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mirror of https://github.com/XProger/OpenLara.git synced 2025-08-30 16:30:02 +02:00

fix turn in landing state

This commit is contained in:
XProger
2018-10-16 06:45:25 +03:00
parent cac05a263d
commit a137689e15

View File

@@ -2999,7 +2999,7 @@ struct Lara : Character {
w *= TURN_FAST;
else if (state == STATE_FAST_BACK)
w *= TURN_FAST_BACK;
else if (state == STATE_TURN_LEFT || state == STATE_TURN_RIGHT || state == STATE_WALK)
else if (state == STATE_TURN_LEFT || state == STATE_TURN_RIGHT || state == STATE_WALK || state == STATE_STOP)
w *= TURN_NORMAL;
else if (state == STATE_FORWARD_JUMP || state == STATE_BACK)
w *= TURN_SLOW;
@@ -3111,7 +3111,7 @@ struct Lara : Character {
vTilt *= 2.0f;
vTilt *= rotFactor.y;
bool VR = (Core::settings.detail.stereo == Core::Settings::STEREO_VR) && camera->firstPerson;
updateTilt((state == STATE_RUN || stand == STAND_UNDERWATER) && !VR, vTilt.x, vTilt.y);
updateTilt((state == STATE_RUN || state == STATE_STOP || stand == STAND_UNDERWATER) && !VR, vTilt.x, vTilt.y);
collisionOffset = vec3(0.0f);