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https://github.com/XProger/OpenLara.git
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#15 add VS project stuff for Win, add fb link for Web version
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@@ -120,10 +120,10 @@
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<input type="button" value="Browse Level" onclick="document.getElementById('browseFile').click();" /> (.PHD, .PSX)
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<input type="checkbox" id="isHome"><label>alternative model (home suit, gold etc.)</label>
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<br><br>
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<a target="_blank" href="https://github.com/XProger/OpenLara">OpenLara on github</a><br>
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OpenLara on <a target="_blank" href="https://github.com/XProger/OpenLara">github</a> & <a target="_blank" href="https://www.facebook.com/OpenLaraTR">facebook</a><br>
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controls:<br>
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keyboad: move - WASD / arrows, jump - Space, action - E/Ctrl, draw weapon - Q, change weapon - 1-4, walk - Shift, side steps - ZX/walk+direction, camera - MouseR)<br>
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gamepad: PSX controls on XBox controller<br>
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gamepad: PSX controls for Xbox controller<br>
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Change view: V<br>
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Time Control: R - slow motion, T - fast motion<br>
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FullScreen: Alt + Enter
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64
src/platform/win/OpenLara.vcxproj.filters
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64
src/platform/win/OpenLara.vcxproj.filters
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@@ -0,0 +1,64 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<ClCompile Include="..\..\libs\minimp3\minimp3.cpp" />
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<ClCompile Include="..\..\libs\stb_vorbis\stb_vorbis.c" />
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<ClCompile Include="main.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\animation.h" />
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<ClInclude Include="..\..\cache.h" />
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<ClInclude Include="..\..\camera.h" />
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<ClInclude Include="..\..\character.h" />
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<ClInclude Include="..\..\collision.h" />
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<ClInclude Include="..\..\controller.h" />
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<ClInclude Include="..\..\core.h" />
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<ClInclude Include="..\..\debug.h" />
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<ClInclude Include="..\..\enemy.h" />
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<ClInclude Include="..\..\frustum.h" />
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<ClInclude Include="..\..\game.h" />
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<ClInclude Include="..\..\ui.h" />
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<ClInclude Include="..\..\input.h" />
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<ClInclude Include="..\..\inventory.h" />
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<ClInclude Include="..\..\lara.h" />
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<ClInclude Include="..\..\level.h" />
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<ClInclude Include="..\..\libs\minimp3\libc.h" />
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<ClInclude Include="..\..\libs\minimp3\minimp3.h" />
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<ClInclude Include="..\..\mesh.h" />
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<ClInclude Include="..\..\shader.h" />
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<ClInclude Include="..\..\sound.h" />
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<ClInclude Include="..\..\sprite.h" />
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<ClInclude Include="..\..\texture.h" />
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<ClInclude Include="..\..\format.h" />
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<ClInclude Include="..\..\trigger.h" />
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<ClInclude Include="..\..\utils.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="..\..\shaders\depth.glsl">
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<Filter>shaders</Filter>
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</None>
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<None Include="..\..\shaders\filter.glsl">
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<Filter>shaders</Filter>
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</None>
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<None Include="..\..\shaders\gui.glsl">
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<Filter>shaders</Filter>
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</None>
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<None Include="..\..\shaders\shader.glsl">
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<Filter>shaders</Filter>
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</None>
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<None Include="..\..\shaders\shadow.glsl">
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<Filter>shaders</Filter>
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</None>
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<None Include="..\..\shaders\volume.glsl">
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<Filter>shaders</Filter>
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</None>
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<None Include="..\..\shaders\water.glsl">
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<Filter>shaders</Filter>
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</None>
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</ItemGroup>
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<ItemGroup>
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<Filter Include="shaders">
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<UniqueIdentifier>{3fcb6c00-268a-4570-b6ca-3bf1cf1e10d7}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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</Project>
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19
src/platform/win/OpenLara.vcxproj.user
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19
src/platform/win/OpenLara.vcxproj.user
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Editor|Win32'">
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<LocalDebuggerWorkingDirectory>../../../bin</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LocalDebuggerWorkingDirectory>../../../bin</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">
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<LocalDebuggerWorkingDirectory>../../../bin</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LocalDebuggerWorkingDirectory>../../../bin</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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</Project>
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