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https://github.com/XProger/OpenLara.git
synced 2025-08-12 08:04:09 +02:00
@@ -67,8 +67,17 @@ struct Sprite : Controller {
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}
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virtual void render(Frustum *frustum, MeshBuilder *mesh, Shader::Type type, bool caustics) {
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Core::setBlending(bmAlpha);
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TR::Entity::Type eType = getEntity().type;
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if (eType == TR::Entity::SMOKE || eType == TR::Entity::WATER_SPLASH)
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Core::active.shader->setParam(uMaterial, vec4(0.5f, 1.0f, 0.0f, 0.75f));
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else
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Core::active.shader->setParam(uMaterial, vec4(0.5f, 1.0f, 0.0f, 1.0f));
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Core::active.shader->setParam(uBasis, Basis(Core::mViewInv.getRot(), pos));
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mesh->renderSprite(-(getEntity().modelIndex + 1), frame);
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Core::setBlending(bmNone);
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}
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};
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@@ -608,7 +608,7 @@ struct Waterfall : Controller {
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virtual void update() {
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updateAnimation(true);
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vec3 delta = (((Controller*)level->cameraController)->pos - pos) * (1.0f / 1024.0f);
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vec3 delta = (((ICamera*)level->cameraController)->pos - pos) * (1.0f / 1024.0f);
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if (delta.length2() > 100.0f)
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return;
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