update to bsnes v044 release.
This release adds full SA-1 support, with no known issues. All 26 games have been tested by myself and others, and a few have been beaten from start to finish. The latter include Super Mario RPG, Kirby's Dreamland 3, Kirby Super Star and Jikkyou Oshaberi Parodius.
Please understand that the SA-1 is essentially four times faster than the SNES' main CPU, so system requirements will be very high for these games. For example, on an E8400 @ 3.0GHz, I average ~160fps in ordinary games. But for SA-1 emulation, this drops to ~90fps, with the worst case being ~80fps.
The following features are emulated:
    - 5a22 CPU core (bus-cycle accurate)
    - Memory access timing
    - SA-1 -> S-CPU interrupts (IRQ + CHDMA IRQ)
    - S-CPU -> SA-1 interrupts (IRQ + Timer IRQ + DMA IRQ + NMI)
    - SIV / SNV interrupt vector selection
    - Timer unit (linear and H/V)
    - Super MMC unit (ROM + BW-RAM)
    - BS-X flash cart slot mapping
    - Normal DMA
    - Character-conversion 1 DMA (2bpp + 4bpp + 8bpp)
    - Character-conversion 2 DMA (2bpp + 4bpp + 8bpp)
    - BW-RAM virtual bitmap mode (2bpp + 4bpp)
    - Arithmetic unit (multiplication + division + cumulative sum)
    - Variable-length bit processing (fixed and auto increment)
While the following features are not currently emulated, mostly due to lack of information:
    - SA-1 bus conflict delays
    - Write protection (BW-RAM + I-RAM)
    - SA-1 CPU priority for DMA transfers
    - DMA access timing
2009-04-19 21:34:23 +00:00
byuu
b0a8de0208 Update to bsnes v043 release.
[No changelog available]
2009-04-18 17:13:29 +00:00
byuu
11e0a2ac18 Update to bsnes v042r05? release.
New WIP. Wasted two and a half hours trying to figure out why re-
implementing IRQs at home was failing in Parodius. Finally just
reverted to wip05 and started again, changing one line at a time.
Turns out I inverted the reset release flag by mistake for the SA-1
CPU. Fun.

Adds S-CPU -> SA-1 IRQs, DMA IRQs and NMIs + SA-1 -> S-CPU IRQs +
CH1DMA IRQs. Also slightly improves variable bit-length reading and
removes DPRIO mode for now until I can test it properly.

Parodius, SRW: Gaiden and Kirby: SS should all be fully playable now.

Mario RPG is damn close, but it freezes immediately after you exit the
level up bonus screen. I don't have any idea what it wants. The
graphics on the bonus screen don't show up either, as I don't support
char conversion modes 1 or 2 yet (it uses mode 1.)

How annoying ... first the graphics on the logo are bad. Add the ALU,
good. Now the title screen background is black. Fix the ALU MA
register reset, good. Now it freezes after the first intro scene. Add
SA-1 -> S-CPU IRQs. Now it freezes half-way through the intro. Fix
S-CPU /IRQ line holding from the SA-1. Now it freezes at the start of
the level up bonus screen. Add CHDMA IRQs. Now it freezes immediately
after the level up bonus screen.

I have no idea what the hell SIV / SNV are for. I'm guessing the SA-1
controller detects which processor activates SA-1 IRQs and uses that
vector address ...? It obviously can't over-ride the S-CPU's vector
addresses.

Documentation is shit. It doesn't specify what vectors DMA / CHDMA
use, or what to do without specific general DMA / CHDMA IRQ enable
flags in the control registers, and on and on.

[No archive available]
2009-04-10 13:52:00 +00:00
byuu
3a6eb56cef Update to bsnes v042r04? release.
New WIP. Copy-paste:
> Working on SA-1, still a long way to go. Fixed a bug where I was
> clearing MA after multiplication / cumulative sum when I wasn't
> supposed to. Fixes Kirby 3 Pop Star scene.

> Added normal DMA, along with full support for DPRIO (allowing DMA to
> run alongside the SA-1 CPU) and blocking of invalid transfer types /
> modes. This fixes sprites in Marvelous.

> Also added BW-RAM bitmap mirroring to $[60-6f]:[0000-ffff], proper
> mapping for the bitmap mode to the $[00-3f|80-bf]:[6000-7fff]
> regions, variable-length bit read data port, and I now at least
> cache the register settings for IRQs (though I still do nothing with
> them.)

> I added support for BW-RAM and I-RAM write protection, but when it's
> enabled, most games will no longer load. So I'm forced to leave that
> off for now. Maybe the protection didn't actually work on the real
> hardware? Hmm ...

> No idea what the bitmap registers $2240-$224f are for, and I don't
> see how it's supposed to be possible to trigger IRQs as needed by
> Super Mario RPG and Parodius. But at least three of five games
> should now be fully playable with no issues. Speed remains the same
> as yesterday. No hit for the SA-1 CPU+DMA simultaneous transfer mode
> support.


Image Image

> I want pictures of SRW Gaiden!


Can always try it and see what happens ... after I get some sleep :D

[No archive available]
2009-04-08 12:22:00 +00:00
byuu
4c92d11d80 Update to bsnes v042r03? release.
I mentioned I wouldn't be posting a new WIP for a while so that I
could work on something in secret. That way in case it didn't work
out, nobody would be bummed out. Imagine my surprise when it only took
me two days to get this far ...

Image Image
Image Image
Image Image
(I removed the title-bar text for the sake of the screenshot
aesthetic. Check the WIP yourself if you don't believe it.)

Kirby's Dream Land 3 and Dragon Ball Z: Hyper Dimension are fully
playable. Note that most games aren't playable, and most of the chip's
added features are missing.

Speed took a ~3-5% hit for non-SA1 games due to all the new co-
processor thread synchronization primitives that you can't really hide
from inlined, super-intensive sections of the scheduler code.

As of now, and this will change, SA-1 games run about ~60% slower than
normal games. Meaning you'll really want at least an E4500, but
preferrably an E8400; and no filters.

The most impressive part is that I emulate this at the bus/clock
level. Meaning if both the S-CPU and SA-1 access RAM at the same time,
they'll see the changes and stay perfectly in sync. I even emulated
the bus conflict resolution of the SA-1 memory controller. So in terms
of accuracy, this is akin to the cycle-level S-PPU. It's the
"theoretical worst case" for the most processor-intensive, lowest-
possible emulation achievable.

I believe it was _Demo_ who speculated that it'd take at least a 10GHz
processor to achieve this. Then again, it's been so long I could be
attributing the quote to the wrong person. Don't even remember the
exact words anymore. Anyone recall?

This gives us insight into the kind of performance we can expect from
the cycle-PPU (also runs at 10.74MHz) and SuperFX. For SA-1+cycle
S-PPU, it would appear that there is no processor on the market that
can maintain full speed with that combo yet, heh. By the time I get
around to S-PPU, there most likely will be though.

Lastly, don't bug me about SuperFX support because of this. This SA-1
support is a simple subclass of the core S-CPU that already existed in
cycle-perfect, bug-free form; plus a memory mapper and ALU. Lots more
to go, and even then, this is easily multiple times less work than the
SuperFX is going to be.

[No archive available]
2009-04-07 13:14:00 +00:00
byuu
f3d1d10d3e Update to bsnes v042r02? release.
New WIP. The entire S-CPU opcode core has been re-written to use my
new pre-processor.

The downside is that it's actually slightly slower, by less than 1%.
Guessing that having almost twice the opcode implementations ends up
eating more valuable L1 cache, making it more painful than the two
conditionals per function I had before. But damn if it isn't more
readable now.

Before:
    ror_addrx(0x7e, ror) {
    1:aa.l = op_readpc();
    2:aa.h = op_readpc();
    3:op_io();
    4:rd.l = op_readdbr(aa.w + regs.x.w);
    5:if(!regs.p.m) rd.h = op_readdbr(aa.w + regs.x.w + 1);
    6:op_io();
      if(regs.p.m) { op_$1_b(); }
      else { op_$1_w();
    7:op_writedbr(aa.w + regs.x.w + 1, rd.h); }
    8:last_cycle();
      op_writedbr(aa.w + regs.x.w,     rd.l);
    }


After:
    @macro op_adjust_addrx(name)
      void {class}::op_{name}_addrx_b() {
        aa.l = op_readpc();
        aa.h = op_readpc();
        op_io();
        rd.l = op_readdbr(aa.w + regs.x.w);
        op_io();
        op_{name}_b();
    {lc}op_writedbr(aa.w + regs.x.w, rd.l);
      }

      void {class}::op_{name}_addrx_w() {
        aa.l = op_readpc();
        aa.h = op_readpc();
        op_io();
        rd.l = op_readdbr(aa.w + regs.x.w + 0);
        rd.h = op_readdbr(aa.w + regs.x.w + 1);
        op_io();
        op_{name}_w();
        op_writedbr(aa.w + regs.x.w + 1, rd.h);
    {lc}op_writedbr(aa.w + regs.x.w + 0, rd.l);
      }
    @endmacro

( note: {lc} is short-hand to 'hide' last_cycle(); )

Really worn out now, so don't expect a new WIP for quite a long time
I'm afraid. I'll worry about the S-SMP's core much later. Would
appreciate thorough testing. Given I rewrote all 256 opcodes by hand,
it's possible I made a mistake somewhere.

> Once Alt has been pressed to access the menubar (even just one
> time), the menu accelerator keys become functional even without
> pressing them together with Alt.


Wow ... that is quite alarming. Not sure why Qt is doing that. But
since I don't have a way of fixing it yet ... for now:

> Stop pressing alt.


:/

[No archive available]
2009-04-06 04:13:00 +00:00
byuu
90aa780d57 Update to bsnes v042r01? release.
New WIP.

Updated centering code, it now just has per-platform centering code.
So it should look great with no flickering / movement on Windows or
Linux.

Fixed the patching status thing so it won't say it patched when it
fails. But seems there's not enough safeties in nall::ups. A patch of
nothing but "UPS1" has a 50% chance of crashing the emulator.

Most importantly, I finally got around to writing my pre-processor,
which is intended to add macro support to both C++ and xkas. Calling
it bpp, for **b**yuu's **p**re-**p**rocessor.

I started rewriting the S-CPU opcodes to use the new pre-processor. 40
of 256 opcodes finished. I'm also separating the 8-bit and 16-bit
versions this time. Twice the code, but it's easier on the eyes.

Old:
    ldy_addrx(0xbc, ldy, regs.p.x),
    ora_addrx(0x1d, ora, regs.p.m),
    sbc_addrx(0xfd, sbc, regs.p.m) {
    1:aa.l = op_readpc();
    2:aa.h = op_readpc();
    3:op_io_cond4(aa.w, aa.w + regs.x.w);
    4:if($2) last_cycle();
      rd.l = op_readdbr(aa.w + regs.x.w);
      if($2) { op_$1_b(); end; }
    5:last_cycle();
      rd.h = op_readdbr(aa.w + regs.x.w + 1);
      op_$1_w();
    }


New:
    @macro op_read_addrx(name)
      void {class}::op_{name}_addrx_b() {
        aa.l = op_readpc();
        aa.h = op_readpc();
        op_io_cond4(aa.w, aa.w + regs.x.w);
        last_cycle();
        rd.l = op_readdbr(aa.w + regs.x.w);
        op_{name}_b();
      }

      void {class}::op_{name}_addrx_w() {
        aa.l = op_readpc();
        aa.h = op_readpc();
        op_io_cond4(aa.w, aa.w + regs.x.w);
        rd.l = op_readdbr(aa.w + regs.x.w + 0);
        last_cycle();
        rd.h = op_readdbr(aa.w + regs.x.w + 1);
        op_{name}_w();
      }
    @endmacro


    @global class sCPU
    @include "opcode_read.bpp"

    @op_read_addry(ldx)
    @op_read_addry(ora)
    @op_read_addry(sbc)


Yes, I know the above can be done with the C pre-processor. Two major
reasons I avoided it:
1) I refuse to put \ after every line.
2) parameters are limited, eg MACRO(&=~, x += 2) would not work.

The important thing was making a more generic / flexible format. Will
allow me to kill off src/tool, though I'll still include the new
parser's source under src/lib/bpp.

May extend bpp in the future, who knows. @if/@else/@endif would be
nice, as would nested macros and static programming functions.

[No archive available]
2009-04-03 11:15:00 +00:00
973 changed files with 136870 additions and 60010 deletions

91
Makefile Normal file
View File

@@ -0,0 +1,91 @@
include nall/Makefile
snes := asnes
ui := qt
# compiler
c := $(compiler) -std=gnu99
cpp := $(subst cc,++,$(compiler)) -std=gnu++0x
flags := -O3 -fomit-frame-pointer -I. -I$(snes)
link :=
objects :=
# profile-guided instrumentation
# flags += -fprofile-generate
# link += -lgcov
# profile-guided optimization
# flags += -fprofile-use
# platform
ifeq ($(platform),x)
link += -s -ldl -lX11 -lXext
else ifeq ($(platform),osx)
else ifeq ($(platform),win)
link += -mwindows
# link += -mconsole
link += -mthreads -s -luuid -lkernel32 -luser32 -lgdi32 -lshell32
link += -enable-stdcall-fixup -Wl,-enable-auto-import -Wl,-enable-runtime-pseudo-reloc
else
unknown_platform: help;
endif
# implicit rules
compile = \
$(strip \
$(if $(filter %.c,$<), \
$(c) $(flags) $1 -c $< -o $@, \
$(if $(filter %.cpp,$<), \
$(cpp) $(flags) $1 -c $< -o $@ \
) \
) \
)
%.o: $<; $(call compile)
all: build;
include $(snes)/Makefile
include $(ui)/Makefile
objects := $(patsubst %,obj/%.o,$(objects))
# targets
build: ui_build $(objects)
ifeq ($(platform),osx)
test -d ../bsnes.app || mkdir -p ../bsnes.app/Contents/MacOS
$(strip $(cpp) -o ../bsnes.app/Contents/MacOS/bsnes $(objects) $(link))
else
$(strip $(cpp) -o out/$(snes) $(objects) $(link))
endif
install:
ifeq ($(platform),x)
install -D -m 755 ../bsnes $(DESTDIR)$(prefix)/bin/bsnes
install -D -m 644 data/bsnes.png $(DESTDIR)$(prefix)/share/pixmaps/bsnes.png
install -D -m 644 data/bsnes.desktop $(DESTDIR)$(prefix)/share/applications/bsnes.desktop
endif
uninstall:
ifeq ($(platform),x)
rm $(DESTDIR)$(prefix)/bin/bsnes
rm $(DESTDIR)$(prefix)/share/pixmaps/bsnes.png
rm $(DESTDIR)$(prefix)/share/applications/bsnes.desktop
endif
clean: ui_clean
-@$(call delete,obj/*.o)
-@$(call delete,obj/*.a)
-@$(call delete,obj/*.so)
-@$(call delete,obj/*.dylib)
-@$(call delete,obj/*.dll)
-@$(call delete,*.res)
-@$(call delete,*.pgd)
-@$(call delete,*.pgc)
-@$(call delete,*.ilk)
-@$(call delete,*.pdb)
-@$(call delete,*.manifest)
archive-all:
tar -cjf snes-`date +%Y%m%d`.tar.bz2 asnes bsnes libco nall obj out qt ruby Makefile sync.sh
help:;

77
asnes/Makefile Normal file
View File

@@ -0,0 +1,77 @@
snes_objects := libco
snes_objects += snes-system
snes_objects += snes-cartridge snes-cheat
snes_objects += snes-memory snes-cpucore snes-cpu snes-smpcore snes-smp snes-dsp snes-ppu
snes_objects += snes-supergameboy snes-superfx snes-sa1
snes_objects += snes-bsx snes-srtc snes-sdd1 snes-spc7110
snes_objects += snes-cx4 snes-dsp1 snes-dsp2 snes-dsp3 snes-dsp4
snes_objects += snes-obc1 snes-st0010 snes-st0011 snes-st0018
snes_objects += snes-msu1 snes-serial
objects += $(snes_objects)
obj/libco.o : libco/libco.c libco/*
obj/libsnes.o: $(snes)/libsnes/libsnes.cpp $(snes)/libsnes/*
obj/snes-system.o : $(snes)/system/system.cpp $(call rwildcard,$(snes)/system/) $(call rwildcard,$(snes)/video/)
obj/snes-memory.o : $(snes)/memory/memory.cpp $(snes)/memory/*
obj/snes-cpucore.o : $(snes)/cpu/core/core.cpp $(call rwildcard,$(snes)/cpu/core/)
obj/snes-cpu.o : $(snes)/cpu/cpu.cpp $(snes)/cpu/*
obj/snes-smpcore.o : $(snes)/smp/core/core.cpp $(call rwildcard,$(snes)/smp/core/)
obj/snes-smp.o : $(snes)/smp/smp.cpp $(snes)/smp/*
obj/snes-dsp.o : $(snes)/dsp/dsp.cpp $(snes)/dsp/*
obj/snes-ppu.o : $(snes)/ppu/ppu.cpp $(snes)/ppu/*
obj/snes-cartridge.o: $(snes)/cartridge/cartridge.cpp $(snes)/cartridge/*
obj/snes-cheat.o : $(snes)/cheat/cheat.cpp $(snes)/cheat/*
obj/snes-supergameboy.o: $(snes)/chip/supergameboy/supergameboy.cpp $(call rwildcard,$(snes)/chip/supergameboy/)
obj/snes-superfx.o : $(snes)/chip/superfx/superfx.cpp $(call rwildcard,$(snes)/chip/superfx/)
obj/snes-sa1.o : $(snes)/chip/sa1/sa1.cpp $(call rwildcard,$(snes)/chip/sa1/)
obj/snes-bsx.o : $(snes)/chip/bsx/bsx.cpp $(snes)/chip/bsx/*
obj/snes-srtc.o : $(snes)/chip/srtc/srtc.cpp $(snes)/chip/srtc/*
obj/snes-sdd1.o : $(snes)/chip/sdd1/sdd1.cpp $(snes)/chip/sdd1/*
obj/snes-spc7110.o : $(snes)/chip/spc7110/spc7110.cpp $(snes)/chip/spc7110/*
obj/snes-cx4.o : $(snes)/chip/cx4/cx4.cpp $(snes)/chip/cx4/*
obj/snes-dsp1.o : $(snes)/chip/dsp1/dsp1.cpp $(snes)/chip/dsp1/*
obj/snes-dsp2.o : $(snes)/chip/dsp2/dsp2.cpp $(snes)/chip/dsp2/*
obj/snes-dsp3.o : $(snes)/chip/dsp3/dsp3.cpp $(snes)/chip/dsp3/*
obj/snes-dsp4.o : $(snes)/chip/dsp4/dsp4.cpp $(snes)/chip/dsp4/*
obj/snes-obc1.o : $(snes)/chip/obc1/obc1.cpp $(snes)/chip/obc1/*
obj/snes-st0010.o : $(snes)/chip/st0010/st0010.cpp $(snes)/chip/st0010/*
obj/snes-st0011.o : $(snes)/chip/st0011/st0011.cpp $(snes)/chip/st0011/*
obj/snes-st0018.o : $(snes)/chip/st0018/st0018.cpp $(snes)/chip/st0018/*
obj/snes-msu1.o : $(snes)/chip/msu1/msu1.cpp $(snes)/chip/msu1/*
obj/snes-serial.o : $(snes)/chip/serial/serial.cpp $(snes)/chip/serial/*
###########
# library #
###########
snes_objects := $(patsubst %,obj/%.o,$(snes_objects))
library: $(snes_objects) obj/libsnes.o
ifeq ($(platform),x)
ar rcs obj/libsnes.a $(snes_objects) obj/libsnes.o
$(cpp) -o obj/libsnes.so -shared -Wl,-soname,libsnes.so.1 $(snes_objects) obj/libsnes.o
else ifeq ($(platform),osx)
ar rcs obj/libsnes.a $(snes_objects) obj/libsnes.o
$(cpp) -o obj/libsnes.dylib -install_name @executable_path/../Libraries/libsnes.dylib -shared -dynamiclib $(snes_objects) obj/libsnes.o
else ifeq ($(platform),win)
$(cpp) -o obj/snes.dll -shared -Wl,--out-implib,libsnes.a $(snes_objects) obj/libsnes.o
endif
library-install:
ifeq ($(platform),x)
install -D -m 755 obj/libsnes.a $(DESTDIR)$(prefix)/lib/libsnes.a
install -D -m 755 obj/libsnes.so $(DESTDIR)$(prefix)/lib/libsnes.so
ldconfig -n $(DESTDIR)$(prefix)/lib
else ifeq ($(platform),osx)
cp obj/libsnes.dylib /usr/local/lib/libsnes.dylib
endif
library-uninstall:
ifeq ($(platform),x)
rm $(DESTDIR)$(prefix)/lib/libsnes.a
rm $(DESTDIR)$(prefix)/lib/libsnes.so
else ifeq ($(platform),osx)
rm /usr/local/lib/libsnes.dylib
endif

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#ifdef SYSTEM_CPP
Audio audio;
void Audio::coprocessor_enable(bool state) {
coprocessor = state;
dsp_rdoffset = cop_rdoffset = 0;
dsp_wroffset = cop_wroffset = 0;
dsp_length = cop_length = 0;
r_sum_l = r_sum_r = 0;
}
void Audio::coprocessor_frequency(double input_frequency) {
double output_frequency;
output_frequency = system.apu_frequency() / 768.0;
r_step = input_frequency / output_frequency;
r_frac = 0;
}
void Audio::sample(int16 left, int16 right) {
if(coprocessor == false) {
system.interface->audio_sample(left, right);
} else {
dsp_buffer[dsp_wroffset] = ((uint16)left << 0) + ((uint16)right << 16);
dsp_wroffset = (dsp_wroffset + 1) & 32767;
dsp_length = (dsp_length + 1) & 32767;
flush();
}
}
void Audio::coprocessor_sample(int16 left, int16 right) {
if(r_frac >= 1.0) {
r_frac -= 1.0;
r_sum_l += left;
r_sum_r += right;
return;
}
r_sum_l += left * r_frac;
r_sum_r += right * r_frac;
uint16 output_left = sclamp<16>(int(r_sum_l / r_step));
uint16 output_right = sclamp<16>(int(r_sum_r / r_step));
double first = 1.0 - r_frac;
r_sum_l = left * first;
r_sum_r = right * first;
r_frac = r_step - first;
cop_buffer[cop_wroffset] = (output_left << 0) + (output_right << 16);
cop_wroffset = (cop_wroffset + 1) & 32767;
cop_length = (cop_length + 1) & 32767;
flush();
}
void Audio::init() {
}
void Audio::flush() {
while(dsp_length > 0 && cop_length > 0) {
uint32 dsp_sample = dsp_buffer[dsp_rdoffset];
uint32 cop_sample = cop_buffer[cop_rdoffset];
dsp_rdoffset = (dsp_rdoffset + 1) & 32767;
cop_rdoffset = (cop_rdoffset + 1) & 32767;
dsp_length--;
cop_length--;
int dsp_left = (int16)(dsp_sample >> 0);
int dsp_right = (int16)(dsp_sample >> 16);
int cop_left = (int16)(cop_sample >> 0);
int cop_right = (int16)(cop_sample >> 16);
system.interface->audio_sample(
sclamp<16>((dsp_left + cop_left ) / 2),
sclamp<16>((dsp_right + cop_right) / 2)
);
}
}
#endif

22
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class Audio {
public:
void coprocessor_enable(bool state);
void coprocessor_frequency(double frequency);
void sample(int16 left, int16 right);
void coprocessor_sample(int16 left, int16 right);
void init();
private:
bool coprocessor;
uint32 dsp_buffer[32768], cop_buffer[32768];
unsigned dsp_rdoffset, cop_rdoffset;
unsigned dsp_wroffset, cop_wroffset;
unsigned dsp_length, cop_length;
double r_step, r_frac;
int r_sum_l, r_sum_r;
void flush();
};
extern Audio audio;

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#include <snes.hpp>
#include <nall/crc32.hpp>
#include <nall/sha256.hpp>
#define CARTRIDGE_CPP
namespace SNES {
#include "xml.cpp"
#include "serialization.cpp"
namespace memory {
MappedRAM cartrom, cartram, cartrtc;
MappedRAM bsxflash, bsxram, bsxpram;
MappedRAM stArom, stAram;
MappedRAM stBrom, stBram;
MappedRAM gbrom, gbram, gbrtc;
};
Cartridge cartridge;
void Cartridge::load(Mode cartridge_mode, const lstring &xml_list) {
mode = cartridge_mode;
region = Region::NTSC;
ram_size = 0;
spc7110_data_rom_offset = 0x100000;
supergameboy_version = SuperGameBoyVersion::Version1;
supergameboy_ram_size = 0;
supergameboy_rtc_size = 0;
serial_baud_rate = 57600;
has_bsx_slot = false;
has_superfx = false;
has_sa1 = false;
has_srtc = false;
has_sdd1 = false;
has_spc7110 = false;
has_spc7110rtc = false;
has_cx4 = false;
has_dsp1 = false;
has_dsp2 = false;
has_dsp3 = false;
has_dsp4 = false;
has_obc1 = false;
has_st0010 = false;
has_st0011 = false;
has_st0018 = false;
has_msu1 = false;
has_serial = false;
parse_xml(xml_list);
if(ram_size > 0) {
memory::cartram.map(allocate<uint8_t>(ram_size, 0xff), ram_size);
}
if(has_srtc || has_spc7110rtc) {
memory::cartrtc.map(allocate<uint8_t>(20, 0xff), 20);
}
if(mode == Mode::Bsx) {
memory::bsxram.map (allocate<uint8_t>( 32 * 1024, 0xff), 32 * 1024);
memory::bsxpram.map(allocate<uint8_t>(512 * 1024, 0xff), 512 * 1024);
}
if(mode == Mode::SufamiTurbo) {
if(memory::stArom.data()) memory::stAram.map(allocate<uint8_t>(128 * 1024, 0xff), 128 * 1024);
if(memory::stBrom.data()) memory::stBram.map(allocate<uint8_t>(128 * 1024, 0xff), 128 * 1024);
}
if(mode == Mode::SuperGameBoy) {
if(memory::gbrom.data()) {
if(supergameboy_ram_size) memory::gbram.map(allocate<uint8_t>(supergameboy_ram_size, 0xff), supergameboy_ram_size);
if(supergameboy_rtc_size) memory::gbrtc.map(allocate<uint8_t>(supergameboy_rtc_size, 0x00), supergameboy_rtc_size);
}
}
memory::cartrom.write_protect(true);
memory::cartram.write_protect(false);
memory::cartrtc.write_protect(false);
memory::bsxflash.write_protect(true);
memory::bsxram.write_protect(false);
memory::bsxpram.write_protect(false);
memory::stArom.write_protect(true);
memory::stAram.write_protect(false);
memory::stBrom.write_protect(true);
memory::stBram.write_protect(false);
memory::gbrom.write_protect(true);
memory::gbram.write_protect(false);
memory::gbrtc.write_protect(false);
unsigned checksum = ~0; foreach(n, memory::cartrom ) checksum = crc32_adjust(checksum, n);
if(memory::bsxflash.size() != 0 && memory::bsxflash.size() != ~0) foreach(n, memory::bsxflash) checksum = crc32_adjust(checksum, n);
if(memory::stArom.size() != 0 && memory::stArom.size() != ~0) foreach(n, memory::stArom ) checksum = crc32_adjust(checksum, n);
if(memory::stBrom.size() != 0 && memory::stBrom.size() != ~0) foreach(n, memory::stBrom ) checksum = crc32_adjust(checksum, n);
if(memory::gbrom.size() != 0 && memory::gbrom.size() != ~0) foreach(n, memory::gbrom ) checksum = crc32_adjust(checksum, n);
crc32 = ~checksum;
sha256_ctx sha;
uint8_t shahash[32];
sha256_init(&sha);
sha256_chunk(&sha, memory::cartrom.data(), memory::cartrom.size());
sha256_final(&sha);
sha256_hash(&sha, shahash);
string hash;
foreach(n, shahash) hash << strhex<2>(n);
sha256 = hash;
bus.load_cart();
system.serialize_init();
loaded = true;
}
void Cartridge::unload() {
memory::cartrom.reset();
memory::cartram.reset();
memory::cartrtc.reset();
memory::bsxflash.reset();
memory::bsxram.reset();
memory::bsxpram.reset();
memory::stArom.reset();
memory::stAram.reset();
memory::stBrom.reset();
memory::stBram.reset();
memory::gbrom.reset();
memory::gbram.reset();
memory::gbrtc.reset();
if(loaded == false) return;
bus.unload_cart();
loaded = false;
}
Cartridge::Cartridge() {
loaded = false;
unload();
}
Cartridge::~Cartridge() {
unload();
}
}

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class Cartridge : property<Cartridge> {
public:
enum class Mode : unsigned {
Normal,
BsxSlotted,
Bsx,
SufamiTurbo,
SuperGameBoy,
};
enum class Region : unsigned {
NTSC,
PAL,
};
enum class SuperGameBoyVersion : unsigned {
Version1,
Version2,
};
//assigned externally to point to file-system datafiles (msu1 and serial)
//example: "/path/to/filename.sfc" would set this to "/path/to/filename"
readwrite<string> basename;
readonly<bool> loaded;
readonly<unsigned> crc32;
readonly<string> sha256;
readonly<Mode> mode;
readonly<Region> region;
readonly<unsigned> ram_size;
readonly<unsigned> spc7110_data_rom_offset;
readonly<SuperGameBoyVersion> supergameboy_version;
readonly<unsigned> supergameboy_ram_size;
readonly<unsigned> supergameboy_rtc_size;
readonly<unsigned> serial_baud_rate;
readonly<bool> has_bsx_slot;
readonly<bool> has_superfx;
readonly<bool> has_sa1;
readonly<bool> has_srtc;
readonly<bool> has_sdd1;
readonly<bool> has_spc7110;
readonly<bool> has_spc7110rtc;
readonly<bool> has_cx4;
readonly<bool> has_dsp1;
readonly<bool> has_dsp2;
readonly<bool> has_dsp3;
readonly<bool> has_dsp4;
readonly<bool> has_obc1;
readonly<bool> has_st0010;
readonly<bool> has_st0011;
readonly<bool> has_st0018;
readonly<bool> has_msu1;
readonly<bool> has_serial;
struct Mapping {
Memory *memory;
MMIO *mmio;
Bus::MapMode mode;
unsigned banklo;
unsigned bankhi;
unsigned addrlo;
unsigned addrhi;
unsigned offset;
unsigned size;
Mapping();
Mapping(Memory&);
Mapping(MMIO&);
};
array<Mapping> mapping;
void load(Mode, const lstring&);
void unload();
void serialize(serializer&);
Cartridge();
~Cartridge();
private:
void parse_xml(const lstring&);
void parse_xml_cartridge(const char*);
void parse_xml_bsx(const char*);
void parse_xml_sufami_turbo(const char*, bool);
void parse_xml_gameboy(const char*);
void xml_parse_rom(xml_element&);
void xml_parse_ram(xml_element&);
void xml_parse_superfx(xml_element&);
void xml_parse_sa1(xml_element&);
void xml_parse_bsx(xml_element&);
void xml_parse_sufamiturbo(xml_element&);
void xml_parse_supergameboy(xml_element&);
void xml_parse_srtc(xml_element&);
void xml_parse_sdd1(xml_element&);
void xml_parse_spc7110(xml_element&);
void xml_parse_cx4(xml_element&);
void xml_parse_necdsp(xml_element&);
void xml_parse_obc1(xml_element&);
void xml_parse_setadsp(xml_element&);
void xml_parse_setarisc(xml_element&);
void xml_parse_msu1(xml_element&);
void xml_parse_serial(xml_element&);
void xml_parse_address(Mapping&, const string&);
void xml_parse_mode(Mapping&, const string&);
};
namespace memory {
extern MappedRAM cartrom, cartram, cartrtc;
extern MappedRAM bsxflash, bsxram, bsxpram;
extern MappedRAM stArom, stAram;
extern MappedRAM stBrom, stBram;
extern MappedRAM gbrom, gbram, gbrtc;
};
extern Cartridge cartridge;

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#ifdef CARTRIDGE_CPP
void Cartridge::serialize(serializer &s) {
if(memory::cartram.size() != 0 && memory::cartram.size() != ~0) {
s.array(memory::cartram.data(), memory::cartram.size());
}
if(memory::cartrtc.size() != 0 && memory::cartrtc.size() != ~0) {
s.array(memory::cartrtc.data(), memory::cartrtc.size());
}
if(memory::bsxram.size() != 0 && memory::bsxram.size() != ~0) {
s.array(memory::bsxram.data(), memory::bsxram.size());
}
if(memory::bsxpram.size() != 0 && memory::bsxpram.size() != ~0) {
s.array(memory::bsxpram.data(), memory::bsxpram.size());
}
if(memory::stAram.size() != 0 && memory::stAram.size() != ~0) {
s.array(memory::stAram.data(), memory::stAram.size());
}
if(memory::stBram.size() != 0 && memory::stBram.size() != ~0) {
s.array(memory::stBram.data(), memory::stBram.size());
}
if(memory::gbram.size() != 0 && memory::gbram.size() != ~0) {
s.array(memory::gbram.data(), memory::gbram.size());
}
if(memory::gbrtc.size() != 0 && memory::gbrtc.size() != ~0) {
s.array(memory::gbrtc.data(), memory::gbrtc.size());
}
}
#endif

