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mirror of https://github.com/XProger/OpenLara.git synced 2025-08-10 23:24:06 +02:00

#368 add "Swap A B" controls option

This commit is contained in:
XProger
2022-01-30 05:04:07 +03:00
parent 220b35ee5a
commit 8063cd808d
6 changed files with 68 additions and 18 deletions

View File

@@ -22,6 +22,13 @@
#define USE_ASM
#include <tonc.h>
#elif defined(__NDS__)
#define MODEHW
#define USE_DIV_TABLE
#include <nds.h>
#include <fat.h>
#include <filesystem.h>
#elif defined(__TNS__)
#define MODE13
#define USE_DIV_TABLE
@@ -76,9 +83,12 @@
#include <new>
#if defined(MODEHW)
#ifdef __3DO__
#if defined(__3DO__)
#define FRAME_WIDTH 320
#define FRAME_HEIGHT 240
#elif defined(__NDS__)
#define FRAME_WIDTH 256
#define FRAME_HEIGHT 192
#endif
#elif defined(MODE4)
#define VRAM_WIDTH 120 // in shorts (240 bytes)
@@ -165,10 +175,14 @@ typedef uint32 divTableInt;
#else
typedef signed char int8;
typedef signed short int16;
#if !defined(__NDS__)
typedef signed int int32;
#endif
typedef unsigned char uint8;
typedef unsigned short uint16;
#if !defined(__NDS__)
typedef unsigned int uint32;
#endif
typedef uint16 divTableInt;
#endif
@@ -178,7 +192,7 @@ X_INLINE int32 abs(int32 x) {
}
#endif
#if defined(__GBA__)
#if defined(__GBA__) || defined(__NDS__)
#define int2str(x,str) itoa(x, str, 10)
#elif defined(__3DO__)
#define int2str(x,str) sprintf(str, "%d", x)
@@ -498,10 +512,12 @@ enum InputKey {
IK_A = (1 << 4),
IK_B = (1 << 5),
IK_C = (1 << 6),
IK_L = (1 << 7),
IK_R = (1 << 8),
IK_START = (1 << 9),
IK_SELECT = (1 << 10)
IK_X = (1 << 7),
IK_Y = (1 << 8),
IK_L = (1 << 9),
IK_R = (1 << 10),
IK_START = (1 << 11),
IK_SELECT = (1 << 12)
};
// action keys (ItemObj::input)
@@ -991,10 +1007,7 @@ struct Texture
#else
uint16 attribute;
uint16 tile;
uint32 uv0;
uint32 uv1;
uint32 uv2;
uint32 uv3;
uint32 uv[4];
#endif
};
@@ -1668,13 +1681,14 @@ struct SaveGame
uint8 tracks[64];
};
#define SETTINGS_VER 2
#define SETTINGS_VER 3
#define SETTINGS_SIZE 128
struct Settings
{
uint8 version;
uint8 controls_vibration:1;
uint8 controls_swap:1;
uint8 audio_sfx:1;
uint8 audio_music:1;
uint8 video_gamma:5;
@@ -2200,6 +2214,7 @@ enum StringID {
, STR_OPT_CONTROLS_VIBRATION
, STR_OPT_CONTROLS_RETARGET
, STR_OPT_CONTROLS_MULTIAIM
, STR_OPT_CONTROLS_SWAP
// controls
, STR_CTRL_RUN
, STR_CTRL_BACK

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@@ -151,7 +151,13 @@ void drawText(int32 x, int32 y, const char* text, TextAlign align)
index = charRemap(c);
}
renderGlyph(x, y, level.models[ITEM_GLYPHS].start + index);
int32 iy = y;
if (c == 'p') { // TODO investigate!
iy--;
}
renderGlyph(x, iy, level.models[ITEM_GLYPHS].start + index);
x += char_width[index] + 1;
}
}

View File

@@ -86,6 +86,7 @@ void gameInit(const char* name)
gSettings.version = SETTINGS_VER;
gSettings.controls_vibration = 1;
gSettings.controls_swap = 0;
gSettings.audio_sfx = 1;
gSettings.audio_music = 1;
gSettings.video_gamma = 0;

View File

@@ -84,6 +84,7 @@ enum OptionID
{
// controls
OPT_ID_RUMBLE = 0,
OPT_ID_SWAP = 1,
// audio
OPT_ID_SFX = 0,
OPT_ID_MUSIC = 1,
@@ -783,7 +784,7 @@ struct Inventory
case OPT_SWITCH:
{
if (lara->isKeyHit(IN_ACTION) || lara->isKeyHit(IN_LEFT) || lara->isKeyHit(IN_RIGHT))
if (lara->isKeyHit(IN_LEFT) || lara->isKeyHit(IN_RIGHT))
{
opt.value = !opt.value;
}
@@ -950,6 +951,12 @@ struct Inventory
osJoyVibrate(0, 0xFF, 0xFF);
osSaveSettings();
}
if ((optionIndex == OPT_ID_SWAP) && (gSettings.controls_swap != opt.value))
{
gSettings.controls_swap = opt.value;
osSaveSettings();
}
}
void onHome()
@@ -1253,6 +1260,7 @@ struct Inventory
case SLOT_CONTROLS:
{
OPTION_SWITCH(STR_OPT_CONTROLS_VIBRATION, gSettings.controls_vibration);
OPTION_SWITCH(STR_OPT_CONTROLS_SWAP, gSettings.controls_swap);
/*
OPTION_SPACE();
OPTION_CTRL(STR_CTRL_RUN, 0);

View File

@@ -99,6 +99,7 @@ const char* const STR_EN[STR_MAX] = { ""
, "Rumble"
, "Retargeting"
, "Multi-aiming"
, "Swap A B"
// controls
, "Run"
, "Back"

View File

@@ -377,7 +377,9 @@ struct Lara : ItemObj
void updateCollision()
{
updateObjectsCollision();
#ifndef __NDS__ // TODO
updateObjectsCollision();
#endif
(this->*cHandlers[state])();
@@ -2724,7 +2726,7 @@ struct Lara : ItemObj
input = 0;
#ifdef __3DO__
#if defined(__3DO__)
if (keys & IK_A) input |= IN_JUMP;
if (keys & IK_B) input |= IN_ACTION;
if (keys & IK_C) input |= IN_WEAPON;
@@ -2735,8 +2737,18 @@ struct Lara : ItemObj
if (keys & IK_L) input |= IN_LOOK;
if (keys & IK_R) input |= IN_WALK;
}
#else
if (keys & IK_A)
#elif defined(__GBA__) || defined(_WIN32)
int32 ikA, ikB;
if (gSettings.controls_swap) {
ikA = IK_A;
ikB = IK_B;
} else {
ikA = IK_B;
ikB = IK_A;
}
if (keys & ikA)
{
if (keys & IK_L) {
if (extraL->weaponState != WEAPON_STATE_BUSY) {
@@ -2749,7 +2761,7 @@ struct Lara : ItemObj
}
}
if (keys & IK_B)
if (keys & ikB)
{
if (keys & IK_L) {
input |= IN_UP | IN_DOWN;
@@ -2766,6 +2778,13 @@ struct Lara : ItemObj
input |= IN_WALK;
}
}
#elif defined(__NDS__)
if (keys & IK_A) input |= IN_UP | IN_DOWN;
if (keys & IK_B) input |= IN_ACTION;
if (keys & IK_X) input |= IN_WEAPON;
if (keys & IK_Y) input |= IN_JUMP;
if (keys & IK_L) input |= IN_LOOK;
if (keys & IK_R) input |= IN_WALK;
#endif
if (keys & IK_LEFT) input |= IN_LEFT;