XProger
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6bee3d4eda
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#22 add midas hand logic and death; #3 multiple pickups, fix surfacing for flipmaps; #11 fix inventory after death; #23 mipmap generation for cubemap textures
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2017-10-09 08:18:09 +03:00 |
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XProger
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d1c0d679b9
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#22 spike trap
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2017-09-11 03:53:11 +03:00 |
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XProger
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a6aafee45b
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#3 fix lookAt; #11 fix PCX loader for NPOT and async load; #15 async data loading for Web version
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2017-09-01 08:02:08 +03:00 |
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XProger
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78fd04c061
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#3 fix chest & head rotations; #15 fix WebGL build
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2017-09-01 03:50:12 +03:00 |
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XProger
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b311406f87
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#23 fix ambient calculation for flipped rooms; #22 fix doors for flipped rooms, add flickering effect (LEVEL10B)
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2017-08-31 05:07:00 +03:00 |
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XProger
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167fb1e003
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#8 fix camera targeting; #3 fix reach state in falling state
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2017-08-31 01:38:00 +03:00 |
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XProger
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66bee62a25
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#14 enemies use flipmap info for pathfinding
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2017-08-29 05:13:29 +03:00 |
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XProger
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75aeadc90e
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#23 mipmapping & anisotropic filtering support, atlas repack; #22 triggers and objects rework; #8 BROKEN (!!!) camera and triggers! %)
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2017-08-24 05:30:38 +03:00 |
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XProger
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d5c48f936a
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#11 health & oxygen bars; #23 auto-retarget when enemy died; remove unused shaders; fix underwater sound stop in Web version
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2017-06-22 04:03:08 +03:00 |
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XProger
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296dfc8a0c
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#23 multi-aiming
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2017-05-22 00:21:03 +03:00 |
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XProger
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c4ab64dec6
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#14 Basic logic for Wolf, Bear and Bat; simple path-finding; Laras hit animation (push)
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2017-05-10 01:39:28 +03:00 |
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XProger
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1db6892f66
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* #14 debug zone info, CTRL key to set Lara pos by camera (Editor build only)
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2017-05-01 00:16:53 +03:00 |
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XProger
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f55a2839c2
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#23 experimental shadows (XPSM, crop etc.)
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2017-04-23 00:12:30 +03:00 |
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XProger
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10017c7907
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#27 analog gamepad control support
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2017-03-16 14:52:31 +03:00 |
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XProger
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d9fce4457d
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#3 underwater acceleration and tilt; #4 new collision detection system for walls (slide and rotate along walls); #8 first person view mode (V key); auto-rotate camera to the back while moving
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2017-02-15 04:11:26 +03:00 |
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XProger
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86cf3f8db9
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#23 add bubbles, fix water refraction quality
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2017-02-08 03:40:38 +03:00 |
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XProger
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38934fb41a
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№23 global IGame interface, variable size of water texture
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2017-02-02 12:27:18 +03:00 |
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XProger
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36fce871cb
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#13 trap floors & doors; fix debug render
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2016-11-25 04:28:41 +03:00 |
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XProger
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ddf9ae25cc
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#8 fix loosing camera room; #10 temporary turn off underwater sound; #9 add rewind mode for samples; #14 add basic AI logic for bears and bats; #3 health, death and basic inventory logic; #15 add fast & slow-motion while holding R & T keys
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2016-11-23 01:38:00 +03:00 |
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XProger
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251f99339b
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code refactoring; animation, character and sprite classes, compiler warnings etc.; fixed #19; fixed #20
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2016-11-20 23:27:42 +03:00 |
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