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#ifdef CARTRIDGE_CPP
void Cartridge::parse_xml(const lstring &list) {
mapping.reset();
parse_xml_cartridge(list[0]);
if(mode == Mode::BsxSlotted) {
parse_xml_bsx(list[1]);
} else if(mode == Mode::Bsx) {
parse_xml_bsx(list[1]);
} else if(mode == Mode::SufamiTurbo) {
parse_xml_sufami_turbo(list[1], 0);
parse_xml_sufami_turbo(list[2], 1);
} else if(mode == Mode::SuperGameBoy) {
parse_xml_gameboy(list[1]);
}
}
void Cartridge::parse_xml_cartridge(const char *data) {
xml_element document = xml_parse(data);
if(document.element.size() == 0) return;
foreach(head, document.element) {
if(head.name == "cartridge") {
foreach(attr, head.attribute) {
if(attr.name == "region") {
if(attr.content == "NTSC") region = Region::NTSC;
if(attr.content == "PAL") region = Region::PAL;
}
}
foreach(node, head.element) {
if(node.name == "rom") xml_parse_rom(node);
if(node.name == "ram") xml_parse_ram(node);
if(node.name == "superfx") xml_parse_superfx(node);
if(node.name == "sa1") xml_parse_sa1(node);
if(node.name == "bsx") xml_parse_bsx(node);
if(node.name == "sufamiturbo") xml_parse_sufamiturbo(node);
if(node.name == "supergameboy") xml_parse_supergameboy(node);
if(node.name == "srtc") xml_parse_srtc(node);
if(node.name == "sdd1") xml_parse_sdd1(node);
if(node.name == "spc7110") xml_parse_spc7110(node);
if(node.name == "cx4") xml_parse_cx4(node);
if(node.name == "necdsp") xml_parse_necdsp(node);
if(node.name == "obc1") xml_parse_obc1(node);
if(node.name == "setadsp") xml_parse_setadsp(node);
if(node.name == "setarisc") xml_parse_setarisc(node);
if(node.name == "msu1") xml_parse_msu1(node);
if(node.name == "serial") xml_parse_serial(node);
}
}
}
}
void Cartridge::parse_xml_bsx(const char *data) {
}
void Cartridge::parse_xml_sufami_turbo(const char *data, bool slot) {
}
void Cartridge::parse_xml_gameboy(const char *data) {
xml_element document = xml_parse(data);
if(document.element.size() == 0) return;
foreach(head, document.element) {
if(head.name == "cartridge") {
foreach(attr, head.attribute) {
if(attr.name == "rtc") {
supergameboy_rtc_size = (attr.content == "true") ? 4 : 0;
}
}
foreach(leaf, head.element) {
if(leaf.name == "ram") {
foreach(attr, leaf.attribute) {
if(attr.name == "size") {
supergameboy_ram_size = strhex(attr.content);
}
}
}
}
}
}
}
void Cartridge::xml_parse_rom(xml_element &root) {
foreach(leaf, root.element) {
if(leaf.name == "map") {
Mapping m(memory::cartrom);
foreach(attr, leaf.attribute) {
if(attr.name == "address") xml_parse_address(m, attr.content);
if(attr.name == "mode") xml_parse_mode(m, attr.content);
if(attr.name == "offset") m.offset = strhex(attr.content);
if(attr.name == "size") m.size = strhex(attr.content);
}
mapping.append(m);
}
}
}
void Cartridge::xml_parse_ram(xml_element &root) {
foreach(attr, root.attribute) {
if(attr.name == "size") ram_size = strhex(attr.content);
}
foreach(leaf, root.element) {
if(leaf.name == "map") {
Mapping m(memory::cartram);
foreach(attr, leaf.attribute) {
if(attr.name == "address") xml_parse_address(m, attr.content);
if(attr.name == "mode") xml_parse_mode(m, attr.content);
if(attr.name == "offset") m.offset = strhex(attr.content);
if(attr.name == "size") m.size = strhex(attr.content);
}
mapping.append(m);
}
}
}
void Cartridge::xml_parse_superfx(xml_element &root) {
has_superfx = true;
foreach(node, root.element) {
if(node.name == "rom") {
foreach(leaf, node.element) {
if(leaf.name == "map") {
Mapping m(memory::fxrom);
foreach(attr, leaf.attribute) {
if(attr.name == "address") xml_parse_address(m, attr.content);
if(attr.name == "mode") xml_parse_mode(m, attr.content);
if(attr.name == "offset") m.offset = strhex(attr.content);
if(attr.name == "size") m.size = strhex(attr.content);
}
mapping.append(m);
}
}
} else if(node.name == "ram") {
foreach(attr, node.attribute) {
if(attr.name == "size") ram_size = strhex(attr.content);
}
foreach(leaf, node.element) {
if(leaf.name == "map") {
Mapping m(memory::fxram);
foreach(attr, leaf.attribute) {
if(attr.name == "address") xml_parse_address(m, attr.content);
if(attr.name == "mode") xml_parse_mode(m, attr.content);
if(attr.name == "offset") m.offset = strhex(attr.content);
if(attr.name == "size") m.size = strhex(attr.content);
}
mapping.append(m);
}
}
} else if(node.name == "mmio") {
foreach(leaf, node.element) {
if(leaf.name == "map") {
Mapping m(superfx);
foreach(attr, leaf.attribute) {
if(attr.name == "address") xml_parse_address(m, attr.content);
}
mapping.append(m);
}
}
}
}
}
void Cartridge::xml_parse_sa1(xml_element &root) {
has_sa1 = true;
foreach(node, root.element) {
if(node.name == "rom") {
foreach(leaf, node.element) {
if(leaf.name == "map") {
Mapping m(memory::vsprom);
foreach(attr, leaf.attribute) {
if(attr.name == "address") xml_parse_address(m, attr.content);
if(attr.name == "mode") xml_parse_mode(m, attr.content);
if(attr.name == "offset") m.offset = strhex(attr.content);
if(attr.name == "size") m.size = strhex(attr.content);
}
mapping.append(m);
}
}
} else if(node.name == "iram") {
foreach(leaf, node.element) {
if(leaf.name == "map") {
Mapping m(memory::cpuiram);
foreach(attr, leaf.attribute) {
if(attr.name == "address") xml_parse_address(m, attr.content);
if(attr.name == "mode") xml_parse_mode(m, attr.content);
if(attr.name == "offset") m.offset = strhex(attr.content);
if(attr.name == "size") m.size = strhex(attr.content);
}
mapping.append(m);
}
}
} else if(node.name == "bwram") {
foreach(attr, node.attribute) {
if(attr.name == "size") ram_size = strhex(attr.content);
}
foreach(leaf, node.element) {
if(leaf.name == "map") {
Mapping m(memory::cc1bwram);
foreach(attr, leaf.attribute) {
if(attr.name == "address") xml_parse_address(m, attr.content);
if(attr.name == "mode") xml_parse_mode(m, attr.content);
if(attr.name == "offset") m.offset = strhex(attr.content);
if(attr.name == "size") m.size = strhex(attr.content);
}
mapping.append(m);
}
}
} else if(node.name == "mmio") {
foreach(leaf, node.element) {
if(leaf.name == "map") {
Mapping m(sa1);
foreach(attr, leaf.attribute) {
if(attr.name == "address") xml_parse_address(m, attr.content);
}
mapping.append(m);
}
}
}
}
}
void Cartridge::xml_parse_bsx(xml_element &root) {
if(mode != Mode::BsxSlotted && mode != Mode::Bsx) return;
foreach(node, root.element) {
if(node.name == "slot") {
foreach(leaf, node.element) {
if(leaf.name == "map") {
Mapping m(memory::bsxflash);
foreach(attr, leaf.attribute) {
if(attr.name == "address") xml_parse_address(m, attr.content);
if(attr.name == "mode") xml_parse_mode(m, attr.content);
if(attr.name == "offset") m.offset = strhex(attr.content);
if(attr.name == "size") m.size = strhex(attr.content);
}
mapping.append(m);
}
}
} else if(node.name == "mmio") {
foreach(leaf, node.element) {
if(leaf.name == "map") {
Mapping m(bsxcart);
foreach(attr, leaf.attribute) {
if(attr.name == "address") xml_parse_address(m, attr.content);
}
mapping.append(m);
}
}
}
}
}
void Cartridge::xml_parse_sufamiturbo(xml_element &root) {
if(mode != Mode::SufamiTurbo) return;
foreach(node, root.element) {
if(node.name == "slot") {
bool slotid = 0;
foreach(attr, node.attribute) {
if(attr.name == "id") {
if(attr.content == "A") slotid = 0;
if(attr.content == "B") slotid = 1;
}
}
foreach(slot, node.element) {
if(slot.name == "rom") {
foreach(leaf, slot.element) {
if(leaf.name == "map") {
Mapping m(slotid == 0 ? memory::stArom : memory::stBrom);
foreach(attr, leaf.attribute) {
if(attr.name == "address") xml_parse_address(m, attr.content);
if(attr.name == "mode") xml_parse_mode(m, attr.content);
if(attr.name == "offset") m.offset = strhex(attr.content);
if(attr.name == "size") m.size = strhex(attr.content);
}
if(m.memory->size() > 0) mapping.append(m);
}
}
} else if(slot.name == "ram") {
foreach(leaf, slot.element) {
if(leaf.name == "map") {
Mapping m(slotid == 0 ? memory::stAram : memory::stBram);
foreach(attr, leaf.attribute) {
if(attr.name == "address") xml_parse_address(m, attr.content);
if(attr.name == "mode") xml_parse_mode(m, attr.content);
if(attr.name == "offset") m.offset = strhex(attr.content);
if(attr.name == "size") m.size = strhex(attr.content);
}
if(m.memory->size() > 0) mapping.append(m);
}
}
}
}
}
}
}
void Cartridge::xml_parse_supergameboy(xml_element &root) {
if(mode != Mode::SuperGameBoy) return;
foreach(attr, root.attribute) {
if(attr.name == "revision") {
if(attr.content == "1") supergameboy_version = SuperGameBoyVersion::Version1;
if(attr.content == "2") supergameboy_version = SuperGameBoyVersion::Version2;
}
}
foreach(node, root.element) {
if(node.name == "mmio") {
foreach(leaf, node.element) {
if(leaf.name == "map") {
Mapping m((Memory&)supergameboy);
foreach(attr, leaf.attribute) {
if(attr.name == "address") xml_parse_address(m, attr.content);
}
mapping.append(m);
}
}
}
}
}
void Cartridge::xml_parse_srtc(xml_element &root) {
has_srtc = true;
foreach(node, root.element) {
if(node.name == "mmio") {
foreach(leaf, node.element) {
if(leaf.name == "map") {
Mapping m(srtc);
foreach(attr, leaf.attribute) {
if(attr.name == "address") xml_parse_address(m, attr.content);
}
mapping.append(m);
}
}
}
}
}
void Cartridge::xml_parse_sdd1(xml_element &root) {
has_sdd1 = true;
foreach(node, root.element) {
if(node.name == "mcu") {
foreach(leaf, node.element) {
if(leaf.name == "map") {
Mapping m((Memory&)sdd1);
foreach(attr, leaf.attribute) {
if(attr.name == "address") xml_parse_address(m, attr.content);
}
mapping.append(m);
}
}
} else if(node.name == "mmio") {
foreach(leaf, node.element) {
if(leaf.name == "map") {
Mapping m((MMIO&)sdd1);
foreach(attr, leaf.attribute) {
if(attr.name == "address") xml_parse_address(m, attr.content);
}
mapping.append(m);
}
}
}
}
}
void Cartridge::xml_parse_spc7110(xml_element &root) {
has_spc7110 = true;
foreach(node, root.element) {
if(node.name == "dcu") {
foreach(leaf, node.element) {
if(leaf.name == "map") {
Mapping m(spc7110dcu);
foreach(attr, leaf.attribute) {
if(attr.name == "address") xml_parse_address(m, attr.content);
}
mapping.append(m);
}
}
} else if(node.name == "mcu") {
foreach(leaf, node.element) {
if(leaf.name == "map") {
Mapping m(spc7110mcu);
foreach(attr, leaf.attribute) {
if(attr.name == "address") xml_parse_address(m, attr.content);
if(attr.name == "offset") spc7110_data_rom_offset = strhex(attr.content);
}
mapping.append(m);
}
}
} else if(node.name == "mmio") {
foreach(leaf, node.element) {
if(leaf.name == "map") {
Mapping m(spc7110);
foreach(attr, leaf.attribute) {
if(attr.name == "address") xml_parse_address(m, attr.content);
}
mapping.append(m);
}
}
} else if(node.name == "ram") {
foreach(attr, node.attribute) {
if(attr.name == "size") ram_size = strhex(attr.content);
}
foreach(leaf, node.element) {
if(leaf.name == "map") {
Mapping m(spc7110ram);
foreach(attr, leaf.attribute) {
if(attr.name == "address") xml_parse_address(m, attr.content);
if(attr.name == "mode") xml_parse_mode(m, attr.content);
if(attr.name == "offset") m.offset = strhex(attr.content);
if(attr.name == "size") m.size = strhex(attr.content);
}
mapping.append(m);
}
}
} else if(node.name == "rtc") {
has_spc7110rtc = true;
foreach(leaf, node.element) {
if(leaf.name == "map") {
Mapping m(spc7110);
foreach(attr, leaf.attribute) {
if(attr.name == "address") xml_parse_address(m, attr.content);
}
mapping.append(m);
}
}
}
}
}
void Cartridge::xml_parse_cx4(xml_element &root) {
has_cx4 = true;
foreach(node, root.element) {
if(node.name == "mmio") {
foreach(leaf, node.element) {
if(leaf.name == "map") {
Mapping m(cx4);
foreach(attr, leaf.attribute) {
if(attr.name == "address") xml_parse_address(m, attr.content);
}
mapping.append(m);
}
}
}
}
}
void Cartridge::xml_parse_necdsp(xml_element &root) {
unsigned program = 0;
foreach(attr, root.attribute) {
if(attr.name == "program") {
if(attr.content == "DSP-1" || attr.content == "DSP-1A" || attr.content == "DSP-1B") {
program = 1;
has_dsp1 = true;
} else if(attr.content == "DSP-2") {
program = 2;
has_dsp2 = true;
} else if(attr.content == "DSP-3") {
program = 3;
has_dsp3 = true;
} else if(attr.content == "DSP-4") {
program = 4;
has_dsp4 = true;
}
}
}
Memory *dr[5] = { 0, &dsp1dr, &dsp2dr, &dsp3, &dsp4 };
Memory *sr[5] = { 0, &dsp1sr, &dsp2sr, &dsp3, &dsp4 };
foreach(node, root.element) {
if(node.name == "dr" && dr[program]) {
foreach(leaf, node.element) {
if(leaf.name == "map") {
Mapping m(*dr[program]);
foreach(attr, leaf.attribute) {
if(attr.name == "address") xml_parse_address(m, attr.content);
}
mapping.append(m);
}
}
} else if(node.name == "sr" && sr[program]) {
foreach(leaf, node.element) {
if(leaf.name == "map") {
Mapping m(*sr[program]);
foreach(attr, leaf.attribute) {
if(attr.name == "address") xml_parse_address(m, attr.content);
}
mapping.append(m);
}
}
}
}
}
void Cartridge::xml_parse_obc1(xml_element &root) {
has_obc1 = true;
foreach(node, root.element) {
if(node.name == "mmio") {
foreach(leaf, node.element) {
if(leaf.name == "map") {
Mapping m(obc1);
foreach(attr, leaf.attribute) {
if(attr.name == "address") xml_parse_address(m, attr.content);
}
mapping.append(m);
}
}
}
}
}
void Cartridge::xml_parse_setadsp(xml_element &root) {
unsigned program = 0;
foreach(attr, root.attribute) {
if(attr.name == "program") {
if(attr.content == "ST-0010") {
program = 1;
has_st0010 = true;
} else if(attr.content == "ST-0011") {
program = 2;
has_st0011 = true;
}
}
}
Memory *map[3] = { 0, &st0010, 0 };
foreach(node, root.element) {
if(node.name == "mmio" && map[program]) {
foreach(leaf, node.element) {
if(leaf.name == "map") {
Mapping m(*map[program]);
foreach(attr, leaf.attribute) {
if(attr.name == "address") xml_parse_address(m, attr.content);
}
mapping.append(m);
}
}
}
}
}
void Cartridge::xml_parse_setarisc(xml_element &root) {
unsigned program = 0;
foreach(attr, root.attribute) {
if(attr.name == "program") {
if(attr.content == "ST-0018") {
program = 1;
has_st0018 = true;
}
}
}
MMIO *map[2] = { 0, &st0018 };
foreach(node, root.element) {
if(node.name == "mmio" && map[program]) {
foreach(leaf, node.element) {
if(leaf.name == "map") {
Mapping m(*map[program]);
foreach(attr, leaf.attribute) {
if(attr.name == "address") xml_parse_address(m, attr.content);
}
mapping.append(m);
}
}
}
}
}
void Cartridge::xml_parse_msu1(xml_element &root) {
has_msu1 = true;
foreach(node, root.element) {
if(node.name == "mmio") {
foreach(leaf, node.element) {
if(leaf.name == "map") {
Mapping m(msu1);
foreach(attr, leaf.attribute) {
if(attr.name == "address") xml_parse_address(m, attr.content);
}
mapping.append(m);
}
}
}
}
}
void Cartridge::xml_parse_serial(xml_element &root) {
has_serial = true;
foreach(attr, root.attribute) {
if(attr.name == "baud") {
serial_baud_rate = strunsigned(attr.content);
}
}
}
void Cartridge::xml_parse_address(Mapping &m, const string &data) {
lstring part;
part.split(":", data);
if(part.size() != 2) return;
lstring subpart;
subpart.split("-", part[0]);
if(subpart.size() == 1) {
m.banklo = strhex(subpart[0]);
m.bankhi = m.banklo;
} else if(subpart.size() == 2) {
m.banklo = strhex(subpart[0]);
m.bankhi = strhex(subpart[1]);
}
subpart.split("-", part[1]);
if(subpart.size() == 1) {
m.addrlo = strhex(subpart[0]);
m.addrhi = m.addrlo;
} else if(subpart.size() == 2) {
m.addrlo = strhex(subpart[0]);
m.addrhi = strhex(subpart[1]);
}
}
void Cartridge::xml_parse_mode(Mapping &m, const string& data) {
if(data == "direct") m.mode = Bus::MapMode::Direct;
else if(data == "linear") m.mode = Bus::MapMode::Linear;
else if(data == "shadow") m.mode = Bus::MapMode::Shadow;
}
Cartridge::Mapping::Mapping() {
memory = 0;
mmio = 0;
mode = Bus::MapMode::Direct;
banklo = bankhi = addrlo = addrhi = offset = size = 0;
}
Cartridge::Mapping::Mapping(Memory &memory_) {
memory = &memory_;
mmio = 0;
mode = Bus::MapMode::Direct;
banklo = bankhi = addrlo = addrhi = offset = size = 0;
}
Cartridge::Mapping::Mapping(MMIO &mmio_) {
memory = 0;
mmio = &mmio_;
mode = Bus::MapMode::Direct;
banklo = bankhi = addrlo = addrhi = offset = size = 0;
}
#endif

View File

@@ -0,0 +1,2 @@
bool Cheat::active() const { return cheat_enabled; }
bool Cheat::exists(unsigned addr) const { return bitmask[addr >> 3] & 1 << (addr & 7); }

194
asnes/cheat/cheat.cpp Normal file
View File

@@ -0,0 +1,194 @@
#include <snes.hpp>
#define CHEAT_CPP
namespace SNES {
Cheat cheat;
bool Cheat::enabled() const {
return system_enabled;
}
void Cheat::enable(bool state) {
system_enabled = state;
cheat_enabled = system_enabled && code_enabled;
}
void Cheat::synchronize() {
memset(bitmask, 0x00, sizeof bitmask);
code_enabled = false;
for(unsigned i = 0; i < size(); i++) {
const CheatCode &code = operator[](i);
if(code.enabled == false) continue;
for(unsigned n = 0; n < code.addr.size(); n++) {
code_enabled = true;
unsigned addr = mirror(code.addr[n]);
bitmask[addr >> 3] |= 1 << (addr & 7);
if((addr & 0xffe000) == 0x7e0000) {
//mirror $7e:0000-1fff to $00-3f|80-bf:0000-1fff
unsigned mirroraddr;
for(unsigned x = 0; x <= 0x3f; x++) {
mirroraddr = ((0x00 + x) << 16) + (addr & 0x1fff);
bitmask[mirroraddr >> 3] |= 1 << (mirroraddr & 7);
mirroraddr = ((0x80 + x) << 16) + (addr & 0x1fff);
bitmask[mirroraddr >> 3] |= 1 << (mirroraddr & 7);
}
}
}
}
cheat_enabled = system_enabled && code_enabled;
}
bool Cheat::read(unsigned addr, uint8 &data) const {
addr = mirror(addr);
for(unsigned i = 0; i < size(); i++) {
const CheatCode &code = operator[](i);
if(code.enabled == false) continue;
for(unsigned n = 0; n < code.addr.size(); n++) {
if(addr == mirror(code.addr[n])) {
data = code.data[n];
return true;
}
}
}
return false;
}
Cheat::Cheat() {
system_enabled = true;
synchronize();
}
//===============
//encode / decode
//===============
bool Cheat::decode(const char *s, unsigned &addr, uint8 &data, Type &type) {
string t = s;
t.lower();
#define ischr(n) ((n >= '0' && n <= '9') || (n >= 'a' && n <= 'f'))
if(strlen(t) == 8 || (strlen(t) == 9 && t[6] == ':')) {
//strip ':'
if(strlen(t) == 9 && t[6] == ':') t = string() << substr(t, 0, 6) << substr(t, 7);
//validate input
for(unsigned i = 0; i < 8; i++) if(!ischr(t[i])) return false;
type = Type::ProActionReplay;
unsigned r = strhex((const char*)t);
addr = r >> 8;
data = r & 0xff;
return true;
} else if(strlen(t) == 9 && t[4] == '-') {
//strip '-'
t = string() << substr(t, 0, 4) << substr(t, 5);
//validate input
for(unsigned i = 0; i < 8; i++) if(!ischr(t[i])) return false;
type = Type::GameGenie;
t.transform("df4709156bc8a23e", "0123456789abcdef");
unsigned r = strhex((const char*)t);
//8421 8421 8421 8421 8421 8421
//abcd efgh ijkl mnop qrst uvwx
//ijkl qrst opab cduv wxef ghmn
addr = (!!(r & 0x002000) << 23) | (!!(r & 0x001000) << 22)
| (!!(r & 0x000800) << 21) | (!!(r & 0x000400) << 20)
| (!!(r & 0x000020) << 19) | (!!(r & 0x000010) << 18)
| (!!(r & 0x000008) << 17) | (!!(r & 0x000004) << 16)
| (!!(r & 0x800000) << 15) | (!!(r & 0x400000) << 14)
| (!!(r & 0x200000) << 13) | (!!(r & 0x100000) << 12)
| (!!(r & 0x000002) << 11) | (!!(r & 0x000001) << 10)
| (!!(r & 0x008000) << 9) | (!!(r & 0x004000) << 8)
| (!!(r & 0x080000) << 7) | (!!(r & 0x040000) << 6)
| (!!(r & 0x020000) << 5) | (!!(r & 0x010000) << 4)
| (!!(r & 0x000200) << 3) | (!!(r & 0x000100) << 2)
| (!!(r & 0x000080) << 1) | (!!(r & 0x000040) << 0);
data = r >> 24;
return true;
} else {
return false;
}
#undef ischr
}
bool Cheat::encode(string &s, unsigned addr, uint8 data, Type type) {
char t[16];
if(type == Type::ProActionReplay) {
s = string(strhex<6>(addr), strhex<2>(data));
return true;
} else if(type == Type::GameGenie) {
unsigned r = addr;
addr = (!!(r & 0x008000) << 23) | (!!(r & 0x004000) << 22)
| (!!(r & 0x002000) << 21) | (!!(r & 0x001000) << 20)
| (!!(r & 0x000080) << 19) | (!!(r & 0x000040) << 18)
| (!!(r & 0x000020) << 17) | (!!(r & 0x000010) << 16)
| (!!(r & 0x000200) << 15) | (!!(r & 0x000100) << 14)
| (!!(r & 0x800000) << 13) | (!!(r & 0x400000) << 12)
| (!!(r & 0x200000) << 11) | (!!(r & 0x100000) << 10)
| (!!(r & 0x000008) << 9) | (!!(r & 0x000004) << 8)
| (!!(r & 0x000002) << 7) | (!!(r & 0x000001) << 6)
| (!!(r & 0x080000) << 5) | (!!(r & 0x040000) << 4)
| (!!(r & 0x020000) << 3) | (!!(r & 0x010000) << 2)
| (!!(r & 0x000800) << 1) | (!!(r & 0x000400) << 0);
s = string(strhex<2>(data), strhex<2>(addr >> 16), "-", strhex<4>(addr & 0xffff));
s.transform("0123456789abcdef", "df4709156bc8a23e");
return true;
} else {
return false;
}
}
//========
//internal
//========
unsigned Cheat::mirror(unsigned addr) const {
//$00-3f|80-bf:0000-1fff -> $7e:0000-1fff
if((addr & 0x40e000) == 0x000000) return (0x7e0000 + (addr & 0x1fff));
return addr;
}
//=========
//CheatCode
//=========
bool CheatCode::operator=(string s) {
addr.reset();
data.reset();
lstring list;
list.split("+", s.replace(" ", ""));
for(unsigned i = 0; i < list.size(); i++) {
unsigned addr_;
uint8 data_;
Cheat::Type type_;
if(Cheat::decode(list[i], addr_, data_, type_) == false) {
addr.reset();
data.reset();
return false;
}
addr.append(addr_);
data.append(data_);
}
return true;
}
CheatCode::CheatCode() {
enabled = false;
}
}

35
asnes/cheat/cheat.hpp Normal file
View File

@@ -0,0 +1,35 @@
struct CheatCode {
bool enabled;
array<unsigned> addr;
array<uint8> data;
bool operator=(string);
CheatCode();
};
class Cheat : public linear_vector<CheatCode> {
public:
enum class Type : unsigned { ProActionReplay, GameGenie };
bool enabled() const;
void enable(bool);
void synchronize();
bool read(unsigned, uint8&) const;
inline bool active() const;
inline bool exists(unsigned addr) const;
Cheat();
static bool decode(const char*, unsigned&, uint8&, Type&);
static bool encode(string&, unsigned, uint8, Type);
private:
uint8 bitmask[0x200000];
bool system_enabled;
bool code_enabled;
bool cheat_enabled;
unsigned mirror(unsigned) const;
};
extern Cheat cheat;

8
asnes/chip/bsx/bsx.cpp Normal file
View File

@@ -0,0 +1,8 @@
#include <snes.hpp>
#define BSX_CPP
namespace SNES {
#include "bsx_base.cpp"
#include "bsx_cart.cpp"
#include "bsx_flash.cpp"
}

View File

@@ -32,16 +32,10 @@ public:
uint8 mmio_read(unsigned addr);
void mmio_write(unsigned addr, uint8 data);
MappedRAM sram;
MappedRAM psram;
BSXCart();
~BSXCart();
private:
uint8 *sram_data; //256kbit SRAM
uint8 *psram_data; // 4mbit PSRAM
struct {
uint8 r[16];
} regs;

View File

@@ -1,5 +1,7 @@
#ifdef BSX_CPP
BSXBase bsxbase;
void BSXBase::init() {
}
@@ -135,3 +137,4 @@ void BSXBase::mmio_write(unsigned addr, uint8 data) {
}
#endif

View File

@@ -0,0 +1,96 @@
#ifdef BSX_CPP
BSXCart bsxcart;
void BSXCart::init() {
}
void BSXCart::enable() {
}
void BSXCart::power() {
reset();
}
void BSXCart::reset() {
for(unsigned i = 0; i < 16; i++) regs.r[i] = 0x00;
regs.r[0x07] = 0x80;
regs.r[0x08] = 0x80;
update_memory_map();
}
void BSXCart::update_memory_map() {
Memory &cart = (regs.r[0x01] & 0x80) == 0x00 ? (Memory&)bsxflash : (Memory&)memory::bsxpram;
if((regs.r[0x02] & 0x80) == 0x00) {
//LoROM mapping
bus.map(Bus::MapMode::Linear, 0x00, 0x7d, 0x8000, 0xffff, cart);
bus.map(Bus::MapMode::Linear, 0x80, 0xff, 0x8000, 0xffff, cart);
} else {
//HiROM mapping
bus.map(Bus::MapMode::Shadow, 0x00, 0x3f, 0x8000, 0xffff, cart);
bus.map(Bus::MapMode::Linear, 0x40, 0x7d, 0x0000, 0xffff, cart);
bus.map(Bus::MapMode::Shadow, 0x80, 0xbf, 0x8000, 0xffff, cart);
bus.map(Bus::MapMode::Linear, 0xc0, 0xff, 0x0000, 0xffff, cart);
}
if(regs.r[0x03] & 0x80) {
bus.map(Bus::MapMode::Linear, 0x60, 0x6f, 0x0000, 0xffff, memory::bsxpram);
//bus.map(Bus::MapMode::Linear, 0x70, 0x77, 0x0000, 0xffff, memory::bsxpram);
}
if((regs.r[0x05] & 0x80) == 0x00) {
bus.map(Bus::MapMode::Linear, 0x40, 0x4f, 0x0000, 0xffff, memory::bsxpram);
}
if((regs.r[0x06] & 0x80) == 0x00) {
bus.map(Bus::MapMode::Linear, 0x50, 0x5f, 0x0000, 0xffff, memory::bsxpram);
}
if(regs.r[0x07] & 0x80) {
bus.map(Bus::MapMode::Linear, 0x00, 0x1f, 0x8000, 0xffff, memory::cartrom);
}
if(regs.r[0x08] & 0x80) {
bus.map(Bus::MapMode::Linear, 0x80, 0x9f, 0x8000, 0xffff, memory::cartrom);
}
bus.map(Bus::MapMode::Shadow, 0x20, 0x3f, 0x6000, 0x7fff, memory::bsxpram);
bus.map(Bus::MapMode::Linear, 0x70, 0x77, 0x0000, 0xffff, memory::bsxpram);
}
uint8 BSXCart::mmio_read(unsigned addr) {
if((addr & 0xf0ffff) == 0x005000) { //$[00-0f]:5000 MMIO
uint8 n = (addr >> 16) & 15;
return regs.r[n];
}
if((addr & 0xf8f000) == 0x105000) { //$[10-17]:[5000-5fff] SRAM
return memory::bsxram.read(((addr >> 16) & 7) * 0x1000 + (addr & 0xfff));
}
return 0x00;
}
void BSXCart::mmio_write(unsigned addr, uint8 data) {
if((addr & 0xf0ffff) == 0x005000) { //$[00-0f]:5000 MMIO
uint8 n = (addr >> 16) & 15;
regs.r[n] = data;
if(n == 0x0e && data & 0x80) update_memory_map();
return;
}
if((addr & 0xf8f000) == 0x105000) { //$[10-17]:[5000-5fff] SRAM
return memory::bsxram.write(((addr >> 16) & 7) * 0x1000 + (addr & 0xfff), data);
}
}
BSXCart::BSXCart() {
}
BSXCart::~BSXCart() {
}
#endif

View File

@@ -1,5 +1,7 @@
#ifdef BSX_CPP
BSXFlash bsxflash;
void BSXFlash::init() {}
void BSXFlash::enable() {}
@@ -15,10 +17,11 @@ void BSXFlash::reset() {
regs.flash_enable = false;
regs.read_enable = false;
regs.write_enable = false;
memory::bsxflash.write_protect(!regs.write_enable);
}
unsigned BSXFlash::size() const {
return memory::bscram.size();
return memory::bsxflash.size();
}
uint8 BSXFlash::read(unsigned addr) {
@@ -45,7 +48,7 @@ uint8 BSXFlash::read(unsigned addr) {
}
}
return memory::bscram.read(addr);
return memory::bsxflash.read(addr);
}
void BSXFlash::write(unsigned addr, uint8 data) {
@@ -57,18 +60,18 @@ void BSXFlash::write(unsigned addr, uint8 data) {
//use read-write flashcarts, and HiROM-mapped BS-X carts always use
//read-only flashcarts.
//below is an unfortunately necessary workaround to this problem.
if(cartridge.mapper() == Cartridge::BSCHiROM) return;
//if(cartridge.mapper() == Cartridge::BSCHiROM) return;
if((addr & 0xff0000) == 0) {
regs.write_old = regs.write_new;
regs.write_new = data;
if(regs.write_enable && regs.write_old == regs.write_new) {
return memory::bscram.write(addr, data);
return memory::bsxflash.write(addr, data);
}
} else {
if(regs.write_enable) {
return memory::bscram.write(addr, data);
return memory::bsxflash.write(addr, data);
}
}
@@ -107,7 +110,10 @@ void BSXFlash::write(unsigned addr, uint8 data) {
regs.read_enable = false;
regs.write_enable = false;
}
memory::bsxflash.write_protect(!regs.write_enable);
}
}
#endif

31
asnes/chip/chip.hpp Normal file
View File

@@ -0,0 +1,31 @@
struct Coprocessor : Processor {
alwaysinline void step(unsigned clocks);
alwaysinline void synchronize_cpu();
};
#include <chip/supergameboy/supergameboy.hpp>
#include <chip/superfx/superfx.hpp>
#include <chip/sa1/sa1.hpp>
#include <chip/bsx/bsx.hpp>
#include <chip/srtc/srtc.hpp>
#include <chip/sdd1/sdd1.hpp>
#include <chip/spc7110/spc7110.hpp>
#include <chip/cx4/cx4.hpp>
#include <chip/dsp1/dsp1.hpp>
#include <chip/dsp2/dsp2.hpp>
#include <chip/dsp3/dsp3.hpp>
#include <chip/dsp4/dsp4.hpp>
#include <chip/obc1/obc1.hpp>
#include <chip/st0010/st0010.hpp>
#include <chip/st0011/st0011.hpp>
#include <chip/st0018/st0018.hpp>
#include <chip/msu1/msu1.hpp>
#include <chip/serial/serial.hpp>
void Coprocessor::step(unsigned clocks) {
clock += clocks * (uint64)cpu.frequency;
}
void Coprocessor::synchronize_cpu() {
if(clock >= 0 && scheduler.sync != Scheduler::SynchronizeMode::All) co_switch(cpu.thread);
}

View File

@@ -1,37 +1,45 @@
/*
C4 emulation
//=============
//Cx4 emulation
//=============
//Used in Rockman X2/X3 (Megaman X2/X3)
//Portions (c) anomie, Overload, zsKnight, Nach, byuu
Used in Rockman X2/X3 (Megaman X2/X3)
Portions (c) anomie, Overload, zsKnight, Nach, byuu
*/
#include <snes.hpp>
#include <../base.hpp>
#define CX4_CPP
namespace SNES {
#include "cx4.hpp"
#include "cx4data.cpp"
#include "cx4fn.cpp"
#include "cx4oam.cpp"
#include "cx4ops.cpp"
Cx4 cx4;
void Cx4::init() {}
void Cx4::enable() {}
#include "serialization.cpp"
#include "data.cpp"
#include "functions.cpp"
#include "oam.cpp"
#include "opcodes.cpp"
void Cx4::init() {
}
void Cx4::enable() {
}
uint32 Cx4::ldr(uint8 r) {
uint16 addr = 0x0080 + (r * 3);
return (reg[addr]) | (reg[addr + 1] << 8) | (reg[addr + 2] << 16);
uint16 addr = 0x0080 + (r * 3);
return (reg[addr + 0] << 0)
| (reg[addr + 1] << 8)
| (reg[addr + 2] << 16);
}
void Cx4::str(uint8 r, uint32 data) {
uint16 addr = 0x0080 + (r * 3);
reg[addr ] = (data);
uint16 addr = 0x0080 + (r * 3);
reg[addr + 0] = (data >> 0);
reg[addr + 1] = (data >> 8);
reg[addr + 2] = (data >> 16);
}
void Cx4::mul(uint32 x, uint32 y, uint32 &rl, uint32 &rh) {
int64 rx = x & 0xffffff;
int64 ry = y & 0xffffff;
int64 rx = x & 0xffffff;
int64 ry = y & 0xffffff;
if(rx & 0x800000)rx |= ~0x7fffff;
if(ry & 0x800000)ry |= ~0x7fffff;
@@ -68,8 +76,9 @@ void Cx4::immediate_reg(uint32 start) {
}
void Cx4::transfer_data() {
uint32 src;
uint16 dest, count;
uint32 src;
uint16 dest, count;
src = (reg[0x40]) | (reg[0x41] << 8) | (reg[0x42] << 16);
count = (reg[0x43]) | (reg[0x44] << 8);
dest = (reg[0x45]) | (reg[0x46] << 8);
@@ -93,7 +102,7 @@ void Cx4::write(unsigned addr, uint8 data) {
return;
}
//command register
//command register
reg[addr & 0xff] = data;
if(addr == 0x1f47) {
@@ -151,12 +160,12 @@ void Cx4::writeb(uint16 addr, uint8 data) {
}
void Cx4::writew(uint16 addr, uint16 data) {
write(addr, data);
write(addr + 0, data >> 0);
write(addr + 1, data >> 8);
}
void Cx4::writel(uint16 addr, uint32 data) {
write(addr, data);
write(addr + 0, data >> 0);
write(addr + 1, data >> 8);
write(addr + 2, data >> 16);
}
@@ -195,3 +204,5 @@ void Cx4::reset() {
memset(ram, 0, 0x0c00);
memset(reg, 0, 0x0100);
}
};

