bsnes/nall/string/list.hpp
Tim Allen 82293c95ae Update to v099r14 release.
byuu says:

Changelog:
- (u)int(max,ptr) abbreviations removed; use _t suffix now [didn't feel
  like they were contributing enough to be worth it]
- cleaned up nall::integer,natural,real functionality
  - toInteger, toNatural, toReal for parsing strings to numbers
  - fromInteger, fromNatural, fromReal for creating strings from numbers
  - (string,Markup::Node,SQL-based-classes)::(integer,natural,real)
    left unchanged
  - template<typename T> numeral(T value, long padding, char padchar)
    -> string for print() formatting
    - deduces integer,natural,real based on T ... cast the value if you
      want to override
    - there still exists binary,octal,hex,pointer for explicit print()
      formatting
- lstring -> string_vector [but using lstring = string_vector; is
  declared]
  - would be nice to remove the using lstring eventually ... but that'd
    probably require 10,000 lines of changes >_>
- format -> string_format [no using here; format was too ambiguous]
- using integer = Integer<sizeof(int)*8>; and using natural =
  Natural<sizeof(uint)*8>; declared
  - for consistency with boolean. These three are meant for creating
    zero-initialized values implicitly (various uses)
- R65816::io() -> idle() and SPC700::io() -> idle() [more clear; frees
  up struct IO {} io; naming]
- SFC CPU, PPU, SMP use struct IO {} io; over struct (Status,Registers) {}
  (status,registers); now
  - still some CPU::Status status values ... they didn't really fit into
    IO functionality ... will have to think about this more
- SFC CPU, PPU, SMP now use step() exclusively instead of addClocks()
  calling into step()
- SFC CPU joypad1_bits, joypad2_bits were unused; killed them
- SFC PPU CGRAM moved into PPU::Screen; since nothing else uses it
- SFC PPU OAM moved into PPU::Object; since nothing else uses it
  - the raw uint8[544] array is gone. OAM::read() constructs values from
    the OAM::Object[512] table now
  - this avoids having to determine how we want to sub-divide the two
    OAM memory sections
  - this also eliminates the OAM::synchronize() functionality
- probably more I'm forgetting

The FPS fluctuations are driving me insane. This WIP went from 128fps to
137fps. Settled on 133.5fps for the final build. But nothing I changed
should have affected performance at all. This level of fluctuation makes
it damn near impossible to know whether I'm speeding things up or slowing
things down with changes.
2016-07-01 21:50:32 +10:00

74 lines
1.7 KiB
C++

#pragma once
namespace nall {
auto string_vector::operator==(const string_vector& source) const -> bool {
if(this == &source) return true;
if(size() != source.size()) return false;
for(uint n = 0; n < size(); n++) {
if(operator[](n) != source[n]) return false;
}
return true;
}
auto string_vector::operator!=(const string_vector& source) const -> bool {
return !operator==(source);
}
auto string_vector::isort() -> type& {
sort([](const string& x, const string& y) {
return memory::icompare(x.data(), x.size(), y.data(), y.size()) < 0;
});
return *this;
}
template<typename... P> auto string_vector::append(const string& data, P&&... p) -> type& {
vector::append(data);
append(forward<P>(p)...);
return *this;
}
auto string_vector::append() -> type& {
return *this;
}
auto string_vector::find(string_view source) const -> maybe<uint> {
for(uint n = 0; n < size(); n++) {
if(operator[](n).equals(source)) return n;
}
return nothing;
}
auto string_vector::ifind(string_view source) const -> maybe<uint> {
for(uint n = 0; n < size(); n++) {
if(operator[](n).iequals(source)) return n;
}
return nothing;
}
auto string_vector::match(string_view pattern) const -> type {
string_vector result;
for(uint n = 0; n < size(); n++) {
if(operator[](n).match(pattern)) result.append(operator[](n));
}
return result;
}
auto string_vector::merge(string_view separator) const -> string {
string output;
for(uint n = 0; n < size(); n++) {
output.append(operator[](n));
if(n < size() - 1) output.append(separator.data());
}
return output;
}
auto string_vector::strip() -> type& {
for(uint n = 0; n < size(); n++) {
operator[](n).strip();
}
return *this;
}
}