XProger
|
3c1bbcf53a
|
#3 fix high jump to hang; #22 fix activation by trigger;
|
2017-01-02 03:05:56 +03:00 |
|
XProger
|
acb31d366e
|
#8 PSX cutscenes support
|
2016-12-31 02:56:01 +03:00 |
|
XProger
|
3024695438
|
#15 fix
|
2016-12-30 04:09:30 +03:00 |
|
XProger
|
173ec2b20f
|
#15 command line example (CUT1.bat)
|
2016-12-30 03:34:00 +03:00 |
|
XProger
|
c7f1226295
|
#15 Windows reading level and soundtrack name from command line
|
2016-12-30 03:33:01 +03:00 |
|
XProger
|
687db8a01a
|
#16 transform meshes by quaternion & pos instead of matrix
|
2016-12-28 01:18:12 +03:00 |
|
XProger
|
d1bd39abfd
|
#23 specular on wet Lara
|
2016-12-27 03:32:21 +03:00 |
|
XProger
|
ec67b2ee79
|
#23 considering luminosity in downsample filter
|
2016-12-26 05:40:29 +03:00 |
|
XProger
|
916700fc0f
|
#23 ambient cache, shadow attenuation, merge model into one mesh, merge room and static mesh into one mesh (reduce count of DIPs by ~x10 times)
|
2016-12-25 16:06:52 +03:00 |
|
XProger
|
77f40a95c8
|
#23 improve shadows quality; shader and lighting refactoring; fix muzzle flash alpha; increase light radius by 2; #15 WebGL version on Safari/Edge fix audio and shadows support
|
2016-12-19 03:12:54 +03:00 |
|
XProger
|
b0b7034476
|
#23 fix shadows and WebGL support; switch to PSX level format
|
2016-12-17 05:03:21 +03:00 |
|
XProger
|
ff9b87ff3c
|
#15 linux build
|
2016-11-26 12:20:20 +03:00 |
|
XProger
|
5f3bbadf3a
|
restore inventory check
|
2016-11-26 02:09:14 +03:00 |
|
XProger
|
ba5ffaf977
|
closed #13 add doors implementation & puzzle hole mesh swap; #9 loop ambient sound;
|
2016-11-26 01:39:40 +03:00 |
|
XProger
|
251f99339b
|
code refactoring; animation, character and sprite classes, compiler warnings etc.; fixed #19; fixed #20
|
2016-11-20 23:27:42 +03:00 |
|
XProger
|
0921c615e3
|
#12 flash lights
|
2016-11-16 03:26:41 +03:00 |
|
XProger
|
08dc561617
|
#7 auto-aiming, enemies hit; #8 camera look at enemy, view point on Lara's chest moving while moving blocks; #3 head & chest IK; #15 preventing closing page by Ctrl + W (request)
|
2016-11-15 03:45:16 +03:00 |
|
XProger
|
e2d3e03f59
|
#7 draw/hide weapons (hand animations and mesh swap), shotting, muzzle flash, tracing bullets for walls
#8 combat mode, underwater sound
|
2016-11-08 02:22:40 +03:00 |
|
XProger
|
f108518de9
|
binaries
|
2016-11-04 03:06:38 +03:00 |
|
XProger
|
ea0e1c87a1
|
fix normals, #3 movable blocks
|
2016-11-01 04:13:01 +03:00 |
|
XProger
|
bb9b3963d2
|
#12 fix normals
|
2016-10-21 02:48:52 +03:00 |
|
XProger
|
df942b2893
|
#9 fading & panning of sound sources
|
2016-10-21 00:58:15 +03:00 |
|
XProger
|
e827cf201f
|
#12 simple spot shadows for enemies
|
2016-10-17 22:16:13 +03:00 |
|
XProger
|
1a77c2281c
|
#3 fix frame bbox calculation in air
|
2016-10-16 21:30:05 +03:00 |
|
XProger
|
dddcbd13c5
|
#3 climb & hang states fixes, water splash, item pickup, slow motion mode for debug (R key)
|
2016-10-16 20:32:31 +03:00 |
|
XProger
|
c22ffa886f
|
#15 gamepad support on web platform, PSX-like Lara controls
|
2016-10-11 21:44:15 +03:00 |
|
XProger
|
5a99d547ba
|
#3 slide on slant blocks, climb on 2-3 clicks height blocks, asc/desc 1 click blocks while walk or run;