View File

@@ -1,4 +1,15 @@
class Cx4 : public Memory {
public:
void init();
void enable();
void power();
void reset();
uint8 read(unsigned addr);
void write(unsigned addr, uint8 data);
void serialize(serializer&);
private:
uint8 ram[0x0c00];
uint8 reg[0x0100];
@@ -15,9 +26,6 @@ private:
int16 C4WFXVal, C4WFYVal, C4WFZVal, C4WFX2Val, C4WFY2Val, C4WFDist, C4WFScale;
int16 C41FXVal, C41FYVal, C41FAngleRes, C41FDist, C41FDistVal;
double tanval;
double c4x,c4y,c4z, c4x2,c4y2,c4z2;
void C4TransfWireFrame();
void C4TransfWireFrame2();
void C4CalcWireFrame();
@@ -82,16 +90,6 @@ public:
void writeb(uint16 addr, uint8 data);
void writew(uint16 addr, uint16 data);
void writel(uint16 addr, uint32 data);
//
void init();
void enable();
void power();
void reset();
uint8 read (unsigned addr);
void write(unsigned addr, uint8 data);
};
extern Cx4 cx4;

View File

@@ -10,26 +10,27 @@
//Wireframe Helpers
void Cx4::C4TransfWireFrame() {
c4x = (double)C4WFXVal;
c4y = (double)C4WFYVal;
c4z = (double)C4WFZVal - 0x95;
double c4x = (double)C4WFXVal;
double c4y = (double)C4WFYVal;
double c4z = (double)C4WFZVal - 0x95;
double tanval, c4x2, c4y2, c4z2;
//Rotate X
//Rotate X
tanval = -(double)C4WFX2Val * PI * 2 / 128;
c4y2 = c4y * ::cos(tanval) - c4z * ::sin(tanval);
c4z2 = c4y * ::sin(tanval) + c4z * ::cos(tanval);
//Rotate Y
//Rotate Y
tanval = -(double)C4WFY2Val * PI * 2 / 128;
c4x2 = c4x * ::cos(tanval) + c4z2 * ::sin(tanval);
c4z = c4x * -::sin(tanval) + c4z2 * ::cos(tanval);
//Rotate Z
//Rotate Z
tanval = -(double)C4WFDist * PI * 2 / 128;
c4x = c4x2 * ::cos(tanval) - c4y2 * ::sin(tanval);
c4y = c4x2 * ::sin(tanval) + c4y2 * ::cos(tanval);
//Scale
//Scale
C4WFXVal = (int16)(c4x * C4WFScale / (0x90 * (c4z + 0x95)) * 0x95);
C4WFYVal = (int16)(c4y * C4WFScale / (0x90 * (c4z + 0x95)) * 0x95);
}
@@ -52,36 +53,38 @@ void Cx4::C4CalcWireFrame() {
}
void Cx4::C4TransfWireFrame2() {
c4x = (double)C4WFXVal;
c4y = (double)C4WFYVal;
c4z = (double)C4WFZVal;
double c4x = (double)C4WFXVal;
double c4y = (double)C4WFYVal;
double c4z = (double)C4WFZVal;
double tanval, c4x2, c4y2, c4z2;
//Rotate X
//Rotate X
tanval = -(double)C4WFX2Val * PI * 2 / 128;
c4y2 = c4y * ::cos(tanval) - c4z * ::sin(tanval);
c4z2 = c4y * ::sin(tanval) + c4z * ::cos(tanval);
//Rotate Y
//Rotate Y
tanval = -(double)C4WFY2Val * PI * 2 / 128;
c4x2 = c4x * ::cos(tanval) + c4z2 * ::sin(tanval);
c4z = c4x * -::sin(tanval) + c4z2 * ::cos(tanval);
//Rotate Z
//Rotate Z
tanval = -(double)C4WFDist * PI * 2 / 128;
c4x = c4x2 * ::cos(tanval) - c4y2 * ::sin(tanval);
c4y = c4x2 * ::sin(tanval) + c4y2 * ::cos(tanval);
//Scale
//Scale
C4WFXVal = (int16)(c4x * C4WFScale / 0x100);
C4WFYVal = (int16)(c4y * C4WFScale / 0x100);
}
void Cx4::C4DrawWireFrame() {
uint32 line = readl(0x1f80);
uint32 point1, point2;
int16 X1, Y1, Z1;
int16 X2, Y2, Z2;
uint8 Color;
uint32 line = readl(0x1f80);
uint32 point1, point2;
int16 X1, Y1, Z1;
int16 X2, Y2, Z2;
uint8 Color;
for(int32 i = ram[0x0295]; i > 0; i--, line += 5) {
if(bus.read(line) == 0xff && bus.read(line + 1) == 0xff) {
int32 tmp = line - 5;
@@ -104,7 +107,7 @@ uint8 Color;
}
void Cx4::C4DrawLine(int32 X1, int32 Y1, int16 Z1, int32 X2, int32 Y2, int16 Z2, uint8 Color) {
//Transform coordinates
//Transform coordinates
C4WFXVal = (int16)X1;
C4WFYVal = (int16)Y1;
C4WFZVal = Z1;
@@ -123,7 +126,7 @@ void Cx4::C4DrawLine(int32 X1, int32 Y1, int16 Z1, int32 X2, int32 Y2, int16 Z2,
X2 = (C4WFXVal + 48) << 8;
Y2 = (C4WFYVal + 48) << 8;
//Get line info
//Get line info
C4WFXVal = (int16)(X1 >> 8);
C4WFYVal = (int16)(Y1 >> 8);
C4WFX2Val = (int16)(X2 >> 8);
@@ -132,15 +135,15 @@ void Cx4::C4DrawLine(int32 X1, int32 Y1, int16 Z1, int32 X2, int32 Y2, int16 Z2,
X2 = (int16)C4WFXVal;
Y2 = (int16)C4WFYVal;
//Render line
//Render line
for(int32 i = C4WFDist ? C4WFDist : 1; i > 0; i--) {
if(X1 > 0xff && Y1 > 0xff && X1 < 0x6000 && Y1 < 0x6000) {
uint16 addr = (((Y1 >> 8) >> 3) << 8) - (((Y1 >> 8) >> 3) << 6) + (((X1 >> 8) >> 3) << 4) + ((Y1 >> 8) & 7) * 2;
uint8 bit = 0x80 >> ((X1 >> 8) & 7);
ram[addr + 0x300] &= ~bit;
ram[addr + 0x301] &= ~bit;
if(Color & 1) { ram[addr + 0x300] |= bit; }
if(Color & 2) { ram[addr + 0x301] |= bit; }
if(Color & 1) ram[addr + 0x300] |= bit;
if(Color & 2) ram[addr + 0x301] |= bit;
}
X1 += X2;
Y1 += Y2;
@@ -148,11 +151,12 @@ void Cx4::C4DrawLine(int32 X1, int32 Y1, int16 Z1, int32 X2, int32 Y2, int16 Z2,
}
void Cx4::C4DoScaleRotate(int row_padding) {
int16 A, B, C, D;
int16 A, B, C, D;
//Calculate matrix
int32 XScale = readw(0x1f8f);
int32 YScale = readw(0x1f92);
//Calculate matrix
int32 XScale = readw(0x1f8f);
int32 YScale = readw(0x1f92);
if(XScale & 0x8000)XScale = 0x7fff;
if(YScale & 0x8000)YScale = 0x7fff;
@@ -183,28 +187,29 @@ int32 YScale = readw(0x1f92);
D = (int16) sar(CosTable[readw(0x1f80) & 0x1ff] * YScale, 15);
}
//Calculate Pixel Resolution
uint8 w = read(0x1f89) & ~7;
uint8 h = read(0x1f8c) & ~7;
//Calculate Pixel Resolution
uint8 w = read(0x1f89) & ~7;
uint8 h = read(0x1f8c) & ~7;
//Clear the output RAM
//Clear the output RAM
memset(ram, 0, (w + row_padding / 4) * h / 2);
int32 Cx = (int16)readw(0x1f83);
int32 Cy = (int16)readw(0x1f86);
int32 Cx = (int16)readw(0x1f83);
int32 Cy = (int16)readw(0x1f86);
//Calculate start position (i.e. (Ox, Oy) = (0, 0))
//The low 12 bits are fractional, so (Cx<<12) gives us the Cx we want in
//the function. We do Cx*A etc normally because the matrix parameters
//already have the fractional parts.
int32 LineX = (Cx << 12) - Cx * A - Cx * B;
int32 LineY = (Cy << 12) - Cy * C - Cy * D;
//Calculate start position (i.e. (Ox, Oy) = (0, 0))
//The low 12 bits are fractional, so (Cx<<12) gives us the Cx we want in
//the function. We do Cx*A etc normally because the matrix parameters
//already have the fractional parts.
int32 LineX = (Cx << 12) - Cx * A - Cx * B;
int32 LineY = (Cy << 12) - Cy * C - Cy * D;
//Start loop
uint32 X, Y;
uint8 byte;
int32 outidx = 0;
uint8 bit = 0x80;
//Start loop
uint32 X, Y;
uint8 byte;
int32 outidx = 0;
uint8 bit = 0x80;
for(int32 y = 0; y < h; y++) {
X = LineX;
Y = LineY;
@@ -218,10 +223,10 @@ uint8 bit = 0x80;
}
//De-bitplanify
if(byte & 1) { ram[outidx ] |= bit; }
if(byte & 2) { ram[outidx + 1] |= bit; }
if(byte & 4) { ram[outidx + 16] |= bit; }
if(byte & 8) { ram[outidx + 17] |= bit; }
if(byte & 1) ram[outidx ] |= bit;
if(byte & 2) ram[outidx + 1] |= bit;
if(byte & 4) ram[outidx + 16] |= bit;
if(byte & 8) ram[outidx + 17] |= bit;
bit >>= 1;
if(!bit) {

View File

@@ -2,26 +2,28 @@
//Build OAM
void Cx4::op00_00() {
uint32 oamptr = ram[0x626] << 2;
uint32 oamptr = ram[0x626] << 2;
for(int32 i = 0x1fd; i > oamptr && i >= 0; i -= 4) {
//clear oam-to-be
if(i >= 0)ram[i] = 0xe0;
if(i >= 0) ram[i] = 0xe0;
}
uint16 globalx, globaly;
uint32 oamptr2;
int16 sprx, spry;
uint8 sprname, sprattr;
uint8 sprcount;
uint16 globalx, globaly;
uint32 oamptr2;
int16 sprx, spry;
uint8 sprname, sprattr;
uint8 sprcount;
globalx = readw(0x621);
globaly = readw(0x623);
oamptr2 = 0x200 + (ram[0x626] >> 2);
if(!ram[0x620])return;
if(!ram[0x620]) return;
sprcount = 128 - ram[0x626];
uint8 offset = (ram[0x626] & 3) * 2;
uint32 srcptr = 0x220;
uint8 offset = (ram[0x626] & 3) * 2;
uint32 srcptr = 0x220;
for(int i = ram[0x620]; i > 0 && sprcount > 0; i--, srcptr += 16) {
sprx = readw(srcptr) - globalx;
spry = readw(srcptr + 2) - globaly;
@@ -49,8 +51,8 @@ uint32 srcptr = 0x220;
ram[oamptr + 2] = sprname + bus.read(spraddr + 3);
ram[oamptr + 3] = sprattr ^ (bus.read(spraddr) & 0xc0);
ram[oamptr2] &= ~(3 << offset);
if(x & 0x100)ram[oamptr2] |= 1 << offset;
if(bus.read(spraddr) & 0x20)ram[oamptr2] |= 2 << offset;
if(x & 0x100) ram[oamptr2] |= 1 << offset;
if(bus.read(spraddr) & 0x20) ram[oamptr2] |= 2 << offset;
oamptr += 4;
sprcount--;
offset = (offset + 2) & 6;
@@ -64,12 +66,12 @@ uint32 srcptr = 0x220;
ram[oamptr + 2] = sprname;
ram[oamptr + 3] = sprattr;
ram[oamptr2] &= ~(3 << offset);
if(sprx & 0x100)ram[oamptr2] |= 3 << offset;
if(sprx & 0x100) ram[oamptr2] |= 3 << offset;
else ram[oamptr2] |= 2 << offset;
oamptr += 4;
sprcount--;
offset = (offset + 2) & 6;
if(!offset)oamptr2++;
if(!offset) oamptr2++;
}
}
}
@@ -107,7 +109,8 @@ uint32 ptr = 0;
writew(0x605 + 8, 0x40);
ptr = 0xb02;
uint32 ptr2 = 0;
uint32 ptr2 = 0;
for(int32 i = readw(0xb00); i > 0; i--, ptr += 2, ptr2 += 8) {
C4WFXVal = readw((read(ptr + 0) << 4) + 1);
C4WFYVal = readw((read(ptr + 0) << 4) + 5);
@@ -132,13 +135,14 @@ void Cx4::op00_08() {
//Disintegrate
void Cx4::op00_0b() {
uint8 width, height;
uint32 startx, starty;
uint32 srcptr;
uint32 x, y;
int32 scalex, scaley;
int32 cx, cy;
int32 i, j;
uint8 width, height;
uint32 startx, starty;
uint32 srcptr;
uint32 x, y;
int32 scalex, scaley;
int32 cx, cy;
int32 i, j;
width = read(0x1f89);
height = read(0x1f8c);
cx = readw(0x1f80);
@@ -160,22 +164,23 @@ int32 i, j;
uint8 pixel = (j & 1) ? (ram[srcptr] >> 4) : (ram[srcptr]);
int32 index = (y >> 11) * width * 4 + (x >> 11) * 32 + ((y >> 8) & 7) * 2;
uint8 mask = 0x80 >> ((x >> 8) & 7);
if(pixel & 1)ram[index ] |= mask;
if(pixel & 2)ram[index + 1] |= mask;
if(pixel & 4)ram[index + 16] |= mask;
if(pixel & 8)ram[index + 17] |= mask;
if(pixel & 1) ram[index ] |= mask;
if(pixel & 2) ram[index + 1] |= mask;
if(pixel & 4) ram[index + 16] |= mask;
if(pixel & 8) ram[index + 17] |= mask;
}
if(j & 1)srcptr++;
if(j & 1) srcptr++;
}
}
}
//Bitplane Wave
void Cx4::op00_0c() {
uint32 destptr = 0;
uint32 waveptr = read(0x1f83);
uint16 mask1 = 0xc0c0;
uint16 mask2 = 0x3f3f;
uint32 destptr = 0;
uint32 waveptr = read(0x1f83);
uint16 mask1 = 0xc0c0;
uint16 mask2 = 0x3f3f;
for(int j = 0; j < 0x10; j++) {
do {

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@@ -3,13 +3,13 @@
//Sprite Functions
void Cx4::op00() {
switch(reg[0x4d]) {
case 0x00:op00_00();break;
case 0x03:op00_03();break;
case 0x05:op00_05();break;
case 0x07:op00_07();break;
case 0x08:op00_08();break;
case 0x0b:op00_0b();break;
case 0x0c:op00_0c();break;
case 0x00: op00_00(); break;
case 0x03: op00_03(); break;
case 0x05: op00_05(); break;
case 0x07: op00_07(); break;
case 0x08: op00_08(); break;
case 0x0b: op00_0b(); break;
case 0x0c: op00_0c(); break;
}
}
@@ -21,7 +21,7 @@ void Cx4::op01() {
//Propulsion
void Cx4::op05() {
int32 temp = 0x10000;
int32 temp = 0x10000;
if(readw(0x1f83)) {
temp = sar((temp / readw(0x1f83)) * readw(0x1f81), 8);
}
@@ -33,7 +33,7 @@ void Cx4::op0d() {
C41FXVal = readw(0x1f80);
C41FYVal = readw(0x1f83);
C41FDistVal = readw(0x1f86);
tanval = sqrt(((double)C41FYVal) * ((double)C41FYVal) + ((double)C41FXVal) * ((double)C41FXVal));
double tanval = sqrt(((double)C41FYVal) * ((double)C41FYVal) + ((double)C41FXVal) * ((double)C41FXVal));
tanval = (double)C41FDistVal / tanval;
C41FYVal = (int16)(((double)C41FYVal * tanval) * 0.99);
C41FXVal = (int16)(((double)C41FXVal * tanval) * 0.98);
@@ -103,7 +103,7 @@ void Cx4::op1f() {
if(!C41FXVal) {
C41FAngleRes = (C41FYVal > 0) ? 0x080 : 0x180;
} else {
tanval = ((double)C41FYVal) / ((double)C41FXVal);
double tanval = ((double)C41FYVal) / ((double)C41FXVal);
C41FAngleRes = (short)(atan(tanval) / (PI * 2) * 512);
C41FAngleRes = C41FAngleRes;
if(C41FXVal < 0) {
@@ -116,12 +116,13 @@ void Cx4::op1f() {
//Trapezoid
void Cx4::op22() {
int16 angle1 = readw(0x1f8c) & 0x1ff;
int16 angle2 = readw(0x1f8f) & 0x1ff;
int32 tan1 = Tan(angle1);
int32 tan2 = Tan(angle2);
int16 y = readw(0x1f83) - readw(0x1f89);
int16 left, right;
int16 angle1 = readw(0x1f8c) & 0x1ff;
int16 angle2 = readw(0x1f8f) & 0x1ff;
int32 tan1 = Tan(angle1);
int32 tan2 = Tan(angle2);
int16 y = readw(0x1f83) - readw(0x1f89);
int16 left, right;
for(int32 j = 0; j < 225; j++, y++) {
if(y >= 0) {
left = sar((int32)tan1 * y, 16) - readw(0x1f80) + readw(0x1f86);

View File

@@ -0,0 +1,39 @@
#ifdef CX4_CPP
void Cx4::serialize(serializer &s) {
s.array(ram);
s.array(reg);
s.integer(r0);
s.integer(r1);
s.integer(r2);
s.integer(r3);
s.integer(r4);
s.integer(r5);
s.integer(r6);
s.integer(r7);
s.integer(r8);
s.integer(r9);
s.integer(r10);
s.integer(r11);
s.integer(r12);
s.integer(r13);
s.integer(r14);
s.integer(r15);
s.integer(C4WFXVal);
s.integer(C4WFYVal);
s.integer(C4WFZVal);
s.integer(C4WFX2Val);
s.integer(C4WFY2Val);
s.integer(C4WFDist);
s.integer(C4WFScale);
s.integer(C41FXVal);
s.integer(C41FYVal);
s.integer(C41FAngleRes);
s.integer(C41FDist);
s.integer(C41FDistVal);
}
#endif

33
asnes/chip/dsp1/dsp1.cpp Normal file
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@@ -0,0 +1,33 @@
#include <snes.hpp>
#define DSP1_CPP
namespace SNES {
DSP1 dsp1;
DSP1DR dsp1dr;
DSP1SR dsp1sr;
#include "serialization.cpp"
#include "dsp1emu.cpp"
void DSP1::init() {
}
void DSP1::enable() {
}
void DSP1::power() {
reset();
}
void DSP1::reset() {
dsp1.reset();
}
uint8 DSP1DR::read(unsigned addr) { return dsp1.dsp1.getDr(); }
void DSP1DR::write(unsigned addr, uint8 data) { dsp1.dsp1.setDr(data); }
uint8 DSP1SR::read(unsigned addr) { return dsp1.dsp1.getSr(); }
void DSP1SR::write(unsigned addr, uint8 data) {}
}

30
asnes/chip/dsp1/dsp1.hpp Normal file
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@@ -0,0 +1,30 @@
#include "dsp1emu.hpp"
class DSP1 {
public:
void init();
void enable();
void power();
void reset();
void serialize(serializer&);
private:
Dsp1 dsp1;
friend class DSP1DR;
friend class DSP1SR;
};
class DSP1DR : public Memory {
uint8 read(unsigned addr);
void write(unsigned addr, uint8 data);
};
class DSP1SR : public Memory {
uint8 read(unsigned addr);
void write(unsigned addr, uint8 data);
};
extern DSP1 dsp1;
extern DSP1DR dsp1dr;
extern DSP1SR dsp1sr;

View File

@@ -33,6 +33,8 @@ class Dsp1
void setDr(uint8 iDr);
void reset();
void serialize(serializer&);
private:
enum FsmMajorState {WAIT_COMMAND, READ_DATA, WRITE_DATA};
enum MaxDataAccesses {MAX_READS=7, MAX_WRITES=1024};
@@ -72,7 +74,7 @@ class Dsp1
uint8 mSr; // status register
int mSrLowByteAccess;
uint16 mDr; // "internal" representation of the data register
FsmMajorState mFsmMajorState; // current major state of the FSM
unsigned mFsmMajorState; // current major state of the FSM
uint8 mCommand; // current command processed by the FSM
uint8 mDataCounter; // #uint16 read/writes counter used by the FSM
int16 mReadBuffer[MAX_READS];

View File

@@ -0,0 +1,56 @@
#ifdef DSP1_CPP
void DSP1::serialize(serializer &s) {
dsp1.serialize(s);
}
void Dsp1::serialize(serializer &s) {
for(unsigned i = 0; i < 3; i++) {
s.array(shared.MatrixA[i]);
s.array(shared.MatrixB[i]);
s.array(shared.MatrixC[i]);
}
s.integer(shared.CentreX);
s.integer(shared.CentreY);
s.integer(shared.CentreZ);
s.integer(shared.CentreZ_C);
s.integer(shared.CentreZ_E);
s.integer(shared.VOffset);
s.integer(shared.Les);
s.integer(shared.C_Les);
s.integer(shared.E_Les);
s.integer(shared.SinAas);
s.integer(shared.CosAas);
s.integer(shared.SinAzs);
s.integer(shared.CosAzs);
s.integer(shared.SinAZS);
s.integer(shared.CosAZS);
s.integer(shared.SecAZS_C1);
s.integer(shared.SecAZS_E1);
s.integer(shared.SecAZS_C2);
s.integer(shared.SecAZS_E2);
s.integer(shared.Nx);
s.integer(shared.Ny);
s.integer(shared.Nz);
s.integer(shared.Gx);
s.integer(shared.Gy);
s.integer(shared.Gz);
s.integer(shared.Hx);
s.integer(shared.Hy);
s.integer(shared.Vx);
s.integer(shared.Vy);
s.integer(shared.Vz);
s.integer(mSr);
s.integer(mSrLowByteAccess);
s.integer(mDr);
s.integer(mFsmMajorState);
s.integer(mCommand);
s.integer(mDataCounter);
s.array(mReadBuffer);
s.array(mWriteBuffer);
s.integer(mFreeze);
}
#endif

View File

@@ -1,11 +1,20 @@
#include <../base.hpp>
#include <snes.hpp>
#define DSP2_CPP
namespace SNES {
#include "dsp2.hpp"
#include "dsp2_op.cpp"
DSP2 dsp2;
DSP2DR dsp2dr;
DSP2SR dsp2sr;
void DSP2::init() {}
void DSP2::enable() {}
#include "serialization.cpp"
#include "opcodes.cpp"
void DSP2::init() {
}
void DSP2::enable() {
}
void DSP2::power() {
reset();
@@ -134,3 +143,11 @@ void DSP2::write(unsigned addr, uint8 data) {
DSP2::DSP2() {}
DSP2::~DSP2() {}
uint8 DSP2DR::read(unsigned addr) { return dsp2.read(addr); }
void DSP2DR::write(unsigned addr, uint8 data) { dsp2.write(addr, data); }
uint8 DSP2SR::read(unsigned addr) { return 0x00; }
void DSP2SR::write(unsigned addr, uint8 data) {}
}

View File

@@ -1,4 +1,4 @@
class DSP2 : public Memory {
class DSP2 {
public:
struct {
bool waiting_for_command;
@@ -29,6 +29,7 @@ public:
uint8 read(unsigned addr);
void write(unsigned addr, uint8 data);
void serialize(serializer&);
DSP2();
~DSP2();
@@ -41,4 +42,16 @@ protected:
void op0d();
};
class DSP2DR : public Memory {
uint8 read(unsigned addr);
void write(unsigned addr, uint8 data);
};
class DSP2SR : public Memory {
uint8 read(unsigned addr);
void write(unsigned addr, uint8 data);
};
extern DSP2 dsp2;
extern DSP2DR dsp2dr;
extern DSP2SR dsp2sr;

View File

@@ -0,0 +1,26 @@
#ifdef DSP2_CPP
void DSP2::serialize(serializer &s) {
s.integer(status.waiting_for_command);
s.integer(status.command);
s.integer(status.in_count);
s.integer(status.in_index);
s.integer(status.out_count);
s.integer(status.out_index);
s.array(status.parameters);
s.array(status.output);
s.integer(status.op05transparent);
s.integer(status.op05haslen);
s.integer(status.op05len);
s.integer(status.op06haslen);
s.integer(status.op06len);
s.integer(status.op09word1);
s.integer(status.op09word2);
s.integer(status.op0dhaslen);
s.integer(status.op0doutlen);
s.integer(status.op0dinlen);
}
#endif

View File

@@ -1,7 +1,10 @@
#include <../base.hpp>
#define DSP3_CPP
#include <snes.hpp>
#define DSP3_CPP
namespace SNES {
DSP3 dsp3;
#include "dsp3.hpp"
namespace DSP3i {
#define bool8 uint8
#include "dsp3emu.c"
@@ -33,3 +36,5 @@ void DSP3::write(unsigned addr, uint8 data) {
DSP3i::dsp3_byte = data;
DSP3i::DSP3SetByte();
}
}

View File

@@ -1,7 +1,16 @@
#include <../base.hpp>
#define DSP4_CPP
#include <snes.hpp>
#define DSP4_CPP
namespace SNES {
DSP4 dsp4;
void DSP4::init() {
}
void DSP4::enable() {
}
#include "dsp4.hpp"
namespace DSP4i {
inline uint16 READ_WORD(uint8 *addr) {
return (addr[0]) + (addr[1] << 8);
@@ -21,12 +30,6 @@ namespace DSP4i {
#undef bool8
};
void DSP4::init() {
}
void DSP4::enable() {
}
void DSP4::power() {
reset();
}
@@ -53,3 +56,5 @@ void DSP4::write(unsigned addr, uint8 data) {
DSP4i::DSP4SetByte();
}
}
}

View File

@@ -2062,9 +2062,9 @@ void DSP4SetByte()
// unknown
case 0x000A:
{
//int16 in1a = DSP4_READ_WORD();
int16 in1a = DSP4_READ_WORD();
int16 in2a = DSP4_READ_WORD();
//int16 in3a = DSP4_READ_WORD();
int16 in3a = DSP4_READ_WORD();
int16 out1a, out2a, out3a, out4a;
DSP4_OP0A(in2a, &out2a, &out1a, &out4a, &out3a);

148
asnes/chip/msu1/msu1.cpp Normal file
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@@ -0,0 +1,148 @@
#include <snes.hpp>
#define MSU1_CPP
namespace SNES {
MSU1 msu1;
#include "serialization.cpp"
void MSU1::Enter() { msu1.enter(); }
void MSU1::enter() {
while(true) {
if(scheduler.sync == Scheduler::SynchronizeMode::All) {
scheduler.exit(Scheduler::ExitReason::SynchronizeEvent);
}
int16 left = 0, right = 0;
if(mmio.audio_play) {
if(audiofile.open()) {
if(audiofile.end()) {
if(!mmio.audio_repeat) mmio.audio_play = false;
audiofile.seek(mmio.audio_offset = 58);
} else {
mmio.audio_offset += 4;
left = audiofile.readl(2);
right = audiofile.readl(2);
}
} else {
mmio.audio_play = false;
}
}
left = sclamp<16>((double)left * (double)mmio.audio_volume / 255.0);
right = sclamp<16>((double)right * (double)mmio.audio_volume / 255.0);
audio.coprocessor_sample(left, right);
step(1);
synchronize_cpu();
}
}
void MSU1::init() {
}
void MSU1::enable() {
audio.coprocessor_enable(true);
audio.coprocessor_frequency(44100.0);
if(datafile.open()) datafile.close();
datafile.open(string() << cartridge.basename() << ".msu", file::mode_read);
}
void MSU1::power() {
reset();
}
void MSU1::reset() {
create(MSU1::Enter, 44100);
mmio.data_offset = 0;
mmio.audio_offset = 0;
mmio.audio_track = 0;
mmio.audio_volume = 255;
mmio.data_busy = true;
mmio.audio_busy = true;
mmio.audio_repeat = false;
mmio.audio_play = false;
}
uint8 MSU1::mmio_read(unsigned addr) {
addr &= 0xffff;
if(addr == 0x2000) {
return (mmio.data_busy << 7)
| (mmio.audio_busy << 6)
| (mmio.audio_repeat << 5)
| (mmio.audio_play << 4)
| (Revision << 0);
}
if(addr == 0x2001) {
if(mmio.data_busy) return 0x00;
mmio.data_offset++;
if(datafile.open()) return datafile.read();
return 0x00;
}
if(addr == 0x2002) return 'S';
if(addr == 0x2003) return '-';
if(addr == 0x2004) return 'M';
if(addr == 0x2005) return 'S';
if(addr == 0x2006) return 'U';
if(addr == 0x2007) return '0' + Revision;
return 0x00;
}
void MSU1::mmio_write(unsigned addr, uint8 data) {
addr &= 0xffff;
if(addr == 0x2000) {
mmio.data_offset = (mmio.data_offset & 0xffffff00) | (data << 0);
}
if(addr == 0x2001) {
mmio.data_offset = (mmio.data_offset & 0xffff00ff) | (data << 8);
}
if(addr == 0x2002) {
mmio.data_offset = (mmio.data_offset & 0xff00ffff) | (data << 16);
}
if(addr == 0x2003) {
mmio.data_offset = (mmio.data_offset & 0x00ffffff) | (data << 24);
if(datafile.open()) datafile.seek(mmio.data_offset);
mmio.data_busy = false;
}
if(addr == 0x2004) {
mmio.audio_track = (mmio.audio_track & 0xff00) | (data << 0);
}
if(addr == 0x2005) {
mmio.audio_track = (mmio.audio_track & 0x00ff) | (data << 8);
if(audiofile.open()) audiofile.close();
char track[16];
sprintf(track, "-%u", mmio.audio_track);
if(audiofile.open(string() << cartridge.basename() << track << ".wav", file::mode_read)) {
audiofile.seek(mmio.audio_offset = 58); //skip WAV header
}
mmio.audio_busy = false;
mmio.audio_repeat = false;
mmio.audio_play = false;
}
if(addr == 0x2006) {
mmio.audio_volume = data;
}
if(addr == 0x2007) {
mmio.audio_repeat = data & 2;
mmio.audio_play = data & 1;
}
}
}

39
asnes/chip/msu1/msu1.hpp Normal file
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@@ -0,0 +1,39 @@
class MSU1 : public Coprocessor, public MMIO {
public:
static void Enter();
void enter();
void init();
void enable();
void power();
void reset();
uint8 mmio_read(unsigned addr);
void mmio_write(unsigned addr, uint8 data);
void serialize(serializer&);
private:
file datafile;
file audiofile;
enum Flag {
DataBusy = 0x80,
AudioBusy = 0x40,
AudioRepeating = 0x20,
AudioPlaying = 0x10,
Revision = 0x01,
};
struct MMIO {
uint32 data_offset;
uint32 audio_offset;
uint16 audio_track;
uint8 audio_volume;
bool data_busy;
bool audio_busy;
bool audio_repeat;
bool audio_play;
} mmio;
};
extern MSU1 msu1;

View File

@@ -0,0 +1,28 @@
#ifdef MSU1_CPP
void MSU1::serialize(serializer &s) {
Processor::serialize(s);
s.integer(mmio.data_offset);
s.integer(mmio.audio_offset);
s.integer(mmio.audio_track);
s.integer(mmio.audio_volume);
s.integer(mmio.data_busy);
s.integer(mmio.audio_busy);
s.integer(mmio.audio_repeat);
s.integer(mmio.audio_play);
if(datafile.open()) datafile.close();
if(datafile.open(string() << cartridge.basename() << ".msu", file::mode_read)) {
datafile.seek(mmio.data_offset);
}
if(audiofile.open()) audiofile.close();
char track[16];
sprintf(track, "-%u", mmio.audio_track);
if(audiofile.open(string() << cartridge.basename() << track << ".wav", file::mode_read)) {
audiofile.seek(mmio.audio_offset);
}
}
#endif

View File

@@ -1,9 +1,17 @@
#include <../base.hpp>
#include <../cart/cart.hpp>
#include "obc1.hpp"
#include <snes.hpp>
void OBC1::init() {}
void OBC1::enable() {}
#define OBC1_CPP
namespace SNES {
OBC1 obc1;
#include "serialization.cpp"
void OBC1::init() {
}
void OBC1::enable() {
}
void OBC1::power() {
reset();
@@ -70,3 +78,5 @@ void OBC1::ram_write(unsigned addr, uint8 data) {
OBC1::OBC1() {}
OBC1::~OBC1() {}
}

View File

@@ -8,6 +8,7 @@ public:
uint8 read(unsigned addr);
void write(unsigned addr, uint8 data);
void serialize(serializer&);
OBC1();
~OBC1();

View File

@@ -0,0 +1,9 @@
#ifdef OBC1_CPP
void OBC1::serialize(serializer &s) {
s.integer(status.address);
s.integer(status.baseptr);
s.integer(status.shift);
}
#endif

