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Increase shotgun damage (#270)
the main problem is the bullet trace code, it differs from the original, but your commit will compensate it
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@@ -826,7 +826,7 @@ struct Lara : Character {
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float wpnGetDamage() {
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float wpnGetDamage() {
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switch (wpnCurrent) {
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switch (wpnCurrent) {
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case TR::Entity::PISTOLS : return 1;
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case TR::Entity::PISTOLS : return 1;
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case TR::Entity::SHOTGUN : return 1;
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case TR::Entity::SHOTGUN : return 3;
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case TR::Entity::MAGNUMS : return 2;
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case TR::Entity::MAGNUMS : return 2;
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case TR::Entity::UZIS : return 1;
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case TR::Entity::UZIS : return 1;
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default : ;
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default : ;
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