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#70 fix
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@ -2209,9 +2209,7 @@ struct Lara : Character {
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break;
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case STAND_GROUND :
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case STAND_HANG :
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if (stand == STAND_GROUND && state != STATE_ROLL_1 && state != STATE_ROLL_2 && (pos - opos).length2() < 16)
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animation.setAnim(ANIM_STAND_NORMAL);
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else if (opos.y - floor > (256 * 3 - 128) && state == STATE_RUN)
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if (opos.y - floor > (256 * 3 - 128) && state == STATE_RUN)
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animation.setAnim(isLeftFoot ? ANIM_SMASH_RUN_LEFT : ANIM_SMASH_RUN_RIGHT);
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else if (stand == STAND_HANG)
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animation.setAnim(ANIM_HANG, -21);
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