218
asnes/chip/sa1/bus/bus.cpp Normal file
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@@ -0,0 +1,218 @@
#ifdef SA1_CPP
VBRBus vbrbus;
SA1Bus sa1bus;
namespace memory {
StaticRAM iram(2048);
//accessed by:
VSPROM vsprom; //S-CPU + SA-1
CPUIRAM cpuiram; //S-CPU
SA1IRAM sa1iram; //SA-1
SA1BWRAM sa1bwram; //SA-1
CC1BWRAM cc1bwram; //S-CPU
BitmapRAM bitmapram; //SA-1
}
//$230c (VDPL), $230d (VDPH) use this bus to read variable-length data.
//this is used both to avoid VBR-reads from accessing MMIO registers, and
//to avoid syncing the S-CPU and SA-1*; as both chips are able to access
//these ports.
//(* eg, memory::cartram is used directly, as memory::sa1bwram syncs to the S-CPU)
void VBRBus::init() {
map(MapMode::Direct, 0x00, 0xff, 0x0000, 0xffff, memory::memory_unmapped);
map(MapMode::Linear, 0x00, 0x3f, 0x0000, 0x07ff, memory::iram);
map(MapMode::Linear, 0x00, 0x3f, 0x3000, 0x37ff, memory::iram);
map(MapMode::Linear, 0x00, 0x3f, 0x6000, 0x7fff, memory::cartram);
map(MapMode::Linear, 0x00, 0x3f, 0x8000, 0xffff, memory::vsprom);
map(MapMode::Linear, 0x40, 0x4f, 0x0000, 0xffff, memory::cartram);
map(MapMode::Linear, 0x80, 0xbf, 0x0000, 0x07ff, memory::iram);
map(MapMode::Linear, 0x80, 0xbf, 0x3000, 0x37ff, memory::iram);
map(MapMode::Linear, 0x80, 0xbf, 0x6000, 0x7fff, memory::cartram);
map(MapMode::Linear, 0x80, 0xbf, 0x8000, 0xffff, memory::vsprom);
map(MapMode::Linear, 0xc0, 0xff, 0x0000, 0xffff, memory::vsprom);
}
void SA1Bus::init() {
map(MapMode::Direct, 0x00, 0xff, 0x0000, 0xffff, memory::memory_unmapped);
map(MapMode::Linear, 0x00, 0x3f, 0x0000, 0x07ff, memory::sa1iram);
map(MapMode::Direct, 0x00, 0x3f, 0x2200, 0x23ff, memory::mmio);
map(MapMode::Linear, 0x00, 0x3f, 0x3000, 0x37ff, memory::sa1iram);
map(MapMode::Linear, 0x00, 0x3f, 0x6000, 0x7fff, memory::sa1bwram);
map(MapMode::Linear, 0x00, 0x3f, 0x8000, 0xffff, memory::vsprom);
map(MapMode::Linear, 0x40, 0x4f, 0x0000, 0xffff, memory::sa1bwram);
map(MapMode::Linear, 0x60, 0x6f, 0x0000, 0xffff, memory::bitmapram);
map(MapMode::Linear, 0x80, 0xbf, 0x0000, 0x07ff, memory::sa1iram);
map(MapMode::Direct, 0x80, 0xbf, 0x2200, 0x23ff, memory::mmio);
map(MapMode::Linear, 0x80, 0xbf, 0x3000, 0x37ff, memory::sa1iram);
map(MapMode::Linear, 0x80, 0xbf, 0x6000, 0x7fff, memory::sa1bwram);
map(MapMode::Linear, 0x80, 0xbf, 0x8000, 0xffff, memory::vsprom);
map(MapMode::Linear, 0xc0, 0xff, 0x0000, 0xffff, memory::vsprom);
}
//======
//VSPROM
//======
//this class maps $00:[ff00-ffff] for the purpose of supporting:
//$2209.d6 IVSW (S-CPU IRQ vector selection) (0 = cart, 1 = SA-1)
//$2209.d4 NVSW (S-CPU NMI vector selection) (0 = cart, 1 = SA-1)
//when set, vector addresses are over-ridden with SA-1 register settings:
//SIV = S-CPU IRQ vector address override
//SNV = S-CPU NMI vector address override
//
//$00:[ffea-ffeb|ffee-ffef] are special cased on read;
//all other addresses return original mapped data.
unsigned VSPROM::size() const {
return memory::cartrom.size();
}
uint8 VSPROM::read(unsigned addr) {
//use $7fex instead of $ffex due to linear mapping of 32k granularity ROM data
if((addr & 0xffffe0) == 0x007fe0) {
if(addr == 0x7fea && sa1.mmio.cpu_nvsw) return sa1.mmio.snv >> 0;
if(addr == 0x7feb && sa1.mmio.cpu_nvsw) return sa1.mmio.snv >> 8;
if(addr == 0x7fee && sa1.mmio.cpu_ivsw) return sa1.mmio.siv >> 0;
if(addr == 0x7fef && sa1.mmio.cpu_ivsw) return sa1.mmio.siv >> 8;
}
return memory::cartrom.read(addr);
}
void VSPROM::write(unsigned addr, uint8 data) {
}
//=======
//SA1IRAM
//=======
unsigned SA1IRAM::size() const {
return memory::iram.size();
}
uint8 SA1IRAM::read(unsigned addr) {
sa1.synchronize_cpu();
return memory::iram.read(addr);
}
void SA1IRAM::write(unsigned addr, uint8 data) {
sa1.synchronize_cpu();
memory::iram.write(addr, data);
}
//=======
//CPUIRAM
//=======
unsigned CPUIRAM::size() const {
return memory::iram.size();
}
uint8 CPUIRAM::read(unsigned addr) {
cpu.synchronize_coprocessor();
return memory::iram.read(addr);
}
void CPUIRAM::write(unsigned addr, uint8 data) {
cpu.synchronize_coprocessor();
memory::iram.write(addr, data);
}
//========
//SA1BWRAM
//========
unsigned SA1BWRAM::size() const {
return memory::cartram.size();
}
uint8 SA1BWRAM::read(unsigned addr) {
sa1.synchronize_cpu();
return memory::cartram.read(addr);
}
void SA1BWRAM::write(unsigned addr, uint8 data) {
sa1.synchronize_cpu();
memory::cartram.write(addr, data);
}
//========
//CC1BWRAM
//========
unsigned CC1BWRAM::size() const {
return memory::cartram.size();
}
uint8 CC1BWRAM::read(unsigned addr) {
cpu.synchronize_coprocessor();
if(dma) return sa1.dma_cc1_read(addr);
return memory::cartram.read(addr);
}
void CC1BWRAM::write(unsigned addr, uint8 data) {
cpu.synchronize_coprocessor();
memory::cartram.write(addr, data);
}
//=========
//BitmapRAM
//=========
unsigned BitmapRAM::size() const {
return 0x100000;
}
uint8 BitmapRAM::read(unsigned addr) {
sa1.synchronize_cpu();
if(sa1.mmio.bbf == 0) {
//4bpp
unsigned shift = addr & 1;
addr = (addr >> 1) & (memory::cartram.size() - 1);
switch(shift) { default:
case 0: return (memory::cartram.read(addr) >> 0) & 15;
case 1: return (memory::cartram.read(addr) >> 4) & 15;
}
} else {
//2bpp
unsigned shift = addr & 3;
addr = (addr >> 2) & (memory::cartram.size() - 1);
switch(shift) { default:
case 0: return (memory::cartram.read(addr) >> 0) & 3;
case 1: return (memory::cartram.read(addr) >> 2) & 3;
case 2: return (memory::cartram.read(addr) >> 4) & 3;
case 3: return (memory::cartram.read(addr) >> 6) & 3;
}
}
}
void BitmapRAM::write(unsigned addr, uint8 data) {
sa1.synchronize_cpu();
if(sa1.mmio.bbf == 0) {
//4bpp
unsigned shift = addr & 1;
addr = (addr >> 1) & (memory::cartram.size() - 1);
switch(shift) { default:
case 0: data = (memory::cartram.read(addr) & 0xf0) | ((data & 15) << 0); break;
case 1: data = (memory::cartram.read(addr) & 0x0f) | ((data & 15) << 4); break;
}
} else {
//2bpp
unsigned shift = addr & 3;
addr = (addr >> 2) & (memory::cartram.size() - 1);
switch(shift) { default:
case 0: data = (memory::cartram.read(addr) & 0xfc) | ((data & 3) << 0); break;
case 1: data = (memory::cartram.read(addr) & 0xf3) | ((data & 3) << 2); break;
case 2: data = (memory::cartram.read(addr) & 0xcf) | ((data & 3) << 4); break;
case 3: data = (memory::cartram.read(addr) & 0x3f) | ((data & 3) << 6); break;
}
}
memory::cartram.write(addr, data);
}
#endif

View File

@@ -0,0 +1,55 @@
struct VBRBus : Bus {
void init();
};
struct SA1Bus : Bus {
void init();
};
struct VSPROM : Memory {
unsigned size() const;
alwaysinline uint8 read(unsigned);
alwaysinline void write(unsigned, uint8);
};
struct CPUIRAM : Memory {
unsigned size() const;
alwaysinline uint8 read(unsigned);
alwaysinline void write(unsigned, uint8);
};
struct SA1IRAM : Memory {
unsigned size() const;
alwaysinline uint8 read(unsigned);
alwaysinline void write(unsigned, uint8);
};
struct SA1BWRAM : Memory {
unsigned size() const;
alwaysinline uint8 read(unsigned);
alwaysinline void write(unsigned, uint8);
};
struct CC1BWRAM : Memory {
unsigned size() const;
alwaysinline uint8 read(unsigned);
alwaysinline void write(unsigned, uint8);
bool dma;
};
struct BitmapRAM : Memory {
unsigned size() const;
alwaysinline uint8 read(unsigned);
alwaysinline void write(unsigned, uint8);
};
namespace memory {
extern StaticRAM iram;
extern VSPROM vsprom;
extern CPUIRAM cpuiram;
extern SA1IRAM sa1iram;
extern SA1BWRAM sa1bwram;
extern CC1BWRAM cc1bwram;
extern BitmapRAM bitmapram;
};

139
asnes/chip/sa1/dma/dma.cpp Normal file
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@@ -0,0 +1,139 @@
#ifdef SA1_CPP
//====================
//direct data transfer
//====================
void SA1::dma_normal() {
while(mmio.dtc--) {
uint8 data = regs.mdr;
uint32 dsa = mmio.dsa++;
uint32 dda = mmio.dda++;
//source and destination cannot be the same
if(mmio.sd == DMA::SourceBWRAM && mmio.dd == DMA::DestBWRAM) continue;
if(mmio.sd == DMA::SourceIRAM && mmio.dd == DMA::DestIRAM ) continue;
switch(mmio.sd) {
case DMA::SourceROM: {
if((dsa & 0x408000) == 0x008000 || (dsa & 0xc00000) == 0xc00000) {
data = sa1bus.read(dsa);
}
} break;
case DMA::SourceBWRAM: {
if((dsa & 0x40e000) == 0x006000 || (dsa & 0xf00000) == 0x400000) {
data = sa1bus.read(dsa);
}
} break;
case DMA::SourceIRAM: {
data = memory::iram.read(dsa & 0x07ff);
} break;
}
switch(mmio.dd) {
case DMA::DestBWRAM: {
if((dda & 0x40e000) == 0x006000 || (dda & 0xf00000) == 0x400000) {
sa1bus.write(dda, data);
}
} break;
case DMA::DestIRAM: {
memory::iram.write(dda & 0x07ff, data);
} break;
}
}
mmio.dma_irqfl = true;
if(mmio.dma_irqen) mmio.dma_irqcl = 0;
}
//((byte & 6) << 3) + (byte & 1) explanation:
//transforms a byte index (0-7) into a planar index:
//result[] = { 0, 1, 16, 17, 32, 33, 48, 49 };
//works for 2bpp, 4bpp and 8bpp modes
//===========================
//type-1 character conversion
//===========================
void SA1::dma_cc1() {
memory::cc1bwram.dma = true;
mmio.chdma_irqfl = true;
if(mmio.chdma_irqen) {
mmio.chdma_irqcl = 0;
cpu.regs.irq = 1;
}
}
uint8 SA1::dma_cc1_read(unsigned addr) {
//16 bytes/char (2bpp); 32 bytes/char (4bpp); 64 bytes/char (8bpp)
unsigned charmask = (1 << (6 - mmio.dmacb)) - 1;
if((addr & charmask) == 0) {
//buffer next character to I-RAM
unsigned bpp = 2 << (2 - mmio.dmacb);
unsigned bpl = (8 << mmio.dmasize) >> mmio.dmacb;
unsigned bwmask = memory::cartram.size() - 1;
unsigned tile = ((addr - mmio.dsa) & bwmask) >> (6 - mmio.dmacb);
unsigned ty = (tile >> mmio.dmasize);
unsigned tx = tile & ((1 << mmio.dmasize) - 1);
unsigned bwaddr = mmio.dsa + ty * 8 * bpl + tx * bpp;
for(unsigned y = 0; y < 8; y++) {
uint64 data = 0;
for(unsigned byte = 0; byte < bpp; byte++) {
data |= (uint64)memory::cartram.read((bwaddr + byte) & bwmask) << (byte << 3);
}
bwaddr += bpl;
uint8 out[] = { 0, 0, 0, 0, 0, 0, 0, 0 };
for(unsigned x = 0; x < 8; x++) {
out[0] |= (data & 1) << (7 - x); data >>= 1;
out[1] |= (data & 1) << (7 - x); data >>= 1;
if(mmio.dmacb == 2) continue;
out[2] |= (data & 1) << (7 - x); data >>= 1;
out[3] |= (data & 1) << (7 - x); data >>= 1;
if(mmio.dmacb == 1) continue;
out[4] |= (data & 1) << (7 - x); data >>= 1;
out[5] |= (data & 1) << (7 - x); data >>= 1;
out[6] |= (data & 1) << (7 - x); data >>= 1;
out[7] |= (data & 1) << (7 - x); data >>= 1;
}
for(unsigned byte = 0; byte < bpp; byte++) {
unsigned p = mmio.dda + (y << 1) + ((byte & 6) << 3) + (byte & 1);
memory::iram.write(p & 0x07ff, out[byte]);
}
}
}
return memory::iram.read((mmio.dda + (addr & charmask)) & 0x07ff);
}
//===========================
//type-2 character conversion
//===========================
void SA1::dma_cc2() {
//select register file index (0-7 or 8-15)
const uint8 *brf = &mmio.brf[(dma.line & 1) << 3];
unsigned bpp = 2 << (2 - mmio.dmacb);
unsigned addr = mmio.dda & 0x07ff;
addr &= ~((1 << (7 - mmio.dmacb)) - 1);
addr += (dma.line & 8) * bpp;
addr += (dma.line & 7) * 2;
for(unsigned byte = 0; byte < bpp; byte++) {
uint8 output = 0;
for(unsigned bit = 0; bit < 8; bit++) {
output |= ((brf[bit] >> byte) & 1) << (7 - bit);
}
memory::iram.write(addr + ((byte & 6) << 3) + (byte & 1), output);
}
dma.line = (dma.line + 1) & 15;
}
#endif

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@@ -0,0 +1,11 @@
struct DMA {
enum CDEN { DmaNormal = 0, DmaCharConversion = 1 };
enum SD { SourceROM = 0, SourceBWRAM = 1, SourceIRAM = 2 };
enum DD { DestIRAM = 0, DestBWRAM = 1 };
unsigned line;
} dma;
void dma_normal();
void dma_cc1();
uint8 dma_cc1_read(unsigned addr);
void dma_cc2();

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@@ -0,0 +1,24 @@
#ifdef SA1_CPP
//ROM, I-RAM and MMIO registers are accessed at ~10.74MHz (2 clock ticks)
//BW-RAM is accessed at ~5.37MHz (4 clock ticks)
//tick() == 2 clock ticks
//note: bus conflict delays are not emulated at this time
void SA1::op_io() {
tick();
}
uint8 SA1::op_read(unsigned addr) {
tick();
if(((addr & 0x40e000) == 0x006000) || ((addr & 0xd00000) == 0x400000)) tick();
return sa1bus.read(addr);
}
void SA1::op_write(unsigned addr, uint8 data) {
tick();
if(((addr & 0x40e000) == 0x006000) || ((addr & 0xd00000) == 0x400000)) tick();
sa1bus.write(addr, data);
}
#endif

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@@ -0,0 +1,5 @@
alwaysinline void op_io();
alwaysinline uint8 op_read(unsigned addr);
alwaysinline void op_write(unsigned addr, uint8 data);
uint8_t vbr_read(unsigned addr);

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@@ -0,0 +1,631 @@
#ifdef SA1_CPP
//BS-X flash carts, when present, are mapped to 0x400000+
Memory& SA1::mmio_access(unsigned &addr) {
if(!memory::bsxflash.data()) return memory::vsprom;
if(addr < 0x400000) return memory::vsprom;
addr &= 0x3fffff;
return bsxflash;
}
//(CCNT) SA-1 control
void SA1::mmio_w2200(uint8 data) {
if(mmio.sa1_resb && !(data & 0x80)) {
//reset SA-1 CPU
regs.pc.w = mmio.crv;
regs.pc.b = 0x00;
}
mmio.sa1_irq = (data & 0x80);
mmio.sa1_rdyb = (data & 0x40);
mmio.sa1_resb = (data & 0x20);
mmio.sa1_nmi = (data & 0x10);
mmio.smeg = (data & 0x0f);
if(mmio.sa1_irq) {
mmio.sa1_irqfl = true;
if(mmio.sa1_irqen) mmio.sa1_irqcl = 0;
}
if(mmio.sa1_nmi) {
mmio.sa1_nmifl = true;
if(mmio.sa1_nmien) mmio.sa1_nmicl = 0;
}
}
//(SIE) S-CPU interrupt enable
void SA1::mmio_w2201(uint8 data) {
if(!mmio.cpu_irqen && (data & 0x80)) {
if(mmio.cpu_irqfl) {
mmio.cpu_irqcl = 0;
cpu.regs.irq = 1;
}
}
if(!mmio.chdma_irqen && (data & 0x20)) {
if(mmio.chdma_irqfl) {
mmio.chdma_irqcl = 0;
cpu.regs.irq = 1;
}
}
mmio.cpu_irqen = (data & 0x80);
mmio.chdma_irqen = (data & 0x20);
}
//(SIC) S-CPU interrupt clear
void SA1::mmio_w2202(uint8 data) {
mmio.cpu_irqcl = (data & 0x80);
mmio.chdma_irqcl = (data & 0x20);
if(mmio.cpu_irqcl ) mmio.cpu_irqfl = false;
if(mmio.chdma_irqcl) mmio.chdma_irqfl = false;
if(!mmio.cpu_irqfl && !mmio.chdma_irqfl) cpu.regs.irq = 0;
}
//(CRV) SA-1 reset vector
void SA1::mmio_w2203(uint8 data) { mmio.crv = (mmio.crv & 0xff00) | data; }
void SA1::mmio_w2204(uint8 data) { mmio.crv = (data << 8) | (mmio.crv & 0xff); }
//(CNV) SA-1 NMI vector
void SA1::mmio_w2205(uint8 data) { mmio.cnv = (mmio.cnv & 0xff00) | data; }
void SA1::mmio_w2206(uint8 data) { mmio.cnv = (data << 8) | (mmio.cnv & 0xff); }
//(CIV) SA-1 IRQ vector
void SA1::mmio_w2207(uint8 data) { mmio.civ = (mmio.civ & 0xff00) | data; }
void SA1::mmio_w2208(uint8 data) { mmio.civ = (data << 8) | (mmio.civ & 0xff); }
//(SCNT) S-CPU control
void SA1::mmio_w2209(uint8 data) {
mmio.cpu_irq = (data & 0x80);
mmio.cpu_ivsw = (data & 0x40);
mmio.cpu_nvsw = (data & 0x10);
mmio.cmeg = (data & 0x0f);
if(mmio.cpu_irq) {
mmio.cpu_irqfl = true;
if(mmio.cpu_irqen) {
mmio.cpu_irqcl = 0;
cpu.regs.irq = 1;
}
}
}
//(CIE) SA-1 interrupt enable
void SA1::mmio_w220a(uint8 data) {
if(!mmio.sa1_irqen && (data & 0x80) && mmio.sa1_irqfl ) mmio.sa1_irqcl = 0;
if(!mmio.timer_irqen && (data & 0x40) && mmio.timer_irqfl) mmio.timer_irqcl = 0;
if(!mmio.dma_irqen && (data & 0x20) && mmio.dma_irqfl ) mmio.dma_irqcl = 0;
if(!mmio.sa1_nmien && (data & 0x10) && mmio.sa1_nmifl ) mmio.sa1_nmicl = 0;
mmio.sa1_irqen = (data & 0x80);
mmio.timer_irqen = (data & 0x40);
mmio.dma_irqen = (data & 0x20);
mmio.sa1_nmien = (data & 0x10);
}
//(CIC) SA-1 interrupt clear
void SA1::mmio_w220b(uint8 data) {
mmio.sa1_irqcl = (data & 0x80);
mmio.timer_irqcl = (data & 0x40);
mmio.dma_irqcl = (data & 0x20);
mmio.sa1_nmicl = (data & 0x10);
if(mmio.sa1_irqcl) mmio.sa1_irqfl = false;
if(mmio.timer_irqcl) mmio.timer_irqfl = false;
if(mmio.dma_irqcl) mmio.dma_irqfl = false;
if(mmio.sa1_nmicl) mmio.sa1_nmifl = false;
}
//(SNV) S-CPU NMI vector
void SA1::mmio_w220c(uint8 data) { mmio.snv = (mmio.snv & 0xff00) | data; }
void SA1::mmio_w220d(uint8 data) { mmio.snv = (data << 8) | (mmio.snv & 0xff); }
//(SIV) S-CPU IRQ vector
void SA1::mmio_w220e(uint8 data) { mmio.siv = (mmio.siv & 0xff00) | data; }
void SA1::mmio_w220f(uint8 data) { mmio.siv = (data << 8) | (mmio.siv & 0xff); }
//(TMC) H/V timer control
void SA1::mmio_w2210(uint8 data) {
mmio.hvselb = (data & 0x80);
mmio.ven = (data & 0x02);
mmio.hen = (data & 0x01);
}
//(CTR) SA-1 timer restart
void SA1::mmio_w2211(uint8 data) {
status.vcounter = 0;
status.hcounter = 0;
}
//(HCNT) H-count
void SA1::mmio_w2212(uint8 data) { mmio.hcnt = (mmio.hcnt & 0xff00) | (data << 0); }
void SA1::mmio_w2213(uint8 data) { mmio.hcnt = (mmio.hcnt & 0x00ff) | (data << 8); }
//(VCNT) V-count
void SA1::mmio_w2214(uint8 data) { mmio.vcnt = (mmio.vcnt & 0xff00) | (data << 0); }
void SA1::mmio_w2215(uint8 data) { mmio.vcnt = (mmio.vcnt & 0x00ff) | (data << 8); }
//(CXB) Super MMC bank C
void SA1::mmio_w2220(uint8 data) {
mmio.cbmode = (data & 0x80);
mmio.cb = (data & 0x07);
unsigned addr = mmio.cb << 20;
Memory &access = mmio_access(addr);
if(mmio.cbmode == 0) {
bus.map(Bus::MapMode::Linear, 0x00, 0x1f, 0x8000, 0xffff, memory::vsprom, 0x000000);
sa1bus.map(Bus::MapMode::Linear, 0x00, 0x1f, 0x8000, 0xffff, memory::vsprom, 0x000000);
} else {
bus.map(Bus::MapMode::Linear, 0x00, 0x1f, 0x8000, 0xffff, access, addr);
sa1bus.map(Bus::MapMode::Linear, 0x00, 0x1f, 0x8000, 0xffff, access, addr);
}
bus.map(Bus::MapMode::Linear, 0xc0, 0xcf, 0x0000, 0xffff, access, addr);
sa1bus.map(Bus::MapMode::Linear, 0xc0, 0xcf, 0x0000, 0xffff, access, addr);
}
//(DXB) Super MMC bank D
void SA1::mmio_w2221(uint8 data) {
mmio.dbmode = (data & 0x80);
mmio.db = (data & 0x07);
unsigned addr = mmio.db << 20;
Memory &access = mmio_access(addr);
if(mmio.dbmode == 0) {
bus.map(Bus::MapMode::Linear, 0x20, 0x3f, 0x8000, 0xffff, memory::vsprom, 0x100000);
sa1bus.map(Bus::MapMode::Linear, 0x20, 0x3f, 0x8000, 0xffff, memory::vsprom, 0x100000);
} else {
bus.map(Bus::MapMode::Linear, 0x20, 0x3f, 0x8000, 0xffff, access, addr);
sa1bus.map(Bus::MapMode::Linear, 0x20, 0x3f, 0x8000, 0xffff, access, addr);
}
bus.map(Bus::MapMode::Linear, 0xd0, 0xdf, 0x0000, 0xffff, access, addr);
sa1bus.map(Bus::MapMode::Linear, 0xd0, 0xdf, 0x0000, 0xffff, access, addr);
}
//(EXB) Super MMC bank E
void SA1::mmio_w2222(uint8 data) {
mmio.ebmode = (data & 0x80);
mmio.eb = (data & 0x07);
unsigned addr = mmio.eb << 20;
Memory &access = mmio_access(addr);
if(mmio.ebmode == 0) {
bus.map(Bus::MapMode::Linear, 0x80, 0x9f, 0x8000, 0xffff, memory::vsprom, 0x200000);
sa1bus.map(Bus::MapMode::Linear, 0x80, 0x9f, 0x8000, 0xffff, memory::vsprom, 0x200000);
} else {
bus.map(Bus::MapMode::Linear, 0x80, 0x9f, 0x8000, 0xffff, access, addr);
sa1bus.map(Bus::MapMode::Linear, 0x80, 0x9f, 0x8000, 0xffff, access, addr);
}
bus.map(Bus::MapMode::Linear, 0xe0, 0xef, 0x0000, 0xffff, access, addr);
sa1bus.map(Bus::MapMode::Linear, 0xe0, 0xef, 0x0000, 0xffff, access, addr);
}
//(FXB) Super MMC bank F
void SA1::mmio_w2223(uint8 data) {
mmio.fbmode = (data & 0x80);
mmio.fb = (data & 0x07);
unsigned addr = mmio.fb << 20;
Memory &access = mmio_access(addr);
if(mmio.fbmode == 0) {
bus.map(Bus::MapMode::Linear, 0xa0, 0xbf, 0x8000, 0xffff, memory::vsprom, 0x300000);
sa1bus.map(Bus::MapMode::Linear, 0xa0, 0xbf, 0x8000, 0xffff, memory::vsprom, 0x300000);
} else {
bus.map(Bus::MapMode::Linear, 0xa0, 0xbf, 0x8000, 0xffff, access, addr);
sa1bus.map(Bus::MapMode::Linear, 0xa0, 0xbf, 0x8000, 0xffff, access, addr);
}
bus.map(Bus::MapMode::Linear, 0xf0, 0xff, 0x0000, 0xffff, access, addr);
sa1bus.map(Bus::MapMode::Linear, 0xf0, 0xff, 0x0000, 0xffff, access, addr);
}
//(BMAPS) S-CPU BW-RAM address mapping
void SA1::mmio_w2224(uint8 data) {
mmio.sbm = (data & 0x1f);
bus.map(Bus::MapMode::Linear, 0x00, 0x3f, 0x6000, 0x7fff, memory::cc1bwram, mmio.sbm * 0x2000, 0x2000);
bus.map(Bus::MapMode::Linear, 0x80, 0xbf, 0x6000, 0x7fff, memory::cc1bwram, mmio.sbm * 0x2000, 0x2000);
}
//(BMAP) SA-1 BW-RAM address mapping
void SA1::mmio_w2225(uint8 data) {
mmio.sw46 = (data & 0x80);
mmio.cbm = (data & 0x7f);
if(mmio.sw46 == 0) {
//$[40-43]:[0000-ffff] x 32 projection
sa1bus.map(Bus::MapMode::Linear, 0x00, 0x3f, 0x6000, 0x7fff, memory::sa1bwram, (mmio.cbm & 0x1f) * 0x2000, 0x2000);
sa1bus.map(Bus::MapMode::Linear, 0x80, 0xbf, 0x6000, 0x7fff, memory::sa1bwram, (mmio.cbm & 0x1f) * 0x2000, 0x2000);
} else {
//$[60-6f]:[0000-ffff] x 128 projection
sa1bus.map(Bus::MapMode::Linear, 0x00, 0x3f, 0x6000, 0x7fff, memory::bitmapram, mmio.cbm * 0x2000, 0x2000);
sa1bus.map(Bus::MapMode::Linear, 0x80, 0xbf, 0x6000, 0x7fff, memory::bitmapram, mmio.cbm * 0x2000, 0x2000);
}
}
//(SWBE) S-CPU BW-RAM write enable
void SA1::mmio_w2226(uint8 data) {
mmio.swen = (data & 0x80);
}
//(CWBE) SA-1 BW-RAM write enable
void SA1::mmio_w2227(uint8 data) {
mmio.cwen = (data & 0x80);
}
//(BWPA) BW-RAM write-protected area
void SA1::mmio_w2228(uint8 data) {
mmio.bwp = (data & 0x0f);
}
//(SIWP) S-CPU I-RAM write protection
void SA1::mmio_w2229(uint8 data) {
mmio.siwp = data;
}
//(CIWP) SA-1 I-RAM write protection
void SA1::mmio_w222a(uint8 data) {
mmio.ciwp = data;
}
//(DCNT) DMA control
void SA1::mmio_w2230(uint8 data) {
mmio.dmaen = (data & 0x80);
mmio.dprio = (data & 0x40);
mmio.cden = (data & 0x20);
mmio.cdsel = (data & 0x10);
mmio.dd = (data & 0x04);
mmio.sd = (data & 0x03);
if(mmio.dmaen == 0) dma.line = 0;
}
//(CDMA) character conversion DMA parameters
void SA1::mmio_w2231(uint8 data) {
mmio.chdend = (data & 0x80);
mmio.dmasize = (data >> 2) & 7;
mmio.dmacb = (data & 0x03);
if(mmio.chdend) memory::cc1bwram.dma = false;
if(mmio.dmasize > 5) mmio.dmasize = 5;
if(mmio.dmacb > 2) mmio.dmacb = 2;
}
//(SDA) DMA source device start address
void SA1::mmio_w2232(uint8 data) { mmio.dsa = (mmio.dsa & 0xffff00) | (data << 0); }
void SA1::mmio_w2233(uint8 data) { mmio.dsa = (mmio.dsa & 0xff00ff) | (data << 8); }
void SA1::mmio_w2234(uint8 data) { mmio.dsa = (mmio.dsa & 0x00ffff) | (data << 16); }
//(DDA) DMA destination start address
void SA1::mmio_w2235(uint8 data) {
mmio.dda = (mmio.dda & 0xffff00) | (data << 0);
}
void SA1::mmio_w2236(uint8 data) {
mmio.dda = (mmio.dda & 0xff00ff) | (data << 8);
if(mmio.dmaen == true) {
if(mmio.cden == 0 && mmio.dd == DMA::DestIRAM) {
dma_normal();
} else if(mmio.cden == 1 && mmio.cdsel == 1) {
dma_cc1();
}
}
}
void SA1::mmio_w2237(uint8 data) {
mmio.dda = (mmio.dda & 0x00ffff) | (data << 16);
if(mmio.dmaen == true) {
if(mmio.cden == 0 && mmio.dd == DMA::DestBWRAM) {
dma_normal();
}
}
}
//(DTC) DMA terminal counter
void SA1::mmio_w2238(uint8 data) { mmio.dtc = (mmio.dtc & 0xff00) | (data << 0); }
void SA1::mmio_w2239(uint8 data) { mmio.dtc = (mmio.dtc & 0x00ff) | (data << 8); }
//(BBF) BW-RAM bitmap format
void SA1::mmio_w223f(uint8 data) {
mmio.bbf = (data & 0x80);
}
//(BRF) bitmap register files
void SA1::mmio_w2240(uint8 data) { mmio.brf[ 0] = data; }
void SA1::mmio_w2241(uint8 data) { mmio.brf[ 1] = data; }
void SA1::mmio_w2242(uint8 data) { mmio.brf[ 2] = data; }
void SA1::mmio_w2243(uint8 data) { mmio.brf[ 3] = data; }
void SA1::mmio_w2244(uint8 data) { mmio.brf[ 4] = data; }
void SA1::mmio_w2245(uint8 data) { mmio.brf[ 5] = data; }
void SA1::mmio_w2246(uint8 data) { mmio.brf[ 6] = data; }
void SA1::mmio_w2247(uint8 data) { mmio.brf[ 7] = data;
if(mmio.dmaen == true) {
if(mmio.cden == 1 && mmio.cdsel == 0) {
dma_cc2();
}
}
}
void SA1::mmio_w2248(uint8 data) { mmio.brf[ 8] = data; }
void SA1::mmio_w2249(uint8 data) { mmio.brf[ 9] = data; }
void SA1::mmio_w224a(uint8 data) { mmio.brf[10] = data; }
void SA1::mmio_w224b(uint8 data) { mmio.brf[11] = data; }
void SA1::mmio_w224c(uint8 data) { mmio.brf[12] = data; }
void SA1::mmio_w224d(uint8 data) { mmio.brf[13] = data; }
void SA1::mmio_w224e(uint8 data) { mmio.brf[14] = data; }
void SA1::mmio_w224f(uint8 data) { mmio.brf[15] = data;
if(mmio.dmaen == true) {
if(mmio.cden == 1 && mmio.cdsel == 0) {
dma_cc2();
}
}
}
//(MCNT) arithmetic control
void SA1::mmio_w2250(uint8 data) {
mmio.acm = (data & 0x02);
mmio.md = (data & 0x01);
if(mmio.acm) mmio.mr = 0;
}
//(MAL) multiplicand / dividend low
void SA1::mmio_w2251(uint8 data) {
mmio.ma = (mmio.ma & 0xff00) | data;
}
//(MAH) multiplicand / dividend high
void SA1::mmio_w2252(uint8 data) {
mmio.ma = (data << 8) | (mmio.ma & 0x00ff);
}
//(MBL) multiplier / divisor low
void SA1::mmio_w2253(uint8 data) {
mmio.mb = (mmio.mb & 0xff00) | data;
}
//(MBH) multiplier / divisor high
//multiplication / cumulative sum only resets MB
//division resets both MA and MB
void SA1::mmio_w2254(uint8 data) {
mmio.mb = (data << 8) | (mmio.mb & 0x00ff);
if(mmio.acm == 0) {
if(mmio.md == 0) {
//signed multiplication
mmio.mr = (int16)mmio.ma * (int16)mmio.mb;
mmio.mb = 0;
} else {
//unsigned division
if(mmio.mb == 0) {
mmio.mr = 0;
} else {
int16 quotient = (int16)mmio.ma / (uint16)mmio.mb;
uint16 remainder = (int16)mmio.ma % (uint16)mmio.mb;
mmio.mr = (remainder << 16) | quotient;
}
mmio.ma = 0;
mmio.mb = 0;
}
} else {
//sigma (accumulative multiplication)
mmio.mr += (int16)mmio.ma * (int16)mmio.mb;
mmio.overflow = (mmio.mr >= (1ULL << 40));
mmio.mr &= (1ULL << 40) - 1;
mmio.mb = 0;
}
}
//(VBD) variable-length bit processing
void SA1::mmio_w2258(uint8 data) {
mmio.hl = (data & 0x80);
mmio.vb = (data & 0x0f);
if(mmio.vb == 0) mmio.vb = 16;
if(mmio.hl == 0) {
//fixed mode
mmio.vbit += mmio.vb;
mmio.va += (mmio.vbit >> 3);
mmio.vbit &= 7;
}
}
//(VDA) variable-length bit game pak ROM start address
void SA1::mmio_w2259(uint8 data) { mmio.va = (mmio.va & 0xffff00) | (data << 0); }
void SA1::mmio_w225a(uint8 data) { mmio.va = (mmio.va & 0xff00ff) | (data << 8); }
void SA1::mmio_w225b(uint8 data) { mmio.va = (mmio.va & 0x00ffff) | (data << 16); mmio.vbit = 0; }
//(SFR) S-CPU flag read
uint8 SA1::mmio_r2300() {
uint8 data;
data = mmio.cpu_irqfl << 7;
data |= mmio.cpu_ivsw << 6;
data |= mmio.chdma_irqfl << 5;
data |= mmio.cpu_nvsw << 4;
data |= mmio.cmeg;
return data;
}
//(CFR) SA-1 flag read
uint8 SA1::mmio_r2301() {
uint8 data;
data = mmio.sa1_irqfl << 7;
data |= mmio.timer_irqfl << 6;
data |= mmio.dma_irqfl << 5;
data |= mmio.sa1_nmifl << 4;
data |= mmio.smeg;
return data;
}
//(HCR) hcounter read
uint8 SA1::mmio_r2302() {
//latch counters
mmio.hcr = status.hcounter >> 2;
mmio.vcr = status.vcounter;
return mmio.hcr >> 0; }
uint8 SA1::mmio_r2303() { return mmio.hcr >> 8; }
//(VCR) vcounter read
uint8 SA1::mmio_r2304() { return mmio.vcr >> 0; }
uint8 SA1::mmio_r2305() { return mmio.vcr >> 8; }
//(MR) arithmetic result
uint8 SA1::mmio_r2306() { return mmio.mr >> 0; }
uint8 SA1::mmio_r2307() { return mmio.mr >> 8; }
uint8 SA1::mmio_r2308() { return mmio.mr >> 16; }
uint8 SA1::mmio_r2309() { return mmio.mr >> 24; }
uint8 SA1::mmio_r230a() { return mmio.mr >> 32; }
//(OF) arithmetic overflow flag
uint8 SA1::mmio_r230b() { return mmio.overflow << 7; }
//(VDPL) variable-length data read port low
uint8 SA1::mmio_r230c() {
uint32 data = (vbrbus.read(mmio.va + 0) << 0)
| (vbrbus.read(mmio.va + 1) << 8)
| (vbrbus.read(mmio.va + 2) << 16);
data >>= mmio.vbit;
return data >> 0;
}
//(VDPH) variable-length data read port high
uint8 SA1::mmio_r230d() {
uint32 data = (vbrbus.read(mmio.va + 0) << 0)
| (vbrbus.read(mmio.va + 1) << 8)
| (vbrbus.read(mmio.va + 2) << 16);
data >>= mmio.vbit;
if(mmio.hl == 1) {
//auto-increment mode
mmio.vbit += mmio.vb;
mmio.va += (mmio.vbit >> 3);
mmio.vbit &= 7;
}
return data >> 8;
}
//(VC) version code register
uint8 SA1::mmio_r230e() {
return 0x01; //true value unknown
}
uint8 SA1::mmio_read(unsigned addr) {
(co_active() == cpu.thread ? cpu.synchronize_coprocessor() : synchronize_cpu());
addr &= 0xffff;
switch(addr) {
case 0x2300: return mmio_r2300();
case 0x2301: return mmio_r2301();
case 0x2302: return mmio_r2302();
case 0x2303: return mmio_r2303();
case 0x2304: return mmio_r2304();
case 0x2305: return mmio_r2305();
case 0x2306: return mmio_r2306();
case 0x2307: return mmio_r2307();
case 0x2308: return mmio_r2308();
case 0x2309: return mmio_r2309();
case 0x230a: return mmio_r230a();
case 0x230b: return mmio_r230b();
case 0x230c: return mmio_r230c();
case 0x230d: return mmio_r230d();
case 0x230e: return mmio_r230e();
}
return 0x00;
}
void SA1::mmio_write(unsigned addr, uint8 data) {
(co_active() == cpu.thread ? cpu.synchronize_coprocessor() : synchronize_cpu());
addr &= 0xffff;
switch(addr) {
case 0x2200: return mmio_w2200(data);
case 0x2201: return mmio_w2201(data);
case 0x2202: return mmio_w2202(data);
case 0x2203: return mmio_w2203(data);
case 0x2204: return mmio_w2204(data);
case 0x2205: return mmio_w2205(data);
case 0x2206: return mmio_w2206(data);
case 0x2207: return mmio_w2207(data);
case 0x2208: return mmio_w2208(data);
case 0x2209: return mmio_w2209(data);
case 0x220a: return mmio_w220a(data);
case 0x220b: return mmio_w220b(data);
case 0x220c: return mmio_w220c(data);
case 0x220d: return mmio_w220d(data);
case 0x220e: return mmio_w220e(data);
case 0x220f: return mmio_w220f(data);
case 0x2210: return mmio_w2210(data);
case 0x2211: return mmio_w2211(data);
case 0x2212: return mmio_w2212(data);
case 0x2213: return mmio_w2213(data);
case 0x2214: return mmio_w2214(data);
case 0x2215: return mmio_w2215(data);
case 0x2220: return mmio_w2220(data);
case 0x2221: return mmio_w2221(data);
case 0x2222: return mmio_w2222(data);
case 0x2223: return mmio_w2223(data);
case 0x2224: return mmio_w2224(data);
case 0x2225: return mmio_w2225(data);
case 0x2226: return mmio_w2226(data);
case 0x2227: return mmio_w2227(data);
case 0x2228: return mmio_w2228(data);
case 0x2229: return mmio_w2229(data);
case 0x222a: return mmio_w222a(data);
case 0x2230: return mmio_w2230(data);
case 0x2231: return mmio_w2231(data);
case 0x2232: return mmio_w2232(data);
case 0x2233: return mmio_w2233(data);
case 0x2234: return mmio_w2234(data);
case 0x2235: return mmio_w2235(data);
case 0x2236: return mmio_w2236(data);
case 0x2237: return mmio_w2237(data);
case 0x2238: return mmio_w2238(data);
case 0x2239: return mmio_w2239(data);
case 0x223f: return mmio_w223f(data);
case 0x2240: return mmio_w2240(data);
case 0x2241: return mmio_w2241(data);
case 0x2242: return mmio_w2242(data);
case 0x2243: return mmio_w2243(data);
case 0x2244: return mmio_w2244(data);
case 0x2245: return mmio_w2245(data);
case 0x2246: return mmio_w2246(data);
case 0x2247: return mmio_w2247(data);
case 0x2248: return mmio_w2248(data);
case 0x2249: return mmio_w2249(data);
case 0x224a: return mmio_w224a(data);
case 0x224b: return mmio_w224b(data);
case 0x224c: return mmio_w224c(data);
case 0x224d: return mmio_w224d(data);
case 0x224e: return mmio_w224e(data);
case 0x224f: return mmio_w224f(data);
case 0x2250: return mmio_w2250(data);
case 0x2251: return mmio_w2251(data);
case 0x2252: return mmio_w2252(data);
case 0x2253: return mmio_w2253(data);
case 0x2254: return mmio_w2254(data);
case 0x2258: return mmio_w2258(data);
case 0x2259: return mmio_w2259(data);
case 0x225a: return mmio_w225a(data);
case 0x225b: return mmio_w225b(data);
}
}
#endif

