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mirror of https://github.com/XProger/OpenLara.git synced 2025-08-30 00:10:09 +02:00
Commit Graph

1208 Commits

Author SHA1 Message Date
XProger
75aeadc90e #23 mipmapping & anisotropic filtering support, atlas repack; #22 triggers and objects rework; #8 BROKEN (!!!) camera and triggers! %) 2017-08-24 05:30:38 +03:00
XProger
f23f481b29 #23 reduce number of VAOs 2017-08-15 05:43:42 +03:00
Timur Gagiev
2a9e6f2cb4 #15 fix OSX and iOS build 2017-08-12 05:04:54 +03:00
XProger
7149ddfe38 #15 add CV markers support 2017-08-10 02:53:24 +03:00
XProger
8fc7420737 Merge branch 'master' of https://github.com/XProger/OpenLara 2017-08-06 21:22:27 +03:00
XProger
69eae5ce3f #23 fix water effect for most mobile devices; fix water in inventory background 2017-08-06 21:22:13 +03:00
XProger
4ce3eb1fad #15 Raspberry Pi sound (ALSA) and command line support 2017-08-02 05:30:24 +03:00
XProger
40a218f855 #15 fix graphics settings 2017-07-30 09:13:30 +03:00
XProger
5d1d03f421 #15 Rapberry Pi support 2017-07-30 09:07:40 +03:00
XProger
33fb9328d6 #23 fix shader compilation 2017-07-29 03:49:23 +03:00
XProger
5739de6044 #23 room render optimization for mobile devices; contact ambient occlusion (WIP); #11 inventory touch button 2017-07-27 04:09:49 +03:00
XProger
e2643cd78a #8 remove frustum clipping debug poly 2017-07-24 13:54:52 +03:00
XProger
79d213ff18 #8 remove poly-portals clipping code 2017-07-24 06:04:50 +03:00
XProger
e28e5c79e1 deferred graphical state change; #23 ripples on static water surfaces; #3 fix water out bug; #11 fix lighting, fix key selector, fix water above all in inventory background; #8 screen-space portals for rooms clipping 2017-07-24 06:03:51 +03:00
XProger
dd77fc47d1 #15 latest Win executable 2017-07-16 05:27:46 +03:00
XProger
8e60fe17a2 #3 remap jump key from ALT to D (for Firefox and IE support) 2017-07-16 05:27:03 +03:00
XProger
d57056e8a0 #23 trapezoidal texturing 2017-07-16 05:21:48 +03:00
Gh0stBlade
971a81e033 Merge remote-tracking branch 'refs/remotes/XProger/master' 2017-07-03 01:52:10 +01:00
XProger
730d027808 #78 fix 2017-07-03 03:44:12 +03:00
Gh0stBlade
444cf8915a Merge remote-tracking branch 'refs/remotes/XProger/master' 2017-07-03 00:30:06 +01:00
XProger
dc46426439 #54 fix 2017-07-03 02:29:19 +03:00
Gh0stBlade
510bb41b30 Merge remote-tracking branch 'refs/remotes/XProger/master' 2017-07-02 23:24:02 +01:00
Gh0stBlade
2ec3ba8cd6 Merge remote-tracking branch 'refs/remotes/XProger/master' 2017-07-02 23:13:07 +01:00
XProger
ecd5d18384 #58 fix 2017-07-03 01:12:17 +03:00
XProger
dd0cd75a97 #60 fix 2017-07-03 00:55:51 +03:00
XProger
e8c22b950f #59 fix 2017-07-02 23:49:27 +03:00
XProger
ec35c44a77 #11 addition of help info; #15 remove controls info from web page 2017-07-02 19:07:42 +03:00
XProger
4364f6d651 #3 dozy mode, #11 help text, key and puzzle items selector 2017-07-02 18:59:40 +03:00
XProger
0ea27ca3d8 #11 ammo & weapon pickup 2017-07-01 19:21:00 +03:00
XProger
8776e04935 #11 ammo counter 2017-07-01 03:56:32 +03:00
Timur Gagiev
31a3bba123 Merge pull request #76 from pablomaiolo/water-effects-amd-fix
Fix lack of water effects when using an AMD graphics card under Linux.
2017-06-27 11:13:29 +03:00
Pablo
238e474f9f Fix lack of water effects when using an AMD graphics card under Linux.
There were two instances in the code in which the water texture was left uninitialized and this caused the caustics and reflections not to show. Apparently this only happens with the open source AMD driver on Linux.
2017-06-24 00:40:10 -03:00
XProger
851a15b418 #23 fix underwater fog 2017-06-23 00:53:29 +03:00
XProger
d5c48f936a #11 health & oxygen bars; #23 auto-retarget when enemy died; remove unused shaders; fix underwater sound stop in Web version 2017-06-22 04:03:08 +03:00
Gh0stBlade
a9977aa45e Merge remote-tracking branch 'refs/remotes/XProger/master' 2017-06-19 18:07:45 +01:00
XProger
0d8cb3c283 #11 fix OGL ES inventory text rendering (add dynamic mesh) 2017-06-19 06:19:04 +03:00
XProger
0b8ca6f21e Merge branch 'master' of https://github.com/XProger/OpenLara 2017-06-19 04:42:28 +03:00
XProger
bbf6b8a3c5 #11 inventory screen; #27 unified controls preset (old school as default) 2017-06-19 04:42:00 +03:00
Timur Gagiev
27a2ece738 Merge pull request #74 from hexdoll/linux-debug
Linux _DEBUG mode
2017-06-02 07:25:41 +03:00
Timur Gagiev
c42fdc4e6f Merge pull request #73 from adler3d/patch-1
Implemented toggle_fullscreen for nix
2017-06-02 07:25:19 +03:00
Gemma Peter
e76f38b1e4 Debug text font setup for Linux 2017-06-02 01:57:41 +01:00
Gemma Peter
8e994211d2 Prevent type errors when compiling with GCC 2017-06-02 01:45:09 +01:00
Gemma Peter
f408f179d2 debugBreak function for Linux 2017-06-02 01:21:10 +01:00
adler3d
d11c62aa5e Update build.sh 2017-06-01 15:50:33 +04:00
adler3d
8150cb82f5 Update main.cpp 2017-06-01 15:47:19 +04:00
XProger
65b73febbc #15 fix web touch, remoove page margin 2017-05-23 02:19:17 +03:00
XProger
d1376ec327 #15 latest windows executable 2017-05-22 12:24:50 +03:00
XProger
be448cb07a #23 fix multi-aim target tracking 2017-05-22 00:29:45 +03:00
XProger
296dfc8a0c #23 multi-aiming 2017-05-22 00:21:03 +03:00
XProger
821f5826c0 #3 fix flash lights after death, fix check hit (now using OBB and spheres instead of AABB) 2017-05-20 02:43:35 +03:00