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mirror of https://github.com/XProger/OpenLara.git synced 2025-08-02 19:27:50 +02:00

#23 considering luminosity in downsample filter

This commit is contained in:
XProger
2016-12-26 05:40:29 +03:00
parent 3bb21d5536
commit ec67b2ee79
7 changed files with 25 additions and 15 deletions

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@@ -22,9 +22,15 @@ uniform int uType;
vec4 color = vec4(0.0); vec4 color = vec4(0.0);
for (float y = -1.5; y < 2.0; y++) for (float y = -1.5; y < 2.0; y++)
for (float x = -1.5; x < 2.0; x++) for (float x = -1.5; x < 2.0; x++) {
color += texture2D(sDiffuse, vTexCoord + vec2(x, y) * k); vec4 p;
color /= 16.0; p.xyz = texture2D(sDiffuse, vTexCoord + vec2(x, y) * k).xyz;
p.w = dot(p.xyz, vec3(0.299, 0.587, 0.114));
p.xyz *= p.w;
color += p;
}
color.xyz /= color.w;
color.w = 1.0;
return color; return color;
} }

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@@ -13,7 +13,7 @@ namespace Game {
void init() { void init() {
Core::init(); Core::init();
//level = new Level("LEVEL2_DEMO.PHD", true, false); //level = new Level("LEVEL2_DEMO.PHD", true, false);
//level = new Level("GYM.PHD", false, true); //level = new Level("GYM.PSX", false, true);
//level = new Level("LEVEL3A.PHD", false, false); //level = new Level("LEVEL3A.PHD", false, false);
level = new Level("LEVEL2.PSX", false, false); level = new Level("LEVEL2.PSX", false, false);

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@@ -31,7 +31,7 @@
#define DESCENT_SPEED 2048.0f #define DESCENT_SPEED 2048.0f
#define MUZZLE_FLASH_TIME 0.1f #define MUZZLE_FLASH_TIME 0.1f
#define FLASH_LIGHT_COLOR vec4(0.8f, 0.7f, 0.3f, 3584 * 3584) #define FLASH_LIGHT_COLOR vec4(0.8f, 0.7f, 0.3f, 3072 * 3072)
#define TARGET_MAX_DIST (8.0f * 1024.0f) #define TARGET_MAX_DIST (8.0f * 1024.0f)
struct Lara : Character { struct Lara : Character {
@@ -290,6 +290,10 @@ struct Lara : Character {
angle = vec3(0.0f, PI, 0.0f); angle = vec3(0.0f, PI, 0.0f);
getEntity().room = 14; getEntity().room = 14;
// level 8c
pos = vec3(40913, -1012, 42252);
angle = vec3(0.0f, PI, 0.0f);
getEntity().room = 0;
*/ */
updateEntity(); updateEntity();
#endif #endif
@@ -462,7 +466,7 @@ struct Lara : Character {
} }
void wpnChange(Weapon::Type wType) { void wpnChange(Weapon::Type wType) {
if (wpnCurrent == wType) return; if (wpnCurrent == wType || home) return;
wpnNext = wType; wpnNext = wType;
wpnHide(); wpnHide();
} }

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@@ -855,7 +855,7 @@ struct Level {
Debug::begin(); Debug::begin();
// Debug::Level::rooms(level, lara->pos, lara->getEntity().room); // Debug::Level::rooms(level, lara->pos, lara->getEntity().room);
Debug::Level::lights(level, lara->getRoomIndex()); // Debug::Level::lights(level, lara->getRoomIndex());
// Debug::Level::sectors(level, lara->getRoomIndex(), (int)lara->pos.y); // Debug::Level::sectors(level, lara->getRoomIndex(), (int)lara->pos.y);
// Debug::Level::portals(level); // Debug::Level::portals(level);
// Debug::Level::meshes(level); // Debug::Level::meshes(level);
@@ -866,7 +866,7 @@ struct Level {
shadow->unbind(sShadow); shadow->unbind(sShadow);
cube->unbind(sEnvironment); cube->unbind(sEnvironment);
atlas->bind(sDiffuse);
glEnable(GL_TEXTURE_2D); glEnable(GL_TEXTURE_2D);
glDisable(GL_CULL_FACE); glDisable(GL_CULL_FACE);
glColor3f(1, 1, 1); glColor3f(1, 1, 1);
@@ -884,12 +884,14 @@ struct Level {
glTranslatef(0, 0, 256); glTranslatef(0, 0, 256);
ambientCache->textures[j * 4 + dbg_ambient]->bind(sDiffuse); ambientCache->textures[j * 4 + dbg_ambient]->bind(sDiffuse);
glBegin(GL_QUADS); glBegin(GL_QUADS);
glTexCoord2f(0, 0); glVertex3f(-256, 256, 0); glTexCoord2f(0, 0); glVertex3f(-256, 256, 0);
glTexCoord2f(1, 0); glVertex3f( 256, 256, 0); glTexCoord2f(1, 0); glVertex3f( 256, 256, 0);
glTexCoord2f(1, 1); glVertex3f( 256, -256, 0); glTexCoord2f(1, 1); glVertex3f( 256, -256, 0);
glTexCoord2f(0, 1); glVertex3f(-256, -256, 0); glTexCoord2f(0, 1); glVertex3f(-256, -256, 0);
glEnd(); glEnd();
glPopMatrix(); glPopMatrix();
} }
glEnable(GL_CULL_FACE); glEnable(GL_CULL_FACE);

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@@ -3,7 +3,7 @@ cls
set SRC=main.cpp set SRC=main.cpp
set PROJ=OpenLara set PROJ=OpenLara
set FLAGS=-O3 -Wno-deprecated-register --llvm-opts 2 -fmax-type-align=2 -std=c++11 -I../../ set FLAGS=-O3 -Wno-deprecated-register --llvm-opts 2 -fmax-type-align=2 -std=c++11 -I../../
set PRELOAD=./LEVEL2.PSX set PRELOAD=./GYM.PSX
echo. echo.
call em++ %SRC% %FLAGS% -o %PROJ%.js --preload-file %PRELOAD% call em++ %SRC% %FLAGS% -o %PROJ%.js --preload-file %PRELOAD%
gzip.exe -9 -f %PROJ%.data %PROJ%.js %PROJ%.js.mem gzip.exe -9 -f %PROJ%.data %PROJ%.js %PROJ%.js.mem

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@@ -102,7 +102,5 @@
}; };
</script> </script>
<audio autoplay loop><source src="05.ogg" type="audio/ogg"></audio>
</body> </body>
</html> </html>