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@@ -0,0 +1,256 @@
uint8 mmio_read(unsigned addr);
void mmio_write(unsigned addr, uint8 data);
Memory& mmio_access(unsigned &addr);
struct MMIO {
//$2200 CCNT
bool sa1_irq;
bool sa1_rdyb;
bool sa1_resb;
bool sa1_nmi;
uint8 smeg;
//$2201 SIE
bool cpu_irqen;
bool chdma_irqen;
//$2202 SIC
bool cpu_irqcl;
bool chdma_irqcl;
//$2203,$2204 CRV
uint16 crv;
//$2205,$2206 CNV
uint16 cnv;
//$2207,$2208 CIV
uint16 civ;
//$2209 SCNT
bool cpu_irq;
bool cpu_ivsw;
bool cpu_nvsw;
uint8 cmeg;
//$220a CIE
bool sa1_irqen;
bool timer_irqen;
bool dma_irqen;
bool sa1_nmien;
//$220b CIC
bool sa1_irqcl;
bool timer_irqcl;
bool dma_irqcl;
bool sa1_nmicl;
//$220c,$220d SNV
uint16 snv;
//$220e,$220f SIV
uint16 siv;
//$2210 TMC
bool hvselb;
bool ven;
bool hen;
//$2212,$2213
uint16 hcnt;
//$2214,$2215
uint16 vcnt;
//$2220 CXB
bool cbmode;
uint8 cb;
//$2221 DXB
bool dbmode;
uint8 db;
//$2222 EXB
bool ebmode;
uint8 eb;
//$2223 FXB
bool fbmode;
uint8 fb;
//$2224 BMAPS
uint8 sbm;
//$2225 BMAP
bool sw46;
uint8 cbm;
//$2226 SBWE
bool swen;
//$2227 CBWE
bool cwen;
//$2228 BWPA
uint8 bwp;
//$2229 SIWP
uint8 siwp;
//$222a CIWP
uint8 ciwp;
//$2230 DCNT
bool dmaen;
bool dprio;
bool cden;
bool cdsel;
bool dd;
uint8 sd;
//$2231 CDMA
bool chdend;
uint8 dmasize;
uint8 dmacb;
//$2232-$2234 SDA
uint32 dsa;
//$2235-$2237 DDA
uint32 dda;
//$2238,$2239 DTC
uint16 dtc;
//$223f BBF
bool bbf;
//$2240-224f BRF
uint8 brf[16];
//$2250 MCNT
bool acm;
bool md;
//$2251,$2252 MA
uint16 ma;
//$2253,$2254 MB
uint16 mb;
//$2258 VBD
bool hl;
uint8 vb;
//$2259-$225b VDA
uint32 va;
uint8 vbit;
//$2300 SFR
bool cpu_irqfl;
bool chdma_irqfl;
//$2301 CFR
bool sa1_irqfl;
bool timer_irqfl;
bool dma_irqfl;
bool sa1_nmifl;
//$2302,$2303 HCR
uint16 hcr;
//$2304,$2305 VCR
uint16 vcr;
//$2306-230a MR
uint64 mr;
//$230b OF
bool overflow;
} mmio;
void mmio_w2200(uint8); //CCNT
void mmio_w2201(uint8); //SIE
void mmio_w2202(uint8); //SIC
void mmio_w2203(uint8); //CRVL
void mmio_w2204(uint8); //CRVH
void mmio_w2205(uint8); //CNVL
void mmio_w2206(uint8); //CNVH
void mmio_w2207(uint8); //CIVL
void mmio_w2208(uint8); //CIVH
void mmio_w2209(uint8); //SCNT
void mmio_w220a(uint8); //CIE
void mmio_w220b(uint8); //CIC
void mmio_w220c(uint8); //SNVL
void mmio_w220d(uint8); //SNVH
void mmio_w220e(uint8); //SIVL
void mmio_w220f(uint8); //SIVH
void mmio_w2210(uint8); //TMC
void mmio_w2211(uint8); //CTR
void mmio_w2212(uint8); //HCNTL
void mmio_w2213(uint8); //HCNTH
void mmio_w2214(uint8); //VCNTL
void mmio_w2215(uint8); //VCNTH
void mmio_w2220(uint8); //CXB
void mmio_w2221(uint8); //DXB
void mmio_w2222(uint8); //EXB
void mmio_w2223(uint8); //FXB
void mmio_w2224(uint8); //BMAPS
void mmio_w2225(uint8); //BMAP
void mmio_w2226(uint8); //SBWE
void mmio_w2227(uint8); //CBWE
void mmio_w2228(uint8); //BWPA
void mmio_w2229(uint8); //SIWP
void mmio_w222a(uint8); //CIWP
void mmio_w2230(uint8); //DCNT
void mmio_w2231(uint8); //CDMA
void mmio_w2232(uint8); //SDAL
void mmio_w2233(uint8); //SDAH
void mmio_w2234(uint8); //SDAB
void mmio_w2235(uint8); //DDAL
void mmio_w2236(uint8); //DDAH
void mmio_w2237(uint8); //DDAB
void mmio_w2238(uint8); //DTCL
void mmio_w2239(uint8); //DTCH
void mmio_w223f(uint8); //BBF
void mmio_w2240(uint8); //BRF0
void mmio_w2241(uint8); //BRF1
void mmio_w2242(uint8); //BRF2
void mmio_w2243(uint8); //BRF3
void mmio_w2244(uint8); //BRF4
void mmio_w2245(uint8); //BRF5
void mmio_w2246(uint8); //BRF6
void mmio_w2247(uint8); //BRF7
void mmio_w2248(uint8); //BRF8
void mmio_w2249(uint8); //BRF9
void mmio_w224a(uint8); //BRFA
void mmio_w224b(uint8); //BRFB
void mmio_w224c(uint8); //BRFC
void mmio_w224d(uint8); //BRFD
void mmio_w224e(uint8); //BRFE
void mmio_w224f(uint8); //BRFF
void mmio_w2250(uint8); //MCNT
void mmio_w2251(uint8); //MAL
void mmio_w2252(uint8); //MAH
void mmio_w2253(uint8); //MBL
void mmio_w2254(uint8); //MBH
void mmio_w2258(uint8); //VBD
void mmio_w2259(uint8); //VDAL
void mmio_w225a(uint8); //VDAH
void mmio_w225b(uint8); //VDAB
uint8 mmio_r2300(); //SFR
uint8 mmio_r2301(); //CFR
uint8 mmio_r2302(); //HCRL
uint8 mmio_r2303(); //HCRH
uint8 mmio_r2304(); //VCRL
uint8 mmio_r2305(); //VCRH
uint8 mmio_r2306(); //MR [00-07]
uint8 mmio_r2307(); //MR [08-15]
uint8 mmio_r2308(); //MR [16-23]
uint8 mmio_r2309(); //MR [24-31]
uint8 mmio_r230a(); //MR [32-40]
uint8 mmio_r230b(); //OF
uint8 mmio_r230c(); //VDPL
uint8 mmio_r230d(); //VDPH
uint8 mmio_r230e(); //VC

329
asnes/chip/sa1/sa1.cpp Normal file
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#include <snes.hpp>
#define SA1_CPP
namespace SNES {
SA1 sa1;
#include "serialization.cpp"
#include "bus/bus.cpp"
#include "dma/dma.cpp"
#include "memory/memory.cpp"
#include "mmio/mmio.cpp"
void SA1::Enter() { sa1.enter(); }
void SA1::enter() {
while(true) {
if(scheduler.sync == Scheduler::SynchronizeMode::All) {
scheduler.exit(Scheduler::ExitReason::SynchronizeEvent);
}
if(mmio.sa1_rdyb || mmio.sa1_resb) {
//SA-1 co-processor is asleep
tick();
synchronize_cpu();
continue;
}
if(status.interrupt_pending) {
status.interrupt_pending = false;
interrupt(status.interrupt_vector);
}
(this->*opcode_table[op_readpc()])();
}
}
void SA1::last_cycle() {
if(mmio.sa1_nmi && !mmio.sa1_nmicl) {
status.interrupt_pending = true;
status.interrupt_vector = mmio.cnv;
mmio.sa1_nmifl = true;
mmio.sa1_nmicl = 1;
regs.wai = false;
} else if(!regs.p.i) {
if(mmio.timer_irqen && !mmio.timer_irqcl) {
status.interrupt_pending = true;
status.interrupt_vector = mmio.civ;
mmio.timer_irqfl = true;
regs.wai = false;
} else if(mmio.dma_irqen && !mmio.dma_irqcl) {
status.interrupt_pending = true;
status.interrupt_vector = mmio.civ;
mmio.dma_irqfl = true;
regs.wai = false;
} else if(mmio.sa1_irq && !mmio.sa1_irqcl) {
status.interrupt_pending = true;
status.interrupt_vector = mmio.civ;
mmio.sa1_irqfl = true;
regs.wai = false;
}
}
}
void SA1::interrupt(uint16 vector) {
SA1::op_read(regs.pc.d);
SA1::op_io();
if(!regs.e) op_writestack(regs.pc.b);
op_writestack(regs.pc.h);
op_writestack(regs.pc.l);
op_writestack(regs.e ? (regs.p & ~0x10) : regs.p);
regs.pc.w = vector;
regs.pc.b = 0x00;
regs.p.i = 1;
regs.p.d = 0;
}
bool SA1::interrupt_pending() {
return status.interrupt_pending;
}
void SA1::tick() {
step(2);
if(++status.tick_counter == 0) synchronize_cpu();
//adjust counters:
//note that internally, status counters are in clocks;
//whereas MMIO register counters are in dots (4 clocks = 1 dot)
if(mmio.hvselb == 0) {
//HV timer
status.hcounter += 2;
if(status.hcounter >= 1364) {
status.hcounter = 0;
if(++status.vcounter >= status.scanlines) status.vcounter = 0;
}
} else {
//linear timer
status.hcounter += 2;
status.vcounter += (status.hcounter >> 11);
status.hcounter &= 0x07ff;
status.vcounter &= 0x01ff;
}
//test counters for timer IRQ
switch((mmio.ven << 1) + (mmio.hen << 0)) {
case 0: break;
case 1: if(status.hcounter == (mmio.hcnt << 2)) trigger_irq(); break;
case 2: if(status.vcounter == mmio.vcnt && status.hcounter == 0) trigger_irq(); break;
case 3: if(status.vcounter == mmio.hcnt && status.hcounter == (mmio.hcnt << 2)) trigger_irq(); break;
}
}
void SA1::trigger_irq() {
mmio.timer_irqfl = true;
if(mmio.timer_irqen) mmio.timer_irqcl = 0;
}
void SA1::init() {
}
void SA1::enable() {
}
void SA1::power() {
regs.a = regs.x = regs.y = 0x0000;
regs.s = 0x01ff;
vbrbus.init();
sa1bus.init();
reset();
}
void SA1::reset() {
create(SA1::Enter, system.cpu_frequency());
memory::cc1bwram.dma = false;
for(unsigned addr = 0; addr < memory::iram.size(); addr++) {
memory::iram.write(addr, 0x00);
}
regs.pc.d = 0x000000;
regs.x.h = 0x00;
regs.y.h = 0x00;
regs.s.h = 0x01;
regs.d = 0x0000;
regs.db = 0x00;
regs.p = 0x34;
regs.e = 1;
regs.mdr = 0x00;
regs.wai = false;
CPUcore::update_table();
status.tick_counter = 0;
status.interrupt_pending = false;
status.interrupt_vector = 0x0000;
status.scanlines = (system.region() == System::Region::NTSC ? 262 : 312);
status.vcounter = 0;
status.hcounter = 0;
dma.line = 0;
//$2200 CCNT
mmio.sa1_irq = false;
mmio.sa1_rdyb = false;
mmio.sa1_resb = true;
mmio.sa1_nmi = false;
mmio.smeg = 0;
//$2201 SIE
mmio.cpu_irqen = false;
mmio.chdma_irqen = false;
//$2202 SIC
mmio.cpu_irqcl = false;
mmio.chdma_irqcl = false;
//$2203,$2204 CRV
mmio.crv = 0x0000;
//$2205,$2206 CNV
mmio.cnv = 0x0000;
//$2207,$2208 CIV
mmio.civ = 0x0000;
//$2209 SCNT
mmio.cpu_irq = false;
mmio.cpu_ivsw = false;
mmio.cpu_nvsw = false;
mmio.cmeg = 0;
//$220a CIE
mmio.sa1_irqen = false;
mmio.timer_irqen = false;
mmio.dma_irqen = false;
mmio.sa1_nmien = false;
//$220b CIC
mmio.sa1_irqcl = false;
mmio.timer_irqcl = false;
mmio.dma_irqcl = false;
mmio.sa1_nmicl = false;
//$220c,$220d SNV
mmio.snv = 0x0000;
//$220e,$220f SIV
mmio.siv = 0x0000;
//$2210
mmio.hvselb = false;
mmio.ven = false;
mmio.hen = false;
//$2212,$2213 HCNT
mmio.hcnt = 0x0000;
//$2214,$2215 VCNT
mmio.vcnt = 0x0000;
//$2220-2223 CXB, DXB, EXB, FXB
mmio.cbmode = 0;
mmio.dbmode = 0;
mmio.ebmode = 0;
mmio.fbmode = 0;
mmio.cb = 0x00;
mmio.db = 0x01;
mmio.eb = 0x02;
mmio.fb = 0x03;
//$2224 BMAPS
mmio.sbm = 0x00;
//$2225 BMAP
mmio.sw46 = false;
mmio.cbm = 0x00;
//$2226 SWBE
mmio.swen = false;
//$2227 CWBE
mmio.cwen = false;
//$2228 BWPA
mmio.bwp = 0x0f;
//$2229 SIWP
mmio.siwp = 0x00;
//$222a CIWP
mmio.ciwp = 0x00;
//$2230 DCNT
mmio.dmaen = false;
mmio.dprio = false;
mmio.cden = false;
mmio.cdsel = false;
mmio.dd = 0;
mmio.sd = 0;
//$2231 CDMA
mmio.chdend = false;
mmio.dmasize = 0;
mmio.dmacb = 0;
//$2232-$2234 SDA
mmio.dsa = 0x000000;
//$2235-$2237 DDA
mmio.dda = 0x000000;
//$2238,$2239 DTC
mmio.dtc = 0x0000;
//$223f BBF
mmio.bbf = 0;
//$2240-$224f BRF
for(unsigned i = 0; i < 16; i++) {
mmio.brf[i] = 0x00;
}
//$2250 MCNT
mmio.acm = 0;
mmio.md = 0;
//$2251,$2252 MA
mmio.ma = 0x0000;
//$2253,$2254 MB
mmio.mb = 0x0000;
//$2258 VBD
mmio.hl = false;
mmio.vb = 16;
//$2259-$225b
mmio.va = 0x000000;
mmio.vbit = 0;
//$2300 SFR
mmio.cpu_irqfl = false;
mmio.chdma_irqfl = false;
//$2301 CFR
mmio.sa1_irqfl = false;
mmio.timer_irqfl = false;
mmio.dma_irqfl = false;
mmio.sa1_nmifl = false;
//$2302,$2303 HCR
mmio.hcr = 0x0000;
//$2304,$2305 VCR
mmio.vcr = 0x0000;
//$2306-$230a MR
mmio.mr = 0;
//$230b
mmio.overflow = false;
}
SA1::SA1() {
}
}

39
asnes/chip/sa1/sa1.hpp Normal file
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#include "bus/bus.hpp"
class SA1 : public Coprocessor, public CPUcore, public MMIO {
public:
#include "dma/dma.hpp"
#include "memory/memory.hpp"
#include "mmio/mmio.hpp"
struct Status {
uint8 tick_counter;
bool interrupt_pending;
uint16 interrupt_vector;
uint16 scanlines;
uint16 vcounter;
uint16 hcounter;
} status;
static void Enter();
void enter();
void interrupt(uint16 vector);
void tick();
alwaysinline void trigger_irq();
alwaysinline void last_cycle();
alwaysinline bool interrupt_pending();
void init();
void enable();
void power();
void reset();
void serialize(serializer&);
SA1();
};
extern SA1 sa1;
extern SA1Bus sa1bus;

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#ifdef SA1_CPP
void SA1::serialize(serializer &s) {
Processor::serialize(s);
CPUcore::core_serialize(s);
//sa1.hpp
s.integer(status.tick_counter);
s.integer(status.interrupt_pending);
s.integer(status.interrupt_vector);
s.integer(status.scanlines);
s.integer(status.vcounter);
s.integer(status.hcounter);
//bus/bus.hpp
s.array(memory::iram.data(), memory::iram.size());
s.integer(memory::cc1bwram.dma);
//dma/dma.hpp
s.integer(dma.line);
//mmio/mmio.hpp
s.integer(mmio.sa1_irq);
s.integer(mmio.sa1_rdyb);
s.integer(mmio.sa1_resb);
s.integer(mmio.sa1_nmi);
s.integer(mmio.smeg);
s.integer(mmio.cpu_irqen);
s.integer(mmio.chdma_irqen);
s.integer(mmio.cpu_irqcl);
s.integer(mmio.chdma_irqcl);
s.integer(mmio.crv);
s.integer(mmio.cnv);
s.integer(mmio.civ);
s.integer(mmio.cpu_irq);
s.integer(mmio.cpu_ivsw);
s.integer(mmio.cpu_nvsw);
s.integer(mmio.cmeg);
s.integer(mmio.sa1_irqen);
s.integer(mmio.timer_irqen);
s.integer(mmio.dma_irqen);
s.integer(mmio.sa1_nmien);
s.integer(mmio.sa1_irqcl);
s.integer(mmio.timer_irqcl);
s.integer(mmio.dma_irqcl);
s.integer(mmio.sa1_nmicl);
s.integer(mmio.snv);
s.integer(mmio.siv);
s.integer(mmio.hvselb);
s.integer(mmio.ven);
s.integer(mmio.hen);
s.integer(mmio.hcnt);
s.integer(mmio.vcnt);
s.integer(mmio.cbmode);
s.integer(mmio.cb);
s.integer(mmio.dbmode);
s.integer(mmio.db);
s.integer(mmio.ebmode);
s.integer(mmio.eb);
s.integer(mmio.fbmode);
s.integer(mmio.fb);
s.integer(mmio.sbm);
s.integer(mmio.sw46);
s.integer(mmio.cbm);
s.integer(mmio.swen);
s.integer(mmio.cwen);
s.integer(mmio.bwp);
s.integer(mmio.siwp);
s.integer(mmio.ciwp);
s.integer(mmio.dmaen);
s.integer(mmio.dprio);
s.integer(mmio.cden);
s.integer(mmio.cdsel);
s.integer(mmio.dd);
s.integer(mmio.sd);
s.integer(mmio.chdend);
s.integer(mmio.dmasize);
s.integer(mmio.dmacb);
s.integer(mmio.dsa);
s.integer(mmio.dda);
s.integer(mmio.dtc);
s.integer(mmio.bbf);
s.array(mmio.brf);
s.integer(mmio.acm);
s.integer(mmio.md);
s.integer(mmio.ma);
s.integer(mmio.mb);
s.integer(mmio.hl);
s.integer(mmio.vb);
s.integer(mmio.va);
s.integer(mmio.vbit);
s.integer(mmio.cpu_irqfl);
s.integer(mmio.chdma_irqfl);
s.integer(mmio.sa1_irqfl);
s.integer(mmio.timer_irqfl);
s.integer(mmio.dma_irqfl);
s.integer(mmio.sa1_nmifl);
s.integer(mmio.hcr);
s.integer(mmio.vcr);
s.integer(mmio.mr);
s.integer(mmio.overflow);
}
#endif

View File

@@ -1,8 +1,11 @@
#include <../base.hpp>
#include <../cart/cart.hpp>
#define SDD1_CPP
#include <snes.hpp>
#include "sdd1.hpp"
#define SDD1_CPP
namespace SNES {
SDD1 sdd1;
#include "serialization.cpp"
#include "sdd1emu.cpp"
void SDD1::init() {}
@@ -11,12 +14,7 @@ void SDD1::enable() {
//hook S-CPU DMA MMIO registers to gather information for struct dma[];
//buffer address and transfer size information for use in SDD1::read()
for(unsigned i = 0x4300; i <= 0x437f; i++) {
cpu_mmio[i & 0x7f] = memory::mmio.get(i);
memory::mmio.map(i, *this);
}
//hook S-DD1 MMIO registers
for(unsigned i = 0x4800; i <= 0x4807; i++) {
cpu_mmio[i & 0x7f] = memory::mmio.mmio[i - 0x2000];
memory::mmio.map(i, *this);
}
}
@@ -40,8 +38,6 @@ void SDD1::reset() {
}
buffer.ready = false;
bus.map(Bus::MapDirect, 0xc0, 0xff, 0x0000, 0xffff, *this);
}
uint8 SDD1::mmio_read(unsigned addr) {
@@ -52,10 +48,10 @@ uint8 SDD1::mmio_read(unsigned addr) {
}
switch(addr) {
case 0x4804: return (mmc[0] >> 20) & 7;
case 0x4805: return (mmc[1] >> 20) & 7;
case 0x4806: return (mmc[2] >> 20) & 7;
case 0x4807: return (mmc[3] >> 20) & 7;
case 0x4804: return mmc[0] >> 20;
case 0x4805: return mmc[1] >> 20;
case 0x4806: return mmc[2] >> 20;
case 0x4807: return mmc[3] >> 20;
}
return cpu.regs.mdr;
@@ -81,10 +77,10 @@ void SDD1::mmio_write(unsigned addr, uint8 data) {
case 0x4800: sdd1_enable = data; break;
case 0x4801: xfer_enable = data; break;
case 0x4804: mmc[0] = (data & 7) << 20; break;
case 0x4805: mmc[1] = (data & 7) << 20; break;
case 0x4806: mmc[2] = (data & 7) << 20; break;
case 0x4807: mmc[3] = (data & 7) << 20; break;
case 0x4804: mmc[0] = data << 20; break;
case 0x4805: mmc[1] = data << 20; break;
case 0x4806: mmc[2] = data << 20; break;
case 0x4807: mmc[3] = data << 20; break;
}
}
@@ -150,9 +146,9 @@ void SDD1::write(unsigned addr, uint8 data) {
}
SDD1::SDD1() {
buffer.data = new uint8[65536];
}
SDD1::~SDD1() {
delete[] buffer.data;
}
}

View File

@@ -13,6 +13,7 @@ public:
uint8 read(unsigned addr);
void write(unsigned addr, uint8 data);
void serialize(serializer&);
SDD1();
~SDD1();
@@ -30,7 +31,7 @@ private:
SDD1emu sdd1emu;
struct {
uint8 *data; //pointer to decompressed S-DD1 data (65536 bytes)
uint8 data[65536]; //pointer to decompressed S-DD1 data
uint16 offset; //read index into S-DD1 decompression buffer
unsigned size; //length of data buffer; reads decrement counter, set ready to false at 0
bool ready; //true when data[] is valid; false to invoke sdd1emu.decompress()

View File

@@ -30,6 +30,7 @@ understood.
************************************************************************/
typedef uint8 bool8;
#define SDD1_read(__addr) (sdd1.read(__addr))
////////////////////////////////////////////////////

View File

@@ -28,7 +28,7 @@ understood.
************************************************************************/
typedef uint8_t bool8;
#define bool8 uint8
class SDD1_IM { //Input Manager
@@ -160,3 +160,5 @@ class SDD1emu {
SDD1_OL OL;
};
#undef bool8

View File

@@ -0,0 +1,19 @@
#ifdef SDD1_CPP
void SDD1::serialize(serializer &s) {
s.integer(sdd1_enable);
s.integer(xfer_enable);
s.array(mmc);
for(unsigned n = 0; n < 8; n++) {
s.integer(dma[n].addr);
s.integer(dma[n].size);
}
s.array(buffer.data);
s.integer(buffer.offset);
s.integer(buffer.size);
s.integer(buffer.ready);
}
#endif

View File

@@ -0,0 +1,97 @@
#include <snes.hpp>
#define SERIAL_CPP
namespace SNES {
Serial serial;
#include "serialization.cpp"
static void snesserial_tick(unsigned clocks) { serial.add_clocks(clocks * 8); }
static uint8 snesserial_read() { return serial.read(); }
static void snesserial_write(uint8 data) { serial.write(data); }
void Serial::Enter() { serial.enter(); }
void Serial::enter() {
latch = 0;
add_clocks(256 * 8); //warm-up
if(snesserial_main) snesserial_main(snesserial_tick, snesserial_read, snesserial_write);
while(true) add_clocks(frequency); //snesserial_main() fallback
}
void Serial::add_clocks(unsigned clocks) {
step(clocks);
synchronize_cpu();
}
uint8 Serial::read() {
while(cpu.joylatch() == 0) add_clocks(1);
while(cpu.joylatch() == 1) add_clocks(1);
add_clocks(4);
uint8 data = 0;
for(unsigned i = 0; i < 8; i++) {
add_clocks(8);
data = (cpu.joylatch() << 7) | (data >> 1);
}
return data;
}
void Serial::write(uint8 data) {
latch = 1;
add_clocks(8);
for(unsigned i = 0; i < 8; i++) {
latch = (data & 1) ^ 1;
data >>= 1;
add_clocks(8);
}
latch = 0;
add_clocks(8);
}
uint8 Serial::mmio_read(unsigned addr) {
cpu.synchronize_coprocessor();
switch(addr & 1) { default:
case 0: return r4016->mmio_read(addr);
case 1: return r4017->mmio_read(addr);
}
}
void Serial::mmio_write(unsigned addr, uint8 data) {
cpu.synchronize_coprocessor();
switch(addr & 1) { default:
case 0: r4016->mmio_write(addr, data); break;
case 1: r4017->mmio_write(addr, data); break;
}
}
void Serial::init() {
}
void Serial::enable() {
r4016 = memory::mmio.mmio[0x4016 - 0x2000];
r4017 = memory::mmio.mmio[0x4017 - 0x2000];
memory::mmio.mmio[0x4016 - 0x2000] = this;
memory::mmio.mmio[0x4017 - 0x2000] = this;
if(opened()) close();
string name = notdir(cartridge.basename());
string path = dir(cartridge.basename());
if(open(name, path)) {
snesserial_main = sym("snesserial_main");
}
}
void Serial::power() {
reset();
}
void Serial::reset() {
create(Serial::Enter, cartridge.serial_baud_rate() * 8);
}
}

View File

@@ -0,0 +1,25 @@
class Serial : public Coprocessor, public MMIO, public library, public property<Serial> {
public:
static void Enter();
void enter();
void init();
void enable();
void power();
void reset();
void serialize(serializer&);
readonly<bool> latch;
void add_clocks(unsigned clocks);
uint8 read();
void write(uint8 data);
uint8 mmio_read(unsigned addr);
void mmio_write(unsigned addr, uint8 data);
private:
MMIO *r4016, *r4017;
function<void (void (*)(unsigned), uint8_t (*)(), void (*)(uint8_t))> snesserial_main;
};
extern Serial serial;

View File

@@ -0,0 +1,8 @@
#ifdef SERIAL_CPP
void Serial::serialize(serializer &s) {
Processor::serialize(s);
s.integer((bool&)latch);
}
#endif

View File

@@ -24,9 +24,9 @@ void SPC7110Decomp::write(uint8 data) {
}
uint8 SPC7110Decomp::dataread() {
unsigned size = memory::cartrom.size() - 0x100000;
unsigned size = memory::cartrom.size() - cartridge.spc7110_data_rom_offset();
while(decomp_offset >= size) decomp_offset -= size;
return memory::cartrom.read(0x100000 + decomp_offset++);
return memory::cartrom.read(cartridge.spc7110_data_rom_offset() + decomp_offset++);
}
void SPC7110Decomp::init(unsigned mode, unsigned offset, unsigned index) {

View File

@@ -4,6 +4,7 @@ public:
void init(unsigned mode, unsigned offset, unsigned index);
void reset();
void serialize(serializer&);
SPC7110Decomp();
~SPC7110Decomp();

View File

@@ -0,0 +1,81 @@
#ifdef SPC7110_CPP
void SPC7110Decomp::serialize(serializer &s) {
s.integer(decomp_mode);
s.integer(decomp_offset);
s.array(decomp_buffer, decomp_buffer_size);
s.integer(decomp_buffer_rdoffset);
s.integer(decomp_buffer_wroffset);
s.integer(decomp_buffer_length);
for(unsigned n = 0; n < 32; n++) {
s.integer(context[n].index);
s.integer(context[n].invert);
}
}
void SPC7110::serialize(serializer &s) {
s.integer(r4801);
s.integer(r4802);
s.integer(r4803);
s.integer(r4804);
s.integer(r4805);
s.integer(r4806);
s.integer(r4807);
s.integer(r4808);
s.integer(r4809);
s.integer(r480a);
s.integer(r480b);
s.integer(r480c);
decomp.serialize(s);
s.integer(r4811);
s.integer(r4812);
s.integer(r4813);
s.integer(r4814);
s.integer(r4815);
s.integer(r4816);
s.integer(r4817);
s.integer(r4818);
s.integer(r481x);
s.integer(r4814_latch);
s.integer(r4815_latch);
s.integer(r4820);
s.integer(r4821);
s.integer(r4822);
s.integer(r4823);
s.integer(r4824);
s.integer(r4825);
s.integer(r4826);
s.integer(r4827);
s.integer(r4828);
s.integer(r4829);
s.integer(r482a);
s.integer(r482b);
s.integer(r482c);
s.integer(r482d);
s.integer(r482e);
s.integer(r482f);
s.integer(r4830);
s.integer(r4831);
s.integer(r4832);
s.integer(r4833);
s.integer(r4834);
s.integer(dx_offset);
s.integer(ex_offset);
s.integer(fx_offset);
s.integer(r4840);
s.integer(r4841);
s.integer(r4842);
s.integer(rtc_state);
s.integer(rtc_mode);
s.integer(rtc_index);
}
#endif

