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fixed #212
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parent
539d0f0bff
commit
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15
src/core.h
15
src/core.h
@ -22,11 +22,16 @@
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#undef OS_PTHREAD_MT
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#ifdef _GAPI_GL
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#define VR_SUPPORT
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#endif
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#elif ANDROID
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#define _OS_ANDROID 1
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#define _GAPI_GL 1
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#define _GAPI_GLES 1
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//#define _GAPI_VULKAN
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#define VR_SUPPORT
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#elif __SDL2__
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#define _GAPI_GL 1
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#ifdef SDL2_GLES
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@ -127,8 +132,6 @@
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#define SHADOW_TEX_SIZE 2048
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#endif
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extern void osToggleVR(bool enable);
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extern void* osMutexInit ();
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extern void osMutexFree (void *obj);
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extern void osMutexLock (void *obj);
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@ -330,6 +333,14 @@ namespace Core {
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}
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}
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#ifdef VR_SUPPORT
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extern void osToggleVR(bool enable);
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#else
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void osToggleVR(bool enable) {
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Core::settings.detail.stereo = Core::Settings::STEREO_OFF;
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}
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#endif
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#ifdef PROFILE
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struct TimingCPU {
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int &result;
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@ -130,10 +130,6 @@ void osJoyVibrate(int index, float L, float R) {
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joyDevice[index].vR = R;
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}
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void osToggleVR(bool enable) {
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Core::settings.detail.stereo = Core::Settings::STEREO_OFF;
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}
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void joyInit() {
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LOG("init gamepads:\n");
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char name[128];
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@ -103,10 +103,6 @@ void osJoyVibrate(int index, float L, float R) {
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// TODO
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}
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void osToggleVR(bool enable) {
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// TODO
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}
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bool isKeyPressed (SDL_Scancode scancode) {
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const Uint8 *state = SDL_GetKeyboardState(NULL);
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if (state[scancode]) {
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@ -661,10 +661,6 @@ static LRESULT CALLBACK WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lPara
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}
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//VR Support
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#ifdef _GAPI_GL
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#define VR_SUPPORT
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#endif
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#ifdef VR_SUPPORT
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// TODO: fix depth precision
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// TODO: fix water surface rendering
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@ -886,10 +882,6 @@ void osToggleVR(bool enable) {
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#else
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void osToggleVR(bool enable) {
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Core::settings.detail.stereo = Core::Settings::STEREO_OFF;
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}
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void vrUpdate() {}
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void vrCompose() {}
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