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fix shaders compilation

This commit is contained in:
XProger
2021-01-25 04:33:22 +03:00
parent 55364779a2
commit 4a95219952
2 changed files with 2 additions and 1 deletions

View File

@@ -1440,7 +1440,7 @@ namespace GAPI {
"#define texture2D texture\n" "#define texture2D texture\n"
"#define texture3D texture\n" "#define texture3D texture\n"
"#define textureCube texture\n" "#define textureCube texture\n"
"#define shadow2DEXT texture\n" "#define shadow2D texture\n"
"out vec4 fragColor;\n"); "out vec4 fragColor;\n");
} else { } else {
// vertex // vertex

View File

@@ -67,6 +67,7 @@
<FloatingPointModel>Strict</FloatingPointModel> <FloatingPointModel>Strict</FloatingPointModel>
<AdditionalOptions> <AdditionalOptions>
</AdditionalOptions> </AdditionalOptions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Console</SubSystem> <SubSystem>Console</SubSystem>