View File

@@ -1,18 +1,20 @@
#include <../base.hpp>
#include <../cart/cart.hpp>
#define SPC7110_CPP
#include <snes.hpp>
#include "spc7110.hpp"
#define SPC7110_CPP
namespace SNES {
SPC7110 spc7110;
SPC7110MCU spc7110mcu;
SPC7110DCU spc7110dcu;
SPC7110RAM spc7110ram;
#include "serialization.cpp"
#include "decomp.cpp"
const unsigned SPC7110::months[12] = { 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 };
void SPC7110::init() {}
void SPC7110::enable() {
uint16_t limit = (cartridge.has_spc7110rtc() ? 0x4842 : 0x483f);
for(uint16_t i = 0x4800; i <= limit; i++) memory::mmio.map(i, *this);
}
void SPC7110::enable() {}
void SPC7110::power() {
reset();
@@ -82,9 +84,9 @@ void SPC7110::reset() {
}
unsigned SPC7110::datarom_addr(unsigned addr) {
unsigned size = memory::cartrom.size() - 0x100000;
unsigned size = memory::cartrom.size() - cartridge.spc7110_data_rom_offset();
while(addr >= size) addr -= size;
return addr + 0x100000;
return cartridge.spc7110_data_rom_offset() + addr;
}
unsigned SPC7110::data_pointer() { return r4811 + (r4812 << 8) + (r4813 << 16); }
@@ -532,17 +534,17 @@ void SPC7110::mmio_write(unsigned addr, uint8 data) {
case 0x4831: {
r4831 = data;
dx_offset = datarom_addr((data & 7) * 0x100000);
dx_offset = datarom_addr(data * 0x100000);
} break;
case 0x4832: {
r4832 = data;
ex_offset = datarom_addr((data & 7) * 0x100000);
ex_offset = datarom_addr(data * 0x100000);
} break;
case 0x4833: {
r4833 = data;
fx_offset = datarom_addr((data & 7) * 0x100000);
fx_offset = datarom_addr(data * 0x100000);
} break;
case 0x4834: r4834 = data; break;
@@ -629,44 +631,52 @@ void SPC7110::mmio_write(unsigned addr, uint8 data) {
}
}
uint8 SPC7110::read(unsigned addr) {
//$[00-0f|80-8f]:[8000-ffff], $[c0-cf]:[0000-ffff] mapped directly to memory::cartrom
SPC7110::SPC7110() {
}
if((addr & 0xffe000) == 0x006000 || (addr & 0xffe000) == 0x306000) {
//$[00|30]:[6000-7fff]
return memory::cartram.read(addr & 0x1fff);
}
//==========
//SPC7110MCU
//==========
if((addr & 0xff0000) == 0x500000) {
//$[50]:[0000-ffff]
return mmio_read(0x4800);
}
if((addr & 0xf00000) == 0xd00000) {
//$[d0-df]:[0000-ffff]
return memory::cartrom.read(dx_offset + (addr & 0x0fffff));
}
if((addr & 0xf00000) == 0xe00000) {
//$[e0-ef]:[0000-ffff]
return memory::cartrom.read(ex_offset + (addr & 0x0fffff));
}
if((addr & 0xf00000) == 0xf00000) {
//$[f0-ff]:[0000-ffff]
return memory::cartrom.read(fx_offset + (addr & 0x0fffff));
}
unsigned SPC7110MCU::size() const {
return 0x300000;
}
uint8 SPC7110MCU::read(unsigned addr) {
if(addr <= 0xdfffff) return memory::cartrom.read(spc7110.dx_offset + (addr & 0x0fffff));
if(addr <= 0xefffff) return memory::cartrom.read(spc7110.ex_offset + (addr & 0x0fffff));
if(addr <= 0xffffff) return memory::cartrom.read(spc7110.fx_offset + (addr & 0x0fffff));
return cpu.regs.mdr;
}
void SPC7110::write(unsigned addr, uint8 data) {
if((addr & 0xffe000) == 0x006000 || (addr & 0xffe000) == 0x306000) {
//$[00|30]:[6000-7fff]
if(r4830 & 0x80) memory::cartram.write(addr & 0x1fff, data);
return;
}
void SPC7110MCU::write(unsigned addr, uint8 data) {
}
//==========
//SPC7110DCU
//==========
uint8 SPC7110DCU::read(unsigned) {
return spc7110.mmio_read(0x4800);
}
void SPC7110DCU::write(unsigned, uint8) {
}
//==========
//SPC7110RAM
//==========
unsigned SPC7110RAM::size() const {
return 0x2000;
}
uint8 SPC7110RAM::read(unsigned addr) {
return memory::cartram.read(addr & 0x1fff);
}
void SPC7110RAM::write(unsigned addr, uint8 data) {
if(spc7110.r4830 & 0x80) memory::cartram.write(addr & 0x1fff, data);
}
SPC7110::SPC7110() {
}

View File

@@ -0,0 +1,159 @@
/*****
* SPC7110 emulator - version 0.04 (2010-02-14)
* Copyright (c) 2008-2010, byuu and neviksti
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* The software is provided "as is" and the author disclaims all warranties
* with regard to this software including all implied warranties of
* merchantibility and fitness, in no event shall the author be liable for
* any special, direct, indirect, or consequential damages or any damages
* whatsoever resulting from loss of use, data or profits, whether in an
* action of contract, negligence or other tortious action, arising out of
* or in connection with the use or performance of this software.
*****/
#include "decomp.hpp"
class SPC7110 : public MMIO {
public:
void init();
void enable();
void power();
void reset();
unsigned datarom_addr(unsigned addr);
unsigned data_pointer();
unsigned data_adjust();
unsigned data_increment();
void set_data_pointer(unsigned addr);
void set_data_adjust(unsigned addr);
void update_time(int offset = 0);
time_t create_time();
uint8 mmio_read(unsigned addr);
void mmio_write(unsigned addr, uint8 data);
//spc7110decomp
void decomp_init();
uint8 decomp_read();
void serialize(serializer&);
SPC7110();
private:
//==================
//decompression unit
//==================
uint8 r4801; //compression table low
uint8 r4802; //compression table high
uint8 r4803; //compression table bank
uint8 r4804; //compression table index
uint8 r4805; //decompression buffer index low
uint8 r4806; //decompression buffer index high
uint8 r4807; //???
uint8 r4808; //???
uint8 r4809; //compression length low
uint8 r480a; //compression length high
uint8 r480b; //decompression control register
uint8 r480c; //decompression status
SPC7110Decomp decomp;
//==============
//data port unit
//==============
uint8 r4811; //data pointer low
uint8 r4812; //data pointer high
uint8 r4813; //data pointer bank
uint8 r4814; //data adjust low
uint8 r4815; //data adjust high
uint8 r4816; //data increment low
uint8 r4817; //data increment high
uint8 r4818; //data port control register
uint8 r481x;
bool r4814_latch;
bool r4815_latch;
//=========
//math unit
//=========
uint8 r4820; //16-bit multiplicand B0, 32-bit dividend B0
uint8 r4821; //16-bit multiplicand B1, 32-bit dividend B1
uint8 r4822; //32-bit dividend B2
uint8 r4823; //32-bit dividend B3
uint8 r4824; //16-bit multiplier B0
uint8 r4825; //16-bit multiplier B1
uint8 r4826; //16-bit divisor B0
uint8 r4827; //16-bit divisor B1
uint8 r4828; //32-bit product B0, 32-bit quotient B0
uint8 r4829; //32-bit product B1, 32-bit quotient B1
uint8 r482a; //32-bit product B2, 32-bit quotient B2
uint8 r482b; //32-bit product B3, 32-bit quotient B3
uint8 r482c; //16-bit remainder B0
uint8 r482d; //16-bit remainder B1
uint8 r482e; //math control register
uint8 r482f; //math status
//===================
//memory mapping unit
//===================
uint8 r4830; //SRAM write enable
uint8 r4831; //$[d0-df]:[0000-ffff] mapping
uint8 r4832; //$[e0-ef]:[0000-ffff] mapping
uint8 r4833; //$[f0-ff]:[0000-ffff] mapping
uint8 r4834; //???
unsigned dx_offset;
unsigned ex_offset;
unsigned fx_offset;
//====================
//real-time clock unit
//====================
uint8 r4840; //RTC latch
uint8 r4841; //RTC index/data port
uint8 r4842; //RTC status
enum RTC_State { RTCS_Inactive, RTCS_ModeSelect, RTCS_IndexSelect, RTCS_Write };
enum RTC_Mode { RTCM_Linear = 0x03, RTCM_Indexed = 0x0c };
unsigned rtc_state;
unsigned rtc_mode;
unsigned rtc_index;
static const unsigned months[12];
friend class SPC7110MCU;
friend class SPC7110DCU;
friend class SPC7110RAM;
};
class SPC7110MCU : public Memory {
public:
unsigned size() const;
uint8 read(unsigned addr);
void write(unsigned addr, uint8 data);
};
class SPC7110DCU : public Memory {
public:
uint8 read(unsigned addr);
void write(unsigned addr, uint8 data);
};
class SPC7110RAM : public Memory {
public:
unsigned size() const;
uint8 read(unsigned addr);
void write(unsigned addr, uint8 data);
};
extern SPC7110 spc7110;
extern SPC7110MCU spc7110mcu;
extern SPC7110DCU spc7110dcu;
extern SPC7110RAM spc7110ram;

View File

@@ -0,0 +1,8 @@
#ifdef SRTC_CPP
void SRTC::serialize(serializer &s) {
s.integer(rtc_mode);
s.integer(rtc_index);
}
#endif

View File

@@ -1,6 +1,11 @@
#include <../base.hpp>
#include <../cart/cart.hpp>
#include "srtc.hpp"
#include <snes.hpp>
#define SRTC_CPP
namespace SNES {
SRTC srtc;
#include "serialization.cpp"
const unsigned SRTC::months[12] = { 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 };
@@ -8,8 +13,6 @@ void SRTC::init() {
}
void SRTC::enable() {
memory::mmio.map(0x2800, *this);
memory::mmio.map(0x2801, *this);
}
void SRTC::power() {
@@ -17,7 +20,7 @@ void SRTC::power() {
}
void SRTC::reset() {
rtc_mode = RTCM_Read;
rtc_mode = RtcRead;
rtc_index = -1;
update_time();
}
@@ -156,7 +159,7 @@ uint8 SRTC::mmio_read(unsigned addr) {
addr &= 0xffff;
if(addr == 0x2800) {
if(rtc_mode != RTCM_Read) return 0x00;
if(rtc_mode != RtcRead) return 0x00;
if(rtc_index < 0) {
update_time();
@@ -180,19 +183,19 @@ void SRTC::mmio_write(unsigned addr, uint8 data) {
data &= 0x0f; //only the low four bits are used
if(data == 0x0d) {
rtc_mode = RTCM_Read;
rtc_mode = RtcRead;
rtc_index = -1;
return;
}
if(data == 0x0e) {
rtc_mode = RTCM_Command;
rtc_mode = RtcCommand;
return;
}
if(data == 0x0f) return; //unknown behavior
if(rtc_mode == RTCM_Write) {
if(rtc_mode == RtcWrite) {
if(rtc_index >= 0 && rtc_index < 12) {
memory::cartrtc.write(rtc_index++, data);
@@ -206,17 +209,17 @@ void SRTC::mmio_write(unsigned addr, uint8 data) {
memory::cartrtc.write(rtc_index++, weekday(year, month, day));
}
}
} else if(rtc_mode == RTCM_Command) {
} else if(rtc_mode == RtcCommand) {
if(data == 0) {
rtc_mode = RTCM_Write;
rtc_mode = RtcWrite;
rtc_index = 0;
} else if(data == 4) {
rtc_mode = RTCM_Ready;
rtc_mode = RtcReady;
rtc_index = -1;
for(unsigned i = 0; i < 13; i++) memory::cartrtc.write(i, 0);
} else {
//unknown behavior
rtc_mode = RTCM_Ready;
rtc_mode = RtcReady;
}
}
}
@@ -224,3 +227,5 @@ void SRTC::mmio_write(unsigned addr, uint8 data) {
SRTC::SRTC() {
}
}

View File

@@ -1,22 +1,24 @@
class SRTC : public MMIO {
public:
void update_time();
unsigned weekday(unsigned year, unsigned month, unsigned day);
void init();
void enable();
void power();
void reset();
uint8 mmio_read (unsigned addr);
uint8 mmio_read(unsigned addr);
void mmio_write(unsigned addr, uint8 data);
void serialize(serializer&);
SRTC();
private:
static const unsigned months[12];
enum RTC_Mode { RTCM_Ready, RTCM_Command, RTCM_Read, RTCM_Write } rtc_mode;
enum RtcMode { RtcReady, RtcCommand, RtcRead, RtcWrite };
unsigned rtc_mode;
signed rtc_index;
void update_time();
unsigned weekday(unsigned year, unsigned month, unsigned day);
};
extern SRTC srtc;

View File

@@ -1,4 +1,6 @@
const int16 ST010::sin_table[256] = {
#ifdef ST0010_CPP
const int16 ST0010::sin_table[256] = {
0x0000, 0x0324, 0x0648, 0x096a, 0x0c8c, 0x0fab, 0x12c8, 0x15e2,
0x18f9, 0x1c0b, 0x1f1a, 0x2223, 0x2528, 0x2826, 0x2b1f, 0x2e11,
0x30fb, 0x33df, 0x36ba, 0x398c, 0x3c56, 0x3f17, 0x41ce, 0x447a,
@@ -33,7 +35,7 @@ const int16 ST010::sin_table[256] = {
-0x18f8, -0x15e2, -0x12c8, -0x0fab, -0x0c8b, -0x096a, -0x0647, -0x0324
};
const int16 ST010::mode7_scale[176] = {
const int16 ST0010::mode7_scale[176] = {
0x0380, 0x0325, 0x02da, 0x029c, 0x0268, 0x023b, 0x0215, 0x01f3,
0x01d5, 0x01bb, 0x01a3, 0x018e, 0x017b, 0x016a, 0x015a, 0x014b,
0x013e, 0x0132, 0x0126, 0x011c, 0x0112, 0x0109, 0x0100, 0x00f8,
@@ -58,7 +60,7 @@ const int16 ST010::mode7_scale[176] = {
0x002d, 0x002c, 0x002c, 0x002c, 0x002c, 0x002b, 0x002b, 0x002b
};
const uint8 ST010::arctan[32][32] = {
const uint8 ST0010::arctan[32][32] = {
{ 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80 },
{ 0x80, 0xa0, 0xad, 0xb3, 0xb6, 0xb8, 0xb9, 0xba, 0xbb, 0xbb, 0xbc, 0xbc, 0xbd, 0xbd, 0xbd, 0xbd,
@@ -124,3 +126,5 @@ const uint8 ST010::arctan[32][32] = {
{ 0x80, 0x81, 0x83, 0x84, 0x85, 0x87, 0x88, 0x89, 0x8a, 0x8c, 0x8d, 0x8e, 0x8f, 0x90, 0x91, 0x92,
0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9a, 0x9b, 0x9c, 0x9c, 0x9d, 0x9e, 0x9f, 0x9f, 0xa0 }
};
#endif

View File

@@ -1,9 +1,9 @@
#ifdef ST010_CPP
#ifdef ST0010_CPP
//ST-010 emulation code - Copyright (C) 2003 The Dumper, Matthew Kendora, Overload, Feather
//ST-0010 emulation code - Copyright (C) 2003 The Dumper, Matthew Kendora, Overload, Feather
//bsnes port - Copyright (C) 2007 byuu
void ST010::op_01(int16 x0, int16 y0, int16 &x1, int16 &y1, int16 &quadrant, int16 &theta) {
void ST0010::op_01(int16 x0, int16 y0, int16 &x1, int16 &y1, int16 &quadrant, int16 &theta) {
if((x0 < 0) && (y0 < 0)) {
x1 = -x0;
y1 = -y0;
@@ -34,10 +34,10 @@ void ST010::op_01(int16 x0, int16 y0, int16 &x1, int16 &y1, int16 &quadrant, int
//
void ST010::op_01() {
int16 x0 = readw(0x0000);
int16 y0 = readw(0x0002);
int16 x1, y1, quadrant, theta;
void ST0010::op_01() {
int16 x0 = readw(0x0000);
int16 y0 = readw(0x0002);
int16 x1, y1, quadrant, theta;
op_01(x0, y0, x1, y1, quadrant, theta);
@@ -48,13 +48,13 @@ int16 x1, y1, quadrant, theta;
writew(0x0010, theta);
}
void ST010::op_02() {
int16 positions = readw(0x0024);
uint16 *places = (uint16*)(ram + 0x0040);
uint16 *drivers = (uint16*)(ram + 0x0080);
void ST0010::op_02() {
int16 positions = readw(0x0024);
uint16 *places = (uint16*)(ram + 0x0040);
uint16 *drivers = (uint16*)(ram + 0x0080);
bool sorted;
uint16 temp;
bool sorted;
uint16 temp;
if(positions > 1) {
do {
sorted = true;
@@ -76,11 +76,11 @@ uint16 temp;
}
}
void ST010::op_03() {
int16 x0 = readw(0x0000);
int16 y0 = readw(0x0002);
int16 multiplier = readw(0x0004);
int32 x1, y1;
void ST0010::op_03() {
int16 x0 = readw(0x0000);
int16 y0 = readw(0x0002);
int16 multiplier = readw(0x0004);
int32 x1, y1;
x1 = x0 * multiplier << 1;
y1 = y0 * multiplier << 1;
@@ -89,80 +89,80 @@ int32 x1, y1;
writed(0x0014, y1);
}
void ST010::op_04() {
int16 x = readw(0x0000);
int16 y = readw(0x0002);
int16 square;
//calculate the vector length of (x,y)
void ST0010::op_04() {
int16 x = readw(0x0000);
int16 y = readw(0x0002);
int16 square;
//calculate the vector length of (x,y)
square = (int16)sqrt((double)(y * y + x * x));
writew(0x0010, square);
}
void ST010::op_05() {
int32 dx, dy;
int16 a1, b1, c1;
uint16 o1;
bool wrap = false;
void ST0010::op_05() {
int32 dx, dy;
int16 a1, b1, c1;
uint16 o1;
bool wrap = false;
//target (x,y) coordinates
int16 ypos_max = readw(0x00c0);
int16 xpos_max = readw(0x00c2);
//target (x,y) coordinates
int16 ypos_max = readw(0x00c0);
int16 xpos_max = readw(0x00c2);
//current coordinates and direction
int32 ypos = readd(0x00c4);
int32 xpos = readd(0x00c8);
uint16 rot = readw(0x00cc);
//current coordinates and direction
int32 ypos = readd(0x00c4);
int32 xpos = readd(0x00c8);
uint16 rot = readw(0x00cc);
//physics
uint16 speed = readw(0x00d4);
uint16 accel = readw(0x00d6);
uint16 speed_max = readw(0x00d8);
//physics
uint16 speed = readw(0x00d4);
uint16 accel = readw(0x00d6);
uint16 speed_max = readw(0x00d8);
//special condition acknowledgement
int16 system = readw(0x00da);
int16 flags = readw(0x00dc);
//special condition acknowledgement
int16 system = readw(0x00da);
int16 flags = readw(0x00dc);
//new target coordinates
int16 ypos_new = readw(0x00de);
int16 xpos_new = readw(0x00e0);
//new target coordinates
int16 ypos_new = readw(0x00de);
int16 xpos_new = readw(0x00e0);
//mask upper bit
//mask upper bit
xpos_new &= 0x7fff;
//get the current distance
//get the current distance
dx = xpos_max - (xpos >> 16);
dy = ypos_max - (ypos >> 16);
//quirk: clear and move in9
//quirk: clear and move in9
writew(0x00d2, 0xffff);
writew(0x00da, 0x0000);
//grab the target angle
//grab the target angle
op_01(dy, dx, a1, b1, c1, (int16&)o1);
//check for wrapping
//check for wrapping
if(abs(o1 - rot) > 0x8000) {
o1 += 0x8000;
rot += 0x8000;
wrap = true;
}
uint16 old_speed = speed;
uint16 old_speed = speed;
//special case
//special case
if(abs(o1 - rot) == 0x8000) {
speed = 0x100;
}
//slow down for sharp curves
//slow down for sharp curves
else if(abs(o1 - rot) >= 0x1000) {
uint32 slow = abs(o1 - rot);
slow >>= 4; //scaling
speed -= slow;
}
//otherwise accelerate
//otherwise accelerate
else {
speed += accel;
if(speed > speed_max) {
@@ -170,29 +170,29 @@ uint16 old_speed = speed;
}
}
//prevent negative/positive overflow
//prevent negative/positive overflow
if(abs(old_speed - speed) > 0x8000) {
if(old_speed < speed) { speed = 0; }
else speed = 0xff00;
}
//adjust direction by so many degrees
//be careful of negative adjustments
//adjust direction by so many degrees
//be careful of negative adjustments
if((o1 > rot && (o1 - rot) > 0x80) || (o1 < rot && (rot - o1) >= 0x80)) {
if(o1 < rot) { rot -= 0x280; }
else if(o1 > rot) { rot += 0x280; }
}
//turn of wrapping
//turn off wrapping
if(wrap) { rot -= 0x8000; }
//now check the distances (store for later)
//now check the distances (store for later)
dx = (xpos_max << 16) - xpos;
dy = (ypos_max << 16) - ypos;
dx >>= 16;
dy >>= 16;
//if we're in so many units of the target, signal it
//if we're in so many units of the target, signal it
if((system && (dy <= 6 && dy >= -8) && (dx <= 126 && dx >= -128)) || (!system && (dx <= 6 && dx >= -8) && (dy <= 126 && dy >= -128))) {
//announce our new destination and flag it
xpos_max = xpos_new & 0x7fff;
@@ -200,11 +200,11 @@ uint16 old_speed = speed;
flags |= 0x08;
}
//update position
//update position
xpos -= (cos(rot) * 0x400 >> 15) * (speed >> 8) << 1;
ypos -= (sin(rot) * 0x400 >> 15) * (speed >> 8) << 1;
//quirk: mask upper byte
//quirk: mask upper byte
xpos &= 0x1fffffff;
ypos &= 0x1fffffff;
@@ -217,20 +217,20 @@ uint16 old_speed = speed;
writew(0x00dc, flags);
}
void ST010::op_06() {
int16 multiplicand = readw(0x0000);
int16 multiplier = readw(0x0002);
int32 product;
void ST0010::op_06() {
int16 multiplicand = readw(0x0000);
int16 multiplier = readw(0x0002);
int32 product;
product = multiplicand * multiplier << 1;
writed(0x0010, product);
}
void ST010::op_07() {
int16 theta = readw(0x0000);
void ST0010::op_07() {
int16 theta = readw(0x0000);
int16 data;
int16 data;
for(int i = 0, offset = 0; i < 176; i++) {
data = mode7_scale[i] * cos(theta) >> 15;
writew(0x00f0 + offset, data);
@@ -245,11 +245,11 @@ int16 data;
}
}
void ST010::op_08() {
int16 x0 = readw(0x0000);
int16 y0 = readw(0x0002);
int16 theta = readw(0x0004);
int16 x1, y1;
void ST0010::op_08() {
int16 x0 = readw(0x0000);
int16 y0 = readw(0x0002);
int16 theta = readw(0x0004);
int16 x1, y1;
x1 = (y0 * sin(theta) >> 15) + (x0 * cos(theta) >> 15);
y1 = (y0 * cos(theta) >> 15) - (x0 * sin(theta) >> 15);

View File

@@ -0,0 +1,7 @@
#ifdef ST0010_CPP
void ST0010::serialize(serializer &s) {
s.array(ram);
}
#endif

View File

@@ -1,45 +1,55 @@
#include <../base.hpp>
#define ST010_CPP
#include <snes.hpp>
#include "st010.hpp"
#include "st010_data.hpp"
#include "st010_op.cpp"
#define ST0010_CPP
namespace SNES {
int16 ST010::sin(int16 theta) {
ST0010 st0010;
#include "data.hpp"
#include "opcodes.cpp"
#include "serialization.cpp"
void ST0010::init() {
}
void ST0010::enable() {
}
int16 ST0010::sin(int16 theta) {
return sin_table[(theta >> 8) & 0xff];
}
int16 ST010::cos(int16 theta) {
int16 ST0010::cos(int16 theta) {
return sin_table[((theta + 0x4000) >> 8) & 0xff];
}
uint8 ST010::readb(uint16 addr) {
uint8 ST0010::readb(uint16 addr) {
return ram[addr & 0xfff];
}
uint16 ST010::readw(uint16 addr) {
uint16 ST0010::readw(uint16 addr) {
return (readb(addr + 0) << 0) |
(readb(addr + 1) << 8);
}
uint32 ST010::readd(uint16 addr) {
uint32 ST0010::readd(uint16 addr) {
return (readb(addr + 0) << 0) |
(readb(addr + 1) << 8) |
(readb(addr + 2) << 16) |
(readb(addr + 3) << 24);
}
void ST010::writeb(uint16 addr, uint8 data) {
void ST0010::writeb(uint16 addr, uint8 data) {
ram[addr & 0xfff] = data;
}
void ST010::writew(uint16 addr, uint16 data) {
writeb(addr + 0, data);
void ST0010::writew(uint16 addr, uint16 data) {
writeb(addr + 0, data >> 0);
writeb(addr + 1, data >> 8);
}
void ST010::writed(uint16 addr, uint32 data) {
writeb(addr + 0, data);
void ST0010::writed(uint16 addr, uint32 data) {
writeb(addr + 0, data >> 0);
writeb(addr + 1, data >> 8);
writeb(addr + 2, data >> 16);
writeb(addr + 3, data >> 24);
@@ -47,27 +57,21 @@ void ST010::writed(uint16 addr, uint32 data) {
//
void ST010::init() {
}
void ST010::enable() {
}
void ST010::power() {
void ST0010::power() {
reset();
}
void ST010::reset() {
void ST0010::reset() {
memset(ram, 0x00, sizeof ram);
}
//
uint8 ST010::read(unsigned addr) {
uint8 ST0010::read(unsigned addr) {
return readb(addr);
}
void ST010::write(unsigned addr, uint8 data) {
void ST0010::write(unsigned addr, uint8 data) {
writeb(addr, data);
if((addr & 0xfff) == 0x0021 && (data & 0x80)) {
@@ -85,3 +89,5 @@ void ST010::write(unsigned addr, uint8 data) {
ram[0x0021] &= ~0x80;
}
}
}

View File

@@ -1,24 +1,26 @@
class ST010 : public Memory {
class ST0010 : public Memory {
public:
void init();
void enable();
void power();
void reset();
uint8 read (unsigned addr);
uint8 read(unsigned addr);
void write(unsigned addr, uint8 data);
void serialize(serializer&);
private:
uint8 ram[0x1000];
static const int16 sin_table[256];
static const int16 mode7_scale[176];
static const uint8 arctan[32][32];
//interfaces to sin table
//interfaces to sin table
int16 sin(int16 theta);
int16 cos(int16 theta);
//interfaces to ram buffer
//interfaces to ram buffer
uint8 readb (uint16 addr);
uint16 readw (uint16 addr);
uint32 readd (uint16 addr);
@@ -26,7 +28,7 @@ private:
void writew(uint16 addr, uint16 data);
void writed(uint16 addr, uint32 data);
//opcodes
//opcodes
void op_01();
void op_02();
void op_03();
@@ -39,4 +41,4 @@ private:
void op_01(int16 x0, int16 y0, int16 &x1, int16 &y1, int16 &quadrant, int16 &theta);
};
extern ST010 st010;
extern ST0010 st0010;

View File

@@ -0,0 +1,20 @@
#include <snes.hpp>
#define ST0011_CPP
namespace SNES {
ST0011 st0011;
void ST0011::init() {
}
void ST0011::enable() {
}
void ST0011::power() {
}
void ST0011::reset() {
}
}

View File

@@ -0,0 +1,9 @@
class ST0011 {
public:
void init();
void enable();
void power();
void reset();
};
extern ST0011 st0011;

View File

@@ -0,0 +1,123 @@
#include <snes.hpp>
#define ST0018_CPP
namespace SNES {
ST0018 st0018;
uint8 ST0018::mmio_read(unsigned addr) {
addr &= 0xffff;
if(addr == 0x3800) return regs.r3800;
if(addr == 0x3804) return regs.r3804;
return cpu.regs.mdr;
}
void ST0018::mmio_write(unsigned addr, uint8 data) {
addr &= 0xffff;
if(addr == 0x3802) {
switch(regs.mode) {
case Waiting: {
switch(data) {
case 0x01: regs.r3800 = regs.r3800_01; break;
case 0xaa: op_board_upload(); break;
case 0xb2: op_b2(); break;
case 0xb3: op_b3(); break;
case 0xb4: op_b4(); break;
case 0xb5: op_b5(); break;
case 0xf1: op_query_chip(); break;
case 0xf2: op_query_chip(); break;
default: fprintf(stdout, "* ST018 w3802::%.2x\n", data); break;
}
} return;
case BoardUpload: {
op_board_upload(data);
} return;
}
}
if(addr == 0x3804) {
regs.w3804 <<= 8;
regs.w3804 |= data;
regs.w3804 &= 0xffffff;
return;
}
}
void ST0018::init() {
}
void ST0018::enable() {
}
void ST0018::power() {
reset();
}
void ST0018::reset() {
regs.mode = Waiting;
regs.r3800 = 0x00;
regs.r3804 = 0x85;
regs.w3804 = 0;
for(unsigned i = 0; i < 97; i++) board[i] = 0;
}
//===============
//ST-0018 opcodes
//===============
void ST0018::op_board_upload() {
regs.mode = BoardUpload;
regs.counter = 0;
regs.r3800 = 0xe0;
}
void ST0018::op_board_upload(uint8 data) {
board[regs.counter] = data;
regs.r3800 = 96 - regs.counter;
regs.counter++;
if(regs.counter >= 97) {
regs.mode = Waiting;
#if 0
for(unsigned y = 0; y < 9; y++) {
for(unsigned x = 0; x < 9; x++) {
fprintf(stdout, "%.2x ", board[y * 9 + x]);
}
fprintf(stdout, "\n");
}
for(unsigned n = 0; n < 16; n++) fprintf(stdout, "%.2x ", board[81 + n]);
fprintf(stdout, "\n\n");
#endif
}
}
void ST0018::op_b2() {
fprintf(stdout, "* ST018 w3802::b2\n");
regs.r3800 = 0xe0;
regs.r3800_01 = 0; //unknown
}
void ST0018::op_b3() {
fprintf(stdout, "* ST018 w3802::b3\n");
regs.r3800 = 0xe0;
regs.r3800_01 = 1; //0 = player lost?
}
void ST0018::op_b4() {
fprintf(stdout, "* ST018 w3802::b4\n");
regs.r3800 = 0xe0;
regs.r3800_01 = 1; //0 = player won?
}
void ST0018::op_b5() {
fprintf(stdout, "* ST018 w3802::b5\n");
regs.r3800 = 0xe0;
regs.r3800_01 = 0; //1 = move will result in checkmate?
}
void ST0018::op_query_chip() {
regs.r3800 = 0x00;
}
}

View File

@@ -0,0 +1,51 @@
class ST0018 : public MMIO {
public:
void init();
void enable();
void power();
void reset();
uint8 mmio_read(unsigned addr);
void mmio_write(unsigned addr, uint8 data);
enum mode_t { Waiting, BoardUpload };
struct regs_t {
mode_t mode;
uint8 r3800;
uint8 r3800_01;
uint8 r3804;
unsigned w3804;
unsigned counter;
} regs;
enum PieceID {
Pawn = 0x00, //foot soldier
Lance = 0x04, //incense chariot
Knight = 0x08, //cassia horse
Silver = 0x0c, //silver general
Gold = 0x10, //gold general
Rook = 0x14, //flying chariot
Bishop = 0x18, //angle mover
King = 0x1c, //king
};
enum PieceFlag {
PlayerA = 0x20,
PlayerB = 0x40,
};
uint8 board[9 * 9 + 16];
private:
void op_board_upload();
void op_board_upload(uint8 data);
void op_b2();
void op_b3();
void op_b4();
void op_b5();
void op_query_chip();
};
extern ST0018 st0018;

View File

@@ -0,0 +1,97 @@
#ifdef SUPERFX_CPP
SuperFXBus superfxbus;
namespace memory {
SuperFXGSUROM gsurom;
SuperFXGSURAM gsuram;
SuperFXCPUROM fxrom;
SuperFXCPURAM fxram;
}
void SuperFXBus::init() {
map(MapMode::Direct, 0x00, 0xff, 0x0000, 0xffff, memory::memory_unmapped);
map(MapMode::Linear, 0x00, 0x3f, 0x0000, 0x7fff, memory::gsurom);
map(MapMode::Linear, 0x00, 0x3f, 0x8000, 0xffff, memory::gsurom);
map(MapMode::Linear, 0x40, 0x5f, 0x0000, 0xffff, memory::gsurom);
map(MapMode::Linear, 0x60, 0x7f, 0x0000, 0xffff, memory::gsuram);
}
//ROM / RAM access from the SuperFX CPU
unsigned SuperFXGSUROM::size() const {
return memory::cartrom.size();
}
uint8 SuperFXGSUROM::read(unsigned addr) {
while(!superfx.regs.scmr.ron && scheduler.sync != Scheduler::SynchronizeMode::All) {
superfx.add_clocks(6);
superfx.synchronize_cpu();
}
return memory::cartrom.read(addr);
}
void SuperFXGSUROM::write(unsigned addr, uint8 data) {
while(!superfx.regs.scmr.ron && scheduler.sync != Scheduler::SynchronizeMode::All) {
superfx.add_clocks(6);
superfx.synchronize_cpu();
}
memory::cartrom.write(addr, data);
}
unsigned SuperFXGSURAM::size() const {
return memory::cartram.size();
}
uint8 SuperFXGSURAM::read(unsigned addr) {
while(!superfx.regs.scmr.ran && scheduler.sync != Scheduler::SynchronizeMode::All) {
superfx.add_clocks(6);
superfx.synchronize_cpu();
}
return memory::cartram.read(addr);
}
void SuperFXGSURAM::write(unsigned addr, uint8 data) {
while(!superfx.regs.scmr.ran && scheduler.sync != Scheduler::SynchronizeMode::All) {
superfx.add_clocks(6);
superfx.synchronize_cpu();
}
memory::cartram.write(addr, data);
}
//ROM / RAM access from the S-CPU
unsigned SuperFXCPUROM::size() const {
return memory::cartrom.size();
}
uint8 SuperFXCPUROM::read(unsigned addr) {
if(superfx.regs.sfr.g && superfx.regs.scmr.ron) {
static const uint8_t data[16] = {
0x00, 0x01, 0x00, 0x01, 0x04, 0x01, 0x00, 0x01,
0x00, 0x01, 0x08, 0x01, 0x00, 0x01, 0x0c, 0x01,
};
return data[addr & 15];
}
return memory::cartrom.read(addr);
}
void SuperFXCPUROM::write(unsigned addr, uint8 data) {
memory::cartrom.write(addr, data);
}
unsigned SuperFXCPURAM::size() const {
return memory::cartram.size();
}
uint8 SuperFXCPURAM::read(unsigned addr) {
if(superfx.regs.sfr.g && superfx.regs.scmr.ran) return cpu.regs.mdr;
return memory::cartram.read(addr);
}
void SuperFXCPURAM::write(unsigned addr, uint8 data) {
memory::cartram.write(addr, data);
}
#endif

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struct SuperFXBus : Bus {
void init();
};
struct SuperFXGSUROM : Memory {
unsigned size() const;
uint8 read(unsigned);
void write(unsigned, uint8);
};
struct SuperFXGSURAM : Memory {
unsigned size() const;
uint8 read(unsigned);
void write(unsigned, uint8);
};
struct SuperFXCPUROM : Memory {
unsigned size() const;
uint8 read(unsigned);
void write(unsigned, uint8);
};
struct SuperFXCPURAM : Memory {
unsigned size() const;
uint8 read(unsigned);
void write(unsigned, uint8);
};
namespace memory {
extern SuperFXGSUROM gsurom;
extern SuperFXGSURAM gsuram;
extern SuperFXCPUROM fxrom;
extern SuperFXCPURAM fxram;
}

