1
0
mirror of https://github.com/XProger/OpenLara.git synced 2025-08-09 14:47:02 +02:00

#15 add VS project stuff for Win, add fb link for Web version

This commit is contained in:
XProger
2017-05-01 00:36:29 +03:00
parent 13ad99b425
commit 84f23a627b
3 changed files with 85 additions and 2 deletions

View File

@@ -120,10 +120,10 @@
<input type="button" value="Browse Level" onclick="document.getElementById('browseFile').click();" /> (.PHD, .PSX)
<input type="checkbox" id="isHome"><label>alternative model (home suit, gold etc.)</label>
<br><br>
<a target="_blank" href="https://github.com/XProger/OpenLara">OpenLara on github</a><br>
OpenLara on <a target="_blank" href="https://github.com/XProger/OpenLara">github</a> & <a target="_blank" href="https://www.facebook.com/OpenLaraTR">facebook</a><br>
controls:<br>
keyboad: move - WASD / arrows, jump - Space, action - E/Ctrl, draw weapon - Q, change weapon - 1-4, walk - Shift, side steps - ZX/walk+direction, camera - MouseR)<br>
gamepad: PSX controls on XBox controller<br>
gamepad: PSX controls for Xbox controller<br>
Change view: V<br>
Time Control: R - slow motion, T - fast motion<br>
FullScreen: Alt + Enter

View File

@@ -0,0 +1,64 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="..\..\libs\minimp3\minimp3.cpp" />
<ClCompile Include="..\..\libs\stb_vorbis\stb_vorbis.c" />
<ClCompile Include="main.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\animation.h" />
<ClInclude Include="..\..\cache.h" />
<ClInclude Include="..\..\camera.h" />
<ClInclude Include="..\..\character.h" />
<ClInclude Include="..\..\collision.h" />
<ClInclude Include="..\..\controller.h" />
<ClInclude Include="..\..\core.h" />
<ClInclude Include="..\..\debug.h" />
<ClInclude Include="..\..\enemy.h" />
<ClInclude Include="..\..\frustum.h" />
<ClInclude Include="..\..\game.h" />
<ClInclude Include="..\..\ui.h" />
<ClInclude Include="..\..\input.h" />
<ClInclude Include="..\..\inventory.h" />
<ClInclude Include="..\..\lara.h" />
<ClInclude Include="..\..\level.h" />
<ClInclude Include="..\..\libs\minimp3\libc.h" />
<ClInclude Include="..\..\libs\minimp3\minimp3.h" />
<ClInclude Include="..\..\mesh.h" />
<ClInclude Include="..\..\shader.h" />
<ClInclude Include="..\..\sound.h" />
<ClInclude Include="..\..\sprite.h" />
<ClInclude Include="..\..\texture.h" />
<ClInclude Include="..\..\format.h" />
<ClInclude Include="..\..\trigger.h" />
<ClInclude Include="..\..\utils.h" />
</ItemGroup>
<ItemGroup>
<None Include="..\..\shaders\depth.glsl">
<Filter>shaders</Filter>
</None>
<None Include="..\..\shaders\filter.glsl">
<Filter>shaders</Filter>
</None>
<None Include="..\..\shaders\gui.glsl">
<Filter>shaders</Filter>
</None>
<None Include="..\..\shaders\shader.glsl">
<Filter>shaders</Filter>
</None>
<None Include="..\..\shaders\shadow.glsl">
<Filter>shaders</Filter>
</None>
<None Include="..\..\shaders\volume.glsl">
<Filter>shaders</Filter>
</None>
<None Include="..\..\shaders\water.glsl">
<Filter>shaders</Filter>
</None>
</ItemGroup>
<ItemGroup>
<Filter Include="shaders">
<UniqueIdentifier>{3fcb6c00-268a-4570-b6ca-3bf1cf1e10d7}</UniqueIdentifier>
</Filter>
</ItemGroup>
</Project>

View File

@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Editor|Win32'">
<LocalDebuggerWorkingDirectory>../../../bin</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LocalDebuggerWorkingDirectory>../../../bin</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">
<LocalDebuggerWorkingDirectory>../../../bin</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LocalDebuggerWorkingDirectory>../../../bin</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
</Project>