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mirror of https://github.com/XProger/OpenLara.git synced 2025-01-17 21:09:00 +01:00

50 Commits

Author SHA1 Message Date
XProger
3c1bbcf53a #3 fix high jump to hang; #22 fix activation by trigger; 2017-01-02 03:05:56 +03:00
XProger
acb31d366e #8 PSX cutscenes support 2016-12-31 02:56:01 +03:00
XProger
3024695438 #15 fix 2016-12-30 04:09:30 +03:00
XProger
173ec2b20f #15 command line example (CUT1.bat) 2016-12-30 03:34:00 +03:00
XProger
c7f1226295 #15 Windows reading level and soundtrack name from command line 2016-12-30 03:33:01 +03:00
XProger
687db8a01a #16 transform meshes by quaternion & pos instead of matrix 2016-12-28 01:18:12 +03:00
XProger
d1bd39abfd #23 specular on wet Lara 2016-12-27 03:32:21 +03:00
XProger
ec67b2ee79 #23 considering luminosity in downsample filter 2016-12-26 05:40:29 +03:00
XProger
916700fc0f #23 ambient cache, shadow attenuation, merge model into one mesh, merge room and static mesh into one mesh (reduce count of DIPs by ~x10 times) 2016-12-25 16:06:52 +03:00
XProger
77f40a95c8 #23 improve shadows quality; shader and lighting refactoring; fix muzzle flash alpha; increase light radius by 2; #15 WebGL version on Safari/Edge fix audio and shadows support 2016-12-19 03:12:54 +03:00
XProger
b0b7034476 #23 fix shadows and WebGL support; switch to PSX level format 2016-12-17 05:03:21 +03:00
XProger
ff9b87ff3c #15 linux build 2016-11-26 12:20:20 +03:00
XProger
5f3bbadf3a restore inventory check 2016-11-26 02:09:14 +03:00
XProger
ba5ffaf977 closed #13 add doors implementation & puzzle hole mesh swap; #9 loop ambient sound; 2016-11-26 01:39:40 +03:00
XProger
251f99339b code refactoring; animation, character and sprite classes, compiler warnings etc.; fixed #19; fixed #20 2016-11-20 23:27:42 +03:00
XProger
0921c615e3 #12 flash lights 2016-11-16 03:26:41 +03:00
XProger
08dc561617 #7 auto-aiming, enemies hit; #8 camera look at enemy, view point on Lara's chest moving while moving blocks; #3 head & chest IK; #15 preventing closing page by Ctrl + W (request) 2016-11-15 03:45:16 +03:00
XProger
e2d3e03f59 #7 draw/hide weapons (hand animations and mesh swap), shotting, muzzle flash, tracing bullets for walls
#8 combat mode, underwater sound
2016-11-08 02:22:40 +03:00
XProger
f108518de9 binaries 2016-11-04 03:06:38 +03:00
XProger
ea0e1c87a1 fix normals, #3 movable blocks 2016-11-01 04:13:01 +03:00
XProger
bb9b3963d2 #12 fix normals 2016-10-21 02:48:52 +03:00
XProger
df942b2893 #9 fading & panning of sound sources 2016-10-21 00:58:15 +03:00
XProger
e827cf201f #12 simple spot shadows for enemies 2016-10-17 22:16:13 +03:00
XProger
1a77c2281c #3 fix frame bbox calculation in air 2016-10-16 21:30:05 +03:00
XProger
dddcbd13c5 #3 climb & hang states fixes, water splash, item pickup, slow motion mode for debug (R key) 2016-10-16 20:32:31 +03:00
XProger
c22ffa886f #15 gamepad support on web platform, PSX-like Lara controls 2016-10-11 21:44:15 +03:00
XProger
5a99d547ba #3 slide on slant blocks, climb on 2-3 clicks height blocks, asc/desc 1 click blocks while walk or run;
#13 add dummy boulder trigger to stop inactive animation & sound, fix short angle checks and non-zero velocity for switch and keyhole triggers;
2016-10-10 02:43:20 +03:00
XProger
56d5201c0f #15 reduce executable size, fix keyboard input, turn off LOG in release config 2016-10-07 01:14:45 +03:00
XProger
89c4fbbfab #13 linux support 2016-10-06 03:56:06 +03:00
XProger
7c1c3f16ff #15 Windows: Alt+Enter switches betwen window and fullscreen modes, win32 console mode only for DEBUG configuration 2016-10-06 00:41:22 +03:00
XProger
831e0765db #9 support Web Audio API, defines for ADPCM, MP3 & OGG decoders, play bubble sound when Lara is under water 2016-10-04 23:00:37 +03:00
XProger
be5dae6e2d #9 add simple sound mixing for a PCM, MS ADPCM (from TR3 cdaudio.wad), MP3 (via minimp3 lib) & OGG (via stb_vorbis lib) 2016-10-04 04:00:22 +03:00
XProger
e16f25f94d #8 #13 camera switch by trigger, secrets 2016-09-30 03:13:50 +03:00
XProger
ec4216f424 #8 trace obstacles for camera, #13 "look-at" triggers, #13 dart mesh, smoke & sparks sprite sequences, #15 split long time steps to 1/30 steps 2016-09-27 01:22:16 +03:00
XProger
8e9b17cfdc #13 trigger timer & dartgun logic 2016-09-21 01:41:25 +03:00
XProger
31cea8ea89 #13 activation triggers for doors & switches 2016-09-20 02:24:53 +03:00
XProger
c4c6218604 resolved #5 visibility check for animated bounding box, #8 invert mouse rotation (vertical), #4 turn off hit on the wall for up-jump & reach animations 2016-09-13 15:51:38 +03:00
XProger
8acb93a204 #8 fix right button delta, add shader code for fog & backlight 2016-09-13 03:28:30 +03:00
XProger
dbd2a45bed #3 add water surface states, fix moving speed while roll, #4 add controller height for collisions, #8 add camera rotation (right mouse button), #10 add color dodge for caustics, #15 fix mouse buttons check for Windows, change canvas size of 1280x720 for HTML5 2016-09-13 00:46:24 +03:00
XProger
e47f8c5fd7 minor fixes, tab to spaces 2016-09-12 11:27:41 +03:00
XProger
071081b612 #3 №14 separated lara.h & enemy.h for controllers, add basic enemy controllers, add roll animation for lara, add text in debug mode, #8 smooth following camera, side view while backflip 2016-09-12 03:26:16 +03:00
XProger
b80c2790d0 #5 fix portals culling, add camera controller 2016-09-10 23:01:45 +03:00
XProger
460f3be4c5 #1 resolved 2016-09-08 22:27:37 +03:00
XProger
07e2b99ead #3 movement using overlap info, separate mesh builder class 2016-09-06 03:20:14 +03:00
XProger
6a26a4eadd resolved #6 billboard sprites for items, affecting from room & entity intensity, #10 add simple and buggy caustics 2016-09-04 14:43:23 +03:00
XProger
5d390a7f7d #3 ground & underwater movement
#4 ceiling collisions
2016-09-04 00:05:53 +03:00
XProger
f87a72e7fb #6 add environment sprites 2016-09-01 03:21:01 +03:00
XProger
b8f49e4883 add view frustum & portals culling 2016-08-31 03:37:52 +03:00
XProger
9d60262916 add executable; add sound via PlaySound (WinAPI); 2016-08-30 02:38:09 +03:00
XProger
c55d8c7320 add demo level & format support 2016-08-23 02:46:17 +03:00