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#15 replace ogg soundtracks by original gzip'ed MS-ADPCM wav's for web version
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@@ -557,7 +557,7 @@ struct Level : IGame {
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playAsync(Sound::openWAD(NULL, track), this);
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return;
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#else
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sprintf(title, "audio/3/track_%02d.ogg", int(track));
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sprintf(title, "audio/3/track_%02d.wav", int(track));
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#endif
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break;
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default : return;
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