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fix D3D9 shaders compilation
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@ -99,7 +99,7 @@ struct VS_INPUT {
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#if defined(_GAPI_GXM)
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#define SAMPLE_SHADOW(T,uv) f1tex2Dproj(T, uv)
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#else
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#define SAMPLE_SHADOW(T,uv) ((tex2D(T, uv.xy/uv.w) => uv.z/uv.w) ? 1 : 0)
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#define SAMPLE_SHADOW(T,uv) ((tex2D(T, uv.xy/uv.w).r >= uv.z/uv.w) ? 1 : 0)
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#endif
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#define SAMPLE_3D(T,uv) tex3D(T, uv)
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