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Fix human enemy centre to head length value (should be 0) (#271)
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@@ -2550,7 +2550,7 @@ struct Human : Enemy {
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int jointGun;
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int jointGun;
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int animDeath;
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int animDeath;
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Human(IGame *game, int entity, float health) : Enemy(game, entity, health, 100, 375.0f, 1.0f), animDeath(-1) {
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Human(IGame *game, int entity, float health) : Enemy(game, entity, health, 100, 0.0f, 1.0f), animDeath(-1) {
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jointGun = 0;
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jointGun = 0;
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jointChest = 7;
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jointChest = 7;
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jointHead = 8;
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jointHead = 8;
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