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#9 sound reverberation
This commit is contained in:
11
src/camera.h
11
src/camera.h
@@ -76,6 +76,13 @@ struct Camera : Controller {
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return true;
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}
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void updateListener() {
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Sound::listener.matrix = mViewInv;
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TR::Room &r = level->rooms[getRoomIndex()];
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int h = (r.info.yBottom - r.info.yTop) / 1024;
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Sound::reverb.setRoomSize(vec3(float(r.xSectors), float(h), float(r.zSectors)) * 2.419f); // convert cells size into meters
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}
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virtual void update() {
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#ifndef LEVEL_EDITOR
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if (cutscene) { // cutscene
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@@ -162,7 +169,7 @@ struct Camera : Controller {
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mViewInv.rotateX(-angle.x);
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mViewInv.rotateZ(PI);
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Sound::listener.matrix = mViewInv;
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updateListener();
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return;
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#endif
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@@ -240,7 +247,7 @@ struct Camera : Controller {
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}
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mViewInv = mat4(pos, target, vec3(0, -1, 0));
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Sound::listener.matrix = mViewInv;
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updateListener();
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}
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virtual void setup(bool calcMatrices) {
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@@ -291,6 +291,8 @@ int main(int argc, char** argv) {
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HDC hDC = GetDC(hWnd);
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HGLRC hRC = initGL(hDC);
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Sound::channelsCount = 0;
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joyInit();
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sndInit(hWnd);
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109
src/sound.h
109
src/sound.h
@@ -29,6 +29,105 @@ namespace Sound {
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short L, R;
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};
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namespace Filter {
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#define MAX_FDN 32
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#define MAX_DELAY 2048
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static const short FDN[MAX_FDN] = {281,331,373,419,461,503,547,593,641,683,727,769,811,853,907,953,997,1039,1087,1129,1171,1213,1259,1301,1361,1409,1451,1493,1543,1597,1657,1699};
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struct Delay {
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int index;
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float out[MAX_DELAY];
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float process(float x, int delay) {
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index = (index + 1) % delay;
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float y = out[index];
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return out[index] = x, y;
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}
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};
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struct Absorption {
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float out;
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float process(float x, float gain, float damping) {
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return out = out * damping + x * gain * (1.0f - damping);
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}
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};
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struct Reverberation {
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Delay df[MAX_FDN];
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Absorption af[MAX_FDN];
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float output[MAX_FDN];
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float panCoeff[MAX_FDN][2];
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float absCoeff[MAX_FDN][2]; // absorption gain & damping
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Reverberation() {
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float k = 1.0f / MAX_FDN;
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for (int i = 0; i < MAX_FDN; i++) {
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output[i] = 0.0f;
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panCoeff[i][0] = (i % 2) ? -k : k;
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}
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for (int i = 0; i < MAX_FDN; i += 2) {
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if ((i / 2) % 2)
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panCoeff[i][1] = panCoeff[i + 1][1] = -k;
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else
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panCoeff[i][1] = panCoeff[i + 1][1] = k;
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}
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setRoomSize(vec3(1.0f));
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}
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void setRoomSize(const vec3 &size) {
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float S = (size.x * size.z + size.x * size.y + size.z * size.y) * 2;
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float V = size.x * size.y * size.z;
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float f = 0.07f; // brick absorption
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float rt60 = 0.161f * (V / (S * f));
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float k = -10.0f / (44100.0f * rt60);
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for (int i = 0; i < MAX_FDN; i++) {
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absCoeff[i][0] = pow(10.0f, FDN[i] * k);
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absCoeff[i][1] = 1.0f - (2.0f / (1.0f + pow(absCoeff[i][0], 1.0f - 1.0f / 0.15f)));
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}
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};
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void process(Frame *frames, int count) {
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float buffer[MAX_FDN];
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for (int i = 0; i < count; i++) {
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Frame &frame = frames[i];
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float L = float(frame.L);
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float R = float(frame.R);
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float in = (L + R) * 0.5f;
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float out = 0.0f;
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// apply delay & absorption filters
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for (int j = 0; j < MAX_FDN; j++) {
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buffer[j] = in + output[j];
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buffer[j] = df[j].process(buffer[j], FDN[j]);
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buffer[j] = af[j].process(buffer[j], absCoeff[j][0], absCoeff[j][1]);
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out += buffer[j] * (2.0f / MAX_FDN);
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}
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// apply pan
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for (int j = 0; j < MAX_FDN; j++) {
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output[j] = out - buffer[(j + MAX_FDN - 1) % MAX_FDN];
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L += buffer[j] * panCoeff[j][0];
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R += buffer[j] * panCoeff[j][1];
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}
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frame.L = clamp(int(L), -32768, 32767);
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frame.R = clamp(int(R), -32768, 32767);
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}
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}
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};
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#undef MAX_FDN
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#undef MAX_DELAY
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};
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struct Decoder {
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Stream *stream;
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int channels, offset;
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@@ -424,6 +523,8 @@ namespace Sound {
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} *channels[SND_CHANNELS_MAX];
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int channelsCount;
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Filter::Reverberation reverb;
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void init() {
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channelsCount = 0;
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#ifdef DECODE_MP3
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@@ -440,6 +541,12 @@ namespace Sound {
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}
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void fill(Frame *frames, int count) {
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if (!channelsCount) {
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memset(frames, 0, sizeof(frames[0]) * count);
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reverb.process(frames, count);
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return;
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}
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struct FrameHI {
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int L, R;
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};
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@@ -482,6 +589,8 @@ namespace Sound {
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frames[i].R = clamp(result[i].R, -32768, 32767);
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}
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reverb.process(frames, count);
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delete[] buffer;
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delete[] result;
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