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#ifdef SUPERFX_CPP
#include "opcodes.cpp"
#include "opcode_table.cpp"
uint8 SuperFX::color(uint8 source) {
if(regs.por.highnibble) return (regs.colr & 0xf0) | (source >> 4);
if(regs.por.freezehigh) return (regs.colr & 0xf0) | (source & 0x0f);
return source;
}
void SuperFX::plot(uint8 x, uint8 y) {
uint8 color = regs.colr;
if(regs.por.dither && regs.scmr.md != 3) {
if((x ^ y) & 1) color >>= 4;
color &= 0x0f;
}
if(!regs.por.transparent) {
if(regs.scmr.md == 3) {
if(regs.por.freezehigh) {
if((color & 0x0f) == 0) return;
} else {
if(color == 0) return;
}
} else {
if((color & 0x0f) == 0) return;
}
}
uint16 offset = (y << 5) + (x >> 3);
if(offset != pixelcache[0].offset) {
pixelcache_flush(pixelcache[1]);
pixelcache[1] = pixelcache[0];
pixelcache[0].bitpend = 0x00;
pixelcache[0].offset = offset;
}
x = (x & 7) ^ 7;
pixelcache[0].data[x] = color;
pixelcache[0].bitpend |= 1 << x;
if(pixelcache[0].bitpend == 0xff) {
pixelcache_flush(pixelcache[1]);
pixelcache[1] = pixelcache[0];
pixelcache[0].bitpend = 0x00;
}
}
uint8 SuperFX::rpix(uint8 x, uint8 y) {
pixelcache_flush(pixelcache[1]);
pixelcache_flush(pixelcache[0]);
unsigned cn; //character number
switch(regs.por.obj ? 3 : regs.scmr.ht) {
case 0: cn = ((x & 0xf8) << 1) + ((y & 0xf8) >> 3); break;
case 1: cn = ((x & 0xf8) << 1) + ((x & 0xf8) >> 1) + ((y & 0xf8) >> 3); break;
case 2: cn = ((x & 0xf8) << 1) + ((x & 0xf8) << 0) + ((y & 0xf8) >> 3); break;
case 3: cn = ((y & 0x80) << 2) + ((x & 0x80) << 1) + ((y & 0x78) << 1) + ((x & 0x78) >> 3); break;
}
unsigned bpp = 2 << (regs.scmr.md - (regs.scmr.md >> 1)); // = [regs.scmr.md]{ 2, 4, 4, 8 };
unsigned addr = 0x700000 + (cn * (bpp << 3)) + (regs.scbr << 10) + ((y & 0x07) * 2);
uint8 data = 0x00;
x = (x & 7) ^ 7;
for(unsigned n = 0; n < bpp; n++) {
unsigned byte = ((n >> 1) << 4) + (n & 1); // = [n]{ 0, 1, 16, 17, 32, 33, 48, 49 };
add_clocks(memory_access_speed);
data |= ((superfxbus.read(addr + byte) >> x) & 1) << n;
}
return data;
}
void SuperFX::pixelcache_flush(pixelcache_t &cache) {
if(cache.bitpend == 0x00) return;
uint8 x = cache.offset << 3;
uint8 y = cache.offset >> 5;
unsigned cn; //character number
switch(regs.por.obj ? 3 : regs.scmr.ht) {
case 0: cn = ((x & 0xf8) << 1) + ((y & 0xf8) >> 3); break;
case 1: cn = ((x & 0xf8) << 1) + ((x & 0xf8) >> 1) + ((y & 0xf8) >> 3); break;
case 2: cn = ((x & 0xf8) << 1) + ((x & 0xf8) << 0) + ((y & 0xf8) >> 3); break;
case 3: cn = ((y & 0x80) << 2) + ((x & 0x80) << 1) + ((y & 0x78) << 1) + ((x & 0x78) >> 3); break;
}
unsigned bpp = 2 << (regs.scmr.md - (regs.scmr.md >> 1)); // = [regs.scmr.md]{ 2, 4, 4, 8 };
unsigned addr = 0x700000 + (cn * (bpp << 3)) + (regs.scbr << 10) + ((y & 0x07) * 2);
for(unsigned n = 0; n < bpp; n++) {
unsigned byte = ((n >> 1) << 4) + (n & 1); // = [n]{ 0, 1, 16, 17, 32, 33, 48, 49 };
uint8 data = 0x00;
for(unsigned x = 0; x < 8; x++) data |= ((cache.data[x] >> n) & 1) << x;
if(cache.bitpend != 0xff) {
add_clocks(memory_access_speed);
data &= cache.bitpend;
data |= superfxbus.read(addr + byte) & ~cache.bitpend;
}
add_clocks(memory_access_speed);
superfxbus.write(addr + byte, data);
}
cache.bitpend = 0x00;
}
#endif

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#include "registers.hpp"
uint8 color(uint8 source);
void plot(uint8 x, uint8 y);
uint8 rpix(uint8 x, uint8 y);
void pixelcache_flush(pixelcache_t &cache);
void (SuperFX::*opcode_table[1024])();
void initialize_opcode_table();
//opcodes.cpp
template<int> void op_adc_i();
template<int> void op_adc_r();
template<int> void op_add_i();
template<int> void op_add_r();
void op_alt1();
void op_alt2();
void op_alt3();
template<int> void op_and_i();
template<int> void op_and_r();
void op_asr();
void op_bge();
void op_bcc();
void op_bcs();
void op_beq();
template<int> void op_bic_i();
template<int> void op_bic_r();
void op_blt();
void op_bmi();
void op_bne();
void op_bpl();
void op_bra();
void op_bvc();
void op_bvs();
void op_cache();
void op_cmode();
template<int> void op_cmp_r();
void op_color();
template<int> void op_dec_r();
void op_div2();
void op_fmult();
template<int> void op_from_r();
void op_getb();
void op_getbl();
void op_getbh();
void op_getbs();
void op_getc();
void op_hib();
template<int> void op_ibt_r();
template<int> void op_inc_r();
template<int> void op_iwt_r();
template<int> void op_jmp_r();
template<int> void op_ldb_ir();
template<int> void op_ldw_ir();
template<int> void op_link();
template<int> void op_ljmp_r();
template<int> void op_lm_r();
template<int> void op_lms_r();
void op_lmult();
void op_lob();
void op_loop();
void op_lsr();
void op_merge();
template<int> void op_mult_i();
template<int> void op_mult_r();
void op_nop();
void op_not();
template<int> void op_or_i();
template<int> void op_or_r();
void op_plot();
void op_ramb();
void op_rol();
void op_romb();
void op_ror();
void op_rpix();
template<int> void op_sbc_r();
void op_sbk();
void op_sex();
template<int> void op_sm_r();
template<int> void op_sms_r();
template<int> void op_stb_ir();
void op_stop();
template<int> void op_stw_ir();
template<int> void op_sub_i();
template<int> void op_sub_r();
void op_swap();
template<int> void op_to_r();
template<int> void op_umult_i();
template<int> void op_umult_r();
template<int> void op_with_r();
template<int> void op_xor_i();
template<int> void op_xor_r();

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#ifdef SUPERFX_CPP
void SuperFX::initialize_opcode_table() {
#define op4(id, name) \
op(id+ 0, name< 1>) op(id+ 1, name< 2>) op(id+ 2, name< 3>) op(id+ 3, name< 4>)
#define op6(id, name) \
op(id+ 0, name< 8>) op(id+ 1, name< 9>) op(id+ 2, name<10>) op(id+ 3, name<11>) \
op(id+ 4, name<12>) op(id+ 5, name<13>)
#define op12(id, name) \
op(id+ 0, name< 0>) op(id+ 1, name< 1>) op(id+ 2, name< 2>) op(id+ 3, name< 3>) \
op(id+ 4, name< 4>) op(id+ 5, name< 5>) op(id+ 6, name< 6>) op(id+ 7, name< 7>) \
op(id+ 8, name< 8>) op(id+ 9, name< 9>) op(id+10, name<10>) op(id+11, name<11>)
#define op15l(id, name) \
op(id+ 0, name< 0>) op(id+ 1, name< 1>) op(id+ 2, name< 2>) op(id+ 3, name< 3>) \
op(id+ 4, name< 4>) op(id+ 5, name< 5>) op(id+ 6, name< 6>) op(id+ 7, name< 7>) \
op(id+ 8, name< 8>) op(id+ 9, name< 9>) op(id+10, name<10>) op(id+11, name<11>) \
op(id+12, name<12>) op(id+13, name<13>) op(id+14, name<14>)
#define op15h(id, name) \
op(id+ 0, name< 1>) op(id+ 1, name< 2>) op(id+ 2, name< 3>) op(id+ 3, name< 4>) \
op(id+ 4, name< 5>) op(id+ 5, name< 6>) op(id+ 6, name< 7>) op(id+ 7, name< 8>) \
op(id+ 8, name< 9>) op(id+ 9, name<10>) op(id+10, name<11>) op(id+11, name<12>) \
op(id+12, name<13>) op(id+13, name<14>) op(id+14, name<15>)
#define op16(id, name) \
op(id+ 0, name< 0>) op(id+ 1, name< 1>) op(id+ 2, name< 2>) op(id+ 3, name< 3>) \
op(id+ 4, name< 4>) op(id+ 5, name< 5>) op(id+ 6, name< 6>) op(id+ 7, name< 7>) \
op(id+ 8, name< 8>) op(id+ 9, name< 9>) op(id+10, name<10>) op(id+11, name<11>) \
op(id+12, name<12>) op(id+13, name<13>) op(id+14, name<14>) op(id+15, name<15>)
//======
// ALT0
//======
#define op(id, name) opcode_table[ 0 + id] = &SuperFX::op_##name;
op (0x00, stop)
op (0x01, nop)
op (0x02, cache)
op (0x03, lsr)
op (0x04, rol)
op (0x05, bra)
op (0x06, blt)
op (0x07, bge)
op (0x08, bne)
op (0x09, beq)
op (0x0a, bpl)
op (0x0b, bmi)
op (0x0c, bcc)
op (0x0d, bcs)
op (0x0e, bvc)
op (0x0f, bvs)
op16 (0x10, to_r)
op16 (0x20, with_r)
op12 (0x30, stw_ir)
op (0x3c, loop)
op (0x3d, alt1)
op (0x3e, alt2)
op (0x3f, alt3)
op12 (0x40, ldw_ir)
op (0x4c, plot)
op (0x4d, swap)
op (0x4e, color)
op (0x4f, not)
op16 (0x50, add_r)
op16 (0x60, sub_r)
op (0x70, merge)
op15h(0x71, and_r)
op16 (0x80, mult_r)
op (0x90, sbk)
op4 (0x91, link)
op (0x95, sex)
op (0x96, asr)
op (0x97, ror)
op6 (0x98, jmp_r)
op (0x9e, lob)
op (0x9f, fmult)
op16 (0xa0, ibt_r)
op16 (0xb0, from_r)
op (0xc0, hib)
op15h(0xc1, or_r)
op15l(0xd0, inc_r)
op (0xdf, getc)
op15l(0xe0, dec_r)
op (0xef, getb)
op16 (0xf0, iwt_r)
#undef op
//======
// ALT1
//======
#define op(id, name) opcode_table[256 + id] = &SuperFX::op_##name;
op (0x00, stop)
op (0x01, nop)
op (0x02, cache)
op (0x03, lsr)
op (0x04, rol)
op (0x05, bra)
op (0x06, blt)
op (0x07, bge)
op (0x08, bne)
op (0x09, beq)
op (0x0a, bpl)
op (0x0b, bmi)
op (0x0c, bcc)
op (0x0d, bcs)
op (0x0e, bvc)
op (0x0f, bvs)
op16 (0x10, to_r)
op16 (0x20, with_r)
op12 (0x30, stb_ir)
op (0x3c, loop)
op (0x3d, alt1)
op (0x3e, alt2)
op (0x3f, alt3)
op12 (0x40, ldb_ir)
op (0x4c, rpix)
op (0x4d, swap)
op (0x4e, cmode)
op (0x4f, not)
op16 (0x50, adc_r)
op16 (0x60, sbc_r)
op (0x70, merge)
op15h(0x71, bic_r)
op16 (0x80, umult_r)
op (0x90, sbk)
op4 (0x91, link)
op (0x95, sex)
op (0x96, div2)
op (0x97, ror)
op6 (0x98, ljmp_r)
op (0x9e, lob)
op (0x9f, lmult)
op16 (0xa0, lms_r)
op16 (0xb0, from_r)
op (0xc0, hib)
op15h(0xc1, xor_r)
op15l(0xd0, inc_r)
op (0xdf, getc)
op15l(0xe0, dec_r)
op (0xef, getbh)
op16 (0xf0, lm_r)
#undef op
//======
// ALT2
//======
#define op(id, name) opcode_table[512 + id] = &SuperFX::op_##name;
op (0x00, stop)
op (0x01, nop)
op (0x02, cache)
op (0x03, lsr)
op (0x04, rol)
op (0x05, bra)
op (0x06, blt)
op (0x07, bge)
op (0x08, bne)
op (0x09, beq)
op (0x0a, bpl)
op (0x0b, bmi)
op (0x0c, bcc)
op (0x0d, bcs)
op (0x0e, bvc)
op (0x0f, bvs)
op16 (0x10, to_r)
op16 (0x20, with_r)
op12 (0x30, stw_ir)
op (0x3c, loop)
op (0x3d, alt1)
op (0x3e, alt2)
op (0x3f, alt3)
op12 (0x40, ldw_ir)
op (0x4c, plot)
op (0x4d, swap)
op (0x4e, color)
op (0x4f, not)
op16 (0x50, add_i)
op16 (0x60, sub_i)
op (0x70, merge)
op15h(0x71, and_i)
op16 (0x80, mult_i)
op (0x90, sbk)
op4 (0x91, link)
op (0x95, sex)
op (0x96, asr)
op (0x97, ror)
op6 (0x98, jmp_r)
op (0x9e, lob)
op (0x9f, fmult)
op16 (0xa0, sms_r)
op16 (0xb0, from_r)
op (0xc0, hib)
op15h(0xc1, or_i)
op15l(0xd0, inc_r)
op (0xdf, ramb)
op15l(0xe0, dec_r)
op (0xef, getbl)
op16 (0xf0, sm_r)
#undef op
//======
// ALT3
//======
#define op(id, name) opcode_table[768 + id] = &SuperFX::op_##name;
op (0x00, stop)
op (0x01, nop)
op (0x02, cache)
op (0x03, lsr)
op (0x04, rol)
op (0x05, bra)
op (0x06, blt)
op (0x07, bge)
op (0x08, bne)
op (0x09, beq)
op (0x0a, bpl)
op (0x0b, bmi)
op (0x0c, bcc)
op (0x0d, bcs)
op (0x0e, bvc)
op (0x0f, bvs)
op16 (0x10, to_r)
op16 (0x20, with_r)
op12 (0x30, stb_ir)
op (0x3c, loop)
op (0x3d, alt1)
op (0x3e, alt2)
op (0x3f, alt3)
op12 (0x40, ldb_ir)
op (0x4c, rpix)
op (0x4d, swap)
op (0x4e, cmode)
op (0x4f, not)
op16 (0x50, adc_i)
op16 (0x60, cmp_r)
op (0x70, merge)
op15h(0x71, bic_i)
op16 (0x80, umult_i)
op (0x90, sbk)
op4 (0x91, link)
op (0x95, sex)
op (0x96, div2)
op (0x97, ror)
op6 (0x98, ljmp_r)
op (0x9e, lob)
op (0x9f, lmult)
op16 (0xa0, lms_r)
op16 (0xb0, from_r)
op (0xc0, hib)
op15h(0xc1, xor_i)
op15l(0xd0, inc_r)
op (0xdf, romb)
op15l(0xe0, dec_r)
op (0xef, getbs)
op16 (0xf0, lm_r)
#undef op
#undef op4
#undef op6
#undef op12
#undef op15l
#undef op15h
#undef op16
}
#endif

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#ifdef SUPERFX_CPP
//$00 stop
void SuperFX::op_stop() {
if(regs.cfgr.irq == 0) {
regs.sfr.irq = 1;
cpu.regs.irq = 1;
}
regs.sfr.g = 0;
regs.pipeline = 0x01;
regs.reset();
}
//$01 nop
void SuperFX::op_nop() {
regs.reset();
}
//$02 cache
void SuperFX::op_cache() {
if(regs.cbr != (regs.r[15] & 0xfff0)) {
regs.cbr = regs.r[15] & 0xfff0;
cache_flush();
}
regs.reset();
}
//$03 lsr
void SuperFX::op_lsr() {
regs.sfr.cy = (regs.sr() & 1);
regs.dr() = regs.sr() >> 1;
regs.sfr.s = (regs.dr() & 0x8000);
regs.sfr.z = (regs.dr() == 0);
regs.reset();
}
//$04 rol
void SuperFX::op_rol() {
bool carry = (regs.sr() & 0x8000);
regs.dr() = (regs.sr() << 1) | regs.sfr.cy;
regs.sfr.s = (regs.dr() & 0x8000);
regs.sfr.cy = carry;
regs.sfr.z = (regs.dr() == 0);
regs.reset();
}
//$05 bra e
void SuperFX::op_bra() {
regs.r[15] += (int8)pipe();
}
//$06 blt e
void SuperFX::op_blt() {
int e = (int8)pipe();
if((regs.sfr.s ^ regs.sfr.ov) == 0) regs.r[15] += e;
}
//$07 bge e
void SuperFX::op_bge() {
int e = (int8)pipe();
if((regs.sfr.s ^ regs.sfr.ov) == 1) regs.r[15] += e;
}
//$08 bne e
void SuperFX::op_bne() {
int e = (int8)pipe();
if(regs.sfr.z == 0) regs.r[15] += e;
}
//$09 beq e
void SuperFX::op_beq() {
int e = (int8)pipe();
if(regs.sfr.z == 1) regs.r[15] += e;
}
//$0a bpl e
void SuperFX::op_bpl() {
int e = (int8)pipe();
if(regs.sfr.s == 0) regs.r[15] += e;
}
//$0b bmi e
void SuperFX::op_bmi() {
int e = (int8)pipe();
if(regs.sfr.s == 1) regs.r[15] += e;
}
//$0c bcc e
void SuperFX::op_bcc() {
int e = (int8)pipe();
if(regs.sfr.cy == 0) regs.r[15] += e;
}
//$0d bcs e
void SuperFX::op_bcs() {
int e = (int8)pipe();
if(regs.sfr.cy == 1) regs.r[15] += e;
}
//$0e bvc e
void SuperFX::op_bvc() {
int e = (int8)pipe();
if(regs.sfr.ov == 0) regs.r[15] += e;
}
//$0f bvs e
void SuperFX::op_bvs() {
int e = (int8)pipe();
if(regs.sfr.ov == 1) regs.r[15] += e;
}
//$10-1f(b0): to rN
//$10-1f(b1): move rN
template<int n> void SuperFX::op_to_r() {
if(regs.sfr.b == 0) {
regs.dreg = n;
} else {
regs.r[n] = regs.sr();
regs.reset();
}
}
//$20-2f: with rN
template<int n> void SuperFX::op_with_r() {
regs.sreg = n;
regs.dreg = n;
regs.sfr.b = 1;
}
//$30-3b(alt0): stw (rN)
template<int n> void SuperFX::op_stw_ir() {
regs.ramaddr = regs.r[n];
rambuffer_write(regs.ramaddr ^ 0, regs.sr() >> 0);
rambuffer_write(regs.ramaddr ^ 1, regs.sr() >> 8);
regs.reset();
}
//$30-3b(alt1): stb (rN)
template<int n> void SuperFX::op_stb_ir() {
regs.ramaddr = regs.r[n];
rambuffer_write(regs.ramaddr, regs.sr());
regs.reset();
}
//$3c loop
void SuperFX::op_loop() {
regs.r[12]--;
regs.sfr.s = (regs.r[12] & 0x8000);
regs.sfr.z = (regs.r[12] == 0);
if(!regs.sfr.z) regs.r[15] = regs.r[13];
regs.reset();
}
//$3d alt1
void SuperFX::op_alt1() {
regs.sfr.b = 0;
regs.sfr.alt1 = 1;
}
//$3e alt2
void SuperFX::op_alt2() {
regs.sfr.b = 0;
regs.sfr.alt2 = 1;
}
//$3f alt3
void SuperFX::op_alt3() {
regs.sfr.b = 0;
regs.sfr.alt1 = 1;
regs.sfr.alt2 = 1;
}
//$40-4b(alt0): ldw (rN)
template<int n> void SuperFX::op_ldw_ir() {
regs.ramaddr = regs.r[n];
uint16_t data;
data = rambuffer_read(regs.ramaddr ^ 0) << 0;
data |= rambuffer_read(regs.ramaddr ^ 1) << 8;
regs.dr() = data;
regs.reset();
}
//$40-4b(alt1): ldb (rN)
template<int n> void SuperFX::op_ldb_ir() {
regs.ramaddr = regs.r[n];
regs.dr() = rambuffer_read(regs.ramaddr);
regs.reset();
}
//$4c(alt0): plot
void SuperFX::op_plot() {
plot(regs.r[1], regs.r[2]);
regs.r[1]++;
regs.reset();
}
//$4c(alt1): rpix
void SuperFX::op_rpix() {
regs.dr() = rpix(regs.r[1], regs.r[2]);
regs.sfr.s = (regs.dr() & 0x8000);
regs.sfr.z = (regs.dr() == 0);
regs.reset();
}
//$4d: swap
void SuperFX::op_swap() {
regs.dr() = (regs.sr() >> 8) | (regs.sr() << 8);
regs.sfr.s = (regs.dr() & 0x8000);
regs.sfr.z = (regs.dr() == 0);
regs.reset();
}
//$4e(alt0): color
void SuperFX::op_color() {
regs.colr = color(regs.sr());
regs.reset();
}
//$4e(alt1): cmode
void SuperFX::op_cmode() {
regs.por = regs.sr();
regs.reset();
}
//$4f: not
void SuperFX::op_not() {
regs.dr() = ~regs.sr();
regs.sfr.s = (regs.dr() & 0x8000);
regs.sfr.z = (regs.dr() == 0);
regs.reset();
}
//$50-5f(alt0): add rN
template<int n> void SuperFX::op_add_r() {
int r = regs.sr() + regs.r[n];
regs.sfr.ov = ~(regs.sr() ^ regs.r[n]) & (regs.r[n] ^ r) & 0x8000;
regs.sfr.s = (r & 0x8000);
regs.sfr.cy = (r >= 0x10000);
regs.sfr.z = ((uint16_t)r == 0);
regs.dr() = r;
regs.reset();
}
//$50-5f(alt1): adc rN
template<int n> void SuperFX::op_adc_r() {
int r = regs.sr() + regs.r[n] + regs.sfr.cy;
regs.sfr.ov = ~(regs.sr() ^ regs.r[n]) & (regs.r[n] ^ r) & 0x8000;
regs.sfr.s = (r & 0x8000);
regs.sfr.cy = (r >= 0x10000);
regs.sfr.z = ((uint16_t)r == 0);
regs.dr() = r;
regs.reset();
}
//$50-5f(alt2): add #N
template<int n> void SuperFX::op_add_i() {
int r = regs.sr() + n;
regs.sfr.ov = ~(regs.sr() ^ n) & (n ^ r) & 0x8000;
regs.sfr.s = (r & 0x8000);
regs.sfr.cy = (r >= 0x10000);
regs.sfr.z = ((uint16_t)r == 0);
regs.dr() = r;
regs.reset();
}
//$50-5f(alt3): adc #N
template<int n> void SuperFX::op_adc_i() {
int r = regs.sr() + n + regs.sfr.cy;
regs.sfr.ov = ~(regs.sr() ^ n) & (n ^ r) & 0x8000;
regs.sfr.s = (r & 0x8000);
regs.sfr.cy = (r >= 0x10000);
regs.sfr.z = ((uint16_t)r == 0);
regs.dr() = r;
regs.reset();
}
//$60-6f(alt0): sub rN
template<int n> void SuperFX::op_sub_r() {
int r = regs.sr() - regs.r[n];
regs.sfr.ov = (regs.sr() ^ regs.r[n]) & (regs.sr() ^ r) & 0x8000;
regs.sfr.s = (r & 0x8000);
regs.sfr.cy = (r >= 0);
regs.sfr.z = ((uint16_t)r == 0);
regs.dr() = r;
regs.reset();
}
//$60-6f(alt1): sbc rN
template<int n> void SuperFX::op_sbc_r() {
int r = regs.sr() - regs.r[n] - !regs.sfr.cy;
regs.sfr.ov = (regs.sr() ^ regs.r[n]) & (regs.sr() ^ r) & 0x8000;
regs.sfr.s = (r & 0x8000);
regs.sfr.cy = (r >= 0);
regs.sfr.z = ((uint16_t)r == 0);
regs.dr() = r;
regs.reset();
}
//$60-6f(alt2): sub #N
template<int n> void SuperFX::op_sub_i() {
int r = regs.sr() - n;
regs.sfr.ov = (regs.sr() ^ n) & (regs.sr() ^ r) & 0x8000;
regs.sfr.s = (r & 0x8000);
regs.sfr.cy = (r >= 0);
regs.sfr.z = ((uint16_t)r == 0);
regs.dr() = r;
regs.reset();
}
//$60-6f(alt3): cmp rN
template<int n> void SuperFX::op_cmp_r() {
int r = regs.sr() - regs.r[n];
regs.sfr.ov = (regs.sr() ^ regs.r[n]) & (regs.sr() ^ r) & 0x8000;
regs.sfr.s = (r & 0x8000);
regs.sfr.cy = (r >= 0);
regs.sfr.z = ((uint16_t)r == 0);
regs.reset();
}
//$70: merge
void SuperFX::op_merge() {
regs.dr() = (regs.r[7] & 0xff00) | (regs.r[8] >> 8);
regs.sfr.ov = (regs.dr() & 0xc0c0);
regs.sfr.s = (regs.dr() & 0x8080);
regs.sfr.cy = (regs.dr() & 0xe0e0);
regs.sfr.z = (regs.dr() & 0xf0f0);
regs.reset();
}
//$71-7f(alt0): and rN
template<int n> void SuperFX::op_and_r() {
regs.dr() = regs.sr() & regs.r[n];
regs.sfr.s = (regs.dr() & 0x8000);
regs.sfr.z = (regs.dr() == 0);
regs.reset();
}
//$71-7f(alt1): bic rN
template<int n> void SuperFX::op_bic_r() {
regs.dr() = regs.sr() & ~regs.r[n];
regs.sfr.s = (regs.dr() & 0x8000);
regs.sfr.z = (regs.dr() == 0);
regs.reset();
}
//$71-7f(alt2): and #N
template<int n> void SuperFX::op_and_i() {
regs.dr() = regs.sr() & n;
regs.sfr.s = (regs.dr() & 0x8000);
regs.sfr.z = (regs.dr() == 0);
regs.reset();
}
//$71-7f(alt3): bic #N
template<int n> void SuperFX::op_bic_i() {
regs.dr() = regs.sr() & ~n;
regs.sfr.s = (regs.dr() & 0x8000);
regs.sfr.z = (regs.dr() == 0);
regs.reset();
}
//$80-8f(alt0): mult rN
template<int n> void SuperFX::op_mult_r() {
regs.dr() = (int8)regs.sr() * (int8)regs.r[n];
regs.sfr.s = (regs.dr() & 0x8000);
regs.sfr.z = (regs.dr() == 0);
regs.reset();
if(!regs.cfgr.ms0) add_clocks(2);
}
//$80-8f(alt1): umult rN
template<int n> void SuperFX::op_umult_r() {
regs.dr() = (uint8)regs.sr() * (uint8)regs.r[n];
regs.sfr.s = (regs.dr() & 0x8000);
regs.sfr.z = (regs.dr() == 0);
regs.reset();
if(!regs.cfgr.ms0) add_clocks(2);
}
//$80-8f(alt2): mult #N
template<int n> void SuperFX::op_mult_i() {
regs.dr() = (int8)regs.sr() * (int8)n;
regs.sfr.s = (regs.dr() & 0x8000);
regs.sfr.z = (regs.dr() == 0);
regs.reset();
if(!regs.cfgr.ms0) add_clocks(2);
}
//$80-8f(alt3): umult #N
template<int n> void SuperFX::op_umult_i() {
regs.dr() = (uint8)regs.sr() * (uint8)n;
regs.sfr.s = (regs.dr() & 0x8000);
regs.sfr.z = (regs.dr() == 0);
regs.reset();
if(!regs.cfgr.ms0) add_clocks(2);
}
//$90: sbk
void SuperFX::op_sbk() {
rambuffer_write(regs.ramaddr ^ 0, regs.sr() >> 0);
rambuffer_write(regs.ramaddr ^ 1, regs.sr() >> 8);
regs.reset();
}
//$91-94: link #N
template<int n> void SuperFX::op_link() {
regs.r[11] = regs.r[15] + n;
regs.reset();
}
//$95: sex
void SuperFX::op_sex() {
regs.dr() = (int8)regs.sr();
regs.sfr.s = (regs.dr() & 0x8000);
regs.sfr.z = (regs.dr() == 0);
regs.reset();
}
//$96(alt0): asr
void SuperFX::op_asr() {
regs.sfr.cy = (regs.sr() & 1);
regs.dr() = (int16_t)regs.sr() >> 1;
regs.sfr.s = (regs.dr() & 0x8000);
regs.sfr.z = (regs.dr() == 0);
regs.reset();
}
//$96(alt1): div2
void SuperFX::op_div2() {
regs.sfr.cy = (regs.sr() & 1);
regs.dr() = ((int16_t)regs.sr() >> 1) + ((regs.sr() + 1) >> 16);
regs.sfr.s = (regs.dr() & 0x8000);
regs.sfr.z = (regs.dr() == 0);
regs.reset();
}
//$97: ror
void SuperFX::op_ror() {
bool carry = (regs.sr() & 1);
regs.dr() = (regs.sfr.cy << 15) | (regs.sr() >> 1);
regs.sfr.s = (regs.dr() & 0x8000);
regs.sfr.cy = carry;
regs.sfr.z = (regs.dr() == 0);
regs.reset();
}
//$98-9d(alt0): jmp rN
template<int n> void SuperFX::op_jmp_r() {
regs.r[15] = regs.r[n];
regs.reset();
}
//$98-9d(alt1): ljmp rN
template<int n> void SuperFX::op_ljmp_r() {
regs.pbr = regs.r[n] & 0x7f;
regs.r[15] = regs.sr();
regs.cbr = regs.r[15] & 0xfff0;
cache_flush();
regs.reset();
}
//$9e: lob
void SuperFX::op_lob() {
regs.dr() = regs.sr() & 0xff;
regs.sfr.s = (regs.dr() & 0x80);
regs.sfr.z = (regs.dr() == 0);
regs.reset();
}
//$9f(alt0): fmult
void SuperFX::op_fmult() {
uint32_t result = (int16_t)regs.sr() * (int16_t)regs.r[6];
regs.dr() = result >> 16;
regs.sfr.s = (regs.dr() & 0x8000);
regs.sfr.cy = (result & 0x8000);
regs.sfr.z = (regs.dr() == 0);
regs.reset();
add_clocks(4 + (regs.cfgr.ms0 << 2));
}
//$9f(alt1): lmult
void SuperFX::op_lmult() {
uint32_t result = (int16_t)regs.sr() * (int16_t)regs.r[6];
regs.r[4] = result;
regs.dr() = result >> 16;
regs.sfr.s = (regs.dr() & 0x8000);
regs.sfr.cy = (result & 0x8000);
regs.sfr.z = (regs.dr() == 0);
regs.reset();
add_clocks(4 + (regs.cfgr.ms0 << 2));
}
//$a0-af(alt0): ibt rN,#pp
template<int n> void SuperFX::op_ibt_r() {
regs.r[n] = (int8)pipe();
regs.reset();
}
//$a0-af(alt1): lms rN,(yy)
template<int n> void SuperFX::op_lms_r() {
regs.ramaddr = pipe() << 1;
uint16_t data;
data = rambuffer_read(regs.ramaddr ^ 0) << 0;
data |= rambuffer_read(regs.ramaddr ^ 1) << 8;
regs.r[n] = data;
regs.reset();
}
//$a0-af(alt2): sms (yy),rN
template<int n> void SuperFX::op_sms_r() {
regs.ramaddr = pipe() << 1;
rambuffer_write(regs.ramaddr ^ 0, regs.r[n] >> 0);
rambuffer_write(regs.ramaddr ^ 1, regs.r[n] >> 8);
regs.reset();
}
//$b0-bf(b0): from rN
//$b0-bf(b1): moves rN
template<int n> void SuperFX::op_from_r() {
if(regs.sfr.b == 0) {
regs.sreg = n;
} else {
regs.dr() = regs.r[n];
regs.sfr.ov = (regs.dr() & 0x80);
regs.sfr.s = (regs.dr() & 0x8000);
regs.sfr.z = (regs.dr() == 0);
regs.reset();
}
}
//$c0: hib
void SuperFX::op_hib() {
regs.dr() = regs.sr() >> 8;
regs.sfr.s = (regs.dr() & 0x80);
regs.sfr.z = (regs.dr() == 0);
regs.reset();
}
//$c1-cf(alt0): or rN
template<int n> void SuperFX::op_or_r() {
regs.dr() = regs.sr() | regs.r[n];
regs.sfr.s = (regs.dr() & 0x8000);
regs.sfr.z = (regs.dr() == 0);
regs.reset();
}
//$c1-cf(alt1): xor rN
template<int n> void SuperFX::op_xor_r() {
regs.dr() = regs.sr() ^ regs.r[n];
regs.sfr.s = (regs.dr() & 0x8000);
regs.sfr.z = (regs.dr() == 0);
regs.reset();
}
//$c1-cf(alt2): or #N
template<int n> void SuperFX::op_or_i() {
regs.dr() = regs.sr() | n;
regs.sfr.s = (regs.dr() & 0x8000);
regs.sfr.z = (regs.dr() == 0);
regs.reset();
}
//$c1-cf(alt3): xor #N
template<int n> void SuperFX::op_xor_i() {
regs.dr() = regs.sr() ^ n;
regs.sfr.s = (regs.dr() & 0x8000);
regs.sfr.z = (regs.dr() == 0);
regs.reset();
}
//$d0-de: inc rN
template<int n> void SuperFX::op_inc_r() {
regs.r[n]++;
regs.sfr.s = (regs.r[n] & 0x8000);
regs.sfr.z = (regs.r[n] == 0);
regs.reset();
}
//$df(alt0): getc
void SuperFX::op_getc() {
regs.colr = color(rombuffer_read());
regs.reset();
}
//$df(alt2): ramb
void SuperFX::op_ramb() {
rambuffer_sync();
regs.rambr = regs.sr();
regs.reset();
}
//$df(alt3): romb
void SuperFX::op_romb() {
rombuffer_sync();
regs.rombr = regs.sr() & 0x7f;
regs.reset();
}
//$e0-ee: dec rN
template<int n> void SuperFX::op_dec_r() {
regs.r[n]--;
regs.sfr.s = (regs.r[n] & 0x8000);
regs.sfr.z = (regs.r[n] == 0);
regs.reset();
}
//$ef(alt0): getb
void SuperFX::op_getb() {
regs.dr() = rombuffer_read();
regs.reset();
}
//$ef(alt1): getbh
void SuperFX::op_getbh() {
regs.dr() = (rombuffer_read() << 8) | (regs.sr() & 0x00ff);
regs.reset();
}
//$ef(alt2): getbl
void SuperFX::op_getbl() {
regs.dr() = (regs.sr() & 0xff00) | (rombuffer_read() << 0);
regs.reset();
}
//$ef(alt3): getbs
void SuperFX::op_getbs() {
regs.dr() = (int8)rombuffer_read();
regs.reset();
}
//$f0-ff(alt0): iwt rN,#xx
template<int n> void SuperFX::op_iwt_r() {
uint16_t data;
data = pipe() << 0;
data |= pipe() << 8;
regs.r[n] = data;
regs.reset();
}
//$f0-ff(alt1): lm rN,(xx)
template<int n> void SuperFX::op_lm_r() {
regs.ramaddr = pipe() << 0;
regs.ramaddr |= pipe() << 8;
uint16_t data;
data = rambuffer_read(regs.ramaddr ^ 0) << 0;
data |= rambuffer_read(regs.ramaddr ^ 1) << 8;
regs.r[n] = data;
regs.reset();
}
//$f0-ff(alt2): sm (xx),rN
template<int n> void SuperFX::op_sm_r() {
regs.ramaddr = pipe() << 0;
regs.ramaddr |= pipe() << 8;
rambuffer_write(regs.ramaddr ^ 0, regs.r[n] >> 0);
rambuffer_write(regs.ramaddr ^ 1, regs.r[n] >> 8);
regs.reset();
}
#endif

