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#118 universal solution
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@ -295,6 +295,8 @@ struct Enemy : Character {
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return false;
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thinkTime -= 1.0f / 30.0f;
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updateZone();
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target = (Character*)game->getLara(pos);
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vec3 targetVec = target->pos - pos - getDir() * length;
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@ -921,8 +923,6 @@ struct Rat : Enemy {
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modelLand = level->getModelIndex(TR::Entity::ENEMY_RAT_LAND) - 1;
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modelWater = level->getModelIndex(TR::Entity::ENEMY_RAT_WATER) - 1;
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getModel();
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updateZone();
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}
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const virtual TR::Model* getModel() {
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@ -1119,8 +1119,6 @@ struct Crocodile : Enemy {
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bool water = getRoom().flags.water;
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flying = water;
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stand = water ? STAND_UNDERWATER : STAND_GROUND;
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getModel();
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updateZone();
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}
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const virtual TR::Model* getModel() {
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