#13 add dummy boulder trigger to stop inactive animation & sound, fix short angle checks and non-zero velocity for switch and keyhole triggers;
|
2016-10-10 02:43:20 +03:00 |
|
XProger
|
56d5201c0f
|
#15 reduce executable size, fix keyboard input, turn off LOG in release config
|
2016-10-07 01:14:45 +03:00 |
|
XProger
|
89c4fbbfab
|
#13 linux support
|
2016-10-06 03:56:06 +03:00 |
|
XProger
|
7c1c3f16ff
|
#15 Windows: Alt+Enter switches betwen window and fullscreen modes, win32 console mode only for DEBUG configuration
|
2016-10-06 00:41:22 +03:00 |
|
XProger
|
831e0765db
|
#9 support Web Audio API, defines for ADPCM, MP3 & OGG decoders, play bubble sound when Lara is under water
|
2016-10-04 23:00:37 +03:00 |
|
XProger
|
be5dae6e2d
|
#9 add simple sound mixing for a PCM, MS ADPCM (from TR3 cdaudio.wad), MP3 (via minimp3 lib) & OGG (via stb_vorbis lib)
|
2016-10-04 04:00:22 +03:00 |
|
XProger
|
e16f25f94d
|
#8 #13 camera switch by trigger, secrets
|
2016-09-30 03:13:50 +03:00 |
|
XProger
|
ec4216f424
|
#8 trace obstacles for camera, #13 "look-at" triggers, #13 dart mesh, smoke & sparks sprite sequences, #15 split long time steps to 1/30 steps
|
2016-09-27 01:22:16 +03:00 |
|
XProger
|
8e9b17cfdc
|
#13 trigger timer & dartgun logic
|
2016-09-21 01:41:25 +03:00 |
|
XProger
|
31cea8ea89
|
#13 activation triggers for doors & switches
|
2016-09-20 02:24:53 +03:00 |
|
XProger
|
c4c6218604
|
resolved #5 visibility check for animated bounding box, #8 invert mouse rotation (vertical), #4 turn off hit on the wall for up-jump & reach animations
|
2016-09-13 15:51:38 +03:00 |
|
XProger
|
8acb93a204
|
#8 fix right button delta, add shader code for fog & backlight
|
2016-09-13 03:28:30 +03:00 |
|
XProger
|
dbd2a45bed
|
#3 add water surface states, fix moving speed while roll, #4 add controller height for collisions, #8 add camera rotation (right mouse button), #10 add color dodge for caustics, #15 fix mouse buttons check for Windows, change canvas size of 1280x720 for HTML5
|
2016-09-13 00:46:24 +03:00 |
|
XProger
|
e47f8c5fd7
|
minor fixes, tab to spaces
|
2016-09-12 11:27:41 +03:00 |
|
XProger
|
071081b612
|
#3 №14 separated lara.h & enemy.h for controllers, add basic enemy controllers, add roll animation for lara, add text in debug mode, #8 smooth following camera, side view while backflip
|
2016-09-12 03:26:16 +03:00 |
|
XProger
|
b80c2790d0
|
#5 fix portals culling, add camera controller
|
2016-09-10 23:01:45 +03:00 |
|
XProger
|
460f3be4c5
|
#1 resolved
|
2016-09-08 22:27:37 +03:00 |
|
XProger
|
07e2b99ead
|
#3 movement using overlap info, separate mesh builder class
|
2016-09-06 03:20:14 +03:00 |
|
XProger
|
6a26a4eadd
|
resolved #6 billboard sprites for items, affecting from room & entity intensity, #10 add simple and buggy caustics
|
2016-09-04 14:43:23 +03:00 |
|
XProger
|
5d390a7f7d
|
#3 ground & underwater movement
#4 ceiling collisions
|
2016-09-04 00:05:53 +03:00 |
|
XProger
|
f87a72e7fb
|
#6 add environment sprites
|
2016-09-01 03:21:01 +03:00 |
|
XProger
|
b8f49e4883
|
add view frustum & portals culling
|
2016-08-31 03:37:52 +03:00 |
|
XProger
|
9d60262916
|
add executable; add sound via PlaySound (WinAPI);
|
2016-08-30 02:38:09 +03:00 |
|
XProger
|
c55d8c7320
|
add demo level & format support
|
2016-08-23 02:46:17 +03:00 |
|