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mirror of https://github.com/XProger/OpenLara.git synced 2025-08-22 12:53:22 +02:00

1130 Commits

Author SHA1 Message Date
Timur Gagiev
bd8b485a57 Update README.md 2017-12-01 17:59:22 +03:00
XProger
1b4a6dadb0 #23 sync cutscene audio 2017-11-30 07:18:10 +03:00
XProger
493c1db0c7 #23 cutscene actors interaction with water; fix refraction; #15 windows executable 2017-11-30 06:45:57 +03:00
XProger
588abaf42f #15 replace ogg soundtracks by original gzip'ed MS-ADPCM wav's for web version 2017-11-28 11:39:35 +03:00
XProger
a7972247d7 #15 windows executable 2017-11-28 10:54:09 +03:00
XProger
7567e2f733 #23 fix sky triangles; #3 fix braid offset 2017-11-28 10:53:16 +03:00
XProger
6c4915c4f3 Merge branch 'master' of https://github.com/XProger/OpenLara 2017-11-28 10:44:07 +03:00
XProger
c270527d40 #23 dynamic lighting for stone artifacts and crystals 2017-11-28 10:42:50 +03:00
XProger
5d2d138b98 minor fixes 2017-11-28 06:54:09 +03:00
XProger
6c652a1f09 #15 updated windows executable 2017-11-27 11:52:18 +03:00
XProger
07a2e32a08 #3 fix braid floor collision in cutscenes; fix pickups; #23 additive blending support; double-sided polygon support; fix TR3 cutscenes 2017-11-27 11:46:20 +03:00
XProger
3a80fa05c2 #23 fix #DEN in reverberation buffer 2017-11-26 09:44:40 +03:00
XProger
4807dbbcc5 #15 fix mmsystem deadlock 2017-11-26 06:45:16 +03:00
XProger
a927da8d73 #23 colored lights; fix water plane level; #3 temporary fix shallow water; #15 fix floor data parser for TR3; #11 fix NPOT textures loader for bmp; font shading; 2017-11-25 18:45:43 +03:00
XProger
aaabdde6e9 minor fixes 2017-11-25 05:40:53 +03:00
XProger
5a40006671 #15 TR3 level format support 2017-11-24 12:27:28 +03:00
XProger
90570a3ec3 #15 fix Game::deinit calls for platforms; async download for MAIN.SFX; fix sound samples playng frequency for TR2 PSX VAGs; #3 TR2 big switch; #22 fix debug names for entities; #11 title screen for TR2 2017-11-22 09:50:28 +03:00
XProger
24c4bd02e2 fix zero geometry warnings 2017-11-21 13:17:45 +03:00
XProger
8ca1e621cf #23 split rooms geometry by 64k vertices; #15 TR2 cutscenes support; 2017-11-21 13:14:13 +03:00
XProger
a8e7656a78 #15 memory leaks info (with file and lines); Tomb Raider 2 PC/PSX support (WIP) 2017-11-20 10:36:30 +03:00
XProger
328767c969 #22 saving games (WIP) full level states and universal slot format 2017-11-16 07:58:28 +03:00
XProger
9336d5a79e #22 refactoring; #23 fix water masks 2017-11-08 04:44:44 +03:00
XProger
1292a88e4f #22 refactoring 2017-11-07 09:04:26 +03:00
XProger
9abce0d28b #22 refactoring, WIP save games implementation 2017-11-07 05:54:11 +03:00
Timur Gagiev
701cc46978 Update README.md 2017-10-30 04:55:45 +03:00
XProger
44b98ec84b #23 fix dark ambient problem, add equirectangular projection and catsuit tests code 2017-10-30 04:24:59 +03:00
XProger
b6ae425d3d #22 fix pickup offsets, fix qualopec scion pickup; #22 fix bats falling after death, fix qualopec mummy hit points for blood sprites, fix Lara blocking with enemies; #23 add stereo mode support for 3D displays (SBS) 2017-10-23 01:28:14 +03:00
XProger
91a0c7487d #3 fix slide-air-slide state 2017-10-21 19:53:34 +03:00
XProger
cb04afb7bd #8 fix static camera; #22 fix puzzle holes active state, fix pickups; 2017-10-21 19:20:46 +03:00
XProger
496e6641ff #22 fix falling boulder 2017-10-20 01:58:25 +03:00
XProger
adcc86e412 #22 add scion holder pickup (end of LEVEL10B) 2017-10-20 01:06:02 +03:00
XProger
4c8299b803 #14 add doppelganger; #3 fix slope and lava below trapdoors & trapfloors 2017-10-18 01:04:21 +03:00
XProger
6009bd7d25 #15 fix jump to the next level for original game owners; #23 experimental caustics blur (disabled) 2017-10-16 08:48:06 +03:00
XProger
e7d194c0de #22 underwater current (WIP) 2017-10-16 07:30:30 +03:00
XProger
30c15b33af #22 add crystal lighting 2017-10-15 15:41:02 +03:00
XProger
a50e0ccf61 #22 fix moving drill (LEVEL10A) 2017-10-15 08:37:01 +03:00
XProger
7d43b2426c #22 add lava emitter 2017-10-13 10:25:36 +03:00
XProger
43088756fd #22 add sparkles effect; #8 first-person mode for cutscenes 2017-10-11 07:19:13 +03:00
XProger
80b2d70e3c #14 add dummy human enemies with drop items and "finish level" actions 2017-10-10 06:45:27 +03:00
XProger
7e63aaa26e #22 add centaur statue 2017-10-09 09:25:57 +03:00
XProger
6bee3d4eda #22 add midas hand logic and death; #3 multiple pickups, fix surfacing for flipmaps; #11 fix inventory after death; #23 mipmap generation for cubemap textures 2017-10-09 08:18:09 +03:00
XProger
59b6bb3488 #22 add Damocles Sword trap 2017-10-08 03:22:04 +03:00
XProger
1fc7072f94 #23 fix levvel id detector; #3 add dozy mode by O key 2017-10-08 01:49:33 +03:00
XProger
1b1a073a72 #8 fix underwater sound for flipped rooms; #22 add lightning bolt effect; 2017-10-08 01:11:03 +03:00
XProger
09b48b4b50 #22 add basic lightning implementation (LEVEL4 thor, LEVEL10C scion), add explosion effext for scion; #3 P key for LEVEL3B debugging 2017-10-05 03:45:22 +03:00
XProger
b16e7d2f67 #22 add falling blocks, add thor hammer; #23 blob shadows surface projection 2017-10-04 07:12:27 +03:00
XProger
77d96ccb05 #8 fix cutscenes bug; #22 add spot shadows for darts 2017-10-04 01:07:55 +03:00
XProger
c208ece45c #22 fix dart emitters with timers, add scion & earthquake entity for LEVEL10C; #14 disable activation for dead enemies, fix hit sounds, add mummy entity for LEVEL3B 2017-10-02 07:09:44 +03:00
XProger
fab5d8b301 #3 burning Lara; #22 add fire traps, lava death; #23 filter sounds by distance; 2017-09-30 06:05:24 +03:00
XProger
9ac30862c7 #22 add earthquake flipmap effect 2017-09-30 03:07:10 +03:00