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https://github.com/XProger/OpenLara.git
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#58 fix
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@@ -1645,9 +1645,12 @@ struct Lara : Character {
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if ((input & (FORTH | WALK)) == (FORTH | WALK)) return STATE_SWAN_DIVE;
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}
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} else
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if (state != STATE_SWAN_DIVE && state != STATE_REACH && state != STATE_FALL && state != STATE_UP_JUMP && state != STATE_BACK_JUMP && state != STATE_LEFT_JUMP && state != STATE_RIGHT_JUMP)
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if (state != STATE_SWAN_DIVE && state != STATE_FAST_DIVE && state != STATE_REACH && state != STATE_FALL && state != STATE_UP_JUMP && state != STATE_BACK_JUMP && state != STATE_LEFT_JUMP && state != STATE_RIGHT_JUMP)
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return animation.setAnim(ANIM_FALL);
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if (state == STATE_SWAN_DIVE)
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return STATE_FAST_DIVE;
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return state;
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}
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@@ -1891,7 +1894,7 @@ struct Lara : Character {
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return animation.setAnim(ANIM_WATER_FALL); // TODO: wronng animation
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}
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if (state == STATE_SWAN_DIVE) {
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if (state == STATE_SWAN_DIVE || state == STATE_FAST_DIVE) {
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angle.x = -PI * 0.5f;
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game->waterDrop(pos, 128.0f, 0.2f);
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Sprite::add(game, TR::Entity::WATER_SPLASH, getRoomIndex(), (int)pos.x, (int)pos.y, (int)pos.z);
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