mirror of
https://github.com/XProger/OpenLara.git
synced 2025-01-17 21:09:00 +01:00
#23 considering luminosity in downsample filter
This commit is contained in:
parent
3bb21d5536
commit
ec67b2ee79
BIN
bin/OpenLara.exe
BIN
bin/OpenLara.exe
Binary file not shown.
@ -22,9 +22,15 @@ uniform int uType;
|
||||
|
||||
vec4 color = vec4(0.0);
|
||||
for (float y = -1.5; y < 2.0; y++)
|
||||
for (float x = -1.5; x < 2.0; x++)
|
||||
color += texture2D(sDiffuse, vTexCoord + vec2(x, y) * k);
|
||||
color /= 16.0;
|
||||
for (float x = -1.5; x < 2.0; x++) {
|
||||
vec4 p;
|
||||
p.xyz = texture2D(sDiffuse, vTexCoord + vec2(x, y) * k).xyz;
|
||||
p.w = dot(p.xyz, vec3(0.299, 0.587, 0.114));
|
||||
p.xyz *= p.w;
|
||||
color += p;
|
||||
}
|
||||
color.xyz /= color.w;
|
||||
color.w = 1.0;
|
||||
|
||||
return color;
|
||||
}
|
||||
|
@ -13,7 +13,7 @@ namespace Game {
|
||||
void init() {
|
||||
Core::init();
|
||||
//level = new Level("LEVEL2_DEMO.PHD", true, false);
|
||||
//level = new Level("GYM.PHD", false, true);
|
||||
//level = new Level("GYM.PSX", false, true);
|
||||
//level = new Level("LEVEL3A.PHD", false, false);
|
||||
level = new Level("LEVEL2.PSX", false, false);
|
||||
|
||||
|
10
src/lara.h
10
src/lara.h
@ -31,7 +31,7 @@
|
||||
|
||||
#define DESCENT_SPEED 2048.0f
|
||||
#define MUZZLE_FLASH_TIME 0.1f
|
||||
#define FLASH_LIGHT_COLOR vec4(0.8f, 0.7f, 0.3f, 3584 * 3584)
|
||||
#define FLASH_LIGHT_COLOR vec4(0.8f, 0.7f, 0.3f, 3072 * 3072)
|
||||
#define TARGET_MAX_DIST (8.0f * 1024.0f)
|
||||
|
||||
struct Lara : Character {
|
||||
@ -289,7 +289,11 @@ struct Lara : Character {
|
||||
pos = vec3(20215, 6656, 52942);
|
||||
angle = vec3(0.0f, PI, 0.0f);
|
||||
getEntity().room = 14;
|
||||
|
||||
|
||||
// level 8c
|
||||
pos = vec3(40913, -1012, 42252);
|
||||
angle = vec3(0.0f, PI, 0.0f);
|
||||
getEntity().room = 0;
|
||||
*/
|
||||
updateEntity();
|
||||
#endif
|
||||
@ -462,7 +466,7 @@ struct Lara : Character {
|
||||
}
|
||||
|
||||
void wpnChange(Weapon::Type wType) {
|
||||
if (wpnCurrent == wType) return;
|
||||
if (wpnCurrent == wType || home) return;
|
||||
wpnNext = wType;
|
||||
wpnHide();
|
||||
}
|
||||
|
12
src/level.h
12
src/level.h
@ -855,18 +855,18 @@ struct Level {
|
||||
|
||||
Debug::begin();
|
||||
// Debug::Level::rooms(level, lara->pos, lara->getEntity().room);
|
||||
Debug::Level::lights(level, lara->getRoomIndex());
|
||||
// Debug::Level::lights(level, lara->getRoomIndex());
|
||||
// Debug::Level::sectors(level, lara->getRoomIndex(), (int)lara->pos.y);
|
||||
// Debug::Level::portals(level);
|
||||
// Debug::Level::meshes(level);
|
||||
// Debug::Level::entities(level);
|
||||
|
||||
|
||||
static int dbg_ambient = 0;
|
||||
dbg_ambient = int(time * 2) % 4;
|
||||
|
||||
shadow->unbind(sShadow);
|
||||
cube->unbind(sEnvironment);
|
||||
|
||||
atlas->bind(sDiffuse);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glDisable(GL_CULL_FACE);
|
||||
glColor3f(1, 1, 1);
|
||||
@ -884,17 +884,19 @@ struct Level {
|
||||
glTranslatef(0, 0, 256);
|
||||
|
||||
ambientCache->textures[j * 4 + dbg_ambient]->bind(sDiffuse);
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0, 0); glVertex3f(-256, 256, 0);
|
||||
glTexCoord2f(1, 0); glVertex3f( 256, 256, 0);
|
||||
glTexCoord2f(1, 1); glVertex3f( 256, -256, 0);
|
||||
glTexCoord2f(0, 1); glVertex3f(-256, -256, 0);
|
||||
glEnd();
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
glEnable(GL_CULL_FACE);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
|
||||
glLineWidth(4);
|
||||
glBegin(GL_LINES);
|
||||
float S = 64.0f;
|
||||
@ -937,7 +939,7 @@ struct Level {
|
||||
glEnd();
|
||||
glLineWidth(1);
|
||||
|
||||
|
||||
|
||||
/*
|
||||
shaders[shGUI]->bind();
|
||||
Core::mViewProj = mat4(0, (float)Core::width, (float)Core::height, 0, 0, 1);
|
||||
|
@ -3,7 +3,7 @@ cls
|
||||
set SRC=main.cpp
|
||||
set PROJ=OpenLara
|
||||
set FLAGS=-O3 -Wno-deprecated-register --llvm-opts 2 -fmax-type-align=2 -std=c++11 -I../../
|
||||
set PRELOAD=./LEVEL2.PSX
|
||||
set PRELOAD=./GYM.PSX
|
||||
echo.
|
||||
call em++ %SRC% %FLAGS% -o %PROJ%.js --preload-file %PRELOAD%
|
||||
gzip.exe -9 -f %PROJ%.data %PROJ%.js %PROJ%.js.mem
|
@ -102,7 +102,5 @@
|
||||
};
|
||||
|
||||
</script>
|
||||
|
||||
<audio autoplay loop><source src="05.ogg" type="audio/ogg"></audio>
|
||||
</body>
|
||||
</html>
|
Loading…
x
Reference in New Issue
Block a user