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@@ -0,0 +1,176 @@
//accepts a callback binding so r14 writes can trigger ROM buffering transparently
struct reg16_t {
uint16 data;
function<void (uint16)> on_modify;
inline operator unsigned() const { return data; }
inline uint16 assign(uint16 i) {
if(on_modify) on_modify(i);
else data = i;
return data;
}
inline unsigned operator++() { return assign(data + 1); }
inline unsigned operator--() { return assign(data - 1); }
inline unsigned operator++(int) { unsigned r = data; assign(data + 1); return r; }
inline unsigned operator--(int) { unsigned r = data; assign(data - 1); return r; }
inline unsigned operator = (unsigned i) { return assign(i); }
inline unsigned operator |= (unsigned i) { return assign(data | i); }
inline unsigned operator ^= (unsigned i) { return assign(data ^ i); }
inline unsigned operator &= (unsigned i) { return assign(data & i); }
inline unsigned operator <<= (unsigned i) { return assign(data << i); }
inline unsigned operator >>= (unsigned i) { return assign(data >> i); }
inline unsigned operator += (unsigned i) { return assign(data + i); }
inline unsigned operator -= (unsigned i) { return assign(data - i); }
inline unsigned operator *= (unsigned i) { return assign(data * i); }
inline unsigned operator /= (unsigned i) { return assign(data / i); }
inline unsigned operator %= (unsigned i) { return assign(data % i); }
inline unsigned operator = (const reg16_t& i) { return assign(i); }
reg16_t() : data(0) {}
reg16_t(const reg16_t&) = delete;
};
struct sfr_t {
bool irq; //interrupt flag
bool b; //WITH flag
bool ih; //immediate higher 8-bit flag
bool il; //immediate lower 8-bit flag
bool alt2; //ALT2 mode
bool alt1; //ALT2 instruction mode
bool r; //ROM r14 read flag
bool g; //GO flag
bool ov; //overflow flag
bool s; //sign flag
bool cy; //carry flag
bool z; //zero flag
operator unsigned() const {
return (irq << 15) | (b << 12) | (ih << 11) | (il << 10) | (alt2 << 9) | (alt1 << 8)
| (r << 6) | (g << 5) | (ov << 4) | (s << 3) | (cy << 2) | (z << 1);
}
sfr_t& operator=(uint16_t data) {
irq = data & 0x8000;
b = data & 0x1000;
ih = data & 0x0800;
il = data & 0x0400;
alt2 = data & 0x0200;
alt1 = data & 0x0100;
r = data & 0x0040;
g = data & 0x0020;
ov = data & 0x0010;
s = data & 0x0008;
cy = data & 0x0004;
z = data & 0x0002;
return *this;
}
};
struct scmr_t {
unsigned ht;
bool ron;
bool ran;
unsigned md;
operator unsigned() const {
return ((ht >> 1) << 5) | (ron << 4) | (ran << 3) | ((ht & 1) << 2) | (md);
}
scmr_t& operator=(uint8 data) {
ht = (bool)(data & 0x20) << 1;
ht |= (bool)(data & 0x04) << 0;
ron = data & 0x10;
ran = data & 0x08;
md = data & 0x03;
return *this;
}
};
struct por_t {
bool obj;
bool freezehigh;
bool highnibble;
bool dither;
bool transparent;
operator unsigned() const {
return (obj << 4) | (freezehigh << 3) | (highnibble << 2) | (dither << 1) | (transparent);
}
por_t& operator=(uint8 data) {
obj = data & 0x10;
freezehigh = data & 0x08;
highnibble = data & 0x04;
dither = data & 0x02;
transparent = data & 0x01;
return *this;
}
};
struct cfgr_t {
bool irq;
bool ms0;
operator unsigned() const {
return (irq << 7) | (ms0 << 5);
}
cfgr_t& operator=(uint8 data) {
irq = data & 0x80;
ms0 = data & 0x20;
return *this;
}
};
struct regs_t {
uint8 pipeline;
uint16 ramaddr;
reg16_t r[16]; //general purpose registers
sfr_t sfr; //status flag register
uint8 pbr; //program bank register
uint8 rombr; //game pack ROM bank register
bool rambr; //game pack RAM bank register
uint16 cbr; //cache base register
uint8 scbr; //screen base register
scmr_t scmr; //screen mode register
uint8 colr; //color register
por_t por; //plot option register
bool bramr; //back-up RAM register
uint8 vcr; //version code register
cfgr_t cfgr; //config register
bool clsr; //clock select register
unsigned romcl; //clock ticks until romdr is valid
uint8 romdr; //ROM buffer data register
unsigned ramcl; //clock ticks until ramdr is valid
uint16 ramar; //RAM buffer address register
uint8 ramdr; //RAM buffer data register
unsigned sreg, dreg;
reg16_t& sr() { return r[sreg]; } //source register (from)
reg16_t& dr() { return r[dreg]; } //destination register (to)
void reset() {
sfr.b = 0;
sfr.alt1 = 0;
sfr.alt2 = 0;
sreg = 0;
dreg = 0;
}
} regs;
struct cache_t {
uint8 buffer[512];
bool valid[32];
} cache;
struct pixelcache_t {
uint16 offset;
uint8 bitpend;
uint8 data[8];
} pixelcache[2];

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@@ -0,0 +1,279 @@
#ifdef SUPERFX_CPP
void SuperFX::disassemble_opcode(char *output) {
*output = 0;
if(!regs.sfr.alt2) {
if(!regs.sfr.alt1) {
disassemble_alt0(output);
} else {
disassemble_alt1(output);
}
} else {
if(!regs.sfr.alt1) {
disassemble_alt2(output);
} else {
disassemble_alt3(output);
}
}
unsigned length = strlen(output);
while(length++ < 20) strcat(output, " ");
}
#define case4(id) \
case id+ 0: case id+ 1: case id+ 2: case id+ 3
#define case6(id) \
case id+ 0: case id+ 1: case id+ 2: case id+ 3: case id+ 4: case id+ 5
#define case12(id) \
case id+ 0: case id+ 1: case id+ 2: case id+ 3: case id+ 4: case id+ 5: case id+ 6: case id+ 7: \
case id+ 8: case id+ 9: case id+10: case id+11
#define case15(id) \
case id+ 0: case id+ 1: case id+ 2: case id+ 3: case id+ 4: case id+ 5: case id+ 6: case id+ 7: \
case id+ 8: case id+ 9: case id+10: case id+11: case id+12: case id+13: case id+14
#define case16(id) \
case id+ 0: case id+ 1: case id+ 2: case id+ 3: case id+ 4: case id+ 5: case id+ 6: case id+ 7: \
case id+ 8: case id+ 9: case id+10: case id+11: case id+12: case id+13: case id+14: case id+15
#define op0 regs.pipeline
#define op1 superfxbus.read((regs.pbr << 16) + regs.r[15] + 0)
#define op2 superfxbus.read((regs.pbr << 16) + regs.r[15] + 1)
void SuperFX::disassemble_alt0(char *output) {
char t[256] = "";
switch(op0) {
case (0x00): sprintf(t, "stop"); break;
case (0x01): sprintf(t, "nop"); break;
case (0x02): sprintf(t, "cache"); break;
case (0x03): sprintf(t, "lsr"); break;
case (0x04): sprintf(t, "rol"); break;
case (0x05): sprintf(t, "bra %+d", (int8_t)op1); break;
case (0x06): sprintf(t, "blt %+d", (int8_t)op1); break;
case (0x07): sprintf(t, "bge %+d", (int8_t)op1); break;
case (0x08): sprintf(t, "bne %+d", (int8_t)op1); break;
case (0x09): sprintf(t, "beq %+d", (int8_t)op1); break;
case (0x0a): sprintf(t, "bpl %+d", (int8_t)op1); break;
case (0x0b): sprintf(t, "bmi %+d", (int8_t)op1); break;
case (0x0c): sprintf(t, "bcc %+d", (int8_t)op1); break;
case (0x0d): sprintf(t, "bcs %+d", (int8_t)op1); break;
case (0x0e): sprintf(t, "bvc %+d", (int8_t)op1); break;
case (0x0f): sprintf(t, "bvs %+d", (int8_t)op1); break;
case16(0x10): sprintf(t, "to r%u", op0 & 15); break;
case16(0x20): sprintf(t, "with r%u", op0 & 15); break;
case12(0x30): sprintf(t, "stw (r%u)", op0 & 15); break;
case (0x3c): sprintf(t, "loop"); break;
case (0x3d): sprintf(t, "alt1"); break;
case (0x3e): sprintf(t, "alt2"); break;
case (0x3f): sprintf(t, "alt3"); break;
case12(0x40): sprintf(t, "ldw (r%u)", op0 & 15); break;
case (0x4c): sprintf(t, "plot"); break;
case (0x4d): sprintf(t, "swap"); break;
case (0x4e): sprintf(t, "color"); break;
case (0x4f): sprintf(t, "not"); break;
case16(0x50): sprintf(t, "add r%u", op0 & 15); break;
case16(0x60): sprintf(t, "sub r%u", op0 & 15); break;
case (0x70): sprintf(t, "merge"); break;
case15(0x71): sprintf(t, "and r%u", op0 & 15); break;
case16(0x80): sprintf(t, "mult r%u", op0 & 15); break;
case (0x90): sprintf(t, "sbk"); break;
case4 (0x91): sprintf(t, "link #%u", op0 & 15); break;
case (0x95): sprintf(t, "sex"); break;
case (0x96): sprintf(t, "asr"); break;
case (0x97): sprintf(t, "ror"); break;
case6 (0x98): sprintf(t, "jmp r%u", op0 & 15); break;
case (0x9e): sprintf(t, "lob"); break;
case (0x9f): sprintf(t, "fmult"); break;
case16(0xa0): sprintf(t, "ibt r%u,#$%.2x", op0 & 15, op1); break;
case16(0xb0): sprintf(t, "from r%u", op0 & 15); break;
case (0xc0): sprintf(t, "hib");
case15(0xc1): sprintf(t, "or r%u", op0 & 15); break;
case15(0xd0): sprintf(t, "inc r%u", op0 & 15); break;
case (0xdf): sprintf(t, "getc"); break;
case15(0xe0): sprintf(t, "dec r%u", op0 & 15); break;
case (0xef): sprintf(t, "getb"); break;
case16(0xf0): sprintf(t, "iwt r%u,#$%.2x%.2x", op0 & 15, op2, op1); break;
}
strcat(output, t);
}
void SuperFX::disassemble_alt1(char *output) {
char t[256] = "";
switch(op0) {
case (0x00): sprintf(t, "stop"); break;
case (0x01): sprintf(t, "nop"); break;
case (0x02): sprintf(t, "cache"); break;
case (0x03): sprintf(t, "lsr"); break;
case (0x04): sprintf(t, "rol"); break;
case (0x05): sprintf(t, "bra %+d", (int8_t)op1); break;
case (0x06): sprintf(t, "blt %+d", (int8_t)op1); break;
case (0x07): sprintf(t, "bge %+d", (int8_t)op1); break;
case (0x08): sprintf(t, "bne %+d", (int8_t)op1); break;
case (0x09): sprintf(t, "beq %+d", (int8_t)op1); break;
case (0x0a): sprintf(t, "bpl %+d", (int8_t)op1); break;
case (0x0b): sprintf(t, "bmi %+d", (int8_t)op1); break;
case (0x0c): sprintf(t, "bcc %+d", (int8_t)op1); break;
case (0x0d): sprintf(t, "bcs %+d", (int8_t)op1); break;
case (0x0e): sprintf(t, "bvc %+d", (int8_t)op1); break;
case (0x0f): sprintf(t, "bvs %+d", (int8_t)op1); break;
case16(0x10): sprintf(t, "to r%u", op0 & 15); break;
case16(0x20): sprintf(t, "with r%u", op0 & 15); break;
case12(0x30): sprintf(t, "stb (r%u)", op0 & 15); break;
case (0x3c): sprintf(t, "loop"); break;
case (0x3d): sprintf(t, "alt1"); break;
case (0x3e): sprintf(t, "alt2"); break;
case (0x3f): sprintf(t, "alt3"); break;
case12(0x40): sprintf(t, "ldb (r%u)", op0 & 15); break;
case (0x4c): sprintf(t, "rpix"); break;
case (0x4d): sprintf(t, "swap"); break;
case (0x4e): sprintf(t, "cmode"); break;
case (0x4f): sprintf(t, "not"); break;
case16(0x50): sprintf(t, "adc r%u", op0 & 15); break;
case16(0x60): sprintf(t, "sbc r%u", op0 & 15); break;
case (0x70): sprintf(t, "merge"); break;
case15(0x71): sprintf(t, "bic r%u", op0 & 15); break;
case16(0x80): sprintf(t, "umult r%u", op0 & 15); break;
case (0x90): sprintf(t, "sbk"); break;
case4 (0x91): sprintf(t, "link #%u", op0 & 15); break;
case (0x95): sprintf(t, "sex"); break;
case (0x96): sprintf(t, "div2"); break;
case (0x97): sprintf(t, "ror"); break;
case6 (0x98): sprintf(t, "ljmp r%u", op0 & 15); break;
case (0x9e): sprintf(t, "lob"); break;
case (0x9f): sprintf(t, "lmult"); break;
case16(0xa0): sprintf(t, "lms r%u,(#$%.4x)", op0 & 15, op1 << 1); break;
case16(0xb0): sprintf(t, "from r%u", op0 & 15); break;
case (0xc0): sprintf(t, "hib"); break;
case15(0xc1): sprintf(t, "xor r%u", op0 & 15); break;
case15(0xd0): sprintf(t, "inc r%u", op0 & 15); break;
case (0xdf): sprintf(t, "getc"); break;
case15(0xe0): sprintf(t, "dec r%u", op0 & 15); break;
case (0xef): sprintf(t, "getbh"); break;
case16(0xf0): sprintf(t, "lm r%u", op0 & 15); break;
}
strcat(output, t);
}
void SuperFX::disassemble_alt2(char *output) {
char t[256] = "";
switch(op0) {
case (0x00): sprintf(t, "stop"); break;
case (0x01): sprintf(t, "nop"); break;
case (0x02): sprintf(t, "cache"); break;
case (0x03): sprintf(t, "lsr"); break;
case (0x04): sprintf(t, "rol"); break;
case (0x05): sprintf(t, "bra %+d", (int8_t)op1); break;
case (0x06): sprintf(t, "blt %+d", (int8_t)op1); break;
case (0x07): sprintf(t, "bge %+d", (int8_t)op1); break;
case (0x08): sprintf(t, "bne %+d", (int8_t)op1); break;
case (0x09): sprintf(t, "beq %+d", (int8_t)op1); break;
case (0x0a): sprintf(t, "bpl %+d", (int8_t)op1); break;
case (0x0b): sprintf(t, "bmi %+d", (int8_t)op1); break;
case (0x0c): sprintf(t, "bcc %+d", (int8_t)op1); break;
case (0x0d): sprintf(t, "bcs %+d", (int8_t)op1); break;
case (0x0e): sprintf(t, "bvc %+d", (int8_t)op1); break;
case (0x0f): sprintf(t, "bvs %+d", (int8_t)op1); break;
case16(0x10): sprintf(t, "to r%u", op0 & 15); break;
case16(0x20): sprintf(t, "with r%u", op0 & 15); break;
case12(0x30): sprintf(t, "stw (r%u)", op0 & 15); break;
case (0x3c): sprintf(t, "loop"); break;
case (0x3d): sprintf(t, "alt1"); break;
case (0x3e): sprintf(t, "alt2"); break;
case (0x3f): sprintf(t, "alt3"); break;
case12(0x40): sprintf(t, "ldw (r%u)", op0 & 15); break;
case (0x4c): sprintf(t, "plot"); break;
case (0x4d): sprintf(t, "swap"); break;
case (0x4e): sprintf(t, "color"); break;
case (0x4f): sprintf(t, "not"); break;
case16(0x50): sprintf(t, "add #%u", op0 & 15); break;
case16(0x60): sprintf(t, "sub #%u", op0 & 15); break;
case (0x70): sprintf(t, "merge"); break;
case15(0x71): sprintf(t, "and #%u", op0 & 15); break;
case16(0x80): sprintf(t, "mult #%u", op0 & 15); break;
case (0x90): sprintf(t, "sbk"); break;
case4 (0x91): sprintf(t, "link #%u", op0 & 15); break;
case (0x95): sprintf(t, "sex"); break;
case (0x96): sprintf(t, "asr"); break;
case (0x97): sprintf(t, "ror"); break;
case6 (0x98): sprintf(t, "jmp r%u", op0 & 15); break;
case (0x9e): sprintf(t, "lob"); break;
case (0x9f): sprintf(t, "fmult"); break;
case16(0xa0): sprintf(t, "sms r%u,(#$%.4x)", op0 & 15, op1 << 1); break;
case16(0xb0): sprintf(t, "from r%u", op0 & 15); break;
case (0xc0): sprintf(t, "hib"); break;
case15(0xc1): sprintf(t, "or #%u", op0 & 15); break;
case15(0xd0): sprintf(t, "inc r%u", op0 & 15); break;
case (0xdf): sprintf(t, "ramb"); break;
case15(0xe0): sprintf(t, "dec r%u", op0 & 15); break;
case (0xef): sprintf(t, "getbl"); break;
case16(0xf0): sprintf(t, "sm r%u", op0 & 15); break;
}
strcat(output, t);
}
void SuperFX::disassemble_alt3(char *output) {
char t[256] = "";
switch(op0) {
case (0x00): sprintf(t, "stop"); break;
case (0x01): sprintf(t, "nop"); break;
case (0x02): sprintf(t, "cache"); break;
case (0x03): sprintf(t, "lsr"); break;
case (0x04): sprintf(t, "rol"); break;
case (0x05): sprintf(t, "bra %+d", (int8_t)op1); break;
case (0x06): sprintf(t, "blt %+d", (int8_t)op1); break;
case (0x07): sprintf(t, "bge %+d", (int8_t)op1); break;
case (0x08): sprintf(t, "bne %+d", (int8_t)op1); break;
case (0x09): sprintf(t, "beq %+d", (int8_t)op1); break;
case (0x0a): sprintf(t, "bpl %+d", (int8_t)op1); break;
case (0x0b): sprintf(t, "bmi %+d", (int8_t)op1); break;
case (0x0c): sprintf(t, "bcc %+d", (int8_t)op1); break;
case (0x0d): sprintf(t, "bcs %+d", (int8_t)op1); break;
case (0x0e): sprintf(t, "bvc %+d", (int8_t)op1); break;
case (0x0f): sprintf(t, "bvs %+d", (int8_t)op1); break;
case16(0x10): sprintf(t, "to r%u", op0 & 15); break;
case16(0x20): sprintf(t, "with r%u", op0 & 15); break;
case12(0x30): sprintf(t, "stb (r%u)", op0 & 15); break;
case (0x3c): sprintf(t, "loop"); break;
case (0x3d): sprintf(t, "alt1"); break;
case (0x3e): sprintf(t, "alt2"); break;
case (0x3f): sprintf(t, "alt3"); break;
case12(0x40): sprintf(t, "ldb (r%u)", op0 & 15); break;
case (0x4c): sprintf(t, "rpix"); break;
case (0x4d): sprintf(t, "swap"); break;
case (0x4e): sprintf(t, "cmode"); break;
case (0x4f): sprintf(t, "not"); break;
case16(0x50): sprintf(t, "adc #%u", op0 & 15); break;
case16(0x60): sprintf(t, "cmp r%u", op0 & 15); break;
case (0x70): sprintf(t, "merge"); break;
case15(0x71): sprintf(t, "bic #%u", op0 & 15); break;
case16(0x80): sprintf(t, "umult #%u", op0 & 15); break;
case (0x90): sprintf(t, "sbk"); break;
case4 (0x91): sprintf(t, "link #%u", op0 & 15); break;
case (0x95): sprintf(t, "sex"); break;
case (0x96): sprintf(t, "div2"); break;
case (0x97): sprintf(t, "ror"); break;
case6 (0x98): sprintf(t, "ljmp r%u", op0 & 15); break;
case (0x9e): sprintf(t, "lob"); break;
case (0x9f): sprintf(t, "lmult"); break;
case16(0xa0): sprintf(t, "lms r%u", op0 & 15); break;
case16(0xb0): sprintf(t, "from r%u", op0 & 15); break;
case (0xc0): sprintf(t, "hib"); break;
case15(0xc1): sprintf(t, "xor #%u", op0 & 15); break;
case15(0xd0): sprintf(t, "inc r%u", op0 & 15); break;
case (0xdf): sprintf(t, "romb"); break;
case15(0xe0): sprintf(t, "dec r%u", op0 & 15); break;
case (0xef): sprintf(t, "getbs"); break;
case16(0xf0): sprintf(t, "lm r%u", op0 & 15); break;
}
strcat(output, t);
}
#undef case4
#undef case6
#undef case12
#undef case15
#undef case16
#undef op0
#undef op1
#undef op2
#endif

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@@ -0,0 +1,5 @@
void disassemble_opcode(char *output);
void disassemble_alt0(char *output);
void disassemble_alt1(char *output);
void disassemble_alt2(char *output);
void disassemble_alt3(char *output);

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@@ -0,0 +1,71 @@
#ifdef SUPERFX_CPP
uint8 SuperFX::op_read(uint16 addr) {
uint16 offset = addr - regs.cbr;
if(offset < 512) {
if(cache.valid[offset >> 4] == false) {
unsigned dp = offset & 0xfff0;
unsigned sp = (regs.pbr << 16) + ((regs.cbr + dp) & 0xfff0);
for(unsigned n = 0; n < 16; n++) {
add_clocks(memory_access_speed);
cache.buffer[dp++] = superfxbus.read(sp++);
}
cache.valid[offset >> 4] = true;
} else {
add_clocks(cache_access_speed);
}
return cache.buffer[offset];
}
if(regs.pbr <= 0x5f) {
//$[00-5f]:[0000-ffff] ROM
rombuffer_sync();
add_clocks(memory_access_speed);
return superfxbus.read((regs.pbr << 16) + addr);
} else {
//$[60-7f]:[0000-ffff] RAM
rambuffer_sync();
add_clocks(memory_access_speed);
return superfxbus.read((regs.pbr << 16) + addr);
}
}
uint8 SuperFX::peekpipe() {
uint8 result = regs.pipeline;
regs.pipeline = op_read(regs.r[15]);
r15_modified = false;
return result;
}
uint8 SuperFX::pipe() {
uint8 result = regs.pipeline;
regs.pipeline = op_read(++regs.r[15]);
r15_modified = false;
return result;
}
void SuperFX::cache_flush() {
for(unsigned n = 0; n < 32; n++) cache.valid[n] = false;
}
uint8 SuperFX::cache_mmio_read(uint16 addr) {
addr = (addr + regs.cbr) & 511;
return cache.buffer[addr];
}
void SuperFX::cache_mmio_write(uint16 addr, uint8 data) {
addr = (addr + regs.cbr) & 511;
cache.buffer[addr] = data;
if((addr & 15) == 15) cache.valid[addr >> 4] = true;
}
void SuperFX::memory_reset() {
for(unsigned n = 0; n < 512; n++) cache.buffer[n] = 0x00;
for(unsigned n = 0; n < 32; n++) cache.valid[n] = false;
for(unsigned n = 0; n < 2; n++) {
pixelcache[n].offset = ~0;
pixelcache[n].bitpend = 0x00;
}
}
#endif

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@@ -0,0 +1,9 @@
uint8 op_read(uint16 addr);
alwaysinline uint8 peekpipe();
alwaysinline uint8 pipe();
void cache_flush();
uint8 cache_mmio_read(uint16 addr);
void cache_mmio_write(uint16 addr, uint8 data);
void memory_reset();

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@@ -0,0 +1,118 @@
#ifdef SUPERFX_CPP
uint8 SuperFX::mmio_read(unsigned addr) {
cpu.synchronize_coprocessor();
addr &= 0xffff;
if(addr >= 0x3100 && addr <= 0x32ff) {
return cache_mmio_read(addr - 0x3100);
}
if(addr >= 0x3000 && addr <= 0x301f) {
return regs.r[(addr >> 1) & 15] >> ((addr & 1) << 3);
}
switch(addr) {
case 0x3030: {
return regs.sfr >> 0;
}
case 0x3031: {
uint8 r = regs.sfr >> 8;
regs.sfr.irq = 0;
cpu.regs.irq = 0;
return r;
}
case 0x3034: {
return regs.pbr;
}
case 0x3036: {
return regs.rombr;
}
case 0x303b: {
return regs.vcr;
}
case 0x303c: {
return regs.rambr;
}
case 0x303e: {
return regs.cbr >> 0;
}
case 0x303f: {
return regs.cbr >> 8;
}
}
return 0x00;
}
void SuperFX::mmio_write(unsigned addr, uint8 data) {
cpu.synchronize_coprocessor();
addr &= 0xffff;
if(addr >= 0x3100 && addr <= 0x32ff) {
return cache_mmio_write(addr - 0x3100, data);
}
if(addr >= 0x3000 && addr <= 0x301f) {
unsigned n = (addr >> 1) & 15;
if((addr & 1) == 0) {
regs.r[n] = (regs.r[n] & 0xff00) | data;
} else {
regs.r[n] = (data << 8) | (regs.r[n] & 0xff);
}
if(addr == 0x301f) regs.sfr.g = 1;
return;
}
switch(addr) {
case 0x3030: {
bool g = regs.sfr.g;
regs.sfr = (regs.sfr & 0xff00) | (data << 0);
if(g == 1 && regs.sfr.g == 0) {
regs.cbr = 0x0000;
cache_flush();
}
} break;
case 0x3031: {
regs.sfr = (data << 8) | (regs.sfr & 0x00ff);
} break;
case 0x3033: {
regs.bramr = data;
} break;
case 0x3034: {
regs.pbr = data & 0x7f;
cache_flush();
} break;
case 0x3037: {
regs.cfgr = data;
update_speed();
} break;
case 0x3038: {
regs.scbr = data;
} break;
case 0x3039: {
regs.clsr = data;
update_speed();
} break;
case 0x303a: {
regs.scmr = data;
} break;
}
}
#endif

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uint8 mmio_read(unsigned addr);
void mmio_write(unsigned addr, uint8 data);

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@@ -0,0 +1,96 @@
#ifdef SUPERFX_CPP
void SuperFX::serialize(serializer &s) {
Processor::serialize(s);
//superfx.hpp
s.integer(clockmode);
s.integer(instruction_counter);
//core/registers.hpp
s.integer(regs.pipeline);
s.integer(regs.ramaddr);
s.integer(regs.r[ 0].data);
s.integer(regs.r[ 1].data);
s.integer(regs.r[ 2].data);
s.integer(regs.r[ 3].data);
s.integer(regs.r[ 4].data);
s.integer(regs.r[ 5].data);
s.integer(regs.r[ 6].data);
s.integer(regs.r[ 7].data);
s.integer(regs.r[ 8].data);
s.integer(regs.r[ 9].data);
s.integer(regs.r[10].data);
s.integer(regs.r[11].data);
s.integer(regs.r[12].data);
s.integer(regs.r[13].data);
s.integer(regs.r[14].data);
s.integer(regs.r[15].data);
s.integer(regs.sfr.irq);
s.integer(regs.sfr.b);
s.integer(regs.sfr.ih);
s.integer(regs.sfr.il);
s.integer(regs.sfr.alt2);
s.integer(regs.sfr.alt1);
s.integer(regs.sfr.r);
s.integer(regs.sfr.g);
s.integer(regs.sfr.ov);
s.integer(regs.sfr.s);
s.integer(regs.sfr.cy);
s.integer(regs.sfr.z);
s.integer(regs.pbr);
s.integer(regs.rombr);
s.integer(regs.rambr);
s.integer(regs.cbr);
s.integer(regs.scbr);
s.integer(regs.scmr.ht);
s.integer(regs.scmr.ron);
s.integer(regs.scmr.ran);
s.integer(regs.scmr.md);
s.integer(regs.colr);
s.integer(regs.por.obj);
s.integer(regs.por.freezehigh);
s.integer(regs.por.highnibble);
s.integer(regs.por.dither);
s.integer(regs.por.transparent);
s.integer(regs.bramr);
s.integer(regs.vcr);
s.integer(regs.cfgr.irq);
s.integer(regs.cfgr.ms0);
s.integer(regs.clsr);
s.integer(regs.romcl);
s.integer(regs.romdr);
s.integer(regs.ramcl);
s.integer(regs.ramar);
s.integer(regs.ramdr);
s.integer(regs.sreg);
s.integer(regs.dreg);
s.array(cache.buffer);
s.array(cache.valid);
for(unsigned i = 0; i < 2; i++) {
s.integer(pixelcache[i].offset);
s.integer(pixelcache[i].bitpend);
s.array(pixelcache[i].data);
}
//timing/timing.hpp
s.integer(cache_access_speed);
s.integer(memory_access_speed);
s.integer(r15_modified);
}
#endif

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@@ -0,0 +1,81 @@
#include <snes.hpp>
#define SUPERFX_CPP
namespace SNES {
#include "serialization.cpp"
#include "bus/bus.cpp"
#include "core/core.cpp"
#include "memory/memory.cpp"
#include "mmio/mmio.cpp"
#include "timing/timing.cpp"
#include "disasm/disasm.cpp"
SuperFX superfx;
void SuperFX::Enter() { superfx.enter(); }
void SuperFX::enter() {
while(true) {
if(scheduler.sync == Scheduler::SynchronizeMode::All) {
scheduler.exit(Scheduler::ExitReason::SynchronizeEvent);
}
if(regs.sfr.g == 0) {
add_clocks(6);
synchronize_cpu();
continue;
}
(this->*opcode_table[(regs.sfr & 0x0300) + peekpipe()])();
if(r15_modified == false) regs.r[15]++;
if(++instruction_counter >= 128) {
instruction_counter = 0;
synchronize_cpu();
}
}
}
void SuperFX::init() {
initialize_opcode_table();
regs.r[14].on_modify = { &SuperFX::r14_modify, this };
regs.r[15].on_modify = { &SuperFX::r15_modify, this };
}
void SuperFX::enable() {
}
void SuperFX::power() {
clockmode = config.superfx.speed;
reset();
}
void SuperFX::reset() {
create(SuperFX::Enter, system.cpu_frequency());
superfxbus.init();
instruction_counter = 0;
for(unsigned n = 0; n < 16; n++) regs.r[n] = 0x0000;
regs.sfr = 0x0000;
regs.pbr = 0x00;
regs.rombr = 0x00;
regs.rambr = 0;
regs.cbr = 0x0000;
regs.scbr = 0x00;
regs.scmr = 0x00;
regs.colr = 0x00;
regs.por = 0x00;
regs.bramr = 0;
regs.vcr = 0x04;
regs.cfgr = 0x00;
regs.clsr = 0;
regs.pipeline = 0x01; //nop
regs.ramaddr = 0x0000;
regs.reset();
memory_reset();
timing_reset();
}
}

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#include "bus/bus.hpp"
class SuperFX : public Coprocessor, public MMIO {
public:
#include "core/core.hpp"
#include "memory/memory.hpp"
#include "mmio/mmio.hpp"
#include "timing/timing.hpp"
#include "disasm/disasm.hpp"
static void Enter();
void enter();
void init();
void enable();
void power();
void reset();
void serialize(serializer&);
private:
unsigned clockmode;
unsigned instruction_counter;
};
extern SuperFX superfx;
extern SuperFXBus superfxbus;

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#ifdef SUPERFX_CPP
void SuperFX::add_clocks(unsigned clocks) {
if(regs.romcl) {
regs.romcl -= min(clocks, regs.romcl);
if(regs.romcl == 0) {
regs.sfr.r = 0;
regs.romdr = superfxbus.read((regs.rombr << 16) + regs.r[14]);
}
}
if(regs.ramcl) {
regs.ramcl -= min(clocks, regs.ramcl);
if(regs.ramcl == 0) {
superfxbus.write(0x700000 + (regs.rambr << 16) + regs.ramar, regs.ramdr);
}
}
step(clocks);
synchronize_cpu();
}
void SuperFX::rombuffer_sync() {
if(regs.romcl) add_clocks(regs.romcl);
}
void SuperFX::rombuffer_update() {
regs.sfr.r = 1;
regs.romcl = memory_access_speed;
}
uint8 SuperFX::rombuffer_read() {
rombuffer_sync();
return regs.romdr;
}
void SuperFX::rambuffer_sync() {
if(regs.ramcl) add_clocks(regs.ramcl);
}
uint8 SuperFX::rambuffer_read(uint16 addr) {
rambuffer_sync();
return superfxbus.read(0x700000 + (regs.rambr << 16) + addr);
}
void SuperFX::rambuffer_write(uint16 addr, uint8 data) {
rambuffer_sync();
regs.ramcl = memory_access_speed;
regs.ramar = addr;
regs.ramdr = data;
}
void SuperFX::r14_modify(uint16 data) {
regs.r[14].data = data;
rombuffer_update();
}
void SuperFX::r15_modify(uint16 data) {
regs.r[15].data = data;
r15_modified = true;
}
void SuperFX::update_speed() {
//force SuperFX1 mode?
if(clockmode == 1) {
cache_access_speed = 2;
memory_access_speed = 6;
return;
}
//force SuperFX2 mode?
if(clockmode == 2) {
cache_access_speed = 1;
memory_access_speed = 5;
regs.cfgr.ms0 = 0; //cannot use high-speed multiplication in 21MHz mode
return;
}
//default: allow S-CPU to select mode
cache_access_speed = (regs.clsr ? 1 : 2);
memory_access_speed = (regs.clsr ? 5 : 6);
if(regs.clsr) regs.cfgr.ms0 = 0; //cannot use high-speed multiplication in 21MHz mode
}
void SuperFX::timing_reset() {
update_speed();
r15_modified = false;
regs.romcl = 0;
regs.romdr = 0;
regs.ramcl = 0;
regs.ramar = 0;
regs.ramdr = 0;
}
#endif

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unsigned cache_access_speed;
unsigned memory_access_speed;
bool r15_modified;
void add_clocks(unsigned clocks);
void rombuffer_sync();
void rombuffer_update();
uint8 rombuffer_read();
void rambuffer_sync();
uint8 rambuffer_read(uint16 addr);
void rambuffer_write(uint16 addr, uint8 data);
void r14_modify(uint16);
void r15_modify(uint16);
void update_speed();
void timing_reset();

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