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This commit is contained in:
XProger 2020-03-14 14:09:20 +03:00
parent 59abd003a1
commit 7e8124778d
5 changed files with 12 additions and 12 deletions

View File

@ -206,8 +206,8 @@ namespace Debug {
vec4 p = Core::mViewProj * vec4(pos, 1);
if (p.w > 0) {
p.xyz() = p.xyz() * (1.0f / p.w);
p.y = -p.y;
p.xyz() = (p.xyz() * 0.5f + vec3(0.5f)) * vec3(float(Core::width), float(Core::height), 1.0f);
p.y = -p.y;
p.xyz() = (p.xyz() * 0.5f + vec3(0.5f)) * vec3(float(Core::width), float(Core::height), 1.0f);
text(vec2(p.x, p.y), color, str);
}
}

View File

@ -137,7 +137,7 @@ namespace GAPI {
bool rebind;
void init(Pass pass, int type, int *def, int defCount) {
shaderProgramInit(&program);
shaderProgramInit(&program);
DVLB_s* src = NULL;

View File

@ -507,7 +507,7 @@ namespace GAPI {
case passShadow :
switch (type) {
case 3 :
case 4 : vSrc = SHADER ( shadow_entity, v ); fSrc = SHADER ( shadow_entity, f ); break;
case 4 : vSrc = SHADER ( shadow_entity, v ); fSrc = SHADER ( shadow_entity, f ); break;
default : ASSERT(false);
}
break;
@ -540,12 +540,12 @@ namespace GAPI {
}
break;
case passGUI : vSrc = SHADER ( gui, v ); fSrc = SHADER ( gui, f ); break;
case passSky : vSrc = SHADER ( gui, v ); fSrc = SHADER ( gui, f ); break;
case passSky : vSrc = SHADER ( gui, v ); fSrc = SHADER ( gui, f ); break;
case PASS_CLEAR : vSrc = SHADER ( clear, v ); fSrc = SHADER ( clear, f ); break;
default : ASSERT(false); LOG("! wrong pass id\n"); return;
}
LOG(" %s", vSrc != NULL ? "true" : "false");
LOG(" %s", vSrc != NULL ? "true" : "false");
#undef SHADER_A
#undef SHADER_U
@ -603,7 +603,7 @@ namespace GAPI {
colorMask = blendMode = -1;
LOG("done\n");
LOG("done\n");
}
void deinit() {

View File

@ -59,8 +59,8 @@ namespace NAPI {
void init() {
sock = INVALID_SOCKET;
WSAData wData;
WSAStartup(0x0101, &wData);
WSAData wData;
WSAStartup(0x0101, &wData);
}
void deinit() {

View File

@ -1063,15 +1063,15 @@ struct Basis {
w = 1.0f;
}
Basis operator * (const Basis &basis) const {
Basis operator * (const Basis &basis) const {
return Basis(rot * basis.rot, pos + rot * basis.pos);
}
vec3 operator * (const vec3 &v) const {
vec3 operator * (const vec3 &v) const {
return rot * v + pos;
}
Basis inverse() const {
Basis inverse() const {
quat q = rot.conjugate();
return Basis(q, -(q * pos));
}