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#243 make it better
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16
src/level.h
16
src/level.h
@ -1874,7 +1874,7 @@ struct Level : IGame {
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//vec4 s = vec4(v.x, -v.w, v.z, -v.y);
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vec4 sp = (v * 0.5 + 0.5) * vec4(float(vp.z), float(vp.w), float(vp.z), float(vp.w));
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short4 s(short(sp.x), short(sp.y), short(sp.z), short(sp.w));
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short4 s(short(sp.x) + vp.x, short(sp.y) + vp.y, short(sp.z)+ vp.x, short(sp.w) + vp.y);
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// expand
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s.x -= 2;
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@ -1882,17 +1882,15 @@ struct Level : IGame {
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s.z += 2;
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s.w += 2;
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// convert from bounds to x,y,w,h
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s.z -= s.x;
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s.w -= s.y;
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s.x += vp.x;
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s.y += vp.y;
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// clamp
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s.x = max(s.x, vp.x);
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s.y = max(s.y, vp.y);
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s.z = min(s.z, vp.z);
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s.w = min(s.w, vp.w);
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s.z = min(s.z, short(vp.x + vp.z));
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s.w = min(s.w, short(vp.y + vp.w));
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// convert from bounds to x,y,w,h
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s.z -= s.x;
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s.w -= s.y;
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return s;
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}
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