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#82 fix weapon draw while swan dive
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@@ -844,8 +844,6 @@ struct Lara : Character {
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&& state != STATE_SURF_BACK
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&& state != STATE_SURF_LEFT
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&& state != STATE_SURF_RIGHT
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&& state != STATE_SWAN_DIVE
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&& state != STATE_FAST_DIVE
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&& state != STATE_HANDSTAND
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&& state != STATE_WATER_OUT;
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}
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