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#15 replace ogg soundtracks by original gzip'ed MS-ADPCM wav's for web version

This commit is contained in:
XProger
2017-11-28 11:39:35 +03:00
parent a7972247d7
commit 588abaf42f

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@@ -557,7 +557,7 @@ struct Level : IGame {
playAsync(Sound::openWAD(NULL, track), this); playAsync(Sound::openWAD(NULL, track), this);
return; return;
#else #else
sprintf(title, "audio/3/track_%02d.ogg", int(track)); sprintf(title, "audio/3/track_%02d.wav", int(track));
#endif #endif
break; break;
default : return; default : return;