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fix shaders compilation
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@@ -1440,7 +1440,7 @@ namespace GAPI {
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"#define texture2D texture\n"
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"#define texture3D texture\n"
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"#define textureCube texture\n"
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"#define shadow2DEXT texture\n"
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"#define shadow2D texture\n"
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"out vec4 fragColor;\n");
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} else {
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// vertex
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@@ -67,6 +67,7 @@
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<FloatingPointModel>Strict</FloatingPointModel>
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<AdditionalOptions>
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</AdditionalOptions>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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