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mirror of https://github.com/XProger/OpenLara.git synced 2025-08-13 16:44:50 +02:00

fix loading game

This commit is contained in:
XProger
2018-10-18 06:25:25 +03:00
parent ccc270ee2b
commit c59459235b
3 changed files with 28 additions and 25 deletions

View File

@@ -186,11 +186,18 @@ namespace Game {
if (level->isEnded)
return true;
#ifdef _DEBUG
if (Input::down[ik0] && !level->inventory->isActive()) {
level->inventory->toggle(0, Inventory::PAGE_LEVEL_STATS);
Input::down[ik0] = false;
}
if (Input::down[ikF]) {
level->flipMap();
Input::down[ikF] = false;
}
#endif
if (Input::down[ik5] && !level->inventory->isActive()) {
if (level->players[0]->canSaveGame())
level->saveGame(true, false);

View File

@@ -71,34 +71,35 @@ struct Level : IGame {
// IGame implementation ========
virtual void loadLevel(TR::LevelID id) {
if (nextLevel != TR::LVL_MAX) return;
sndWater = sndTrack = NULL;
Sound::stopAll();
if (!level.isTitle() && loadSlot == -1 && !TR::isCutsceneLevel(level.id)) {
// update statistics info for current level
saveGame(false, true);
// save next level
level.id = TR::getNextSaveLevel(level.id); // get next not cutscene level
if (level.id != TR::LVL_MAX && !level.isTitle()) {
memset(&level.stats, 0, sizeof(level.stats));
saveGame(false, false);
loadSlot = getSaveSlot(level.id, false);
}
}
nextLevel = id;
}
virtual void loadNextLevel() {
TR::LevelID id = TR::LVL_MAX;
#ifdef _OS_WEB
if (level.id == TR::LVL_TR1_2 && level.version != TR::VER_TR1_PC) {
loadLevel(TR::LVL_TR1_TITLE);
id = TR::LVL_TR1_TITLE;
return;
}
} else
#endif
loadLevel((level.isEnd() || level.isHome()) ? level.getTitleId() : TR::LevelID(level.id + 1));
id = (level.isEnd() || level.isHome()) ? level.getTitleId() : TR::LevelID(level.id + 1);
if (nextLevel == TR::LVL_MAX) {
if (!level.isTitle() && loadSlot == -1 && !TR::isCutsceneLevel(level.id)) {
// update statistics info for current level
saveGame(false, true);
// save next level
level.id = TR::getNextSaveLevel(level.id); // get next not cutscene level
if (level.id != TR::LVL_MAX && !level.isTitle()) {
memset(&level.stats, 0, sizeof(level.stats));
saveGame(false, false);
loadSlot = getSaveSlot(level.id, false);
}
}
loadLevel(id);
}
}
virtual void invShow(int playerIndex, int page, int itemIndex = -1) {
@@ -2435,11 +2436,6 @@ struct Level : IGame {
Core::setViewport(Core::x, Core::y, Core::width, Core::height);
camera->setup(true);
if (Input::down[ikF]) {
flipMap();
Input::down[ikF] = false;
}
Debug::begin();
/*

View File

@@ -393,13 +393,13 @@ namespace UI {
MeshBuilder *mesh = game->getMesh();
int seq = level->extra.glyphs;
int x = int(pos.x) + getLeftOffset(text, align, width);
int x = int(pos.x) + getLeftOffset(text, align, int(width));
int y = int(pos.y);
while (char c = *text++) {
if (c == '@') {
x = int(pos.x) + getLeftOffset(text, align, width);
x = int(pos.x) + getLeftOffset(text, align, int(width));
y += 16;
continue;
}