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Merge pull request #17 from cochrane/fix-compiling-osx

Fix project not compiling on OS X 10.11.6.
This commit is contained in:
Timur Gagiev
2016-11-26 12:30:26 +03:00
committed by GitHub

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@@ -18,6 +18,14 @@
#include <OpenGL/gl.h>
#include <OpenGL/glext.h>
#include <AGL/agl.h>
/*
* In compatibility mode, Mac OS X only supports OpenGL 2 (no VAO), but it does
* support the Apple-specific VAO extension which is older and in all relevant
* parts 100% compatible. So use those functions instead.
*/
#define glBindVertexArray glBindVertexArrayAPPLE
#define glGenVertexArrays glGenVertexArraysAPPLE
#define glDeleteVertexArrays glDeleteVertexArraysAPPLE
#elif __EMSCRIPTEN__
#define MOBILE 1
#include <emscripten.h>